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Add kiai support to osu!taiko skinned playfields
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@ -9,6 +9,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -34,6 +35,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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public TestSceneTaikoPlayfield()
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{
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TaikoBeatmap beatmap;
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bool kiai = false;
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AddStep("set beatmap", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(beatmap = new TaikoBeatmap());
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
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Beatmap.Value.Track.Start();
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});
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AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo())
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{
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Anchor = Anchor.CentreLeft,
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@ -41,6 +54,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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}));
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AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
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AddStep("Toggle kiai", () =>
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{
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { KiaiMode = (kiai = !kiai) });
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});
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}
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}
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}
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@ -0,0 +1,57 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
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{
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private Sprite kiai;
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private bool kiaiDisplayed;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Sprite
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{
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Texture = skin.GetTexture("taiko-bar-right"),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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},
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kiai = new Sprite
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{
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Texture = skin.GetTexture("taiko-bar-right-glow"),
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Alpha = 0,
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}
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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if (effectPoint.KiaiMode != kiaiDisplayed)
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{
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kiaiDisplayed = effectPoint.KiaiMode;
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kiai.ClearTransforms();
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kiai.FadeTo(kiaiDisplayed ? 1 : 0, 200);
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}
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}
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}
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}
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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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@ -60,13 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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case TaikoSkinComponents.PlayfieldBackgroundRight:
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if (GetTexture("taiko-bar-right") != null)
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{
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return this.GetAnimation("taiko-bar-right", false, false).With(d =>
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{
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d.RelativeSizeAxes = Axes.Both;
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d.Size = Vector2.One;
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});
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}
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return new TaikoLegacyPlayfieldBackgroundRight();
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return null;
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@ -197,7 +197,7 @@ namespace osu.Game.Beatmaps
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public override string ToString() => BeatmapInfo.ToString();
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public bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
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public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
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public IBeatmap Beatmap
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{
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@ -233,7 +233,7 @@ namespace osu.Game.Beatmaps
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protected abstract Texture GetBackground();
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private readonly RecyclableLazy<Texture> background;
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public bool TrackLoaded => track.IsResultAvailable;
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public virtual bool TrackLoaded => track.IsResultAvailable;
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public Track Track => track.Value;
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protected abstract Track GetTrack();
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private RecyclableLazy<Track> track;
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@ -27,6 +27,10 @@ namespace osu.Game.Tests.Beatmaps
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this.storyboard = storyboard;
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}
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public override bool TrackLoaded => true;
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public override bool BeatmapLoaded => true;
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard();
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