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Merge pull request #8901 from peppy/remove-additive-specs

Move taiko additive blending locally to avoid applying to legacy skins
This commit is contained in:
Dan Balasescu 2020-04-30 10:56:05 +09:00 committed by GitHub
commit 1cb3f39f60
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 4 additions and 3 deletions

View File

@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Taiko.UI
BorderColour = Color4.White;
BorderThickness = 1;
Blending = BlendingParameters.Additive;
Alpha = 0.15f;
Masking = true;

View File

@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both;
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
Blending = BlendingParameters.Additive;
Masking = true;
Alpha = 0.25f;

View File

@ -68,7 +68,6 @@ namespace osu.Game.Rulesets.Taiko.UI
hitExplosionContainer = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
},
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
{
@ -100,13 +99,11 @@ namespace osu.Game.Rulesets.Taiko.UI
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingParameters.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Blending = BlendingParameters.Additive
},
}
},