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Merge pull request #8924 from peppy/cached-online-lookups
Add local beatmap lookup cache to improve performance of imports
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commit
425457db81
@ -17,7 +17,6 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.Lists;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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@ -61,7 +60,7 @@ namespace osu.Game.Beatmaps
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private readonly BeatmapStore beatmaps;
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private readonly AudioManager audioManager;
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private readonly GameHost host;
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private readonly BeatmapUpdateQueue updateQueue;
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private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
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private readonly Storage exportStorage;
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
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@ -78,7 +77,7 @@ namespace osu.Game.Beatmaps
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beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
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beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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updateQueue = new BeatmapUpdateQueue(api);
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onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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exportStorage = storage.GetStorageForDirectory("exports");
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}
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@ -105,7 +104,7 @@ namespace osu.Game.Beatmaps
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bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
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await updateQueue.UpdateAsync(beatmapSet, cancellationToken);
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await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken);
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// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
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if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
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@ -446,71 +445,6 @@ namespace osu.Game.Beatmaps
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protected override Texture GetBackground() => null;
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protected override Track GetTrack() => null;
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}
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private class BeatmapUpdateQueue
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{
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private readonly IAPIProvider api;
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdateQueue));
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public BeatmapUpdateQueue(IAPIProvider api)
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{
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this.api = api;
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}
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public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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{
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if (api?.State != APIState.Online)
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return Task.CompletedTask;
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LogForModel(beatmapSet, "Performing online lookups...");
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return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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}
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// todo: expose this when we need to do individual difficulty lookups.
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protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
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=> Task.Factory.StartNew(() => update(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
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private void update(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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if (api?.State != APIState.Online)
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return;
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var req = new GetBeatmapRequest(beatmap);
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req.Failure += fail;
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try
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{
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// intentionally blocking to limit web request concurrency
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api.Perform(req);
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var res = req.Result;
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if (res != null)
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{
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beatmap.Status = res.Status;
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beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
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beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
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beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
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LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
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}
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}
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catch (Exception e)
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{
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fail(e);
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}
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void fail(Exception e)
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{
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beatmap.OnlineBeatmapID = null;
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LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
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}
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}
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}
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}
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/// <summary>
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osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs
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195
osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs
Normal file
@ -0,0 +1,195 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Dapper;
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using Microsoft.Data.Sqlite;
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using osu.Framework.Development;
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using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using SharpCompress.Compressors;
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using SharpCompress.Compressors.BZip2;
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namespace osu.Game.Beatmaps
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{
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public partial class BeatmapManager
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{
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private class BeatmapOnlineLookupQueue
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{
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private readonly IAPIProvider api;
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private readonly Storage storage;
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
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private FileWebRequest cacheDownloadRequest;
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private const string cache_database_name = "online.db";
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public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
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{
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this.api = api;
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this.storage = storage;
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// avoid downloading / using cache for unit tests.
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if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
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prepareLocalCache();
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}
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public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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{
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if (api?.State != APIState.Online)
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return Task.CompletedTask;
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LogForModel(beatmapSet, "Performing online lookups...");
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return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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}
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// todo: expose this when we need to do individual difficulty lookups.
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protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
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=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
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private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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if (checkLocalCache(set, beatmap))
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return;
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if (api?.State != APIState.Online)
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return;
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var req = new GetBeatmapRequest(beatmap);
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req.Failure += fail;
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try
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{
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// intentionally blocking to limit web request concurrency
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api.Perform(req);
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var res = req.Result;
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if (res != null)
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{
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beatmap.Status = res.Status;
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beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
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beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
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beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
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LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
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}
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}
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catch (Exception e)
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{
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fail(e);
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}
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void fail(Exception e)
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{
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beatmap.OnlineBeatmapID = null;
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LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
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}
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}
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private void prepareLocalCache()
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{
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string cacheFilePath = storage.GetFullPath(cache_database_name);
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string compressedCacheFilePath = $"{cacheFilePath}.bz2";
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cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2");
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cacheDownloadRequest.Failed += ex =>
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{
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File.Delete(compressedCacheFilePath);
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File.Delete(cacheFilePath);
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Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
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};
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cacheDownloadRequest.Finished += () =>
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{
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try
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{
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using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
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using (var outStream = File.OpenWrite(cacheFilePath))
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using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
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bz2.CopyTo(outStream);
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// set to null on completion to allow lookups to begin using the new source
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cacheDownloadRequest = null;
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}
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catch (Exception ex)
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{
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Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
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File.Delete(cacheFilePath);
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}
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finally
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{
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File.Delete(compressedCacheFilePath);
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}
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};
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cacheDownloadRequest.PerformAsync();
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}
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private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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// download is in progress (or was, and failed).
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if (cacheDownloadRequest != null)
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return false;
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// database is unavailable.
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if (!storage.Exists(cache_database_name))
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return false;
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try
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{
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using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))
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{
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var found = db.QuerySingleOrDefault<CachedOnlineBeatmapLookup>(
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"SELECT * FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path", beatmap);
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if (found != null)
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{
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var status = (BeatmapSetOnlineStatus)found.approved;
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beatmap.Status = status;
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beatmap.BeatmapSet.Status = status;
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beatmap.BeatmapSet.OnlineBeatmapSetID = found.beatmapset_id;
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beatmap.OnlineBeatmapID = found.beatmap_id;
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LogForModel(set, $"Cached local retrieval for {beatmap}.");
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return true;
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}
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}
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}
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catch (Exception ex)
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{
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LogForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
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}
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return false;
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}
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[Serializable]
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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private class CachedOnlineBeatmapLookup
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{
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public int approved { get; set; }
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public int? beatmapset_id { get; set; }
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public int? beatmap_id { get; set; }
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}
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}
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}
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}
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@ -245,7 +245,7 @@ namespace osu.Game.Database
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/// </summary>
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protected abstract string[] HashableFileTypes { get; }
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protected static void LogForModel(TModel model, string message, Exception e = null)
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internal static void LogForModel(TModel model, string message, Exception e = null)
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{
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string prefix = $"[{(model?.Hash ?? "?????").Substring(0, 5)}]";
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@ -18,6 +18,7 @@
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</None>
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="Dapper" Version="2.0.35" />
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<PackageReference Include="DiffPlex" Version="1.6.1" />
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<PackageReference Include="Humanizer" Version="2.8.2" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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