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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:52:53 +08:00

Merge branch 'master' into taiko-playfield-background-skinning

This commit is contained in:
Dean Herbert 2020-04-23 13:48:19 +09:00
commit 158460f1b8
5 changed files with 74 additions and 93 deletions

View File

@ -71,8 +71,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap)
{
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
halfCatcherWidth = catcher.CatchWidth * 0.5f;
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
return new Skill[]
{

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@ -44,11 +44,6 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
private const float allowed_catch_range = 0.8f;
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
protected bool Dashing
{
get => dashing;
@ -79,6 +74,11 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
private readonly float catchWidth;
private Container<DrawableHitObject> caughtFruit;
private CatcherSprite catcherIdle;
@ -106,7 +106,9 @@ namespace osu.Game.Rulesets.Catch.UI
Size = new Vector2(CatcherArea.CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
Scale = calculateScale(difficulty);
catchWidth = CalculateCatchWidth(Scale);
}
[BackgroundDependencyLoader]
@ -139,6 +141,26 @@ namespace osu.Game.Rulesets.Catch.UI
updateCatcher();
}
/// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary>
private static Vector2 calculateScale(BeatmapDifficulty difficulty)
=> new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
/// <summary>
/// Calculates the width of the area used for attempting catches in gameplay.
/// </summary>
/// <param name="scale">The scale of the catcher.</param>
internal static float CalculateCatchWidth(Vector2 scale)
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
/// <summary>
/// Calculates the width of the area used for attempting catches in gameplay.
/// </summary>
/// <param name="difficulty">The beatmap difficulty.</param>
internal static float CalculateCatchWidth(BeatmapDifficulty difficulty)
=> CalculateCatchWidth(calculateScale(difficulty));
/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
@ -177,7 +199,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
var halfCatchWidth = CatchWidth * 0.5f;
var halfCatchWidth = catchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;

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@ -10,24 +10,22 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneEditorChangeStates : ScreenTestScene
{
private EditorBeatmap editorBeatmap;
private TestEditor editor;
public override void SetUpSteps()
{
base.SetUpSteps();
Screens.Edit.Editor editor = null;
AddStep("load editor", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
LoadScreen(editor = new Screens.Edit.Editor());
LoadScreen(editor = new TestEditor());
});
AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
@ -160,36 +158,15 @@ namespace osu.Game.Tests.Visual.Editor
AddAssert("no hitobject added", () => addedObject == null);
}
private void addUndoSteps()
private void addUndoSteps() => AddStep("undo", () => editor.Undo());
private void addRedoSteps() => AddStep("redo", () => editor.Redo());
private class TestEditor : Screens.Edit.Editor
{
AddStep("press undo", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.Z);
});
public new void Undo() => base.Undo();
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.Z);
});
}
private void addRedoSteps()
{
AddStep("press redo", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.Z);
});
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.LShift);
InputManager.ReleaseKey(Key.Z);
});
public new void Redo() => base.Redo();
}
}
}

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@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -180,11 +179,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
private void apply(HitObject hitObject)
{
#pragma warning disable 618 // can be removed 20200417
if (GetType().GetMethod(nameof(AddNested), BindingFlags.NonPublic | BindingFlags.Instance)?.DeclaringType != typeof(DrawableHitObject))
return;
#pragma warning restore 618
if (nestedHitObjects.IsValueCreated)
{
nestedHitObjects.Value.Clear();
@ -195,7 +189,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
var drawableNested = CreateNestedHitObject(h) ?? throw new InvalidOperationException($"{nameof(CreateNestedHitObject)} returned null for {h.GetType().ReadableName()}.");
addNested(drawableNested);
drawableNested.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
drawableNested.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
drawableNested.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
nestedHitObjects.Value.Add(drawableNested);
AddNestedHitObject(drawableNested);
}
}
@ -208,13 +206,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
}
/// <summary>
/// Adds a nested <see cref="DrawableHitObject"/>. This should not be used except for legacy nested <see cref="DrawableHitObject"/> usages.
/// </summary>
/// <param name="h"></param>
[Obsolete("Use AddNestedHitObject() / ClearNestedHitObjects() / CreateNestedHitObject() instead.")] // can be removed 20200417
protected virtual void AddNested(DrawableHitObject h) => addNested(h);
/// <summary>
/// Invoked by the base <see cref="DrawableHitObject"/> to remove all previously-added nested <see cref="DrawableHitObject"/>s.
/// </summary>
@ -229,17 +220,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <returns>The drawable representation for <paramref name="hitObject"/>.</returns>
protected virtual DrawableHitObject CreateNestedHitObject(HitObject hitObject) => null;
private void addNested(DrawableHitObject hitObject)
{
// Todo: Exists for legacy purposes, can be removed 20200417
hitObject.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
hitObject.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
hitObject.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
nestedHitObjects.Value.Add(hitObject);
}
#region State / Transform Management
/// <summary>

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@ -22,6 +22,7 @@ using osu.Game.Screens.Edit.Design;
using osuTK.Input;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
@ -37,7 +38,7 @@ using osu.Game.Users;
namespace osu.Game.Screens.Edit
{
[Cached(typeof(IBeatSnapProvider))]
public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IBeatSnapProvider
public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider
{
public override float BackgroundParallaxAmount => 0.1f;
@ -157,8 +158,8 @@ namespace osu.Game.Screens.Edit
{
Items = new[]
{
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, undo),
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, redo)
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo),
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo)
}
}
}
@ -230,6 +231,30 @@ namespace osu.Game.Screens.Edit
clock.ProcessFrame();
}
public bool OnPressed(PlatformAction action)
{
switch (action.ActionType)
{
case PlatformActionType.Undo:
Undo();
return true;
case PlatformActionType.Redo:
Redo();
return true;
case PlatformActionType.Save:
saveBeatmap();
return true;
}
return false;
}
public void OnReleased(PlatformAction action)
{
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
@ -241,28 +266,6 @@ namespace osu.Game.Screens.Edit
case Key.Right:
seek(e, 1);
return true;
case Key.S:
if (e.ControlPressed)
{
saveBeatmap();
return true;
}
break;
case Key.Z:
if (e.ControlPressed)
{
if (e.ShiftPressed)
redo();
else
undo();
return true;
}
break;
}
return base.OnKeyDown(e);
@ -326,9 +329,9 @@ namespace osu.Game.Screens.Edit
return base.OnExiting(next);
}
private void undo() => changeHandler.RestoreState(-1);
protected void Undo() => changeHandler.RestoreState(-1);
private void redo() => changeHandler.RestoreState(1);
protected void Redo() => changeHandler.RestoreState(1);
private void resetTrack(bool seekToStart = false)
{