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Only commit if placement is active
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@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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base.UpdatePosition(screenSpacePosition);
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// Continue updating the position until placement is finished on mouse up.
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BeginPlacement(TimeAt(screenSpacePosition), true);
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BeginPlacement(TimeAt(screenSpacePosition), PlacementActive);
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}
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}
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}
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