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Ensure editor tests wait for load to complete
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parent
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commit
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@ -4,35 +4,28 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editor
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{
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public class TestSceneEditorChangeStates : ScreenTestScene
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public class TestSceneEditorChangeStates : EditorTestScene
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{
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public TestSceneEditorChangeStates()
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: base(new OsuRuleset())
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{
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}
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private EditorBeatmap editorBeatmap;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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Screens.Edit.Editor editor = null;
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AddStep("load editor", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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LoadScreen(editor = new Screens.Edit.Editor());
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});
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AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
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AddStep("get beatmap", () => editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single());
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AddStep("get beatmap", () => editorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
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}
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[Test]
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@ -3,9 +3,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Tests.Visual
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{
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@ -13,6 +17,8 @@ namespace osu.Game.Tests.Visual
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) };
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protected Editor Editor { get; private set; }
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private readonly Ruleset ruleset;
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protected EditorTestScene(Ruleset ruleset)
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@ -30,7 +36,9 @@ namespace osu.Game.Tests.Visual
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{
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base.SetUpSteps();
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AddStep("Load editor", () => LoadScreen(new Editor()));
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AddStep("load editor", () => LoadScreen(Editor = new Editor()));
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AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
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}
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}
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}
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