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Fix double in accuracy calculation in OsuPerformanceCalculator.
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@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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int amountHitObjectsWithAccuracy = countHitCircles;
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if (amountHitObjectsWithAccuracy > 0)
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betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (amountHitObjectsWithAccuracy * 6);
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betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
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else
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betterAccuracyPercentage = 0;
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