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Fix referencing wrong child

This commit is contained in:
smoogipoo 2020-05-18 20:01:00 +09:00
parent 6d70f4b410
commit f98ee27185

View File

@ -56,19 +56,19 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestFadeOnIdle()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
AddUntilStep("fully visible", () => skip.OverlayContents.Alpha == 1);
AddUntilStep("wait for fade", () => skip.OverlayContents.Alpha < 1);
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("fully visible", () => skip.OverlayContents.Alpha == 1);
AddUntilStep("wait for fade", () => skip.OverlayContents.Alpha < 1);
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
}
[Test]
public void TestClickableAfterFade()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for fade", () => skip.OverlayContents.Alpha == 0);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
@ -105,8 +105,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContents.IsPresent);
AddAssert("ensure button didn't disappear", () => skip.OverlayContents.Alpha > 0);
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);
AddAssert("ensure button didn't disappear", () => skip.FadingContent.Alpha > 0);
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
checkRequestCount(0);
}
@ -121,7 +121,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{
}
public Drawable OverlayContents => (InternalChild as Container)?.Child;
public Drawable OverlayContent => InternalChild;
public Drawable FadingContent => (OverlayContent as Container)?.Child;
}
}
}