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Add clear method to EditorBeatmap
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@ -4,6 +4,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -201,6 +202,25 @@ namespace osu.Game.Screens.Edit
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updateHitObject(null, true);
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}
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/// <summary>
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/// Clears all <see cref="HitObjects"/> from this <see cref="EditorBeatmap"/>.
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/// </summary>
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public void Clear()
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{
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var removed = HitObjects.ToList();
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mutableHitObjects.Clear();
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foreach (var b in startTimeBindables)
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b.Value.UnbindAll();
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startTimeBindables.Clear();
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foreach (var h in removed)
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HitObjectRemoved?.Invoke(h);
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updateHitObject(null, true);
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}
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private void trackStartTime(HitObject hitObject)
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{
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startTimeBindables[hitObject] = hitObject.StartTimeBindable.GetBoundCopy();
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