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Adjust editor timeline current marker to promote tick visibility

This commit is contained in:
Dean Herbert 2020-04-27 10:54:32 +09:00
parent 2737726f93
commit 48168dddce
2 changed files with 11 additions and 4 deletions

View File

@ -12,14 +12,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class CentreMarker : CompositeDrawable
{
private const float triangle_width = 20;
private const float triangle_width = 15;
private const float triangle_height = 10;
private const float bar_width = 2;
public CentreMarker()
{
RelativeSizeAxes = Axes.Y;
Size = new Vector2(20, 1);
Size = new Vector2(triangle_width, 1);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -39,6 +39,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Origin = Anchor.BottomCentre,
Size = new Vector2(triangle_width, triangle_height),
Scale = new Vector2(1, -1)
},
new Triangle
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(triangle_width, triangle_height),
Scale = new Vector2(1, 1)
}
};
}
@ -46,7 +53,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Red;
Colour = colours.RedDark;
}
}
}

View File

@ -50,7 +50,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
});
// We don't want the centre marker to scroll
AddInternal(new CentreMarker());
AddInternal(new CentreMarker { Depth = float.MaxValue });
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);