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Added content proxying to drull roll elements

This commit is contained in:
Tim Oliver
2020-04-08 12:12:59 +08:00
Unverified
parent c6d996030a
commit 9d0d2ef68a
@@ -241,6 +241,7 @@ namespace osu.Game.Rulesets.Taiko.UI
drawableHit = new DrawableFlyingCentreHit(Time.Current, isStrong);
drumRollHitContainer.Add(drawableHit);
topLevelHitContainer.Add(drawableHit.CreateProxiedContent());
}
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)