mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Merge branch 'master' into migration-backend
This commit is contained in:
commit
9de216f1b4
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.508.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.511.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
@ -49,6 +50,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
return;
|
||||
|
||||
base.OnMouseUp(e);
|
||||
EndPlacement(true);
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
@ -46,6 +47,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
return false;
|
||||
|
||||
if (Column == null)
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
@ -30,6 +31,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
return false;
|
||||
|
||||
base.OnMouseDown(e);
|
||||
|
||||
// Place the note immediately.
|
||||
|
@ -167,13 +167,15 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
default:
|
||||
{
|
||||
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
bool isRimDefinition(HitSampleInfo s) => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE;
|
||||
|
||||
bool isRim = samples.Any(isRimDefinition);
|
||||
|
||||
yield return new Hit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Type = isRim ? HitType.Rim : HitType.Centre,
|
||||
Samples = obj.Samples,
|
||||
Samples = samples,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
|
@ -2,9 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
@ -47,6 +49,37 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
? new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit), _ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit)
|
||||
: new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit), _ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||
|
||||
protected override IEnumerable<HitSampleInfo> GetSamples()
|
||||
{
|
||||
// normal and claps are always handled by the drum (see DrumSampleMapping).
|
||||
var samples = HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||
|
||||
if (HitObject.Type == HitType.Rim && HitObject.IsStrong)
|
||||
{
|
||||
// strong + rim always maps to whistle.
|
||||
// TODO: this should really be in the legacy decoder, but can't be because legacy encoding parity would be broken.
|
||||
// when we add a taiko editor, this is probably not going to play nice.
|
||||
|
||||
var corrected = samples.ToList();
|
||||
|
||||
for (var i = 0; i < corrected.Count; i++)
|
||||
{
|
||||
var s = corrected[i];
|
||||
|
||||
if (s.Name != HitSampleInfo.HIT_FINISH)
|
||||
continue;
|
||||
|
||||
var sClone = s.Clone();
|
||||
sClone.Name = HitSampleInfo.HIT_WHISTLE;
|
||||
corrected[i] = sClone;
|
||||
}
|
||||
|
||||
return corrected;
|
||||
}
|
||||
|
||||
return samples;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
@ -165,8 +165,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
// Normal and clap samples are handled by the drum
|
||||
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||
// Most osu!taiko hitsounds are managed by the drum (see DrumSampleMapping).
|
||||
protected override IEnumerable<HitSampleInfo> GetSamples() => Enumerable.Empty<HitSampleInfo>();
|
||||
|
||||
protected abstract SkinnableDrawable CreateMainPiece();
|
||||
|
||||
|
@ -6,6 +6,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -28,14 +29,15 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
|
||||
|
||||
[TestCaseSource(nameof(allBeatmaps))]
|
||||
public void TestBeatmap(string name)
|
||||
public void TestEncodeDecodeStability(string name)
|
||||
{
|
||||
var decoded = decode(name, out var encoded);
|
||||
var decoded = decodeFromLegacy(TestResources.GetStore().GetStream(name));
|
||||
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded));
|
||||
|
||||
sort(decoded);
|
||||
sort(encoded);
|
||||
sort(decodedAfterEncode);
|
||||
|
||||
Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize()));
|
||||
Assert.That(decodedAfterEncode.Serialize(), Is.EqualTo(decoded.Serialize()));
|
||||
}
|
||||
|
||||
private void sort(IBeatmap beatmap)
|
||||
@ -48,27 +50,22 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private IBeatmap decode(string filename, out IBeatmap encoded)
|
||||
private IBeatmap decodeFromLegacy(Stream stream)
|
||||
{
|
||||
using (var stream = TestResources.GetStore().GetStream(filename))
|
||||
using (var sr = new LineBufferedReader(stream))
|
||||
{
|
||||
var legacyDecoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr));
|
||||
using (var reader = new LineBufferedReader(stream))
|
||||
return convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader));
|
||||
}
|
||||
|
||||
using (var ms = new MemoryStream())
|
||||
using (var sw = new StreamWriter(ms))
|
||||
using (var sr2 = new LineBufferedReader(ms, true))
|
||||
{
|
||||
new LegacyBeatmapEncoder(legacyDecoded).Encode(sw);
|
||||
private Stream encodeToLegacy(IBeatmap beatmap)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
|
||||
sw.Flush();
|
||||
ms.Position = 0;
|
||||
using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
||||
new LegacyBeatmapEncoder(beatmap).Encode(writer);
|
||||
|
||||
encoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2));
|
||||
stream.Position = 0;
|
||||
|
||||
return legacyDecoded;
|
||||
}
|
||||
}
|
||||
return stream;
|
||||
}
|
||||
|
||||
private IBeatmap convert(IBeatmap beatmap)
|
||||
|
@ -152,11 +152,12 @@ namespace osu.Game.Tests.Skins
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSetBeatmapVersionNoFallback()
|
||||
public void TestSetBeatmapVersionFallsBackToUserSkin()
|
||||
{
|
||||
// completely ignoring beatmap versions for simplicity.
|
||||
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m);
|
||||
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = 1.7m);
|
||||
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.7m);
|
||||
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -172,7 +173,6 @@ namespace osu.Game.Tests.Skins
|
||||
public void TestIniWithNoVersionFallsBackTo1()
|
||||
{
|
||||
AddStep("Parse skin with no version", () => userSource.Configuration = new LegacySkinDecoder().Decode(new LineBufferedReader(new MemoryStream())));
|
||||
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null);
|
||||
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.0m);
|
||||
}
|
||||
|
||||
|
@ -9,12 +9,12 @@ using Newtonsoft.Json.Linq;
|
||||
namespace osu.Game.IO.Serialization.Converters
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="JsonConverter"/> that serializes a <see cref="List{T}"/> alongside
|
||||
/// A type of <see cref="JsonConverter"/> that serializes an <see cref="IReadOnlyList{T}"/> alongside
|
||||
/// a lookup table for the types contained. The lookup table is used in deserialization to
|
||||
/// reconstruct the objects with their original types.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of objects contained in the <see cref="List{T}"/> this attribute is attached to.</typeparam>
|
||||
public class TypedListConverter<T> : JsonConverter
|
||||
/// <typeparam name="T">The type of objects contained in the <see cref="IReadOnlyList{T}"/> this attribute is attached to.</typeparam>
|
||||
public class TypedListConverter<T> : JsonConverter<IReadOnlyList<T>>
|
||||
{
|
||||
private readonly bool requiresTypeVersion;
|
||||
|
||||
@ -36,9 +36,7 @@ namespace osu.Game.IO.Serialization.Converters
|
||||
this.requiresTypeVersion = requiresTypeVersion;
|
||||
}
|
||||
|
||||
public override bool CanConvert(Type objectType) => objectType == typeof(List<T>);
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
public override IReadOnlyList<T> ReadJson(JsonReader reader, Type objectType, IReadOnlyList<T> existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
var list = new List<T>();
|
||||
|
||||
@ -59,14 +57,12 @@ namespace osu.Game.IO.Serialization.Converters
|
||||
return list;
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
public override void WriteJson(JsonWriter writer, IReadOnlyList<T> value, JsonSerializer serializer)
|
||||
{
|
||||
var list = (IEnumerable<T>)value;
|
||||
|
||||
var lookupTable = new List<string>();
|
||||
var objects = new List<JObject>();
|
||||
|
||||
foreach (var item in list)
|
||||
foreach (var item in value)
|
||||
{
|
||||
var type = item.GetType();
|
||||
var assemblyName = type.Assembly.GetName();
|
||||
|
@ -11,26 +11,22 @@ namespace osu.Game.IO.Serialization.Converters
|
||||
/// <summary>
|
||||
/// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>.
|
||||
/// </summary>
|
||||
public class Vector2Converter : JsonConverter
|
||||
public class Vector2Converter : JsonConverter<Vector2>
|
||||
{
|
||||
public override bool CanConvert(Type objectType) => objectType == typeof(Vector2);
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
public override Vector2 ReadJson(JsonReader reader, Type objectType, Vector2 existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
var obj = JObject.Load(reader);
|
||||
return new Vector2((float)obj["x"], (float)obj["y"]);
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
public override void WriteJson(JsonWriter writer, Vector2 value, JsonSerializer serializer)
|
||||
{
|
||||
var vector = (Vector2)value;
|
||||
|
||||
writer.WriteStartObject();
|
||||
|
||||
writer.WritePropertyName("x");
|
||||
writer.WriteValue(vector.X);
|
||||
writer.WriteValue(value.X);
|
||||
writer.WritePropertyName("y");
|
||||
writer.WriteValue(vector.Y);
|
||||
writer.WriteValue(value.Y);
|
||||
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
|
@ -91,7 +91,7 @@ namespace osu.Game
|
||||
|
||||
protected BackButton BackButton;
|
||||
|
||||
protected SettingsPanel Settings;
|
||||
protected SettingsOverlay Settings;
|
||||
|
||||
private VolumeOverlay volume;
|
||||
private OsuLogo osuLogo;
|
||||
@ -767,13 +767,20 @@ namespace osu.Game
|
||||
|
||||
private Task asyncLoadStream;
|
||||
|
||||
private T loadComponentSingleFile<T>(T d, Action<T> add, bool cache = false)
|
||||
/// <summary>
|
||||
/// Queues loading the provided component in sequential fashion.
|
||||
/// This operation is limited to a single thread to avoid saturating all cores.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to load.</param>
|
||||
/// <param name="loadCompleteAction">An action to invoke on load completion (generally to add the component to the hierarchy).</param>
|
||||
/// <param name="cache">Whether to cache the component as type <typeparamref name="T"/> into the game dependencies before any scheduling.</param>
|
||||
private T loadComponentSingleFile<T>(T component, Action<T> loadCompleteAction, bool cache = false)
|
||||
where T : Drawable
|
||||
{
|
||||
if (cache)
|
||||
dependencies.Cache(d);
|
||||
dependencies.CacheAs(component);
|
||||
|
||||
if (d is OverlayContainer overlay)
|
||||
if (component is OverlayContainer overlay)
|
||||
overlays.Add(overlay);
|
||||
|
||||
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
|
||||
@ -791,12 +798,12 @@ namespace osu.Game
|
||||
|
||||
try
|
||||
{
|
||||
Logger.Log($"Loading {d}...", level: LogLevel.Debug);
|
||||
Logger.Log($"Loading {component}...", level: LogLevel.Debug);
|
||||
|
||||
// Since this is running in a separate thread, it is possible for OsuGame to be disposed after LoadComponentAsync has been called
|
||||
// throwing an exception. To avoid this, the call is scheduled on the update thread, which does not run if IsDisposed = true
|
||||
Task task = null;
|
||||
var del = new ScheduledDelegate(() => task = LoadComponentAsync(d, add));
|
||||
var del = new ScheduledDelegate(() => task = LoadComponentAsync(component, loadCompleteAction));
|
||||
Scheduler.Add(del);
|
||||
|
||||
// The delegate won't complete if OsuGame has been disposed in the meantime
|
||||
@ -811,7 +818,7 @@ namespace osu.Game
|
||||
|
||||
await task;
|
||||
|
||||
Logger.Log($"Loaded {d}!", level: LogLevel.Debug);
|
||||
Logger.Log($"Loaded {component}!", level: LogLevel.Debug);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
@ -819,7 +826,7 @@ namespace osu.Game
|
||||
});
|
||||
});
|
||||
|
||||
return d;
|
||||
return component;
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
|
@ -250,6 +250,28 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
finalise();
|
||||
}
|
||||
|
||||
protected override bool OnMidiDown(MidiDownEvent e)
|
||||
{
|
||||
if (!HasFocus)
|
||||
return false;
|
||||
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
|
||||
finalise();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnMidiUp(MidiUpEvent e)
|
||||
{
|
||||
if (!HasFocus)
|
||||
{
|
||||
base.OnMidiUp(e);
|
||||
return;
|
||||
}
|
||||
|
||||
finalise();
|
||||
}
|
||||
|
||||
private void clear()
|
||||
{
|
||||
bindTarget.UpdateKeyCombination(InputKey.None);
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
api.Unregister(this);
|
||||
api?.Unregister(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,9 +27,11 @@ namespace osu.Game.Skinning
|
||||
switch (lookup)
|
||||
{
|
||||
case LegacySkinConfiguration.LegacySetting s when s == LegacySkinConfiguration.LegacySetting.Version:
|
||||
if (Configuration.LegacyVersion is decimal version)
|
||||
return SkinUtils.As<TValue>(new Bindable<decimal>(version));
|
||||
// For lookup simplicity, ignore beatmap-level versioning completely.
|
||||
|
||||
// If it is decided that we need this due to beatmaps somehow using it, the default (1.0 specified in LegacySkinDecoder.CreateTemplateObject)
|
||||
// needs to be removed else it will cause incorrect skin behaviours. This is due to the config lookup having no context of which skin
|
||||
// it should be returning the version for.
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.508.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.511.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.508.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.511.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
@ -80,7 +80,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.508.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.511.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user