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Remove unnecessary null checks

This commit is contained in:
Bartłomiej Dach 2020-04-28 23:26:10 +02:00
parent 15bbedca87
commit e7e529ab99

View File

@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
addJudgement(playfield, HitResult.Miss);
});
AddUntilStep("Wait for fail state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Fail));
AddUntilStep("Wait for fail state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Fail));
AddStep("Create hit (great)", () =>
{
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
addJudgement(playfield, HitResult.Great);
});
AddUntilStep("Wait for idle state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Idle));
AddUntilStep("Wait for idle state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Idle));
}
[Test]
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
});
});
AddUntilStep("Wait for fail state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Fail));
AddUntilStep("Wait for fail state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Fail));
AddStep("Create hit (great)", () =>
{
@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
addJudgement(playfield, HitResult.Great);
});
AddUntilStep("Wait for kiai state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Kiai));
AddUntilStep("Wait for kiai state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Kiai));
}
private void setBeatmap(bool kiai = false)