mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 19:22:54 +08:00
Merge pull request #8981 from huoyaoyuan/json-converter
Use strongly-typed JsonConverter
This commit is contained in:
commit
6b4c514ece
@ -9,12 +9,12 @@ using Newtonsoft.Json.Linq;
|
||||
namespace osu.Game.IO.Serialization.Converters
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="JsonConverter"/> that serializes a <see cref="List{T}"/> alongside
|
||||
/// A type of <see cref="JsonConverter"/> that serializes an <see cref="IReadOnlyList{T}"/> alongside
|
||||
/// a lookup table for the types contained. The lookup table is used in deserialization to
|
||||
/// reconstruct the objects with their original types.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of objects contained in the <see cref="List{T}"/> this attribute is attached to.</typeparam>
|
||||
public class TypedListConverter<T> : JsonConverter
|
||||
/// <typeparam name="T">The type of objects contained in the <see cref="IReadOnlyList{T}"/> this attribute is attached to.</typeparam>
|
||||
public class TypedListConverter<T> : JsonConverter<IReadOnlyList<T>>
|
||||
{
|
||||
private readonly bool requiresTypeVersion;
|
||||
|
||||
@ -36,9 +36,7 @@ namespace osu.Game.IO.Serialization.Converters
|
||||
this.requiresTypeVersion = requiresTypeVersion;
|
||||
}
|
||||
|
||||
public override bool CanConvert(Type objectType) => objectType == typeof(List<T>);
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
public override IReadOnlyList<T> ReadJson(JsonReader reader, Type objectType, IReadOnlyList<T> existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
var list = new List<T>();
|
||||
|
||||
@ -59,14 +57,12 @@ namespace osu.Game.IO.Serialization.Converters
|
||||
return list;
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
public override void WriteJson(JsonWriter writer, IReadOnlyList<T> value, JsonSerializer serializer)
|
||||
{
|
||||
var list = (IEnumerable<T>)value;
|
||||
|
||||
var lookupTable = new List<string>();
|
||||
var objects = new List<JObject>();
|
||||
|
||||
foreach (var item in list)
|
||||
foreach (var item in value)
|
||||
{
|
||||
var type = item.GetType();
|
||||
var assemblyName = type.Assembly.GetName();
|
||||
|
@ -11,26 +11,22 @@ namespace osu.Game.IO.Serialization.Converters
|
||||
/// <summary>
|
||||
/// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>.
|
||||
/// </summary>
|
||||
public class Vector2Converter : JsonConverter
|
||||
public class Vector2Converter : JsonConverter<Vector2>
|
||||
{
|
||||
public override bool CanConvert(Type objectType) => objectType == typeof(Vector2);
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
public override Vector2 ReadJson(JsonReader reader, Type objectType, Vector2 existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
var obj = JObject.Load(reader);
|
||||
return new Vector2((float)obj["x"], (float)obj["y"]);
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
public override void WriteJson(JsonWriter writer, Vector2 value, JsonSerializer serializer)
|
||||
{
|
||||
var vector = (Vector2)value;
|
||||
|
||||
writer.WriteStartObject();
|
||||
|
||||
writer.WritePropertyName("x");
|
||||
writer.WriteValue(vector.X);
|
||||
writer.WriteValue(value.X);
|
||||
writer.WritePropertyName("y");
|
||||
writer.WriteValue(vector.Y);
|
||||
writer.WriteValue(value.Y);
|
||||
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user