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mirror of https://github.com/ppy/osu.git synced 2024-12-14 11:35:35 +08:00

Avoid using internal EF methods in tests

This commit is contained in:
Dean Herbert 2020-04-28 16:22:00 +09:00
parent 0ffd9da6a9
commit 31c3fd86b9

View File

@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore.Internal;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Objects;
@ -137,7 +137,7 @@ namespace osu.Game.Tests.Beatmaps
var hitCircle = new HitCircle { StartTime = 1000 };
editorBeatmap.Add(hitCircle);
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(3));
Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(3));
}
/// <summary>
@ -161,7 +161,7 @@ namespace osu.Game.Tests.Beatmaps
hitCircle.StartTime = 0;
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(1));
}
/// <summary>