mirror of
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Merge remote-tracking branch 'upstream/master' into taiko-don
This commit is contained in:
commit
e8a0b77729
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.421.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
@ -0,0 +1,111 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneDrawableBarLine : TaikoSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(DrawableBarLine),
|
||||
typeof(LegacyBarLine),
|
||||
typeof(BarLine),
|
||||
}).ToList();
|
||||
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
|
||||
{
|
||||
Direction = { Value = ScrollingDirection.Left },
|
||||
TimeRange = { Value = 5000 },
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("Bar line", () => SetContents(() =>
|
||||
{
|
||||
ScrollingHitObjectContainer hoc;
|
||||
|
||||
var cont = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.8f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoPlayfield(new ControlPointInfo()),
|
||||
hoc = new ScrollingHitObjectContainer()
|
||||
}
|
||||
};
|
||||
|
||||
hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
return cont;
|
||||
}));
|
||||
|
||||
AddStep("Bar line (major)", () => SetContents(() =>
|
||||
{
|
||||
ScrollingHitObjectContainer hoc;
|
||||
|
||||
var cont = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.8f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoPlayfield(new ControlPointInfo()),
|
||||
hoc = new ScrollingHitObjectContainer()
|
||||
}
|
||||
};
|
||||
|
||||
hoc.Add(new DrawableBarLineMajor(createBarLineAtCurrentTime(true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
return cont;
|
||||
}));
|
||||
}
|
||||
|
||||
private BarLine createBarLineAtCurrentTime(bool major = false)
|
||||
{
|
||||
var barline = new BarLine
|
||||
{
|
||||
Major = major,
|
||||
StartTime = Time.Current + 2000,
|
||||
};
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
|
||||
barline.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
return barline;
|
||||
}
|
||||
}
|
||||
}
|
@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(DrawableHit),
|
||||
typeof(DrawableCentreHit),
|
||||
typeof(DrawableRimHit),
|
||||
typeof(LegacyHit),
|
||||
typeof(LegacyCirclePiece),
|
||||
}).ToList();
|
||||
@ -30,25 +28,25 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("Centre hit", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime())
|
||||
AddStep("Centre hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
|
||||
AddStep("Centre hit (strong)", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime(true))
|
||||
AddStep("Centre hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
|
||||
AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime())
|
||||
AddStep("Rim hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
|
||||
AddStep("Rim hit (strong)", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime(true))
|
||||
AddStep("Rim hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneHits : OsuTestScene
|
||||
{
|
||||
private const double default_duration = 1000;
|
||||
private const double default_duration = 3000;
|
||||
private const float scroll_time = 1000;
|
||||
|
||||
protected override double TimePerAction => default_duration * 2;
|
||||
@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
AddStep("Miss :(", addMissJudgement);
|
||||
AddStep("DrumRoll", () => addDrumRoll(false));
|
||||
AddStep("Strong DrumRoll", () => addDrumRoll(true));
|
||||
AddStep("Kiai DrumRoll", () => addDrumRoll(true, kiai: true));
|
||||
AddStep("Swell", () => addSwell());
|
||||
AddStep("Centre", () => addCentreHit(false));
|
||||
AddStep("Strong Centre", () => addCentreHit(true));
|
||||
@ -192,7 +193,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
drawableRuleset.Playfield.Add(new DrawableSwell(swell));
|
||||
}
|
||||
|
||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||
private void addDrumRoll(bool strong, double duration = default_duration, bool kiai = false)
|
||||
{
|
||||
addBarLine(true);
|
||||
addBarLine(true, scroll_time + duration);
|
||||
@ -202,9 +203,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong,
|
||||
Duration = duration,
|
||||
TickRate = 8,
|
||||
};
|
||||
|
||||
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(-10000, new EffectControlPoint { KiaiMode = kiai });
|
||||
|
||||
d.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
drawableRuleset.Playfield.Add(new DrawableDrumRoll(d));
|
||||
}
|
||||
@ -219,7 +224,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
drawableRuleset.Playfield.Add(new DrawableCentreHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableHit(h));
|
||||
}
|
||||
|
||||
private void addRimHit(bool strong)
|
||||
@ -232,7 +237,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
drawableRuleset.Playfield.Add(new DrawableRimHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableHit(h));
|
||||
}
|
||||
|
||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// <summary>
|
||||
/// The visual line tracker.
|
||||
/// </summary>
|
||||
protected Box Tracker;
|
||||
protected SkinnableDrawable Line;
|
||||
|
||||
/// <summary>
|
||||
/// The bar line.
|
||||
@ -45,13 +46,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = tracker_width;
|
||||
|
||||
AddInternal(Tracker = new Box
|
||||
AddInternal(Line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(0.5f, 0),
|
||||
})
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(0.5f, 0),
|
||||
Alpha = 0.75f
|
||||
Alpha = 0.75f,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
});
|
||||
|
||||
Tracker.Alpha = 1f;
|
||||
Line.Alpha = 1f;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableCentreHit : DrawableHit
|
||||
{
|
||||
public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
|
||||
|
||||
public DrawableCentreHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
}
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
|
||||
_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||
}
|
||||
}
|
@ -121,8 +121,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return;
|
||||
|
||||
int countHit = NestedHitObjects.Count(o => o.IsHit);
|
||||
|
||||
if (countHit >= HitObject.RequiredGoodHits)
|
||||
{
|
||||
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
|
||||
}
|
||||
else
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
}
|
||||
|
@ -12,14 +12,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
|
||||
{
|
||||
/// <summary>
|
||||
/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.
|
||||
/// </summary>
|
||||
public HitType JudgementType;
|
||||
|
||||
public DrawableDrumRollTick(DrumRollTick tick)
|
||||
: base(tick)
|
||||
{
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
|
||||
_ => new TickPiece
|
||||
{
|
||||
@ -51,7 +54,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => UpdateResult(true);
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
JudgementType = action == TaikoAction.LeftRim || action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre;
|
||||
return UpdateResult(true);
|
||||
}
|
||||
|
||||
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
|
||||
|
||||
|
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A hit used specifically for drum rolls, where spawning flying hits is required.
|
||||
/// </summary>
|
||||
public class DrawableFlyingHit : DrawableHit
|
||||
{
|
||||
public DrawableFlyingHit(DrawableDrumRollTick drumRollTick)
|
||||
: base(new IgnoreHit
|
||||
{
|
||||
StartTime = drumRollTick.HitObject.StartTime + drumRollTick.Result.TimeOffset,
|
||||
IsStrong = drumRollTick.HitObject.IsStrong,
|
||||
Type = drumRollTick.JudgementType
|
||||
})
|
||||
{
|
||||
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
}
|
||||
}
|
@ -8,31 +8,45 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableHit : DrawableTaikoHitObject<Hit>
|
||||
public class DrawableHit : DrawableTaikoHitObject<Hit>
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of keys which can result in hits for this HitObject.
|
||||
/// </summary>
|
||||
public abstract TaikoAction[] HitActions { get; }
|
||||
public TaikoAction[] HitActions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The action that caused this <see cref="DrawableHit"/> to be hit.
|
||||
/// </summary>
|
||||
public TaikoAction? HitAction { get; private set; }
|
||||
public TaikoAction? HitAction
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private bool validActionPressed;
|
||||
|
||||
private bool pressHandledThisFrame;
|
||||
|
||||
protected DrawableHit(Hit hit)
|
||||
public DrawableHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
HitActions =
|
||||
HitObject.Type == HitType.Centre
|
||||
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
|
||||
: new[] { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
}
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre
|
||||
? new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit), _ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit)
|
||||
: new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit), _ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
@ -58,7 +72,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
if (pressHandledThisFrame)
|
||||
return true;
|
||||
|
||||
if (Judged)
|
||||
return false;
|
||||
|
||||
@ -66,14 +79,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
// Only count this as handled if the new judgement is a hit
|
||||
var result = UpdateResult(true);
|
||||
|
||||
if (IsHit)
|
||||
HitAction = action;
|
||||
|
||||
// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
|
||||
// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
|
||||
pressHandledThisFrame = true;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -81,7 +92,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
if (action == HitAction)
|
||||
HitAction = null;
|
||||
|
||||
base.OnReleased(action);
|
||||
}
|
||||
|
||||
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableRimHit : DrawableHit
|
||||
{
|
||||
public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
|
||||
public DrawableRimHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
}
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
|
||||
_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||
}
|
||||
}
|
12
osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs
Normal file
12
osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class IgnoreHit : Hit
|
||||
{
|
||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||
}
|
||||
}
|
27
osu.Game.Rulesets.Taiko/Skinning/LegacyBarLine.cs
Normal file
27
osu.Game.Rulesets.Taiko/Skinning/LegacyBarLine.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class LegacyBarLine : Sprite
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
Texture = skin.GetTexture("taiko-barline");
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(1, 0.88f);
|
||||
FillMode = FillMode.Fill;
|
||||
}
|
||||
}
|
||||
}
|
@ -77,6 +77,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.BarLine:
|
||||
if (GetTexture("taiko-barline") != null)
|
||||
return new LegacyBarLine();
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoDon:
|
||||
if (GetTexture("pippidonclear0") != null)
|
||||
return new DrawableTaikoMascot();
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
HitTarget,
|
||||
PlayfieldBackgroundLeft,
|
||||
PlayfieldBackgroundRight,
|
||||
BarLine,
|
||||
TaikoDon
|
||||
}
|
||||
}
|
||||
|
@ -49,10 +49,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
switch (h)
|
||||
{
|
||||
case Hit hit:
|
||||
if (hit.Type == HitType.Centre)
|
||||
return new DrawableCentreHit(hit);
|
||||
else
|
||||
return new DrawableRimHit(hit);
|
||||
return new DrawableHit(hit);
|
||||
|
||||
case DrumRoll drumRoll:
|
||||
return new DrawableDrumRoll(drumRoll);
|
||||
|
35
osu.Game.Rulesets.Taiko/UI/DrumRollHitContainer.cs
Normal file
35
osu.Game.Rulesets.Taiko/UI/DrumRollHitContainer.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
internal class DrumRollHitContainer : ScrollingHitObjectContainer
|
||||
{
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Remove any auxiliary hit notes that were spawned during a drum roll but subsequently rewound.
|
||||
for (var i = AliveInternalChildren.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var flyingHit = (DrawableFlyingHit)AliveInternalChildren[i];
|
||||
if (Time.Current <= flyingHit.HitObject.StartTime)
|
||||
Remove(flyingHit);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
|
||||
{
|
||||
base.OnChildLifetimeBoundaryCrossed(e);
|
||||
|
||||
// ensure all old hits are removed on becoming alive (may miss being in the AliveInternalChildren list above).
|
||||
if (e.Kind == LifetimeBoundaryKind.Start && e.Direction == LifetimeBoundaryCrossingDirection.Backward)
|
||||
Remove((DrawableHitObject)e.Child);
|
||||
}
|
||||
}
|
||||
}
|
@ -21,16 +21,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
private readonly HitType type;
|
||||
|
||||
private readonly Box innerFill;
|
||||
|
||||
private readonly bool isRim;
|
||||
|
||||
public HitExplosion(DrawableHitObject judgedObject, bool isRim)
|
||||
public HitExplosion(DrawableHitObject judgedObject, HitType type)
|
||||
{
|
||||
this.isRim = isRim;
|
||||
|
||||
JudgedObject = judgedObject;
|
||||
this.type = type;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
@ -58,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
|
||||
innerFill.Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -18,14 +18,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
private readonly HitType type;
|
||||
|
||||
private readonly bool isRim;
|
||||
|
||||
public KiaiHitExplosion(DrawableHitObject judgedObject, bool isRim)
|
||||
public KiaiHitExplosion(DrawableHitObject judgedObject, HitType type)
|
||||
{
|
||||
this.isRim = isRim;
|
||||
|
||||
JudgedObject = judgedObject;
|
||||
this.type = type;
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.Centre;
|
||||
@ -53,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
|
||||
Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker,
|
||||
Radius = 60,
|
||||
};
|
||||
}
|
||||
|
@ -32,6 +32,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private Container<HitExplosion> hitExplosionContainer;
|
||||
private Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||
private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
||||
private ScrollingHitObjectContainer drumRollHitContainer;
|
||||
internal Drawable HitTarget;
|
||||
|
||||
private ProxyContainer topLevelHitContainer;
|
||||
@ -53,7 +54,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
|
||||
rightArea = new Container
|
||||
@ -94,7 +95,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = HitObjectContainer
|
||||
Children = new Drawable[]
|
||||
{
|
||||
HitObjectContainer,
|
||||
drumRollHitContainer = new DrumRollHitContainer()
|
||||
}
|
||||
},
|
||||
kiaiExplosionContainer = new Container<KiaiHitExplosion>
|
||||
{
|
||||
@ -134,6 +139,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Name = "Top level hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
drumRollHitContainer.CreateProxy(),
|
||||
mascotDrawable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoDon), _ => new Container(), confineMode: ConfineMode.ScaleToFit)
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
@ -156,7 +162,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.OnNewResult += OnNewResult;
|
||||
|
||||
base.Add(h);
|
||||
|
||||
switch (h)
|
||||
@ -175,7 +180,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
if (!DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
if (!judgedObject.DisplayResult)
|
||||
return;
|
||||
|
||||
@ -186,6 +190,16 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).MainObject)?.VisualiseSecondHit();
|
||||
break;
|
||||
|
||||
case TaikoDrumRollTickJudgement _:
|
||||
if (!result.IsHit)
|
||||
break;
|
||||
|
||||
var drawableTick = (DrawableDrumRollTick)judgedObject;
|
||||
|
||||
addDrumRollHit(drawableTick);
|
||||
addExplosion(drawableTick, drawableTick.JudgementType);
|
||||
break;
|
||||
|
||||
default:
|
||||
judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)
|
||||
{
|
||||
@ -198,13 +212,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
if (!result.IsHit)
|
||||
break;
|
||||
|
||||
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
|
||||
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
||||
|
||||
if (judgedObject.HitObject.Kiai)
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
|
||||
|
||||
addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -219,6 +227,16 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
}
|
||||
|
||||
private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
|
||||
drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
|
||||
|
||||
private void addExplosion(DrawableHitObject drawableObject, HitType type)
|
||||
{
|
||||
hitExplosionContainer.Add(new HitExplosion(drawableObject, type));
|
||||
if (drawableObject.HitObject.Kiai)
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
||||
}
|
||||
|
||||
private class ProxyContainer : LifetimeManagementContainer
|
||||
{
|
||||
public new MarginPadding Padding
|
||||
|
@ -3,7 +3,7 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -5,7 +5,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
</ItemGroup>
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Tournament.Components
|
||||
{
|
||||
private BeatmapInfo beatmap;
|
||||
|
||||
private const float height = 145;
|
||||
public const float HEIGHT = 145 / 2f;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
@ -157,7 +157,7 @@ namespace osu.Game.Tournament.Components
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = height / 2,
|
||||
Height = HEIGHT,
|
||||
Width = 0.5f,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
@ -229,7 +229,7 @@ namespace osu.Game.Tournament.Components
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.5f,
|
||||
Height = height / 2,
|
||||
Height = HEIGHT,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
}
|
||||
|
@ -2,15 +2,42 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.Showcase
|
||||
{
|
||||
public class ShowcaseScreen : BeatmapInfoScreen
|
||||
public class ShowcaseScreen : BeatmapInfoScreen // IProvideVideo
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(new TournamentLogo());
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
new TournamentLogo(),
|
||||
new TourneyVideo("showcase")
|
||||
{
|
||||
Loop = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding { Bottom = SongBar.HEIGHT },
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Box
|
||||
{
|
||||
// chroma key area for stable gameplay
|
||||
Name = "chroma",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0, 255, 0, 255),
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -240,7 +240,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
else
|
||||
{
|
||||
if (hitObject is IHasEndTime _)
|
||||
if (hitObject is IHasEndTime)
|
||||
addEndTimeData(writer, hitObject);
|
||||
|
||||
writer.Write(getSampleBank(hitObject.Samples));
|
||||
|
@ -12,14 +12,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
public class CentreMarker : CompositeDrawable
|
||||
{
|
||||
private const float triangle_width = 20;
|
||||
private const float triangle_width = 15;
|
||||
private const float triangle_height = 10;
|
||||
private const float bar_width = 2;
|
||||
|
||||
public CentreMarker()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Size = new Vector2(20, 1);
|
||||
Size = new Vector2(triangle_width, 1);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
@ -39,6 +39,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = new Vector2(triangle_width, triangle_height),
|
||||
Scale = new Vector2(1, -1)
|
||||
},
|
||||
new Triangle
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = new Vector2(triangle_width, triangle_height),
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -46,7 +52,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Red;
|
||||
Colour = colours.RedDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
});
|
||||
|
||||
// We don't want the centre marker to scroll
|
||||
AddInternal(new CentreMarker());
|
||||
AddInternal(new CentreMarker { Depth = float.MaxValue });
|
||||
|
||||
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
|
||||
|
||||
|
@ -24,7 +24,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.421.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
|
@ -71,7 +71,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.421.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
|
Loading…
Reference in New Issue
Block a user