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Fix not being able to serialise converted beatmaps
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21949ac499
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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@ -43,13 +44,13 @@ namespace osu.Game.IO.Serialization.Converters
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var list = new List<T>();
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var obj = JObject.Load(reader);
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var lookupTable = serializer.Deserialize<List<string>>(obj["lookup_table"].CreateReader());
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var lookupTable = serializer.Deserialize<List<string>>(obj["$lookup_table"].CreateReader());
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foreach (var tok in obj["items"])
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foreach (var tok in obj["$items"])
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{
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var itemReader = tok.CreateReader();
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var typeName = lookupTable[(int)tok["type"]];
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var typeName = lookupTable[(int)tok["$type"]];
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var instance = (T)Activator.CreateInstance(Type.GetType(typeName));
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serializer.Populate(itemReader, instance);
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@ -61,7 +62,7 @@ namespace osu.Game.IO.Serialization.Converters
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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var list = (List<T>)value;
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var list = (IList)value;
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var lookupTable = new List<string>();
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var objects = new List<JObject>();
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@ -84,16 +85,16 @@ namespace osu.Game.IO.Serialization.Converters
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}
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var itemObject = JObject.FromObject(item, serializer);
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itemObject.AddFirst(new JProperty("type", typeId));
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itemObject.AddFirst(new JProperty("$type", typeId));
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objects.Add(itemObject);
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}
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writer.WriteStartObject();
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writer.WritePropertyName("lookup_table");
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writer.WritePropertyName("$lookup_table");
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serializer.Serialize(writer, lookupTable);
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writer.WritePropertyName("items");
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writer.WritePropertyName("$items");
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serializer.Serialize(writer, objects);
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writer.WriteEndObject();
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