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Merge branch 'master' into migration-ui
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commit
8bbb0c98e0
@ -19,7 +19,7 @@ using osuTK;
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namespace osu.Game.Tournament.Screens.Editors
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{
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public class SeedingEditorScreen : TournamentEditorScreen<SeedingEditorScreen.SeeingResultRow, SeedingResult>
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public class SeedingEditorScreen : TournamentEditorScreen<SeedingEditorScreen.SeedingResultRow, SeedingResult>
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{
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private readonly TournamentTeam team;
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@ -30,14 +30,14 @@ namespace osu.Game.Tournament.Screens.Editors
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this.team = team;
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}
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public class SeeingResultRow : CompositeDrawable, IModelBacked<SeedingResult>
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public class SeedingResultRow : CompositeDrawable, IModelBacked<SeedingResult>
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{
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public SeedingResult Model { get; }
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[Resolved]
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private LadderInfo ladderInfo { get; set; }
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public SeeingResultRow(TournamentTeam team, SeedingResult round)
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public SeedingResultRow(TournamentTeam team, SeedingResult round)
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{
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Model = round;
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@ -281,6 +281,6 @@ namespace osu.Game.Tournament.Screens.Editors
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}
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}
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protected override SeeingResultRow CreateDrawable(SeedingResult model) => new SeeingResultRow(team, model);
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protected override SeedingResultRow CreateDrawable(SeedingResult model) => new SeedingResultRow(team, model);
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}
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Tournament.Screens.MapPool
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{
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InternalChildren = new Drawable[]
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{
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new TourneyVideo("gameplay")
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new TourneyVideo("mappool")
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{
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Loop = true,
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RelativeSizeAxes = Axes.Both,
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@ -46,6 +46,13 @@ namespace osu.Game.Overlays
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Width = 300,
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Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.75f), Color4.Black.Opacity(0))
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},
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muteButton = new MuteButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding(10),
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Current = { BindTarget = IsMuted }
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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@ -56,19 +63,11 @@ namespace osu.Game.Overlays
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Margin = new MarginPadding { Left = offset },
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Children = new Drawable[]
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{
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volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker)
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{
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Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } // to counter the mute button and re-center the volume meters
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},
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volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker),
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volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
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volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
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muteButton = new MuteButton
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{
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Margin = new MarginPadding { Top = 100 },
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Current = { BindTarget = IsMuted }
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}
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}
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},
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}
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});
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volumeMeterMaster.Bindable.BindTo(audio.Volume);
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