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Merge branch 'master' into migration-ui

This commit is contained in:
Dean Herbert 2020-05-15 17:39:18 +09:00 committed by GitHub
commit 8bbb0c98e0
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3 changed files with 14 additions and 15 deletions

View File

@ -19,7 +19,7 @@ using osuTK;
namespace osu.Game.Tournament.Screens.Editors
{
public class SeedingEditorScreen : TournamentEditorScreen<SeedingEditorScreen.SeeingResultRow, SeedingResult>
public class SeedingEditorScreen : TournamentEditorScreen<SeedingEditorScreen.SeedingResultRow, SeedingResult>
{
private readonly TournamentTeam team;
@ -30,14 +30,14 @@ namespace osu.Game.Tournament.Screens.Editors
this.team = team;
}
public class SeeingResultRow : CompositeDrawable, IModelBacked<SeedingResult>
public class SeedingResultRow : CompositeDrawable, IModelBacked<SeedingResult>
{
public SeedingResult Model { get; }
[Resolved]
private LadderInfo ladderInfo { get; set; }
public SeeingResultRow(TournamentTeam team, SeedingResult round)
public SeedingResultRow(TournamentTeam team, SeedingResult round)
{
Model = round;
@ -281,6 +281,6 @@ namespace osu.Game.Tournament.Screens.Editors
}
}
protected override SeeingResultRow CreateDrawable(SeedingResult model) => new SeeingResultRow(team, model);
protected override SeedingResultRow CreateDrawable(SeedingResult model) => new SeedingResultRow(team, model);
}
}

View File

@ -42,7 +42,7 @@ namespace osu.Game.Tournament.Screens.MapPool
{
InternalChildren = new Drawable[]
{
new TourneyVideo("gameplay")
new TourneyVideo("mappool")
{
Loop = true,
RelativeSizeAxes = Axes.Both,

View File

@ -46,6 +46,13 @@ namespace osu.Game.Overlays
Width = 300,
Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.75f), Color4.Black.Opacity(0))
},
muteButton = new MuteButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding(10),
Current = { BindTarget = IsMuted }
},
new FillFlowContainer
{
Direction = FillDirection.Vertical,
@ -56,19 +63,11 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Left = offset },
Children = new Drawable[]
{
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker)
{
Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } // to counter the mute button and re-center the volume meters
},
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker),
volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
muteButton = new MuteButton
{
Margin = new MarginPadding { Top = 100 },
Current = { BindTarget = IsMuted }
}
}
},
}
});
volumeMeterMaster.Bindable.BindTo(audio.Volume);