mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into taiko-barline-skinning
This commit is contained in:
commit
4ca7ce7715
@ -41,8 +41,6 @@ namespace osu.Game.Rulesets.Mania.Tests
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AccentColour = Color4.OrangeRed,
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Clock = new FramedClock(new StopwatchClock()), // No scroll
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});
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AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip());
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}
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protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
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|
@ -1,17 +1,59 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
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{
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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this.ChildrenOfType<HitObjectContainer>().ForEach(c => c.Clear());
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ResetPlacement();
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((ScrollingTestContainer)HitObjectContainer).Direction = ScrollingDirection.Down;
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});
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[Test]
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public void TestPlaceBeforeCurrentTimeDownwards()
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{
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AddStep("move mouse before current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single().ScreenSpaceDrawQuad.BottomLeft - new Vector2(0, 10)));
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("note start time < 0", () => getNote().StartTime < 0);
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}
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[Test]
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public void TestPlaceAfterCurrentTimeDownwards()
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{
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AddStep("move mouse after current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single()));
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("note start time > 0", () => getNote().StartTime > 0);
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}
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private Note getNote() => this.ChildrenOfType<DrawableNote>().FirstOrDefault()?.HitObject;
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
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}
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|
@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
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using osuTK;
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using osu.Game.Audio;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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}
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}
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public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition || h is ManiaHitObject);
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public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
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protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
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{
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@ -239,8 +238,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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StartTime = HitObject.StartTime,
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Duration = endTimeData.Duration,
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Column = column,
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Head = { Samples = sampleInfoListAt(HitObject.StartTime) },
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Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
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Samples = HitObject.Samples,
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NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
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});
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}
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else if (HitObject is IHasXPosition)
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@ -255,22 +254,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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return pattern;
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}
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/// <summary>
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/// Retrieves the sample info list at a point in time.
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/// </summary>
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/// <param name="time">The time to retrieve the sample info list from.</param>
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/// <returns></returns>
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private IList<HitSampleInfo> sampleInfoListAt(double time)
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{
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if (!(HitObject is IHasCurve curveData))
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return HitObject.Samples;
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double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
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int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
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return curveData.NodeSamples[index];
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}
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}
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}
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}
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|
@ -505,16 +505,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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}
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else
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{
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var holdNote = new HoldNote
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newObject = new HoldNote
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{
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StartTime = startTime,
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Column = column,
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Duration = endTime - startTime,
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Head = { Samples = sampleInfoListAt(startTime) },
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Tail = { Samples = sampleInfoListAt(endTime) }
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Column = column,
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Samples = HitObject.Samples,
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NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
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};
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newObject = holdNote;
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}
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pattern.Add(newObject);
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|
@ -64,21 +64,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (holdNote)
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{
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var hold = new HoldNote
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newObject = new HoldNote
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{
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StartTime = HitObject.StartTime,
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Duration = endTime - HitObject.StartTime,
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Column = column,
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Duration = endTime - HitObject.StartTime
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Samples = HitObject.Samples,
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NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
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};
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if (hold.Head.Samples == null)
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hold.Head.Samples = new List<HitSampleInfo>();
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hold.Head.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
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hold.Tail.Samples = HitObject.Samples;
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newObject = hold;
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}
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else
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{
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|
@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osuTK;
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@ -46,6 +47,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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bodyPiece.Height = (bottomPosition - topPosition).Y;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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base.OnMouseUp(e);
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EndPlacement(true);
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}
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||||
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private double originalStartTime;
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public override void UpdatePosition(Vector2 screenSpacePosition)
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|
@ -50,16 +50,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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return base.OnMouseDown(e);
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HitObject.Column = Column.Index;
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BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
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BeginPlacement(TimeAt(e.ScreenSpaceMousePosition), true);
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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EndPlacement(true);
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base.OnMouseUp(e);
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||||
}
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||||
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||||
public override void UpdatePosition(Vector2 screenSpacePosition)
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{
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||||
if (!PlacementActive)
|
||||
|
@ -2,6 +2,7 @@
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||||
// See the LICENCE file in the repository root for full licence text.
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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@ -26,5 +27,15 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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Width = SnappedWidth;
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Position = SnappedMousePosition;
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||||
}
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||||
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||||
protected override bool OnMouseDown(MouseDownEvent e)
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{
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base.OnMouseDown(e);
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// Place the note immediately.
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EndPlacement(true);
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||||
return true;
|
||||
}
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}
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}
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|
@ -51,7 +51,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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|
||||
AddRangeInternal(new[]
|
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{
|
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bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece())
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
|
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{
|
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RelativeSizeAxes = Axes.Both
|
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})
|
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{
|
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RelativeSizeAxes = Axes.X
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},
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@ -127,6 +130,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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||||
}
|
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public override void PlaySamples()
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{
|
||||
// Samples are played by the head/tail notes.
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}
|
||||
|
||||
protected override void Update()
|
||||
{
|
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base.Update();
|
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|
@ -34,7 +34,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
|
||||
public DefaultBodyPiece()
|
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{
|
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RelativeSizeAxes = Axes.Both;
|
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Blending = BlendingParameters.Additive;
|
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|
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AddLayout(subtractionCache);
|
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|
@ -1,6 +1,8 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
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using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
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using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
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@ -28,7 +30,9 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
set
|
||||
{
|
||||
duration = value;
|
||||
Tail.StartTime = EndTime;
|
||||
|
||||
if (Tail != null)
|
||||
Tail.StartTime = EndTime;
|
||||
}
|
||||
}
|
||||
|
||||
@ -38,8 +42,12 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
set
|
||||
{
|
||||
base.StartTime = value;
|
||||
Head.StartTime = value;
|
||||
Tail.StartTime = EndTime;
|
||||
|
||||
if (Head != null)
|
||||
Head.StartTime = value;
|
||||
|
||||
if (Tail != null)
|
||||
Tail.StartTime = EndTime;
|
||||
}
|
||||
}
|
||||
|
||||
@ -49,20 +57,26 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
set
|
||||
{
|
||||
base.Column = value;
|
||||
Head.Column = value;
|
||||
Tail.Column = value;
|
||||
|
||||
if (Head != null)
|
||||
Head.Column = value;
|
||||
|
||||
if (Tail != null)
|
||||
Tail.Column = value;
|
||||
}
|
||||
}
|
||||
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The head note of the hold.
|
||||
/// </summary>
|
||||
public readonly Note Head = new Note();
|
||||
public Note Head { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
/// </summary>
|
||||
public readonly TailNote Tail = new TailNote();
|
||||
public TailNote Tail { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The time between ticks of this hold.
|
||||
@ -83,8 +97,19 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
createTicks();
|
||||
|
||||
AddNested(Head);
|
||||
AddNested(Tail);
|
||||
AddNested(Head = new Note
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column,
|
||||
Samples = getNodeSamples(0),
|
||||
});
|
||||
|
||||
AddNested(Tail = new TailNote
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Column = Column,
|
||||
Samples = getNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
});
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
@ -105,5 +130,8 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
}
|
||||
}
|
||||
|
@ -5,11 +5,12 @@ using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public abstract class ManiaHitObject : HitObject, IHasColumn
|
||||
public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
|
||||
{
|
||||
public readonly Bindable<int> ColumnBindable = new Bindable<int>();
|
||||
|
||||
@ -20,5 +21,11 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
|
||||
#region LegacyBeatmapEncoder
|
||||
|
||||
float IHasXPosition.X => Column;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -259,6 +259,23 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
assertControlPointType(2, PathType.PerfectCurve);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeginPlacementWithoutReleasingMouse()
|
||||
{
|
||||
addMovementStep(new Vector2(200));
|
||||
AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
|
||||
|
||||
addMovementStep(new Vector2(400, 200));
|
||||
AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
addClickStep(MouseButton.Right);
|
||||
|
||||
assertPlaced(true);
|
||||
assertLength(200);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.Linear);
|
||||
}
|
||||
|
||||
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
|
||||
|
||||
private void addClickStep(MouseButton button)
|
||||
|
@ -6,6 +6,7 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
@ -28,16 +29,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
circlePiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
if (e.Button == MouseButton.Left)
|
||||
{
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
BeginPlacement();
|
||||
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
}
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition) => HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
@ -28,7 +28,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
||||
|
||||
public readonly BindableBool IsSelected = new BindableBool();
|
||||
|
||||
public readonly PathControlPoint ControlPoint;
|
||||
|
||||
private readonly Slider slider;
|
||||
@ -146,6 +145,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (RequestSelection == null)
|
||||
return false;
|
||||
|
||||
if (e.Button == MouseButton.Left)
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
|
@ -82,8 +82,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
@ -91,9 +94,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
if (e.Button != MouseButton.Left)
|
||||
break;
|
||||
|
||||
if (canPlaceNewControlPoint(out var lastPoint))
|
||||
{
|
||||
// Place a new point by detatching the current cursor.
|
||||
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
currentSegmentLength = 1;
|
||||
}
|
||||
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 7.6 KiB |
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
/// osu! is generally slower than taiko, so a factor is added to increase
|
||||
/// speed. This must be used everywhere slider length or beat length is used.
|
||||
/// </summary>
|
||||
private const float legacy_velocity_multiplier = 1.4f;
|
||||
public const float LEGACY_VELOCITY_MULTIPLIER = 1.4f;
|
||||
|
||||
/// <summary>
|
||||
/// Because swells are easier in taiko than spinners are in osu!,
|
||||
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
|
||||
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= LEGACY_VELOCITY_MULTIPLIER;
|
||||
|
||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
|
||||
|
||||
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
||||
double distance = distanceData.Distance * spans * LEGACY_VELOCITY_MULTIPLIER;
|
||||
|
||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
|
@ -3,15 +3,20 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class DrumRoll : TaikoHitObject, IHasEndTime
|
||||
public class DrumRoll : TaikoHitObject, IHasCurve
|
||||
{
|
||||
/// <summary>
|
||||
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
|
||||
@ -26,6 +31,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
||||
public double Duration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Velocity of this <see cref="DrumRoll"/>.
|
||||
/// </summary>
|
||||
public double Velocity { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Numer of ticks per beat length.
|
||||
/// </summary>
|
||||
@ -54,6 +64,10 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
|
||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||
overallDifficulty = difficulty.OverallDifficulty;
|
||||
@ -93,5 +107,18 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
#region LegacyBeatmapEncoder
|
||||
|
||||
double IHasDistance.Distance => Duration * Velocity;
|
||||
|
||||
int IHasRepeats.RepeatCount { get => 0; set { } }
|
||||
|
||||
List<IList<HitSampleInfo>> IHasRepeats.NodeSamples => new List<IList<HitSampleInfo>>();
|
||||
|
||||
SliderPath IHasCurve.Path
|
||||
=> new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / TaikoBeatmapConverter.LEGACY_VELOCITY_MULTIPLIER);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -55,7 +55,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Name = "Right area",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
|
@ -5,7 +5,7 @@ using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
|
||||
namespace osu.Game.Tests.Editor
|
||||
namespace osu.Game.Tests.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class EditorChangeHandlerTest
|
@ -17,7 +17,7 @@ using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
|
||||
namespace osu.Game.Tests.Editor
|
||||
namespace osu.Game.Tests.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class LegacyEditorBeatmapPatcherTest
|
@ -14,7 +14,7 @@ using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Editor
|
||||
namespace osu.Game.Tests.Editing
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
|
30
osu.Game.Tests/Resources/sample-beatmap-catch.osu
Normal file
30
osu.Game.Tests/Resources/sample-beatmap-catch.osu
Normal file
@ -0,0 +1,30 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
SampleSet: Normal
|
||||
StackLeniency: 0.7
|
||||
Mode: 2
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:5
|
||||
OverallDifficulty:8
|
||||
ApproachRate:8
|
||||
SliderMultiplier:3.59999990463257
|
||||
SliderTickRate:2
|
||||
|
||||
[TimingPoints]
|
||||
24,352.941176470588,4,1,1,100,1,0
|
||||
6376,-50,4,1,1,100,0,0
|
||||
|
||||
[HitObjects]
|
||||
32,183,24,5,0,0:0:0:0:
|
||||
106,123,200,1,10,0:0:0:0:
|
||||
199,108,376,1,2,0:0:0:0:
|
||||
305,105,553,5,4,0:0:0:0:
|
||||
386,112,729,1,14,0:0:0:0:
|
||||
486,197,906,5,12,0:0:0:0:
|
||||
14,199,1082,2,0,L|473:198,1,449.999988079071
|
||||
14,199,1700,6,6,P|248:33|490:222,1,629.9999833107,0|8,0:0|0:0,0:0:0:0:
|
||||
10,190,2494,2,8,B|252:29|254:335|468:167,1,449.999988079071,10|12,0:0|0:0,0:0:0:0:
|
||||
256,192,3112,12,0,3906,0:0:0:0:
|
39
osu.Game.Tests/Resources/sample-beatmap-mania.osu
Normal file
39
osu.Game.Tests/Resources/sample-beatmap-mania.osu
Normal file
@ -0,0 +1,39 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
SampleSet: Normal
|
||||
StackLeniency: 0.7
|
||||
Mode: 3
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:5
|
||||
OverallDifficulty:8
|
||||
ApproachRate:8
|
||||
SliderMultiplier:3.59999990463257
|
||||
SliderTickRate:2
|
||||
|
||||
[TimingPoints]
|
||||
24,352.941176470588,4,1,1,100,1,0
|
||||
6376,-50,4,1,1,100,0,0
|
||||
|
||||
[HitObjects]
|
||||
51,192,24,1,0,0:0:0:0:
|
||||
153,192,200,1,0,0:0:0:0:
|
||||
358,192,376,1,0,0:0:0:0:
|
||||
460,192,553,1,0,0:0:0:0:
|
||||
460,192,729,128,0,1435:0:0:0:0:
|
||||
358,192,906,128,0,1612:0:0:0:0:
|
||||
256,192,1082,128,0,1788:0:0:0:0:
|
||||
153,192,1259,128,0,1965:0:0:0:0:
|
||||
51,192,1435,128,0,2141:0:0:0:0:
|
||||
51,192,2318,1,12,0:0:0:0:
|
||||
153,192,2318,1,4,0:0:0:0:
|
||||
256,192,2318,1,6,0:0:0:0:
|
||||
358,192,2318,1,14,0:0:0:0:
|
||||
460,192,2318,1,0,0:0:0:0:
|
||||
51,192,2494,128,0,2582:0:0:0:0:
|
||||
153,192,2494,128,14,2582:0:0:0:0:
|
||||
256,192,2494,128,6,2582:0:0:0:0:
|
||||
358,192,2494,128,4,2582:0:0:0:0:
|
||||
460,192,2494,128,12,2582:0:0:0:0:
|
42
osu.Game.Tests/Resources/sample-beatmap-taiko.osu
Normal file
42
osu.Game.Tests/Resources/sample-beatmap-taiko.osu
Normal file
@ -0,0 +1,42 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
SampleSet: Normal
|
||||
StackLeniency: 0.7
|
||||
Mode: 1
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:5
|
||||
OverallDifficulty:8
|
||||
ApproachRate:8
|
||||
SliderMultiplier:3.59999990463257
|
||||
SliderTickRate:2
|
||||
|
||||
[TimingPoints]
|
||||
24,352.941176470588,4,1,1,100,1,0
|
||||
6376,-50,4,1,1,100,0,0
|
||||
|
||||
[HitObjects]
|
||||
231,129,24,1,0,0:0:0:0:
|
||||
231,129,200,1,0,0:0:0:0:
|
||||
231,129,376,1,0,0:0:0:0:
|
||||
231,129,553,1,0,0:0:0:0:
|
||||
231,129,729,1,0,0:0:0:0:
|
||||
373,132,906,1,4,0:0:0:0:
|
||||
373,132,1082,1,4,0:0:0:0:
|
||||
373,132,1259,1,4,0:0:0:0:
|
||||
373,132,1435,1,4,0:0:0:0:
|
||||
231,129,1788,1,8,0:0:0:0:
|
||||
231,129,1964,1,8,0:0:0:0:
|
||||
231,129,2140,1,8,0:0:0:0:
|
||||
231,129,2317,1,8,0:0:0:0:
|
||||
231,129,2493,1,8,0:0:0:0:
|
||||
373,132,2670,1,12,0:0:0:0:
|
||||
373,132,2846,1,12,0:0:0:0:
|
||||
373,132,3023,1,12,0:0:0:0:
|
||||
373,132,3199,1,12,0:0:0:0:
|
||||
51,189,3553,2,0,L|150:188,1,89.9999976158143
|
||||
52,191,3906,2,0,L|512:189,1,449.999988079071
|
||||
26,196,4612,2,4,L|501:195,1,449.999988079071
|
||||
17,242,5318,2,10,P|250:69|495:243,1,629.9999833107,0|8,0:0|0:0,0:0:0:0:
|
@ -14,7 +14,7 @@ using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
|
||||
{
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneComposeScreen : EditorClockTestScene
|
@ -13,7 +13,7 @@ using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneDistanceSnapGrid : EditorClockTestScene
|
||||
{
|
@ -4,33 +4,27 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneEditorChangeStates : ScreenTestScene
|
||||
public class TestSceneEditorChangeStates : EditorTestScene
|
||||
{
|
||||
public TestSceneEditorChangeStates()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
private EditorBeatmap editorBeatmap;
|
||||
private TestEditor editor;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("load editor", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
LoadScreen(editor = new TestEditor());
|
||||
});
|
||||
|
||||
AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
||||
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddStep("get beatmap", () => editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single());
|
||||
AddStep("get beatmap", () => editorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -158,11 +152,13 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
AddAssert("no hitobject added", () => addedObject == null);
|
||||
}
|
||||
|
||||
private void addUndoSteps() => AddStep("undo", () => editor.Undo());
|
||||
private void addUndoSteps() => AddStep("undo", () => ((TestEditor)Editor).Undo());
|
||||
|
||||
private void addRedoSteps() => AddStep("redo", () => editor.Redo());
|
||||
private void addRedoSteps() => AddStep("redo", () => ((TestEditor)Editor).Redo());
|
||||
|
||||
private class TestEditor : Screens.Edit.Editor
|
||||
protected override Editor CreateEditor() => new TestEditor();
|
||||
|
||||
private class TestEditor : Editor
|
||||
{
|
||||
public new void Undo() => base.Undo();
|
||||
|
@ -7,7 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditorComposeRadioButtons : OsuTestScene
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditorMenuBar : OsuTestScene
|
@ -13,7 +13,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditorSeekSnapping : EditorClockTestScene
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditorSummaryTimeline : EditorClockTestScene
|
@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitObjectComposer : EditorClockTestScene
|
@ -9,7 +9,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestScenePlaybackControl : OsuTestScene
|
@ -7,7 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTimelineBlueprintContainer : TimelineTestScene
|
@ -8,7 +8,7 @@ using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTimelineTickDisplay : TimelineTestScene
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTimingScreen : EditorClockTestScene
|
@ -14,7 +14,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneWaveform : OsuTestScene
|
@ -15,7 +15,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneZoomableScrollContainer : OsuManualInputManagerTestScene
|
||||
{
|
@ -18,7 +18,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public abstract class TimelineTestScene : EditorClockTestScene
|
||||
{
|
@ -5,13 +5,17 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneToolbar : OsuTestScene
|
||||
public class TestSceneToolbar : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -21,24 +25,62 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
typeof(ToolbarNotificationButton),
|
||||
};
|
||||
|
||||
public TestSceneToolbar()
|
||||
private Toolbar toolbar;
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = toolbar = new Toolbar { State = { Value = Visibility.Visible } };
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestNotificationCounter()
|
||||
{
|
||||
var toolbar = new Toolbar { State = { Value = Visibility.Visible } };
|
||||
ToolbarNotificationButton notificationButton = null;
|
||||
|
||||
AddStep("create toolbar", () =>
|
||||
{
|
||||
Add(toolbar);
|
||||
notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
|
||||
});
|
||||
|
||||
void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
|
||||
AddStep("retrieve notification button", () => notificationButton = toolbar.ChildrenOfType<ToolbarNotificationButton>().Single());
|
||||
|
||||
setNotifications(1);
|
||||
setNotifications(2);
|
||||
setNotifications(3);
|
||||
setNotifications(0);
|
||||
setNotifications(144);
|
||||
|
||||
void setNotifications(int count)
|
||||
=> AddStep($"set notification count to {count}",
|
||||
() => notificationButton.NotificationCount.Value = count);
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestRulesetSwitchingShortcut(bool toolbarHidden)
|
||||
{
|
||||
ToolbarRulesetSelector rulesetSelector = null;
|
||||
|
||||
if (toolbarHidden)
|
||||
AddStep("hide toolbar", () => toolbar.Hide());
|
||||
|
||||
AddStep("retrieve ruleset selector", () => rulesetSelector = toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single());
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
var expected = rulesets.AvailableRulesets.ElementAt(i);
|
||||
var numberKey = Key.Number1 + i;
|
||||
|
||||
AddStep($"switch to ruleset {i} via shortcut", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.PressKey(numberKey);
|
||||
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
InputManager.ReleaseKey(numberKey);
|
||||
});
|
||||
|
||||
AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
@ -124,7 +125,12 @@ namespace osu.Game.Beatmaps.Formats
|
||||
writer.WriteLine(FormattableString.Invariant($"CircleSize: {beatmap.BeatmapInfo.BaseDifficulty.CircleSize}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"OverallDifficulty: {beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"ApproachRate: {beatmap.BeatmapInfo.BaseDifficulty.ApproachRate}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"SliderMultiplier: {beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier}"));
|
||||
|
||||
// Taiko adjusts the slider multiplier (see: TaikoBeatmapConverter.LEGACY_VELOCITY_MULTIPLIER)
|
||||
writer.WriteLine(beatmap.BeatmapInfo.RulesetID == 1
|
||||
? FormattableString.Invariant($"SliderMultiplier: {beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / 1.4f}")
|
||||
: FormattableString.Invariant($"SliderMultiplier: {beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier}"));
|
||||
|
||||
writer.WriteLine(FormattableString.Invariant($"SliderTickRate: {beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate}"));
|
||||
}
|
||||
|
||||
@ -197,51 +203,63 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
writer.WriteLine("[HitObjects]");
|
||||
|
||||
// TODO: implement other legacy rulesets
|
||||
foreach (var h in beatmap.HitObjects)
|
||||
handleHitObject(writer, h);
|
||||
}
|
||||
|
||||
private void handleHitObject(TextWriter writer, HitObject hitObject)
|
||||
{
|
||||
Vector2 position = new Vector2(256, 192);
|
||||
|
||||
switch (beatmap.BeatmapInfo.RulesetID)
|
||||
{
|
||||
case 0:
|
||||
foreach (var h in beatmap.HitObjects)
|
||||
handleOsuHitObject(writer, h);
|
||||
position = ((IHasPosition)hitObject).Position;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
position.X = ((IHasXPosition)hitObject).X * 512;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
int totalColumns = (int)Math.Max(1, beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
|
||||
position.X = (int)Math.Ceiling(((IHasXPosition)hitObject).X * (512f / totalColumns));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleOsuHitObject(TextWriter writer, HitObject hitObject)
|
||||
{
|
||||
var positionData = (IHasPosition)hitObject;
|
||||
|
||||
writer.Write(FormattableString.Invariant($"{positionData.X},"));
|
||||
writer.Write(FormattableString.Invariant($"{positionData.Y},"));
|
||||
writer.Write(FormattableString.Invariant($"{position.X},"));
|
||||
writer.Write(FormattableString.Invariant($"{position.Y},"));
|
||||
writer.Write(FormattableString.Invariant($"{hitObject.StartTime},"));
|
||||
writer.Write(FormattableString.Invariant($"{(int)getObjectType(hitObject)},"));
|
||||
|
||||
writer.Write(hitObject is IHasCurve
|
||||
? FormattableString.Invariant($"0,")
|
||||
: FormattableString.Invariant($"{(int)toLegacyHitSoundType(hitObject.Samples)},"));
|
||||
writer.Write(FormattableString.Invariant($"{(int)toLegacyHitSoundType(hitObject.Samples)},"));
|
||||
|
||||
if (hitObject is IHasCurve curveData)
|
||||
{
|
||||
addCurveData(writer, curveData, positionData);
|
||||
addCurveData(writer, curveData, position);
|
||||
writer.Write(getSampleBank(hitObject.Samples, zeroBanks: true));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (hitObject is IHasEndTime endTimeData)
|
||||
writer.Write(FormattableString.Invariant($"{endTimeData.EndTime},"));
|
||||
if (hitObject is IHasEndTime _)
|
||||
addEndTimeData(writer, hitObject);
|
||||
|
||||
writer.Write(getSampleBank(hitObject.Samples));
|
||||
}
|
||||
|
||||
writer.WriteLine();
|
||||
}
|
||||
|
||||
private static LegacyHitObjectType getObjectType(HitObject hitObject)
|
||||
private LegacyHitObjectType getObjectType(HitObject hitObject)
|
||||
{
|
||||
var comboData = (IHasCombo)hitObject;
|
||||
LegacyHitObjectType type = 0;
|
||||
|
||||
var type = (LegacyHitObjectType)(comboData.ComboOffset << 4);
|
||||
if (hitObject is IHasCombo combo)
|
||||
{
|
||||
type = (LegacyHitObjectType)(combo.ComboOffset << 4);
|
||||
|
||||
if (comboData.NewCombo) type |= LegacyHitObjectType.NewCombo;
|
||||
if (combo.NewCombo)
|
||||
type |= LegacyHitObjectType.NewCombo;
|
||||
}
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
@ -250,7 +268,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case IHasEndTime _:
|
||||
type |= LegacyHitObjectType.Spinner;
|
||||
if (beatmap.BeatmapInfo.RulesetID == 3)
|
||||
type |= LegacyHitObjectType.Hold;
|
||||
else
|
||||
type |= LegacyHitObjectType.Spinner;
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -261,7 +282,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
return type;
|
||||
}
|
||||
|
||||
private void addCurveData(TextWriter writer, IHasCurve curveData, IHasPosition positionData)
|
||||
private void addCurveData(TextWriter writer, IHasCurve curveData, Vector2 position)
|
||||
{
|
||||
PathType? lastType = null;
|
||||
|
||||
@ -297,13 +318,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
else
|
||||
{
|
||||
// New segment with the same type - duplicate the control point
|
||||
writer.Write(FormattableString.Invariant($"{positionData.X + point.Position.Value.X}:{positionData.Y + point.Position.Value.Y}|"));
|
||||
writer.Write(FormattableString.Invariant($"{position.X + point.Position.Value.X}:{position.Y + point.Position.Value.Y}|"));
|
||||
}
|
||||
}
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
writer.Write(FormattableString.Invariant($"{positionData.X + point.Position.Value.X}:{positionData.Y + point.Position.Value.Y}"));
|
||||
writer.Write(FormattableString.Invariant($"{position.X + point.Position.Value.X}:{position.Y + point.Position.Value.Y}"));
|
||||
writer.Write(i != curveData.Path.ControlPoints.Count - 1 ? "|" : ",");
|
||||
}
|
||||
}
|
||||
@ -324,6 +345,20 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private void addEndTimeData(TextWriter writer, HitObject hitObject)
|
||||
{
|
||||
var endTimeData = (IHasEndTime)hitObject;
|
||||
var type = getObjectType(hitObject);
|
||||
|
||||
char suffix = ',';
|
||||
|
||||
// Holds write the end time as if it's part of sample data.
|
||||
if (type == LegacyHitObjectType.Hold)
|
||||
suffix = ':';
|
||||
|
||||
writer.Write(FormattableString.Invariant($"{endTimeData.EndTime}{suffix}"));
|
||||
}
|
||||
|
||||
private string getSampleBank(IList<HitSampleInfo> samples, bool banksOnly = false, bool zeroBanks = false)
|
||||
{
|
||||
LegacySampleBank normalBank = toLegacySampleBank(samples.SingleOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank);
|
||||
|
@ -153,7 +153,7 @@ namespace osu.Game.Overlays.Comments
|
||||
request?.Cancel();
|
||||
loadCancellation?.Cancel();
|
||||
request = new GetCommentsRequest(id.Value, type.Value, Sort.Value, currentPage++, 0);
|
||||
request.Success += onSuccess;
|
||||
request.Success += res => Schedule(() => onSuccess(res));
|
||||
api.PerformAsync(request);
|
||||
}
|
||||
|
||||
|
@ -33,6 +33,9 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
|
||||
// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
|
||||
public override bool PropagateNonPositionalInputSubTree => true;
|
||||
|
||||
public Toolbar()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -148,7 +151,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
userButton?.StateContainer.Hide();
|
||||
userButton.StateContainer?.Hide();
|
||||
|
||||
this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
|
||||
this.FadeOut(transition_time);
|
||||
|
@ -43,6 +43,15 @@ namespace osu.Game.Rulesets.UI
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void Clear(bool disposeChildren = true)
|
||||
{
|
||||
ClearInternal(disposeChildren);
|
||||
|
||||
foreach (var kvp in startTimeMap)
|
||||
kvp.Value.bindable.UnbindAll();
|
||||
startTimeMap.Clear();
|
||||
}
|
||||
|
||||
public int IndexOf(DrawableHitObject hitObject) => IndexOfInternal(hitObject);
|
||||
|
||||
private void onStartTimeChanged(DrawableHitObject hitObject)
|
||||
|
@ -58,6 +58,14 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
return result;
|
||||
}
|
||||
|
||||
public override void Clear(bool disposeChildren = true)
|
||||
{
|
||||
base.Clear(disposeChildren);
|
||||
|
||||
initialStateCache.Invalidate();
|
||||
hitObjectInitialStateCache.Clear();
|
||||
}
|
||||
|
||||
private float scrollLength;
|
||||
|
||||
protected override void Update()
|
||||
|
@ -60,9 +60,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
waveform.Waveform = b.NewValue.Waveform;
|
||||
track = b.NewValue.Track;
|
||||
|
||||
MaxZoom = getZoomLevelForVisibleMilliseconds(500);
|
||||
MinZoom = getZoomLevelForVisibleMilliseconds(10000);
|
||||
Zoom = getZoomLevelForVisibleMilliseconds(2000);
|
||||
if (track.Length > 0)
|
||||
{
|
||||
MaxZoom = getZoomLevelForVisibleMilliseconds(500);
|
||||
MinZoom = getZoomLevelForVisibleMilliseconds(10000);
|
||||
Zoom = getZoomLevelForVisibleMilliseconds(2000);
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
@ -135,7 +138,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private void scrollToTrackTime()
|
||||
{
|
||||
if (!track.IsLoaded)
|
||||
if (!track.IsLoaded || track.Length == 0)
|
||||
return;
|
||||
|
||||
ScrollTo((float)(adjustableClock.CurrentTime / track.Length) * Content.DrawWidth, false);
|
||||
|
@ -23,6 +23,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
HitObjects = baseBeatmap.HitObjects;
|
||||
|
||||
BeatmapInfo.Ruleset = ruleset;
|
||||
BeatmapInfo.RulesetID = ruleset.ID ?? 0;
|
||||
BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
|
||||
BeatmapInfo.BeatmapSet.Beatmaps = new List<BeatmapInfo> { BeatmapInfo };
|
||||
BeatmapInfo.BeatmapSet.OnlineInfo = new BeatmapSetOnlineInfo
|
||||
|
@ -3,9 +3,13 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
@ -13,6 +17,8 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) };
|
||||
|
||||
protected Editor Editor { get; private set; }
|
||||
|
||||
private readonly Ruleset ruleset;
|
||||
|
||||
protected EditorTestScene(Ruleset ruleset)
|
||||
@ -30,7 +36,11 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("Load editor", () => LoadScreen(new Editor()));
|
||||
AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
|
||||
AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
||||
&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
|
||||
}
|
||||
|
||||
protected virtual Editor CreateEditor() => new Editor();
|
||||
}
|
||||
}
|
||||
|
@ -30,6 +30,11 @@ namespace osu.Game.Tests.Visual
|
||||
set => scrollingInfo.TimeRange.Value = value;
|
||||
}
|
||||
|
||||
public ScrollingDirection Direction
|
||||
{
|
||||
set => scrollingInfo.Direction.Value = value;
|
||||
}
|
||||
|
||||
public IScrollingInfo ScrollingInfo => scrollingInfo;
|
||||
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
|
Loading…
Reference in New Issue
Block a user