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Update catcher hyper-dashing colours on changing hyper-dash state only

This commit is contained in:
Salman Ahmed 2020-04-04 19:29:06 +03:00
parent f3bcb0628c
commit 50604dc7b2

View File

@ -254,7 +254,10 @@ namespace osu.Game.Rulesets.Catch.UI
hyperDashDirection = 0;
if (wasHyperDashing)
{
updateCatcherColour(false);
Trail &= Dashing;
}
}
else
{
@ -264,6 +267,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (!wasHyperDashing)
{
updateCatcherColour(true);
Trail = true;
var hyperDashEndGlow = createAdditiveSprite(endGlowSprites);
@ -273,15 +277,13 @@ namespace osu.Game.Rulesets.Catch.UI
hyperDashEndGlow.Expire(true);
}
}
updateCatcherColour();
}
private void updateCatcherColour()
private void updateCatcherColour(bool hyperDashing)
{
const float hyper_dash_transition_length = 180;
if (HyperDashing)
if (hyperDashing)
{
this.FadeColour(hyperDashColour == DefaultHyperDashColour ? Color4.OrangeRed : hyperDashColour, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
@ -389,9 +391,9 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.SkinChanged(skin, allowFallback);
updateCatcherColour();
hyperDashColour = skin.GetHyperDashCatcherColour()?.Value ?? DefaultHyperDashColour;
hyperDashEndGlowColour = skin.GetHyperDashEndGlowColour()?.Value ?? DefaultHyperDashColour;
updateCatcherColour(HyperDashing);
}
protected override void Update()