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Merge pull request #9070 from peppy/editor-position-snap

Refactor editor snapping logic and add osu!mania beat snapping support
This commit is contained in:
Dan Balasescu 2020-05-22 21:16:19 +09:00 committed by GitHub
commit ae133c2c2d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
33 changed files with 295 additions and 279 deletions

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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
@ -14,7 +15,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
@ -43,12 +43,18 @@ namespace osu.Game.Rulesets.Mania.Tests
});
}
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
{
var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
var pos = column.ScreenSpacePositionAtTime(time);
return new ManiaSnapResult(pos, time, column);
}
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
public Column ColumnAt(Vector2 screenSpacePosition) => column;
public int TotalColumns => 1;
public ManiaPlayfield Playfield => null;
}
}

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@ -7,7 +7,6 @@ using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
@ -18,11 +17,9 @@ namespace osu.Game.Rulesets.Mania.Tests
[Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock();
private readonly Column column;
protected ManiaSelectionBlueprintTestScene()
{
Add(column = new Column(0)
Add(new Column(0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -31,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
}
public Column ColumnAt(Vector2 screenSpacePosition) => column;
public int TotalColumns => 1;
public ManiaPlayfield Playfield => null;
}
}

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@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Mania.Tests
public void TestDragOffscreenSelectionVerticallyUpScroll()
{
DrawableHitObject lastObject = null;
double originalTime = 0;
Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Up);
@ -49,6 +50,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
@ -64,19 +66,20 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("move mouse downwards", () =>
{
InputManager.MoveMouseTo(lastObject, new Vector2(0, 20));
InputManager.MoveMouseTo(lastObject, new Vector2(0, lastObject.ScreenSpaceDrawQuad.Height * 4));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
AddAssert("hitobjects not moved too far", () => lastObject.DrawPosition.Y - originalPosition.Y < 50);
AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
}
[Test]
public void TestDragOffscreenSelectionVerticallyDownScroll()
{
DrawableHitObject lastObject = null;
double originalTime = 0;
Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Down);
@ -84,6 +87,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
@ -99,13 +103,13 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("move mouse upwards", () =>
{
InputManager.MoveMouseTo(lastObject, new Vector2(0, -20));
InputManager.MoveMouseTo(lastObject, new Vector2(0, -lastObject.ScreenSpaceDrawQuad.Height * 4));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
AddAssert("hitobjects not moved too far", () => originalPosition.Y - lastObject.DrawPosition.Y < 50);
AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
}
[Test]
@ -207,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.Tests
};
for (int i = 0; i < 10; i++)
EditorBeatmap.Add(new Note { StartTime = 100 * i });
EditorBeatmap.Add(new Note { StartTime = 125 * i });
}
}
}

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@ -2,8 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK;
@ -17,6 +19,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private readonly EditNotePiece headPiece;
private readonly EditNotePiece tailPiece;
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
public HoldNotePlacementBlueprint()
: base(new HoldNote())
{
@ -36,8 +41,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (Column != null)
{
headPiece.Y = PositionAt(HitObject.StartTime);
tailPiece.Y = PositionAt(HitObject.EndTime);
headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
}
var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
@ -59,23 +64,28 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime;
public override void UpdatePosition(Vector2 screenSpacePosition)
public override void UpdatePosition(SnapResult result)
{
base.UpdatePosition(screenSpacePosition);
base.UpdatePosition(result);
if (PlacementActive)
{
var endTime = TimeAt(screenSpacePosition);
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
HitObject.Duration = Math.Abs(endTime - originalStartTime);
if (result.Time is double endTime)
{
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
HitObject.Duration = Math.Abs(endTime - originalStartTime);
}
}
else
{
headPiece.Width = tailPiece.Width = SnappedWidth;
headPiece.X = tailPiece.X = SnappedMousePosition.X;
if (result is ManiaSnapResult maniaResult)
{
headPiece.Width = tailPiece.Width = maniaResult.Column.DrawWidth;
headPiece.X = tailPiece.X = ToLocalSpace(result.ScreenSpacePosition).X;
}
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
if (result.Time is double startTime)
originalStartTime = HitObject.StartTime = startTime;
}
}
}

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@ -77,6 +77,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
public override Vector2 SelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
}
}

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@ -1,43 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint,
IRequireHighFrequencyMousePosition // the playfield could be moving behind us
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
where T : ManiaHitObject
{
protected new T HitObject => (T)base.HitObject;
protected Column Column;
private Column column;
/// <summary>
/// The current mouse position, snapped to the closest column.
/// </summary>
protected Vector2 SnappedMousePosition { get; private set; }
public Column Column
{
get => column;
set
{
if (value == column)
return;
/// <summary>
/// The width of the closest column to the current mouse position.
/// </summary>
protected float SnappedWidth { get; private set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
column = value;
HitObject.Column = column.Index;
}
}
protected ManiaPlacementBlueprint(T hitObject)
: base(hitObject)
@ -51,105 +42,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return false;
if (Column == null)
return base.OnMouseDown(e);
return false;
HitObject.Column = Column.Index;
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition), true);
BeginPlacement(true);
return true;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
public override void UpdatePosition(SnapResult result)
{
base.UpdatePosition(result);
if (!PlacementActive)
Column = ColumnAt(screenSpacePosition);
if (Column == null) return;
SnappedWidth = Column.DrawWidth;
// Snap to the column
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
}
protected double TimeAt(Vector2 screenSpacePosition)
{
if (Column == null)
return 0;
var hitObjectContainer = Column.HitObjectContainer;
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
hitObjectContainer.DrawHeight);
}
protected float PositionAt(double time)
{
var pos = scrollingInfo.Algorithm.PositionAt(time,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
Column.HitObjectContainer.DrawHeight);
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
pos = Column.HitObjectContainer.DrawHeight - pos;
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
}
protected Column ColumnAt(Vector2 screenSpacePosition)
=> composer.ColumnAt(screenSpacePosition);
/// <summary>
/// Converts a mouse position to a hitobject position.
/// </summary>
/// <remarks>
/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
/// </remarks>
/// <param name="mousePosition">The mouse position.</param>
/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return mousePosition;
}
/// <summary>
/// Converts a hitobject position to a mouse position.
/// </summary>
/// <param name="hitObjectPosition">The hitobject position.</param>
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return hitObjectPosition;
Column = (result as ManiaSnapResult)?.Column;
}
}
}

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@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK.Input;
@ -11,22 +12,25 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
{
private readonly EditNotePiece piece;
public NotePlacementBlueprint()
: base(new Note())
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
AutoSizeAxes = Axes.Y;
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
}
protected override void Update()
public override void UpdatePosition(SnapResult result)
{
base.Update();
base.UpdatePosition(result);
Width = SnappedWidth;
Position = SnappedMousePosition;
if (result is ManiaSnapResult maniaResult)
{
piece.Width = maniaResult.Column.DrawWidth;
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
}
}
protected override bool OnMouseDown(MouseDownEvent e)

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@ -2,14 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
public interface IManiaHitObjectComposer
{
Column ColumnAt(Vector2 screenSpacePosition);
int TotalColumns { get; }
ManiaPlayfield Playfield { get; }
}
}

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@ -26,13 +26,6 @@ namespace osu.Game.Rulesets.Mania.Edit
{
}
/// <summary>
/// Retrieves the column that intersects a screen-space position.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -42,28 +35,22 @@ namespace osu.Game.Rulesets.Mania.Edit
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
public int TotalColumns => Playfield.TotalColumns;
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var hoc = Playfield.GetColumn(0).HitObjectContainer;
var column = Playfield.GetColumnByPosition(screenSpacePosition);
float targetPosition = hoc.ToLocalSpace(ToScreenSpace(position)).Y;
if (column == null)
return new SnapResult(screenSpacePosition, null);
if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
{
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
targetPosition = hoc.DrawHeight - targetPosition;
}
double targetTime = column.TimeAtScreenSpacePosition(screenSpacePosition);
double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition,
EditorClock.CurrentTime,
drawableRuleset.ScrollingInfo.TimeRange.Value,
hoc.DrawHeight);
// apply beat snapping
targetTime = BeatSnapProvider.SnapTime(targetTime);
return base.GetSnappedPosition(position, targetTime);
// convert back to screen space
screenSpacePosition = column.ScreenSpacePositionAtTime(targetTime);
return new ManiaSnapResult(screenSpacePosition, targetTime, column);
}
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Edit
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
{
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
var currentColumn = composer.Playfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
if (currentColumn == null)
return;
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.Edit
maxColumn = obj.Column;
}
columnDelta = Math.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
columnDelta = Math.Clamp(columnDelta, -minColumn, composer.Playfield.TotalColumns - 1 - maxColumn);
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
obj.Column += columnDelta;

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaSnapResult : SnapResult
{
public readonly Column Column;
public ManiaSnapResult(Vector2 screenSpacePosition, double time, Column column)
: base(screenSpacePosition, time)
{
Column = column;
}
}
}

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@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Mania.UI
{
@ -140,5 +141,54 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
/// <summary>
/// Given a time, return the screen space position within this column.
/// </summary>
public Vector2 ScreenSpacePositionAtTime(double time)
{
var pos = ScrollingInfo.Algorithm.PositionAt(time, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
switch (ScrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
pos = HitObjectContainer.DrawHeight - pos;
// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
pos -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Up:
pos += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return HitObjectContainer.ToScreenSpace(new Vector2(HitObjectContainer.DrawWidth / 2, pos));
}
/// <summary>
/// Given a position in screen space, return the time within this column.
/// </summary>
public double TimeAtScreenSpacePosition(Vector2 screenSpacePosition)
{
// convert to local space of column so we can snap and fetch correct location.
Vector2 localPosition = HitObjectContainer.ToLocalSpace(screenSpacePosition);
switch (ScrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
// as above
localPosition.Y = HitObjectContainer.DrawHeight - localPosition.Y;
break;
}
// offset for the fact that blueprints are centered, as above.
localPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
return ScrollingInfo.Algorithm.TimeAt(localPosition.Y, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
}
}
}

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@ -23,7 +23,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
@ -108,13 +107,6 @@ namespace osu.Game.Rulesets.Mania.UI
private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
/// <summary>
/// Retrieves the column that intersects a screen-space position.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Cached]
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
[Cached(typeof(IDistanceSnapProvider))]
[Cached(typeof(IPositionSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
private TestOsuDistanceSnapGrid grid;
@ -172,9 +172,9 @@ namespace osu.Game.Rulesets.Osu.Tests
}
}
private class SnapProvider : IDistanceSnapProvider
private class SnapProvider : IPositionSnapProvider
{
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;

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@ -5,7 +5,6 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
@ -40,6 +39,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
return base.OnMouseDown(e);
}
public override void UpdatePosition(Vector2 screenSpacePosition) => HitObject.Position = ToLocalSpace(screenSpacePosition);
public override void UpdatePosition(SnapResult result)
{
base.UpdatePosition(result);
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
}
}
}

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private IEditorChangeHandler changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
private IPositionSnapProvider snapProvider { get; set; }
[Resolved]
private OsuColour colours { get; set; }
@ -162,11 +162,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (ControlPoint == slider.Path.ControlPoints[0])
{
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
Vector2 movementDelta = snappedPosition - slider.Position;
var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
slider.Position += movementDelta;
slider.StartTime = snappedTime;
slider.StartTime = result?.Time ?? slider.StartTime;
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)

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@ -67,13 +67,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
inputManager = GetContainingInputManager();
}
public override void UpdatePosition(Vector2 screenSpacePosition)
public override void UpdatePosition(SnapResult result)
{
base.UpdatePosition(result);
switch (state)
{
case PlacementState.Initial:
BeginPlacement();
HitObject.Position = ToLocalSpace(screenSpacePosition);
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
break;
case PlacementState.Body:

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@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
};
public override Vector2 SelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
public override Vector2 ScreenSpaceSelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);

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@ -8,7 +8,6 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
@ -60,9 +59,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
return true;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
{
}
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editing
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap;
[Cached(typeof(IDistanceSnapProvider))]
[Cached(typeof(IPositionSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
public TestSceneDistanceSnapGrid()
@ -151,9 +151,9 @@ namespace osu.Game.Tests.Visual.Editing
=> (Vector2.Zero, 0);
}
private class SnapProvider : IDistanceSnapProvider
private class SnapProvider : IPositionSnapProvider
{
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public float GetBeatSnapDistanceAt(double referenceTime) => 10;

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Edit
private IAdjustableClock adjustableClock { get; set; }
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
protected IBeatSnapProvider BeatSnapProvider { get; private set; }
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
@ -244,9 +244,6 @@ namespace osu.Game.Rulesets.Edit
public void BeginPlacement(HitObject hitObject)
{
EditorBeatmap.PlacementObject.Value = hitObject;
if (distanceSnapGrid != null)
hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time;
}
public void EndPlacement(HitObject hitObject, bool commit)
@ -266,40 +263,48 @@ namespace osu.Game.Rulesets.Edit
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => distanceSnapGrid?.GetSnappedPosition(position) ?? (position, time);
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
if (distanceSnapGrid == null) return new SnapResult(screenSpacePosition, null);
// TODO: move distance snap grid to OsuHitObjectComposer.
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time);
}
public override float GetBeatSnapDistanceAt(double referenceTime)
{
DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatSnapProvider.BeatDivisor);
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / BeatSnapProvider.BeatDivisor);
}
public override float DurationToDistance(double referenceTime, double duration)
{
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime);
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
}
public override double DistanceToDuration(double referenceTime, float distance)
{
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime);
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
}
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
=> BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
{
var snappedEndTime = beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
var snappedEndTime = BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
}
}
[Cached(typeof(HitObjectComposer))]
[Cached(typeof(IDistanceSnapProvider))]
public abstract class HitObjectComposer : CompositeDrawable, IDistanceSnapProvider
[Cached(typeof(IPositionSnapProvider))]
public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
{
internal HitObjectComposer()
{
@ -324,7 +329,7 @@ namespace osu.Game.Rulesets.Edit
[CanBeNull]
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
public abstract float GetBeatSnapDistanceAt(double referenceTime);

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@ -5,9 +5,14 @@ using osuTK;
namespace osu.Game.Rulesets.Edit
{
public interface IDistanceSnapProvider
public interface IPositionSnapProvider
{
(Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
/// <summary>
/// Given a position, find a valid time snap.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
/// <returns>The time and position post-snapping.</returns>
SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
/// <summary>
/// Retrieves the distance between two points within a timing point that are one beat length apart.

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
public override Vector2 SelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;

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@ -61,11 +61,9 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Signals that the placement of <see cref="HitObject"/> has started.
/// </summary>
/// <param name="startTime">The start time of <see cref="HitObject"/> at the placement point. If null, the current clock time is used.</param>
/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
protected void BeginPlacement(double? startTime = null, bool commitStart = false)
protected void BeginPlacement(bool commitStart = false)
{
HitObject.StartTime = startTime ?? EditorClock.CurrentTime;
placementHandler.BeginPlacement(HitObject);
PlacementActive |= commitStart;
}
@ -83,11 +81,18 @@ namespace osu.Game.Rulesets.Edit
PlacementActive = false;
}
[Resolved(canBeNull: true)]
private IFrameBasedClock editorClock { get; set; }
/// <summary>
/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
public abstract void UpdatePosition(Vector2 screenSpacePosition);
/// <param name="snapResult">The snap result information.</param>
public virtual void UpdatePosition(SnapResult snapResult)
{
if (!PlacementActive)
HitObject.StartTime = snapResult.Time ?? editorClock?.CurrentTime ?? Time.Current;
}
/// <summary>
/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>,

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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected.
/// </summary>
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre;
/// <summary>
/// The screen-space quad that outlines this <see cref="OverlaySelectionBlueprint"/> for selections.

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// The result of a position/time snapping process.
/// </summary>
public class SnapResult
{
/// <summary>
/// The screen space position, potentially altered for snapping.
/// </summary>
public Vector2 ScreenSpacePosition;
/// <summary>
/// The resultant time for snapping, if a value could be attained.
/// </summary>
public double? Time;
public SnapResult(Vector2 screenSpacePosition, double? time)
{
ScreenSpacePosition = screenSpacePosition;
Time = time;
}
}
}

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@ -15,12 +15,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
protected IScrollingInfo ScrollingInfo { get; private set; }
[BackgroundDependencyLoader]
private void load()
{
Direction.BindTo(scrollingInfo.Direction);
Direction.BindTo(ScrollingInfo.Direction);
}
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();

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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
[Resolved(canBeNull: true)]
private IDistanceSnapProvider snapProvider { get; set; }
private IPositionSnapProvider snapProvider { get; set; }
protected BlueprintContainer()
{
@ -326,7 +326,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
foreach (var blueprint in SelectionBlueprints)
{
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.ScreenSpaceSelectionPoint))
blueprint.Select();
else
blueprint.Deselect();
@ -384,7 +384,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
movementBlueprintOriginalPosition = movementBlueprint.SelectionPoint; // todo: unsure if correct
movementBlueprintOriginalPosition = movementBlueprint.ScreenSpaceSelectionPoint; // todo: unsure if correct
}
/// <summary>
@ -405,16 +405,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// Retrieve a snapped position.
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition);
// Move the hitobjects.
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, ToScreenSpace(snappedPosition))))
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition)))
return true;
// Apply the start time at the newly snapped-to position
double offset = snappedTime - draggedObject.StartTime;
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
obj.StartTime += offset;
if (result.Time.HasValue)
{
// Apply the start time at the newly snapped-to position
double offset = result.Time.Value - draggedObject.StartTime;
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
obj.StartTime += offset;
}
return true;
}

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@ -11,7 +11,6 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
@ -65,12 +64,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
createPlacement();
}
private void updatePlacementPosition(Vector2 screenSpacePosition)
private void updatePlacementPosition()
{
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
var snapResult = composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
currentPlacement.UpdatePosition(snapResult);
}
#endregion
@ -85,7 +83,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
removePlacement();
if (currentPlacement != null)
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
updatePlacementPosition();
}
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
@ -117,7 +115,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
placementBlueprintContainer.Child = currentPlacement = blueprint;
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
updatePlacementPosition();
}
}

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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected OsuColour Colours { get; private set; }
[Resolved]
protected IDistanceSnapProvider SnapProvider { get; private set; }
protected IPositionSnapProvider SnapProvider { get; private set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }

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@ -17,9 +17,9 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
[Cached(typeof(IDistanceSnapProvider))]
[Cached(typeof(IPositionSnapProvider))]
[Cached]
public class Timeline : ZoomableScrollContainer, IDistanceSnapProvider
public class Timeline : ZoomableScrollContainer, IPositionSnapProvider
{
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
@ -181,11 +181,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
public double GetTimeFromScreenSpacePosition(Vector2 position)
=> getTimeFromPosition(Content.ToLocalSpace(position));
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) =>
(position, beatSnapProvider.SnapTime(getTimeFromPosition(position)));
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) =>
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
private double getTimeFromPosition(Vector2 localPosition) =>
(localPosition.X / Content.DrawWidth) * track.Length;

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@ -186,7 +186,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft;
public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
public class DragBar : Container
{
@ -275,32 +275,33 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
OnDragHandled?.Invoke(e);
var time = timeline.GetTimeFromScreenSpacePosition(e.ScreenSpaceMousePosition);
switch (hitObject)
if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time)
{
case IHasRepeats repeatHitObject:
// find the number of repeats which can fit in the requested time.
var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
var proposedCount = Math.Max(0, (int)((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
switch (hitObject)
{
case IHasRepeats repeatHitObject:
// find the number of repeats which can fit in the requested time.
var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
var proposedCount = Math.Max(0, (int)Math.Round((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
if (proposedCount == repeatHitObject.RepeatCount)
return;
if (proposedCount == repeatHitObject.RepeatCount)
return;
repeatHitObject.RepeatCount = proposedCount;
break;
repeatHitObject.RepeatCount = proposedCount;
break;
case IHasEndTime endTimeHitObject:
var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
case IHasEndTime endTimeHitObject:
var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
if (endTimeHitObject.EndTime == snappedTime)
return;
if (endTimeHitObject.EndTime == snappedTime)
return;
endTimeHitObject.EndTime = snappedTime;
break;
endTimeHitObject.EndTime = snappedTime;
break;
}
beatmap.UpdateHitObject(hitObject);
}
beatmap.UpdateHitObject(hitObject);
}
protected override void OnDragEnd(DragEndEvent e)

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@ -71,9 +71,12 @@ namespace osu.Game.Tests.Visual
{
base.Update();
currentBlueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
currentBlueprint.UpdatePosition(SnapForBlueprint(currentBlueprint));
}
protected virtual SnapResult SnapForBlueprint(PlacementBlueprint blueprint) =>
new SnapResult(InputManager.CurrentState.Mouse.Position, null);
public override void Add(Drawable drawable)
{
base.Add(drawable);
@ -81,7 +84,7 @@ namespace osu.Game.Tests.Visual
if (drawable is PlacementBlueprint blueprint)
{
blueprint.Show();
blueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
blueprint.UpdatePosition(SnapForBlueprint(blueprint));
}
}