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Adjust exceptions and fix capitalisation
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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@ -86,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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case TaikoSkinComponents.TaikoExplosionGreat:
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case TaikoSkinComponents.TaikoExplosionMiss:
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var sprite = this.GetAnimation(getHitname(taikoComponent.Component), true, false);
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var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
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if (sprite != null)
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return new LegacyHitExplosion(sprite);
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@ -96,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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return source.GetDrawableComponent(component);
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}
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private string getHitname(TaikoSkinComponents component)
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private string getHitName(TaikoSkinComponents component)
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{
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switch (component)
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{
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@ -110,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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return "taiko-hit300";
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}
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return string.Empty;
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throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
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}
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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return TaikoSkinComponents.TaikoExplosionGreat;
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}
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throw new ArgumentException("Invalid result type", nameof(resultType));
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throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
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}
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protected override void LoadComplete()
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