mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 20:22:55 +08:00
Merge branch 'master' into taiko-drumroll-party
This commit is contained in:
commit
bc6b02664f
@ -5,13 +5,17 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestSceneToolbar : OsuTestScene
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public class TestSceneToolbar : OsuManualInputManagerTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -21,24 +25,62 @@ namespace osu.Game.Tests.Visual.Menus
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typeof(ToolbarNotificationButton),
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};
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public TestSceneToolbar()
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private Toolbar toolbar;
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Child = toolbar = new Toolbar { State = { Value = Visibility.Visible } };
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});
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[Test]
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public void TestNotificationCounter()
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{
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var toolbar = new Toolbar { State = { Value = Visibility.Visible } };
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ToolbarNotificationButton notificationButton = null;
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AddStep("create toolbar", () =>
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{
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Add(toolbar);
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notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
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});
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void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
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AddStep("retrieve notification button", () => notificationButton = toolbar.ChildrenOfType<ToolbarNotificationButton>().Single());
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setNotifications(1);
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setNotifications(2);
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setNotifications(3);
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setNotifications(0);
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setNotifications(144);
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void setNotifications(int count)
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=> AddStep($"set notification count to {count}",
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() => notificationButton.NotificationCount.Value = count);
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestRulesetSwitchingShortcut(bool toolbarHidden)
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{
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ToolbarRulesetSelector rulesetSelector = null;
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if (toolbarHidden)
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AddStep("hide toolbar", () => toolbar.Hide());
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AddStep("retrieve ruleset selector", () => rulesetSelector = toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single());
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for (int i = 0; i < 4; i++)
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{
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var expected = rulesets.AvailableRulesets.ElementAt(i);
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var numberKey = Key.Number1 + i;
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AddStep($"switch to ruleset {i} via shortcut", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(numberKey);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(numberKey);
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});
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AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));
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}
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}
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}
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}
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@ -22,7 +22,7 @@ namespace osu.Game.Tournament.Components
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{
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private BeatmapInfo beatmap;
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private const float height = 145;
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public const float HEIGHT = 145 / 2f;
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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@ -157,7 +157,7 @@ namespace osu.Game.Tournament.Components
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = height / 2,
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Height = HEIGHT,
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Width = 0.5f,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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@ -229,7 +229,7 @@ namespace osu.Game.Tournament.Components
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{
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RelativeSizeAxes = Axes.X,
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Width = 0.5f,
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Height = height / 2,
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Height = HEIGHT,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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}
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@ -2,15 +2,42 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Tournament.Components;
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using osu.Framework.Graphics.Shapes;
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using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens.Showcase
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{
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public class ShowcaseScreen : BeatmapInfoScreen
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public class ShowcaseScreen : BeatmapInfoScreen // IProvideVideo
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new TournamentLogo());
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AddRangeInternal(new Drawable[]
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{
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new TournamentLogo(),
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new TourneyVideo("showcase")
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{
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Loop = true,
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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Padding = new MarginPadding { Bottom = SongBar.HEIGHT },
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RelativeSizeAxes = Axes.Both,
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Child = new Box
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{
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// chroma key area for stable gameplay
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Name = "chroma",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0, 255, 0, 255),
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}
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}
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});
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Settings;
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@ -9,7 +10,11 @@ namespace osu.Game.Overlays.KeyBinding
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{
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public class GlobalKeyBindingsSection : SettingsSection
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{
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public override IconUsage Icon => FontAwesome.Solid.Globe;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.Globe
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};
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public override string Header => "Global";
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public GlobalKeyBindingsSection(GlobalActionContainer manager)
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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@ -10,7 +11,11 @@ namespace osu.Game.Overlays.KeyBinding
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{
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public class RulesetBindingsSection : SettingsSection
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{
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public override IconUsage Icon => (ruleset.CreateInstance().CreateIcon() as SpriteIcon)?.Icon ?? OsuIcon.Hot;
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public override Drawable CreateIcon() => ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon
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{
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Icon = OsuIcon.Hot
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};
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public override string Header => ruleset.Name;
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private readonly RulesetInfo ruleset;
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@ -13,9 +13,12 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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public override string Header => "Audio";
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public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "sound" });
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.VolumeUp
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};
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public override IconUsage Icon => FontAwesome.Solid.VolumeUp;
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public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "sound" });
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public AudioSection()
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{
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@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections
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public class DebugSection : SettingsSection
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{
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public override string Header => "Debug";
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public override IconUsage Icon => FontAwesome.Solid.Bug;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.Bug
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};
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public DebugSection()
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{
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@ -13,7 +13,11 @@ namespace osu.Game.Overlays.Settings.Sections
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public class GameplaySection : SettingsSection
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{
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public override string Header => "Gameplay";
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public override IconUsage Icon => FontAwesome.Regular.Circle;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Regular.Circle
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};
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public GameplaySection()
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{
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@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections
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public class GeneralSection : SettingsSection
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{
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public override string Header => "General";
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public override IconUsage Icon => FontAwesome.Solid.Cog;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.Cog
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};
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public GeneralSection()
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{
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@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections
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public class GraphicsSection : SettingsSection
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{
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public override string Header => "Graphics";
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public override IconUsage Icon => FontAwesome.Solid.Laptop;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.Laptop
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};
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public GraphicsSection()
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{
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@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections
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public class InputSection : SettingsSection
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{
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public override string Header => "Input";
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public override IconUsage Icon => FontAwesome.Regular.Keyboard;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.Keyboard
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};
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public InputSection(KeyBindingPanel keyConfig)
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{
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@ -11,7 +11,11 @@ namespace osu.Game.Overlays.Settings.Sections
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public class MaintenanceSection : SettingsSection
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{
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public override string Header => "Maintenance";
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public override IconUsage Icon => FontAwesome.Solid.Wrench;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.Wrench
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};
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public MaintenanceSection()
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{
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@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections
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public class OnlineSection : SettingsSection
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{
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public override string Header => "Online";
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public override IconUsage Icon => FontAwesome.Solid.GlobeAsia;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.GlobeAsia
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};
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public OnlineSection()
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{
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@ -19,7 +19,10 @@ namespace osu.Game.Overlays.Settings.Sections
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public override string Header => "Skin";
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public override IconUsage Icon => FontAwesome.Solid.PaintBrush;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.PaintBrush
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};
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private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
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private readonly Bindable<int> configBindable = new Bindable<int>();
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@ -11,7 +11,6 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Overlays.Settings
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{
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@ -20,7 +19,7 @@ namespace osu.Game.Overlays.Settings
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protected FillFlowContainer FlowContent;
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protected override Container<Drawable> Content => FlowContent;
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public abstract IconUsage Icon { get; }
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public abstract Drawable CreateIcon();
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public abstract string Header { get; }
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public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
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@ -11,12 +11,13 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.Settings
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{
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public class SidebarButton : OsuButton
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{
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private readonly SpriteIcon drawableIcon;
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private readonly ConstrainedIconContainer iconContainer;
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private readonly SpriteText headerText;
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private readonly Box selectionIndicator;
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private readonly Container text;
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@ -30,7 +31,7 @@ namespace osu.Game.Overlays.Settings
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{
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section = value;
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headerText.Text = value.Header;
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drawableIcon.Icon = value.Icon;
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iconContainer.Icon = value.CreateIcon();
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}
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}
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@ -78,7 +79,7 @@ namespace osu.Game.Overlays.Settings
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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drawableIcon = new SpriteIcon
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iconContainer = new ConstrainedIconContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -33,6 +33,9 @@ namespace osu.Game.Overlays.Toolbar
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private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
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public override bool PropagateNonPositionalInputSubTree => true;
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public Toolbar()
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{
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RelativeSizeAxes = Axes.X;
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@ -148,7 +151,7 @@ namespace osu.Game.Overlays.Toolbar
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protected override void PopOut()
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{
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userButton?.StateContainer.Hide();
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userButton.StateContainer?.Hide();
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this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
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this.FadeOut(transition_time);
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|
@ -12,14 +12,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class CentreMarker : CompositeDrawable
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{
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private const float triangle_width = 20;
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private const float triangle_width = 15;
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private const float triangle_height = 10;
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private const float bar_width = 2;
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public CentreMarker()
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{
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(20, 1);
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Size = new Vector2(triangle_width, 1);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -39,6 +39,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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Origin = Anchor.BottomCentre,
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Size = new Vector2(triangle_width, triangle_height),
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Scale = new Vector2(1, -1)
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},
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new Triangle
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Size = new Vector2(triangle_width, triangle_height),
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}
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};
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}
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@ -46,7 +52,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Red;
|
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Colour = colours.RedDark;
|
||||
}
|
||||
}
|
||||
}
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||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
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});
|
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|
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// We don't want the centre marker to scroll
|
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AddInternal(new CentreMarker());
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AddInternal(new CentreMarker { Depth = float.MaxValue });
|
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|
||||
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
|
||||
|
||||
|
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