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Remove incorrect area sizing (now using fillmode / relative instead)
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@ -15,7 +15,6 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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@ -28,11 +27,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// </summary>
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public const float DEFAULT_HEIGHT = 178;
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/// <summary>
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/// The size of the left area of the playfield. This area contains the input drum.
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/// </summary>
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private const float left_area_size = 180;
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private Container<HitExplosion> hitExplosionContainer;
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private Container<KiaiHitExplosion> kiaiExplosionContainer;
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private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
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@ -120,7 +114,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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BorderColour = colours.Gray0,
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Size = new Vector2(left_area_size, 1),
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Children = new Drawable[]
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{
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
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