diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 1e8d37e3e5..8402ebb4c4 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -15,7 +15,6 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Skinning; -using osuTK; namespace osu.Game.Rulesets.Taiko.UI { @@ -28,11 +27,6 @@ namespace osu.Game.Rulesets.Taiko.UI /// public const float DEFAULT_HEIGHT = 178; - /// - /// The size of the left area of the playfield. This area contains the input drum. - /// - private const float left_area_size = 180; - private Container hitExplosionContainer; private Container kiaiExplosionContainer; private JudgementContainer judgementContainer; @@ -120,7 +114,6 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, BorderColour = colours.Gray0, - Size = new Vector2(left_area_size, 1), Children = new Drawable[] { new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),