diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
index 1e8d37e3e5..8402ebb4c4 100644
--- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
+++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
@@ -15,7 +15,6 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Skinning;
-using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
{
@@ -28,11 +27,6 @@ namespace osu.Game.Rulesets.Taiko.UI
///
public const float DEFAULT_HEIGHT = 178;
- ///
- /// The size of the left area of the playfield. This area contains the input drum.
- ///
- private const float left_area_size = 180;
-
private Container hitExplosionContainer;
private Container kiaiExplosionContainer;
private JudgementContainer judgementContainer;
@@ -120,7 +114,6 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
BorderColour = colours.Gray0,
- Size = new Vector2(left_area_size, 1),
Children = new Drawable[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),