TocoToucan
3b621db460
Implement CircularProgress filling
2018-04-21 19:25:21 +03:00
TocoToucan
633c775306
Initial HoldToQuit commit
2018-04-21 18:24:31 +03:00
TocoToucan
1ce38c7fc6
Visual settings: Ignore beatmap hitsounds
2018-04-20 18:30:41 +03:00
TocoToucan
606e088713
Visual settings: Ignore beatmap skin
2018-04-20 18:17:57 +03:00
TocoToucan
c34ef42f00
Add 'End replay' button
2018-04-20 12:50:19 +03:00
Dean Herbert
8bf25542cb
Add PlayerLoader TestCase and fix dummy beatmap load procedure
2018-04-20 17:30:27 +09:00
Dean Herbert
de85436534
Merge remote-tracking branch 'upstream/master' into peppy-async-screens
2018-04-20 16:52:58 +09:00
smoogipoo
03a5df84c6
Initial rework of beatmap conversion process
2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
smoogipoo
7a550e3f07
Revert unnecessary change for now
2018-04-19 20:20:56 +09:00
smoogipoo
b5a55a0dce
Make an interface for beatmaps
2018-04-19 18:58:40 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Joehu
128446e51d
Remove composer from player loader
2018-04-12 16:46:46 -07:00
Dan Balasescu
32832304a7
Merge branch 'master' into fix-songselect-exit-notimplemented
2018-04-02 13:53:41 +09:00
Dean Herbert
31ade986a7
Scren async changes in line with framework changes
...
Makes editor not stutter on load, amongst other screens.
2018-03-30 14:58:11 +09:00
FreezyLemon
46d859a660
exit player earlier if a dummy map is loaded
2018-03-25 13:25:48 +02:00
Dean Herbert
e47aa0edc0
Merge branch 'master' into fix-background-fade
2018-03-24 03:40:13 +09:00
smoogipoo
afdab7895a
Fix beatmap background fade not being updated on retry
...
Fixes #2287
2018-03-23 20:41:38 +09:00
Dean Herbert
b56eee1927
Fix background loaded player never being disposed if early exit occurs
2018-03-23 15:04:40 +09:00
FreezyLemon
a3d8048aca
abort loading and exit player for dummy maps
2018-03-22 21:46:35 +01:00
smoogipoo
090c78bf10
Merge remote-tracking branch 'origin/master' into fix-player-loader
2018-03-22 20:00:21 +09:00
Dean Herbert
917334a39a
Move cancel code to exit paths for screen
2018-03-22 13:01:40 +09:00
Dean Herbert
8f71d53c17
Fix retry not allowing continuing beyond PlayerLoader
...
Resolves #2265 .
2018-03-22 02:10:31 +09:00
Dean Herbert
9ad4e9284a
Add skin source fallback chain
2018-03-20 16:40:11 +09:00
smoogipoo
b27b6c7eb7
Merge branch 'master' into cursor-trail
2018-03-16 14:43:27 +09:00
Dean Herbert
ea649f9650
Avoid scheduling during non-current screen
2018-03-14 12:09:19 +09:00
Dean Herbert
ef8d595914
Apply formatting changes
2018-03-14 11:44:19 +09:00
Dean Herbert
c3a3d76b88
Merge remote-tracking branch 'upstream/master' into DoNotMoveToPlayerWhileDragging
2018-03-14 11:43:33 +09:00
Dean Herbert
13f64a1d12
Merge branch 'master' into cursor-trail
2018-03-14 11:42:40 +09:00
smoogipoo
33c721bcbb
Fix post-merge errors
2018-03-12 09:51:32 +09:00
smoogipoo
6e51b74890
Merge remote-tracking branch 'origin/master' into rewrite-break-overlay
2018-03-12 09:47:05 +09:00
Dean Herbert
487a03d0d7
Merge branch 'master' into cursor-trail
2018-03-11 02:07:05 +09:00
Dean Herbert
6d91889ca6
Move player-specific configuration bindables back to player
2018-03-08 22:16:47 +09:00
Dean Herbert
94ed4ab01b
Add debouncing to player loading
...
Allows the mouse to temporarily exit and re-enter overlay elements without triggering a load
2018-03-08 20:28:55 +09:00
Dean Herbert
d3e91024a7
Block player enter when a drag initiates from an overlaying container
2018-03-08 18:16:23 +09:00
TocoToucan
2cb197d0c4
Replace ConfigureBackgroundUpdate with OnEntering
2018-03-08 11:35:00 +03:00
Dean Herbert
8f3f886805
Merge branch 'master' into PlayerBase
2018-03-08 16:12:12 +09:00
Dean Herbert
91c984ed97
Merge branch 'master' into rewrite-break-overlay
2018-03-08 09:31:59 +09:00
Dean Herbert
81b778fdcf
Merge branch 'master' into cursor-trail
2018-03-08 09:31:42 +09:00
pdrapoport
3731cbe5eb
Removing "mouse wheel disabled" checkbox from visual settings gameplay menu
2018-03-07 14:20:59 +01:00
Dean Herbert
6a768e378a
Merge branch 'master' into rewrite-break-overlay
2018-03-07 17:00:34 +09:00
TocoToucan
697ad63d72
Resolve merge conflicts
2018-03-05 22:24:25 +03:00
Dean Herbert
4aafc2228e
Improve skip button behaviour when mouse buttons are down
2018-03-06 00:53:40 +09:00
Dean Herbert
d115c56742
Avoid using input blocking
2018-03-06 00:27:55 +09:00
Dean Herbert
792a3ac469
SkipButton -> SkipOverlay
2018-03-06 00:10:53 +09:00
Dean Herbert
53edfedfc8
Remove unneeded HighFrequencyMousePosition from GameplayMenuOverlay
2018-03-05 19:43:57 +09:00
Dean Herbert
7d11e55d06
Only block mouse input when the shaded portion of the SkipButton is hovered
2018-03-05 19:43:33 +09:00
Dean Herbert
c6c55c40ed
Rewrite BreakOverlay
...
No longer relies on Schedule calls (could not be rewound).
Also no longer sucks.
2018-03-04 00:51:24 +09:00
Dean Herbert
bd510e5356
Merge remote-tracking branch 'upstream/master' into clock-fixes
2018-03-02 21:01:53 +09:00
Dean Herbert
bda673e6fe
Merge branch 'master' into player-reduced-parallax
2018-02-28 23:15:25 +09:00
Dan Balasescu
25c748ed45
Merge branch 'master' into fix-player-exit
2018-02-28 22:05:44 +09:00
Dean Herbert
f9faf8e3d8
Localise offset clock usage out of Player as much as possible
2018-02-28 22:01:52 +09:00
Dean Herbert
01fcf9c813
Update in line with framework changes
2018-02-28 22:01:48 +09:00
Dean Herbert
dd6cf1379e
Reduce parallax effect during gameplay
...
This also cleans up some shared code in OsuScreen.
2018-02-28 11:42:47 +09:00
Dean Herbert
0cd049c6b0
Rely less on zero-duration transform helpers
...
They have huge overheads.
See ppy/osu-framework#1411 .
2018-02-28 11:00:54 +09:00
Dean Herbert
f64afc738d
Fix incorrect exit block conditional
...
Resolves #2130 .
2018-02-27 23:59:34 +09:00
Dean Herbert
cff17f1864
Update in line with inverse ShoudProcessClock default
2018-02-27 17:23:38 +09:00
Dean Herbert
8e78a7b114
Fix HUD using incorrect clock for time display
2018-02-27 17:23:38 +09:00
Dean Herbert
37d2a2c3cc
Rename clock types to match across classes
2018-02-27 17:23:38 +09:00
Dean Herbert
3d52ead213
Rename sourceClock
2018-02-27 17:23:38 +09:00
Dean Herbert
fee258f2f2
Rework PauseContainer to better pause
2018-02-27 17:23:38 +09:00
Dean Herbert
d4f1723ae6
Remove unnecessary secondary argument from HUDOverlay
2018-02-27 17:23:38 +09:00
Dean Herbert
0635ae2293
Include missing offset
2018-02-27 17:23:38 +09:00
Dean Herbert
9c0dfb7c8c
Avoid creating an extra framed clock in SkipButton
2018-02-27 17:23:38 +09:00
Dean Herbert
c0d983bbdf
Merge branch 'master' into PlayerBase
2018-02-23 13:51:11 +09:00
Dean Herbert
7c43a3b4c0
Merge branch 'master' into storyboard-improvements
2018-02-19 14:54:12 +09:00
Dean Herbert
e0faf14a3e
Actually consume ReplacesBackground
2018-02-19 12:33:07 +09:00
Dean Herbert
29adedfa96
Collapse visual settings by default in player
2018-02-16 12:47:32 +09:00
Dean Herbert
9760f30ce9
Tidy things up to make more sense
2018-02-16 12:08:36 +09:00
Dean Herbert
f22f9b5de0
Merge branch 'master' into PlayerBase
2018-02-16 11:26:57 +09:00
TocoToucan
c57e8785e2
Move all storyboard loading to Player itself
2018-02-15 23:57:53 +03:00
TocoToucan
86f200e257
Fix possible nullref
2018-02-09 22:04:39 +03:00
TocoToucan
a86a4f49cf
Resolve "Pressing escape on continuing causes the game to return to song select" problem without removing Delay
2018-02-09 21:20:49 +03:00
TocoToucan
4535e09607
Add missing license header
2018-02-09 00:36:31 +03:00
TocoToucan
a860dd7208
Preview visual settings at the “loading” screen
2018-02-09 00:06:24 +03:00
TocoToucan
d437c1d7ec
Introduce PlayerBase class
2018-02-08 23:28:42 +03:00
TocoToucan
77a8b36529
Schedule Resume method call without delay
2018-02-08 22:30:15 +03:00
Dean Herbert
a70989cb70
Rely on bindable's formatting rather than setting a default
2018-02-08 11:12:05 +09:00
smoogipoo
8e280b6b0c
Use 0.1 precision for playback speed
2018-02-07 13:28:10 +09:00
smoogipoo
bd5db6fc8d
Make playback speed sliderbar use the tooltip text as its display
2018-02-07 13:26:41 +09:00
Dean Herbert
9bfec9b233
Tidy up state change logic
2018-02-06 14:30:01 +09:00
Dean Herbert
dd8955cd90
Fix skip button not receiving screen-wide input
2018-02-06 14:29:03 +09:00
tgi74000
b0fbae9dfc
Fix PlayerSettingsOverlay not reappearing when Hidden
2018-02-01 16:07:49 +01:00
Dan Balasescu
c1d5a68e4d
Merge branch 'master' into VisualSettingsOverlay
2018-02-01 16:37:04 +09:00
Dean Herbert
df65443f07
Merge branch 'master'
...
Conflicts:
osu-framework
osu.Game/Screens/Play/Player.cs
2018-01-30 18:31:03 +09:00
TocoToucan
ce4122b3c4
Display visual settings overlay on PlayerLoader screen
2018-01-26 23:29:54 +03:00
TocoToucan
d82835107c
Remove autohide and clock related logic from Visual settings overlay
2018-01-26 22:20:24 +03:00
TocoToucan
615c831069
Merge from ppy/master
2018-01-26 21:56:17 +03:00
smoogipoo
8d11596b2f
Minor cleanups
2018-01-24 17:48:42 +09:00
smoogipoo
7f299b2533
Merge remote-tracking branch 'origin/master' into RefactorPlayerOverlaysInitialization
2018-01-24 17:44:28 +09:00
Dean Herbert
fa1f4304f6
Remove usings
2018-01-23 13:24:04 +09:00
Dean Herbert
f823650b10
Allow user choice of the quick retry hotkey
2018-01-23 13:05:07 +09:00
Michael Manis
794ae5380a
Intverted conditionals.
2018-01-22 01:06:27 -05:00
Michael Manis
530e0afa2c
Use IsCurrentScreen instead of a bool for both checks now.
2018-01-21 22:27:15 -05:00
Michael Manis
964c6da9a4
Use IsCurrentScreen instead of a bool
2018-01-21 22:00:18 -05:00
Michael Manis
806da21760
Removed rreduntant initialization.
2018-01-21 20:24:19 -05:00
Michael Manis
ad2df8d8df
Fixed tilde-key crash at end of beatmap.
2018-01-21 20:09:44 -05:00
TocoToucan
e88f514cf4
Resolve merge conflicts
2018-01-21 18:32:21 +03:00
TocoToucan
4875443e12
Resolve merge conflicts
2018-01-21 18:11:43 +03:00
smoogipoo
a05032779f
Remove unneeded event binding
2018-01-18 00:04:33 +09:00
smoogipoo
c79603290d
Move TriggerChange to LoadComplete()
2018-01-17 21:52:57 +09:00
Dan Balasescu
be225eff90
Merge branch 'master' into fix-replays
2018-01-17 18:01:41 +09:00
smoogipoo
2ebb3d6e0e
Fix ReplayLoader not being treated as having a replay loaded
...
Player checks for HasReplayLoaded in Player.load(), but the replay is attached in ReplayPlayer.LoadComplete(), which is too late.
2018-01-17 17:37:14 +09:00
Dean Herbert
5e1cd8ddc4
Apply conditionals directly rather than using an in-between property
2018-01-16 20:34:40 +09:00
Dean Herbert
39af9321cf
Remove unnecessary overrides
2018-01-16 20:34:40 +09:00
Dean Herbert
9b33499fe7
Merge remote-tracking branch 'upstream/master' into RefactorInputQueues
2018-01-16 20:04:34 +09:00
TocoToucan
a81f32a388
PlayerGroup -> PlayerSettingsGroup
2018-01-15 20:52:52 +03:00
Dean Herbert
0796d33e66
Merge branch 'master' into fix-skipbutton-ordering
2018-01-15 15:54:18 +09:00
smoogipoo
7c41925144
ProvidesUserCursor -> ProvidingUserCursor, and update xmldoc
2018-01-15 14:07:09 +09:00
TocoToucan
d3afbdaac6
Resolve merge conflict
2018-01-13 22:32:56 +03:00
TocoToucan
43d2ae348a
Rename ReplaySomething -> PlayerSomething
2018-01-13 22:25:09 +03:00
TocoToucan
0c4fcdf6d8
Remove not used breakOverlay field
2018-01-12 23:59:36 +03:00
TocoToucan
3795411fd1
Do not assign hudOverlay's and breakOverlay's members in Player class
2018-01-12 23:33:24 +03:00
smoogipoo
d0b177e233
Proxying isn't needed anymore
2018-01-12 19:50:09 +09:00
smoogipoo
16d739580b
IProvideLocalCursor -> IProvideCursor
2018-01-12 19:37:03 +09:00
Dean Herbert
188b26472c
Merge remote-tracking branch 'upstream/master' into sliderbar-tooltip-precision
2018-01-12 18:54:36 +09:00
smoogipoo
a6c6523a86
Make SkipButton an OverlayContainer to use the menu cursor
2018-01-12 18:21:17 +09:00
smoogipoo
512e4d2c9f
Rewrite the way that cursor overrides are done game-wide
2018-01-12 18:13:17 +09:00
smoogipoo
2e235660ad
Fix skip button appearing below osu!mania's stage
2018-01-12 13:25:49 +09:00
james58899
1985e5bdb2
fix background dim
2018-01-12 12:21:37 +08:00
TocoToucan
affbb7a847
Fix license header
2018-01-12 00:37:28 +03:00
TocoToucan
c1f756b16e
Support background blur in visual settings
2018-01-12 00:03:55 +03:00
TocoToucan
3ec93966a0
Implement VisualSettings autohiding
2018-01-11 23:39:23 +03:00
TocoToucan
98851e4a78
Stop time whenever visual settings are expanded
2018-01-11 01:24:34 +03:00
smoogipoo
d147683361
Cleanup
2018-01-10 17:39:15 +09:00
smoogipoo
c010b48b29
Remove number format specified from OsuSliderBar, override ToolTipText
...
Better/cleaner solution.
2018-01-10 17:29:16 +09:00
smoogipoo
17e7f75aca
More osu!-side bindable fixes
2018-01-10 15:41:13 +09:00
Dean Herbert
9ec8f130a6
Ensure changes are only applied when we are the current screen
2018-01-10 13:24:26 +09:00
TocoToucan
c48c7b085c
Visual settings initial commit
2018-01-10 02:24:51 +03:00
Dean Herbert
fcb197f7b6
Simplify logic
2018-01-09 22:21:15 +09:00
Dean Herbert
2518d16a77
Denote unused variable
2018-01-09 21:34:31 +09:00
Dean Herbert
c2fadcfc1f
Merge branch 'master' into background-blur
2018-01-09 21:20:05 +09:00
Aergwyn
f6c168be27
add skip cutscene as "in game" keybinding
2018-01-08 18:22:43 +01:00
TocoToucan
ae032cbf23
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
2018-01-07 23:40:00 +03:00
Dean Herbert
a1d94d7adf
Merge branch 'master' into sliderbar-tooltip-precision
2018-01-05 20:48:30 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
1571c10c42
Fix up replay settings sliderbar formatting
2018-01-05 14:37:32 +09:00
Dean Herbert
c0dd812a4c
Merge remote-tracking branch 'upstream/master' into disable-unimplemented-mods
2018-01-02 15:33:08 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
Dean Herbert
d9a80dae5d
Male NoFail use an applicable interface
2017-12-31 04:10:29 +09:00
ColdVolcano
df62ca14b7
Don't unbind when not necessary
2017-12-29 23:41:36 -06:00
ColdVolcano
3845c7ac7d
Remove bluring of storyboard
2017-12-28 14:31:34 -06:00
FreezyLemon
998f9c090d
select pause buttons after mouse move only
2017-12-28 01:56:10 +01:00
Dan Balasescu
3bfa6bd9fd
Merge branch 'master' into better-notification-delays
2017-12-27 23:26:57 +09:00
Dean Herbert
324a7d6377
Merge remote-tracking branch 'upstream/master' into better-testcase-player
2017-12-27 20:26:38 +09:00
Dan Balasescu
1af7f71c97
Merge branch 'master' into notification-verbosity
2017-12-27 15:01:28 +09:00
Dean Herbert
d17f6cb564
Fix crash when starting play mode with no beatmap
...
Closes #1767
2017-12-27 11:46:44 +09:00
Dean Herbert
9fb958eadc
Make TestCasePlayer more usable
...
No results screen crash, no unnecessary leadin time.
2017-12-26 14:23:14 +09:00
ColdVolcano
044e4d0acd
Add blur to background in Player
2017-12-25 19:11:49 -06:00
Dean Herbert
71a94d6b44
Add a bindable Enabled flag to NotificationManager
...
Also better handles delays before notifications are displayed.
2017-12-25 20:53:23 +09:00
Dean Herbert
6f5f4f76e5
Use Logger.Error when exceptions are involved
2017-12-25 18:21:15 +09:00
Dean Herbert
13fee5402a
Remove unnecessary using
...
visual studio doesn't save
2017-12-21 23:20:11 +09:00
Dean Herbert
87e790080b
Remove manual audio thread synchronisation logic
...
No longer required as calls are blocking.
2017-12-21 22:22:28 +09:00
Dean Herbert
abe465358c
Fix formatting
2017-12-21 21:46:57 +09:00
Dean Herbert
5b596765c8
Merge branch 'master' into dev-overlay-counter
2017-12-21 21:09:40 +09:00
Seokho Song
6fbd06f967
Fix Not update retry counter on PauseOverlay
...
I've find "You've retried xx time(s)" message that something weird.
That is not displayed pause overlay and only see count on FailOverlay
I change code that PauseContainer.Retries property can be set call-back function.
Signed-off-by: Seokho Song <0xdevssh@gmail.com>
2017-12-21 20:40:31 +09:00
Dean Herbert
b6fd5b0f17
Fix keyboard and mouse input not properly getting blocked by GameplayMenuOverlay
2017-12-21 19:19:08 +09:00
smoogipoo
5e111e14db
Make it possible to change the overlay actions beyond instantiation
2017-12-18 19:13:25 +09:00
smoogipoo
a17b2e4c18
Expose buttons for test cases
2017-12-18 19:13:08 +09:00
smoogipoo
918e7c9a4b
MenuOverlay -> GameplayMenuOverlay
2017-12-18 16:40:50 +09:00
smoogipoo
5f538f03ea
Comments
2017-12-18 16:34:25 +09:00
smoogipoo
59365bbdce
Make MenuOverlay support key selections
2017-12-18 16:34:17 +09:00
smoogipoo
f3a5258c5b
Reorder file (ctor + bdl)
2017-12-18 14:05:12 +09:00
smoogipoo
ed81ed7c54
Add back HandleInput disable overrides
2017-12-11 15:19:00 +09:00
TocoToucan
219bdbc4e1
Populate HandleInput automatically
2017-12-09 22:21:17 +03:00
Aergwyn
016057ab01
readd storyboard to beatmap + minor cleanup
2017-11-30 16:49:53 +01:00
Dan Balasescu
a574b092f6
Merge branch 'master' into change-transition-blur-rate
2017-11-27 10:42:32 +09:00
Dean Herbert
69e388dd52
Adjust background blur rate
2017-11-26 17:08:14 +09:00
Unknown
7be55df790
fix being stuck in gameplay if exit is pressed too fast
...
The reliance on `pauseOverlay.Alpha == 1` created a race condition that, when you pressed Exit while the pauseoverlay is still fading in, could get you stuck in gameplay.
The game wants to show the pause overlay but also thinks it's already paused and returns early.
2017-11-25 19:09:05 +01:00
Dean Herbert
9565a9c352
Fix TestCasePlayer not working as expected
2017-11-23 20:42:07 +09:00
FreezyLemon
18b0b77f0a
Added requested changes. Mainly changing lambdas to direct function references.
2017-11-22 21:41:50 +01:00
FreezyLemon
a033eb46d3
Changed to LoadComponentAsync call instead of adding an AsyncLoadWrapper instance.
2017-11-21 16:12:23 +01:00
smoogipoo
c30d31e037
Remove extra alternateFailConditions function in Player
2017-11-21 17:30:19 +09:00
Brayzure
da30d76f9b
Implement Score Processor Mod Interface
...
- Add a delegate whenever we want to register an additional fail condition
2017-11-20 02:15:29 -05:00
Brayzure
de4d8eb196
Implement Sudden Death and Perfect
...
- Two additional fail conditions
2017-11-18 01:28:09 -05:00
Dean Herbert
62358c0b53
Merge branch 'master' into beatmap_scores
2017-11-16 00:45:17 +09:00
Dean Herbert
f912744acc
Fix sizing of ModIcon
2017-11-16 00:15:27 +09:00
Dean Herbert
8011048540
Fix hard crash when clicking play button with no map selected
...
Resolves #1507 .
2017-11-15 20:03:18 +09:00
Dean Herbert
a2cb9d4086
Fix audio not playing during player loading
...
Regression due to changed audio initialisation logic.
2017-11-13 19:43:00 +09:00
Dean Herbert
49a5af60e2
Fix multiple order-of-execution issues with osu! logo
...
Also sets better defaults.
2017-11-13 18:43:16 +09:00
EVAST9919
51adea2a60
Convert text to a local variable
2017-11-13 05:58:19 +03:00
EVAST9919
89e9f84753
Add padding to the text container
2017-11-13 05:52:05 +03:00
EVAST9919
ec75837965
Replay speed setting visual improvements
2017-11-13 05:04:21 +03:00
Dean Herbert
7d4e1b6f22
Don't require a local storage variable for restoring playback speed
2017-11-11 13:03:46 +09:00
Dean Herbert
3142832693
Add precision to playback speed
2017-11-11 13:00:29 +09:00
Dean Herbert
3d1d66d886
Merge branch 'master' into replay_speed
2017-11-11 10:41:38 +09:00
EVAST9919
4b21c83f35
Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed
2017-11-10 17:24:26 +03:00
smoogipoo
5816d25358
Merge remote-tracking branch 'origin/master' into replay-rewinding
2017-11-10 22:19:17 +09:00
Dean Herbert
49731f4c05
Remove unused parmeter
2017-11-10 19:32:09 +09:00
Dean Herbert
bd2de89918
Why weren't these fixed previously
2017-11-10 19:26:25 +09:00
Dean Herbert
4a5a293376
Merge branch 'master' into replay-rewinding
2017-11-10 19:08:13 +09:00
Dean Herbert
bc54d4dd4f
Ensure we wait for audio track reset before proceeding with player execution
2017-11-10 18:32:15 +09:00
Dean Herbert
4874371dbf
Rename methods back
2017-11-09 17:38:20 +09:00
Dean Herbert
c2d4a213b1
Rename logo-related methods
2017-11-08 16:34:03 +09:00
smoogipoo
2fbd490626
Make RemainingTimeCounter into a Counter
2017-11-06 14:58:05 +09:00
smoogipoo
3b189c1ffe
Fix BreakOverlay not properly working with rewinding
...
In various ways:
* It wouldn't show up if rewound after the break was complete.
* The time would increase backwards if rewind happened during a break.
* Etc.
* Basically the fix is to use transformations everywhere. BreakOverlay could be refactored further, but this is enough to make it work for now.
2017-11-03 21:20:36 +09:00
Dean Herbert
9b2d41f4eb
Fix quick retry looking bad
2017-11-02 21:52:01 +09:00
Dean Herbert
b8b05fe8d2
Make the osu! logo shared game-wide
...
There should only ever be one osu! logo. It is now passed around between screens in a superfluous manner.
2017-11-02 20:38:02 +09:00
Dean Herbert
6fa02ce9bb
Use internal less
...
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
2017-11-01 17:10:54 +09:00
EVAST9919
a7bcae4869
Add startup value for the slider
2017-10-26 15:18:06 +03:00
EVAST9919
08637253df
Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed
2017-10-26 15:04:44 +03:00
Shane Woolcock
ea2934d92c
Add KeyboardStep values for configuration options
2017-10-23 16:06:08 +10:30
EVAST9919
bae91d7de7
Simplify gradient usage in Letterbox Overlay
2017-10-18 05:06:17 +03:00
EVAST9919
f4428980a6
Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed
2017-10-15 00:10:15 +03:00
Dean Herbert
cd722e4abb
Fix beatmap author being stored in two different places
2017-10-14 11:39:55 +09:00
EVAST9919
7a72f2e3f5
Make sure we restore the clock rate on exiting
2017-10-14 05:15:18 +03:00
EVAST9919
0ec7d2dcf6
Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed
2017-10-06 15:56:08 +03:00
EVAST9919
95ac4e9265
Remove useless using
2017-10-06 04:57:46 +03:00
EVAST9919
96fcc095eb
Apply suggested shrinking bar changes
2017-10-06 04:49:16 +03:00
EVAST9919
5caca1d328
Don't use '#' in RankDisplay for now
2017-10-05 05:27:52 +03:00
EVAST9919
cb0dbc6d9e
Fix shrinking bar lingering on the screen for too long
2017-10-05 05:23:18 +03:00
EVAST9919
cc99678a96
Remove useless usings
2017-10-05 05:09:23 +03:00
Dean Herbert
20bf0502ab
Use scheduling rather than raw transform delays
2017-10-05 10:03:48 +08:00
EVAST9919
22a59d753b
Make all the overlays IStateful
2017-10-05 04:38:13 +03:00
EVAST9919
1c132938df
Allow visibility can be toggled only if replay is loaded
2017-10-03 20:26:53 +03:00
EVAST9919
feb0b1852f
Remove the dangerous function
2017-10-03 20:05:50 +03:00
EVAST9919
b94c78e993
Hide/Show Replay settings on pressing Ctrl+H
2017-10-02 19:33:58 +03:00
EVAST9919
4a298098c5
CI fixes
2017-10-02 18:19:55 +03:00
EVAST9919
c34cc07fda
Remove default bindable from the config manager
2017-10-02 18:09:00 +03:00
EVAST9919
b6ed977e1e
Fix hard crash and fix breaks have been initialized twice
2017-10-02 09:04:03 +03:00
EVAST9919
7052462863
Update inline with framework
2017-10-02 08:51:00 +03:00
EVAST9919
c2f487aa3e
Add Rank as a property to the Score Processor
2017-10-02 05:56:38 +03:00
EVAST9919
5ce2723719
Don't use linq query
2017-10-02 05:12:56 +03:00
EVAST9919
6d97da8b19
Add replay speed adjustment
2017-10-02 04:42:38 +03:00
EVAST9919
ac6c323f93
Clear all tasks and transforms when resetting Breaks
2017-10-02 00:44:57 +03:00
EVAST9919
b62f2437ac
Don't allow counter became 0
2017-10-01 23:38:11 +03:00
EVAST9919
c696f74578
Fix broken testcase and apply suggested changes
2017-09-27 01:10:48 +03:00
EVAST9919
3cd6319ffa
Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three
2017-09-27 00:32:38 +03:00
Damnae
2d4616fd43
Apply beatmap settings when creating the DrawableStoryboard.
2017-09-25 11:03:57 +02:00
Damnae
0996867112
Move StoryboardReplacesBackground and StoryboardAspect properties to Storyboard.
2017-09-25 10:40:22 +02:00
EVAST9919
94269e119e
Reset text only if it has been changed
2017-09-23 19:59:34 +03:00
EVAST9919
0615f375e1
Show current grade
2017-09-23 19:52:44 +03:00
EVAST9919
a69bef8ec0
Use existing enum instead of my own
2017-09-23 16:51:31 +03:00
EVAST9919
2da3ea00b6
Bind break overlay to accuracy
2017-09-23 16:42:18 +03:00
EVAST9919
ced6204219
oops
2017-09-22 22:10:05 +03:00
EVAST9919
d73b40768e
More arrow adjustments to match the design
2017-09-22 21:12:58 +03:00
EVAST9919
92eb8e4fa9
Move blurred icons to a parallax container
2017-09-22 21:00:45 +03:00
EVAST9919
6fe2b64abd
Start breakOut animation a bit earlier
2017-09-22 20:50:00 +03:00
EVAST9919
d58e5a6130
Arrows improvements
2017-09-22 20:43:51 +03:00
EVAST9919
56bde64839
Add arrows overlay
2017-09-22 01:16:05 +03:00
EVAST9919
5383e33f3d
Remove useless clock assignment
2017-09-21 22:58:49 +03:00
EVAST9919
22ab2c5e5d
Apply suggested changes
2017-09-21 22:54:46 +03:00
EVAST9919
9667270336
Remove using
2017-09-21 01:56:50 +03:00
EVAST9919
e051bcc6df
Fix wrong arrows position on startup
2017-09-21 01:51:40 +03:00
EVAST9919
c79568135a
Add arrows
2017-09-21 01:44:30 +03:00
EVAST9919
18a714df74
Move every class to it's own file
2017-09-20 22:33:07 +03:00
EVAST9919
581689a84d
CI fixes
2017-09-20 20:58:20 +03:00
EVAST9919
4699a44608
Add info container
2017-09-20 20:50:14 +03:00
EVAST9919
8d7db52200
Add remaining time counter
2017-09-20 19:45:38 +03:00
EVAST9919
0f04d8c6a7
Add remaining time container
2017-09-20 15:58:28 +03:00
EVAST9919
429e7723b3
Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three
2017-09-15 19:40:30 +03:00
EVAST9919
740e766201
BreakOverlay and LetterboxOverlay implementation
2017-09-15 19:39:55 +03:00
Damnae
757a159516
Display a non-parallax background at the appropriate size when storyboards do not replace it.
2017-09-15 14:31:54 +02:00
Damnae
f5368505ab
Load the storyboard asynchronously if it wasn't loaded with the beatmap.
2017-09-15 11:58:37 +02:00
Damnae
4a15762139
Don't create drawables for hidden storyboards.
2017-09-15 11:58:37 +02:00
Damnae
c8cdf6787e
Better property name.
2017-09-15 11:58:31 +02:00
Damnae
7c3ce7e830
Unbind events affecting the background after gameplay has ended.
2017-09-15 09:16:56 +02:00
Damnae
cb8029af9e
Add a setting to hide storyboards.
2017-09-15 09:16:56 +02:00
Damnae
ddaf28d7f6
Integrate storyboards with gameplay.
2017-09-15 09:16:56 +02:00
Damnae
010a6ec252
Fix player loading.
2017-09-15 09:06:27 +02:00
Dean Herbert
6ea22cc6c7
Add missing return to PlayerLoader
...
was being a bit too eager previously
2017-09-15 08:15:23 +09:00
Dean Herbert
d330b39db4
Remove max
2017-09-14 13:47:25 +09:00
Dean Herbert
4f09f30b7a
Fix incorrect exception
2017-09-14 13:13:54 +09:00
Dean Herbert
b1145272d1
Update code to support new inspectcode analysis rules
2017-09-14 12:58:32 +09:00
smoogipooo
2e0218f388
Move AllObjectsJudged into ScoreProcessor as AllJudged
...
Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
Dean Herbert
eedfbdc0e8
Add nullref check in KeyCounterCollection's Add method
2017-09-11 11:41:09 +09:00
smoogipooo
57678a13d9
Update in-line with framework changes.
2017-09-04 09:32:35 +09:00
Dean Herbert
189988236b
Move PlayerInputManager logic inside RulesetInputManager
2017-08-24 15:23:17 +09:00
Dean Herbert
c5a20e3372
Remove permitNulls
2017-08-22 18:28:32 +09:00
Dean Herbert
803cbddfe2
Ensure score's user is set directly from API
...
Previously would fail in visualtests due to `OsuGame` case.
2017-08-22 16:59:54 +09:00
Dean Herbert
16e96888ab
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
Dean Herbert
7e21ddb5eb
Remove usage of HideOnEscape
2017-08-16 22:56:32 +09:00
Dean Herbert
2c7f0629ef
Merge remote-tracking branch 'upstream/master' into is-alive
2017-08-16 12:11:32 +09:00
Dean Herbert
97ac8e1a64
Update usages of IsAlive/IsLoaded in line with framework changes
2017-08-15 13:57:48 +09:00
Dean Herbert
70f148f0b4
Fix icons on skip button
2017-08-15 09:30:46 +09:00
Dean Herbert
723e27353c
HitRenderer -> RulesetContainer
2017-08-09 13:28:29 +09:00
Dean Herbert
b88f37de45
Add custom actions for Catch
...
Reworks input management for rulesets
2017-08-09 11:50:34 +09:00
Dean Herbert
e75f438c29
Add difficulty application mods
...
Also fixes circular references when using IJsonSerializable.
2017-08-07 08:54:54 +09:00
Dean Herbert
224de9cc1e
Implement NoFail mod
2017-08-07 08:54:54 +09:00
Huo Yaoyuan
62b3540fd6
Merge branch 'master' into fixes
2017-08-04 13:49:03 +08:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Huo Yaoyuan
df3f75b842
Merge branch 'master' into fixes
2017-07-31 17:51:34 +08:00
Dean Herbert
f705589bf2
Rename NotificationManager to NotificationOverlay
2017-07-28 15:03:42 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Huo Yaoyuan
e0b1057b87
Merge branch 'master' into fixes
2017-07-24 20:50:33 +08:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
598b3f051e
Address CI concerns and update framework
2017-07-22 11:15:45 +02:00
Thomas Müller
a7dc8a892b
Update framework
2017-07-21 17:24:09 +02:00
Thomas Müller
2cd8f6b30c
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-21 11:15:26 +02:00
Dean Herbert
f7b64a458a
Fix incorrect end time calculation in SongProgressGraph
2017-07-21 10:10:25 +09:00
Thomas Müller
ed6478be8b
Merge branch 'master' into always-load-storyboard
2017-07-20 20:54:16 +02:00
Dean Herbert
c1a3e4a008
Remove unnecessary using
2017-07-20 20:06:24 +09:00
Dean Herbert
451f92772a
Merge branch 'master' into fixes
2017-07-20 19:46:50 +09:00
Dean Herbert
3bdd4d7d02
Centralise TrackManager.AddItem logic to avoid duplicate adds
2017-07-20 17:46:33 +09:00
Dean Herbert
67b95926c4
Remove usage of SetExclusive
...
Also immediately disposes WorkingBeatmaps on ValueChanged.
2017-07-20 16:45:44 +09:00
Dean Herbert
d6968ca09c
Remove FullyLoaded logic
...
Always parse storyboards for now.
Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae
Fix TestWorkingBeatmap broken by attempting to load storyboard
2017-07-20 09:22:39 +09:00
Thomas Müller
c4619f614a
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-19 19:15:51 +02:00
smoogipooo
d75e439f94
Fix Player crashing due to null BeatmapInfo (now unused).
2017-07-20 01:27:27 +09:30
Dean Herbert
38431f8555
Fix remaining test case issues
2017-07-19 19:10:04 +09:00
Dean Herbert
64ebc01a3b
Remove many now unnecessary null-checks
2017-07-19 15:45:23 +09:00
Dean Herbert
d0dea33faa
Make Beatmap (bindable) non-nullable.
2017-07-19 15:16:53 +09:00
Thomas Müller
4d8261fe0b
Merge branch 'master' of https://github.com/ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
# osu.Game/Graphics/Cursor/OsuTooltipContainer.cs
# osu.Game/Overlays/DragBar.cs
2017-07-18 15:16:02 +03:00
Dean Herbert
c5d23daa6b
Merge remote-tracking branch 'upstream/master' into remove-dragbar
...
# Conflicts:
# osu.Game/Overlays/DragBar.cs
2017-07-18 13:44:23 +09:00
Huo Yaoyuan
cd7c04c54d
Simplify misc null-coalescing expression.
2017-07-18 12:30:10 +08:00
Thomas Müller
87bcd526f3
Get rid of raw AddDelay calls within osu.Game
2017-07-17 16:51:21 +03:00
Thomas Müller
19fb03e737
Try different formatting style
2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4
Replace several usages of BeginDelayedSequence with LINQ-style
2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
Thomas Müller
6063219b72
Update framework
2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
fd58c6e835
Nicer generic rolling counters
2017-07-14 19:14:07 +03:00
Thomas Müller
b5fbb26f8f
Merge branch 'master' of https://github.com/ppy/osu into better-transforms
2017-07-14 16:46:18 +03:00
Thomas Müller
c73a1ae058
Use TransformTo in rolling counters
2017-07-14 16:46:00 +03:00
Dan Balasescu
c13dc943f8
Merge branch 'master' into fix-track-rotation
2017-07-14 19:25:54 +10:00
Dean Herbert
95a40e39ec
Merge branch 'master' into mods_overlay_fix
2017-07-14 17:31:52 +09:00
Dean Herbert
6c9219856d
Add comment
2017-07-14 09:39:40 +09:00
Nabile Rahmani
840cc918ea
Use Enabled instead of a private field.
2017-07-13 23:35:19 +02:00
Nabile Rahmani
8014cd55a2
Make the skip button clickable only once.
2017-07-13 21:59:17 +02:00
Dean Herbert
de46f3ab07
Remove all unnecessary parenthesis where object initialisers are used
...
Enforces at CI.
2017-07-13 15:11:33 +09:00
EVAST9919
0b1db1502d
removed useless bool
2017-07-12 09:42:38 +03:00
EVAST9919
ab8fb2edab
Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_overlay_fix
2017-07-12 09:31:56 +03:00
Dean Herbert
54f6befd67
Merge branch 'master' into fix-track-rotation
2017-07-12 13:18:16 +09:00
Dean Herbert
0322e66c25
Merge remote-tracking branch 'upstream/master' into container-collection-readonlylist
2017-07-12 13:07:23 +09:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Thomas Müller
4045083dcd
Update sorting comparers in line with framework changes
2017-07-11 21:21:58 +03:00
Dean Herbert
9bbcc0526d
Disable beatmap changes in specified screens
2017-07-11 18:39:10 +09:00
Thomas Müller
c4e378571b
Update framework
2017-07-10 11:54:23 +03:00
Dean Herbert
0e0c32008b
More changes
2017-07-10 15:40:40 +09:00
Dean Herbert
0e2dc9388a
More changes in-line with framework changes.
2017-07-10 12:55:47 +09:00
EVAST9919
33206fcf0e
Use Hide
instead of FadeTo(0)
2017-07-08 12:34:24 +03:00
EVAST9919
adb88a8d49
Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_overlay_fix
2017-07-08 12:28:41 +03:00
Thomas Müller
178685292a
Merge branch 'master' of https://github.com/ppy/osu into better-fill-mode
2017-07-08 12:25:08 +03:00
Dean Herbert
3c425dd07f
Fix CI issue
2017-07-08 18:06:59 +09:00
Thomas Müller
22a987f6cc
Update test cases to new framework and fix old crashes
2017-07-07 15:05:55 +03:00
Thomas Müller
6de9776e05
Update framework with tooltip changes
2017-07-07 08:59:17 +03:00
Jai Sharma
6eaeba5a92
Merge branch 'master' into remove-dragbar
2017-07-06 20:14:08 +01:00
Dean Herbert
724e5aa99e
Merge master into better-input
2017-07-05 13:59:40 -07:00
Thomas Müller
2d7eefa6fe
Update Cached usage according to framework
2017-07-02 13:00:02 +03:00
Thomas Müller
bb15bc0467
Use ReceiveMouseInputAt whenever possible
2017-06-30 09:54:03 +03:00
Dean Herbert
f3f3952ba5
More unused usings
2017-06-29 12:20:05 -07:00
Dean Herbert
6865f9b231
Remove unused parameters
2017-06-29 12:05:37 -07:00
Dean Herbert
1e50840a8e
Fix unused usings
2017-06-29 12:04:04 -07:00
Dean Herbert
ee96d39b93
Shuffle sound samples around and make more conformant
2017-06-28 10:19:04 -07:00
Thomas Müller
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
Dean Herbert
480cdba023
Add OsuClickableContainer with generic sounds
2017-06-27 21:05:49 +09:00
EVAST9919
2ad6d3fa77
Simplify property
2017-06-27 05:41:24 +03:00
EVAST9919
714d53f329
Hide "Unranked" text in ModDisplay if play is ranked
2017-06-27 05:17:21 +03:00
Jai Sharma
a0262e32b1
CI Fixes
2017-06-24 09:15:53 +01:00
Jai Sharma
e073100498
Merge branch 'master' into remove-dragbar
2017-06-24 08:55:02 +01:00
Thomas Müller
e3489928b7
Remove now obsolete InternalContains
2017-06-24 09:21:08 +02:00
Jai Sharma
a327f49d68
Updating progressBar.EndTime is more thread safe
2017-06-23 18:24:46 +01:00
Thomas Müller
f5829860a2
Get rid of AlwaysReceiveInput
2017-06-23 18:02:24 +02:00
Jai Sharma
73c004fb71
Removed DragBar from song progress
2017-06-22 17:42:29 +01:00
smoogipooo
fc0e44b214
Update framework.
2017-06-21 11:28:27 +09:00
paparony03
c8720bc5d5
Oops
2017-06-20 16:00:09 +10:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
Dean Herbert
a454ca606f
Merge remote-tracking branch 'upstream/master' into johnneijzen-master
2017-06-08 20:33:39 +09:00
Tom94
5f7270ee4b
Use new invalidation rules
2017-06-08 09:53:45 +02:00
John Neijzen
2f7d9655fd
More Clean up
2017-06-08 15:27:35 +08:00
John Neijzen
4abad17b92
Fix Black Space after } and Symbol Spacing
2017-06-08 14:48:42 +08:00
John Neijzen
431d225a60
Keyword Spacing and Brackets Fixing
2017-06-08 14:35:10 +08:00
John Neijzen
9b0e1c26a3
Clean Up Code
2017-06-07 19:53:37 +08:00
Dean Herbert
5568df1aee
Remove StandardHUDOverlay
...
This class hierarchy was originally when we had different HUDs for rulesets, but this is no longer the case. Skins will be able to build off the base (new) HUDOverlay without issue, so there is no real need for the abstract class for now.
We can add it back if a need for it arises; for the moment I'd like to avoid as many Standard* classes as possible.
2017-06-05 17:18:07 +09:00
Dean Herbert
2712f49545
Remove bad
2017-06-05 17:06:47 +09:00
Dean Herbert
958cd9f8d8
Don't display in-game
...
Nothing does anything yet, so we can't display this. Make it functional before adding to game project.
2017-06-05 16:52:09 +09:00
Dean Herbert
af6f8bbd89
Fix namespaces and class names
2017-06-05 16:47:42 +09:00
Dean Herbert
c3c56820fa
Fix lots of small issues
2017-06-05 16:43:23 +09:00
EVAST9919
4b624ced36
CI fixes
2017-05-30 12:31:56 +03:00
EVAST9919
e737ded382
Applied suggested changes
2017-05-30 12:23:53 +03:00
smoogipooo
7416952eb3
Fix usings.
2017-05-30 17:36:42 +09:00
smoogipooo
72fa50f944
Make replay settings match design colours.
2017-05-30 17:02:04 +09:00
EVAST9919
08219ccb42
Applied suggested changes
2017-05-29 19:00:29 +03:00
Dan Balasescu
6918368afc
Merge branch 'master' into ingame_options
2017-05-29 18:12:02 +09:00
Thomas Müller
a4903e62ba
Merge branch 'master' into fix-nullrefs
2017-05-28 16:07:10 +02:00
Dean Herbert
bdeaf2dbb4
Update method names in line with framework changes
2017-05-28 18:34:12 +09:00
EVAST9919
743dfcc130
More xmldoc and few Title text fixes
2017-05-28 00:56:11 +03:00
EVAST9919
b5a6d73104
Toogle visibility without ctrl pressed
2017-05-27 02:38:29 +03:00
EVAST9919
bedcf04043
Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options
2017-05-27 02:25:03 +03:00
Dean Herbert
5eab611255
Fix some possible nullrefs on beatmap load failure
2017-05-26 17:36:38 +09:00
Dean Herbert
4ee11764b8
Merge branch 'master' into osu-direct
2017-05-24 12:16:34 +09:00
Dean Herbert
0842e00f13
Merge branch 'master' into controlpoint-rework
2017-05-24 00:20:15 +09:00
EVAST9919
178f8127b8
overall fixes
2017-05-23 16:01:00 +03:00
EVAST9919
2e28b10c36
CI fixes and removed useless property
2017-05-23 12:24:16 +03:00
EVAST9919
4b23cc47ea
Moved KeyCounter visibility logic to it's own class
2017-05-23 11:53:42 +03:00
EVAST9919
eafe215169
Simplify Hud visibility change
2017-05-23 11:53:12 +03:00
Dean Herbert
0634a3a5c5
Merge branch 'master' into osu-direct
2017-05-23 17:33:20 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
EVAST9919
50e3feb761
Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options
2017-05-22 09:12:40 +03:00
EVAST9919
d717ccf85e
Settings -> ReplaySettings
2017-05-22 09:07:08 +03:00
EVAST9919
0615f104f0
SettingsContainer -> SettingsDropdownContainer
2017-05-21 18:22:27 +03:00
MrTheMake
57b9ed0f54
Do not pause a running replay if the window is not focused.
2017-05-20 18:56:50 +02:00
Dean Herbert
0b987be600
Merge branch 'master' into osu-direct
2017-05-20 16:17:59 +09:00
DrabWeb
1eb96e07bd
Remove unused using directive
2017-05-20 03:01:09 -03:00
DrabWeb
0c5fec975d
Change ModDisplay to use ReverseDepthFillFlowContainer
2017-05-20 02:56:00 -03:00
EVAST9919
9f803de9d5
Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options
2017-05-19 19:49:48 +03:00
Dean Herbert
561b517dec
Merge branch 'master' into skip-redesign
2017-05-20 00:42:04 +09:00
Dean Herbert
674731f9bb
Add sound back to skip action
2017-05-19 22:23:48 +09:00
Dean Herbert
60f960aafd
Fix audio clock breakage.
2017-05-19 22:19:20 +09:00
Dean Herbert
20156d26f9
Don't rely on parent's clock
2017-05-19 22:12:09 +09:00
EVAST9919
6f0e1fccdb
moved autosize to ctor and whitespace fix
2017-05-19 16:08:33 +03:00
EVAST9919
b2b299a8c3
Fixed the ability to change visibility even not in replay
2017-05-19 15:54:21 +03:00
Dean Herbert
aef82acb0d
Update skip button design
2017-05-19 21:54:14 +09:00
EVAST9919
4d0d27aa88
Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options
2017-05-19 15:25:48 +03:00
Dean Herbert
da31d129ee
Merge branch 'master' into mania-beatmap-conversion
2017-05-19 18:18:59 +09:00
Dean Herbert
a7d16ac213
Move skip logic to inside SkipButton
2017-05-19 18:18:21 +09:00
smoogipooo
9191c4f3e3
Remove LegacyBeatmapConverter.
2017-05-19 16:31:56 +09:00
smoogipooo
67cf64062a
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
Dean Herbert
bfd37d0350
Fix audio beginning to play when potentially paused due to inactive window
...
Also removes all usage of Delay() in Player.
Resolves #793 .
2017-05-19 13:53:09 +09:00
EVAST9919
91b081f0b2
Change visibility on ctrl+h
2017-05-19 06:41:33 +03:00
EVAST9919
f2af31aceb
Naming fixes
2017-05-18 20:21:58 +03:00
EVAST9919
83a89ce22d
options -> settings
2017-05-18 11:39:22 +03:00
EVAST9919
d07d94d606
better resizing
2017-05-18 07:09:36 +03:00
EVAST9919
35bc3a42aa
Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options
2017-05-18 06:36:15 +03:00
EVAST9919
a9f37d3e78
now button can hide content
2017-05-17 17:24:52 +03:00
EVAST9919
a21343da23
CI fixes
2017-05-17 17:14:09 +03:00
EVAST9919
60ed7a2372
fixed license header
2017-05-17 16:54:49 +03:00
EVAST9919
1e029d05a8
Added bindable to adjust playback speed
2017-05-17 16:10:49 +03:00
Dean Herbert
41c252760d
Move all pause logic into PauseContainer
2017-05-17 21:57:01 +09:00
EVAST9919
0867ef814c
Visible only in replay
2017-05-17 15:54:12 +03:00
EVAST9919
e0625a9b30
More overlays and overall fixes
2017-05-17 15:39:26 +03:00
Dean Herbert
88a70e407c
Fix and simplifty pause logic
...
Resolves #770
2017-05-17 20:11:41 +09:00
EVAST9919
1a4025ab3c
ingame options basic logic
2017-05-17 10:36:57 +03:00
Dean Herbert
6487bf45cf
Eagerly attempt to pause the game when the window is not focused
2017-05-16 17:59:14 +09:00
Dean Herbert
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
Dean Herbert
622b155fda
OsuConfig -> OsuSetting
2017-05-15 10:56:27 +09:00
EVAST9919
9a04069123
removed useless booleans, using nullables instead
2017-05-12 10:16:31 +03:00
EVAST9919
34b4efc4e9
Applied suggested changes
2017-05-12 08:12:34 +03:00
EVAST9919
79ed92a0d7
Simplified logic
2017-05-12 01:48:28 +03:00
EVAST9919
ea0add2354
Fixed update condition
2017-05-11 02:34:57 +03:00
EVAST9919
d55c97a08a
Stop progress as soon as we at 100%
2017-05-11 01:48:46 +03:00
EVAST9919
5b469eff69
Fixes
2017-05-10 10:33:02 +03:00
EVAST9919
d8f9e71b84
Applied suggested changes
2017-05-10 10:14:44 +03:00
EVAST9919
7b17e331c4
cleanups
2017-05-10 03:45:31 +03:00
EVAST9919
315f1f1256
CI fixes
2017-05-09 06:23:03 +03:00
EVAST9919
2c92ee432b
Merge remote-tracking branch 'refs/remotes/ppy/master' into percentage
2017-05-09 06:05:46 +03:00
EVAST9919
2826c663fd
Apply suggested changes
2017-05-09 06:05:37 +03:00
Dean Herbert
ab1768ef80
Merge branch 'master' into tidy-up
2017-05-09 10:27:29 +09:00
EVAST9919
de2486b8e6
Moved timeLeft recalculation to property
2017-05-08 20:36:02 +03:00
EVAST9919
17d1ecb8f5
Use float type for progress value
2017-05-08 19:42:36 +03:00
EVAST9919
4b5e24cc36
Changed logic a bit
2017-05-08 19:14:19 +03:00
EVAST9919
ae2186970c
Merge remote-tracking branch 'refs/remotes/ppy/master' into percentage
2017-05-08 18:16:16 +03:00
Dean Herbert
48368779ab
Avoid polluting Player with HUD-specific code.
2017-05-08 11:48:40 +09:00
EVAST9919
f0145c7f4f
Trying to woke up AppVeyor
2017-05-08 02:16:56 +03:00
EVAST9919
926ed907c2
CI fixes
2017-05-08 02:00:21 +03:00
EVAST9919
dda25219bc
code fixes
2017-05-08 01:54:31 +03:00
EVAST9919
c3a42ded36
Fixed Graph/seeking offset
2017-05-08 01:23:51 +03:00
EVAST9919
531f2c410a
removed useless variable
2017-05-08 00:26:34 +03:00
EVAST9919
ea28a9f7ce
Adjust values
2017-05-08 00:16:58 +03:00
Huo Yaoyuan
4f8549f220
Standardise usages of exceptions.
2017-05-07 00:38:17 +08:00
Dean Herbert
44f06e5423
Add hover expand support.
2017-05-05 13:17:36 +09:00
Dean Herbert
9c4f813da1
Remove unnecessary hide/show logic.
...
Also change the way the overlay appears when actually playing.
2017-05-05 13:14:44 +09:00
Dean Herbert
b547dd6893
CI Fixes.
2017-05-05 13:06:54 +09:00
Dean Herbert
c9ba1ac4f6
Adjust namespaces.
...
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00
EVAST9919
95f6c999bd
Adjust scale and CI fixes
2017-05-04 17:59:01 +03:00
EVAST9919
475eb6fe5f
Cleanup
2017-05-04 17:29:52 +03:00
EVAST9919
57c4232416
Added testcase
2017-05-04 11:58:37 +03:00
EVAST9919
6063231e40
float value fix
2017-05-03 16:58:10 +03:00
EVAST9919
5f2f1d2763
CI fixes
2017-05-03 14:01:43 +03:00
EVAST9919
9e35eb8d97
Fixes
2017-05-03 13:53:45 +03:00
EVAST9919
e7a8619f01
ModIcon refactor
2017-05-03 09:48:10 +03:00
EVAST9919
6ea3629c9a
Adjust the size
2017-05-03 08:23:52 +03:00
EVAST9919
2e30a69b67
removed using
2017-05-02 23:04:36 +03:00
EVAST9919
a955f9cbfd
Simplify hiding logic
2017-05-02 22:59:36 +03:00
EVAST9919
37c3133981
Fixes
2017-05-02 22:46:18 +03:00
EVAST9919
7e1efcc20b
Added ModsContainer
2017-05-02 22:34:07 +03:00
EVAST9919
698ae0832f
Move string formatting inside the class
2017-05-01 07:00:44 +03:00
EVAST9919
ba0fbacda0
Merge remote-tracking branch 'refs/remotes/ppy/master' into percentage
2017-05-01 06:33:04 +03:00
EVAST9919
0386e96573
applied requested changes
2017-05-01 05:38:51 +03:00
EVAST9919
668262ed06
Applied requested changes
2017-05-01 04:53:46 +03:00
EVAST9919
e9094bac51
Added suggested changes
2017-04-30 17:05:00 +03:00
EVAST9919
a8c918f7bf
Removed empty line
2017-04-28 21:12:48 +03:00
EVAST9919
d5c56aab7a
Initial commit
2017-04-28 21:05:00 +03:00
EVAST9919
f8faea8da2
Removed unnecessary nested class
2017-04-28 16:02:00 +03:00
EVAST9919
c4bd21914d
warning fixes
2017-04-28 15:37:22 +03:00
EVAST9919
b409a22309
Merge remote-tracking branch 'refs/remotes/ppy/master' into percentage
2017-04-28 15:29:24 +03:00
EVAST9919
c27909d53c
CI fixes
2017-04-28 05:02:25 +03:00
EVAST9919
eacf2045f0
Initial commit
2017-04-28 04:56:34 +03:00
Dean Herbert
59a3e23879
Ensure PlayerInputManager's initial time is transferred at load.
2017-04-27 17:38:00 +09:00
Dan Balasescu
a243729a54
Merge branch 'master' into fix-mouse-button-disable
2017-04-26 20:43:56 +09:00
Dan Balasescu
f261a077d2
General fixes/cleanup in Player.
2017-04-26 20:37:47 +09:00
Dan Balasescu
08b1d5beb9
Use const where it was inteded.
2017-04-26 20:15:34 +09:00
Dean Herbert
e826f17eb0
Fix get-set mismatch.
2017-04-26 19:25:41 +09:00
Dean Herbert
f48d497737
Fix disabling mouse buttons causing auto to stop working.
2017-04-26 18:56:20 +09:00
Dean Herbert
c2108b7706
Use object initialiser.
2017-04-26 18:32:47 +09:00
Dean Herbert
b6f838f536
Fix potential nullref.
2017-04-26 18:32:40 +09:00
Dean Herbert
4656a7170a
Add very basic lead-in support.
2017-04-26 18:17:25 +09:00
Dean Herbert
9d14b6e1e9
Make SongProgress return the actual time value via OnSeek.
2017-04-26 18:17:17 +09:00
Dean Herbert
01caaf44f3
Add a decoupled clock to allow for lead-in and lead-out time.
2017-04-26 18:16:55 +09:00
Dean Herbert
e003d9fc3c
Add basic replay frame accurate "seeking".
...
Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
2017-04-25 22:59:58 +09:00
Dean Herbert
d476482493
Add basic seeking support when a replay is loaded.
2017-04-25 22:59:51 +09:00
Dean Herbert
eb5d334838
Add non-toggle support for showing seek bar in SongProgress.
2017-04-25 22:59:46 +09:00
Dean Herbert
30e2e7bfe4
Merge branch 'master' into slider-stuff
2017-04-25 19:42:46 +09:00
Dean Herbert
2d6fa711d1
Remove unnecessary base.Update() in PlayerInputManager.
2017-04-24 20:22:21 +09:00
Jorolf
1d2f19b5a2
change background dim from integer to double
2017-04-22 18:34:03 +02:00
Dean Herbert
caf3d311cd
Merge remote-tracking branch 'upstream/master' into speed-adjust-mods
2017-04-21 20:55:20 +09:00
Dean Herbert
d94035e9da
Merge branch 'master' into general-fixes
2017-04-21 20:42:46 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support.
2017-04-21 17:33:37 +09:00
Dean Herbert
5fdc9819cf
Add basic UO support (now called Audio Offset).
2017-04-21 16:20:05 +09:00
Dean Herbert
5aa90df819
Allow OsuScreens to decide whether ruleset switching should be allowed.
...
Tidies up ToolbarModeSelector a lot by using DI.
2017-04-21 16:03:59 +09:00
Dean Herbert
1707c2458e
Update exception name.
2017-04-20 12:11:03 +09:00
Dean Herbert
873599b359
Fix conversion regression.
2017-04-20 11:36:50 +09:00
Dean Herbert
a47870b376
Apply Ruleset to Scores. Reduce complexity of score creation.
2017-04-20 11:16:08 +09:00
Dean Herbert
3e48a57e9a
Merge branch 'master' into score-statistics
2017-04-19 20:36:14 +09:00
Dean Herbert
3b95fbab7d
Add score statistic tracking (osu!).
2017-04-19 16:29:27 +09:00
Dean Herbert
2783f49267
Fix incorrect EndTimes when processing has not been run on HitObjects before the SongProgressGraph is displayed.
2017-04-19 16:05:14 +09:00
Dean Herbert
49f4981f1c
Fix CI issues.
2017-04-18 22:28:16 +09:00
Dean Herbert
a0d9c14526
Add temporary means of getting the user which is responsible for a resulting play.
2017-04-18 22:22:14 +09:00
Dean Herbert
d51b37cb44
Add a basic implementation of the new design results screen.
2017-04-18 22:22:14 +09:00
Dean Herbert
b0f1851e88
Adjust visuals slightly.
2017-04-18 20:52:57 +09:00
Dean Herbert
1071645dca
Flexible cube count (and thus graph height).
...
This also scaled the graph to the height of the maximum value. And much tidying.
2017-04-18 19:25:52 +09:00
Dean Herbert
3b21340e1b
Split SquareGraph out and make SongProgressGraph also able to take a list of Objects.
2017-04-18 18:40:02 +09:00
Dean Herbert
417a5ca713
A bit of renaming.
2017-04-18 18:29:24 +09:00
Dean Herbert
66865c50ad
Remove explicit RelativeSize setting.
2017-04-18 18:10:13 +09:00
Dean Herbert
784ca2300b
Add safety check for when no objects have been assigned.
2017-04-18 18:09:37 +09:00
Dean Herbert
5ba85818db
Combine push logic and adjust transitions a bit more.
2017-04-18 17:07:02 +09:00
Dean Herbert
ddff26d167
Show metadata when loading between retries.
...
Also speeds up the display a bit.
2017-04-18 17:00:58 +09:00
Dean Herbert
edd71c0560
Tidy up and comment PlayerLoader logic.
2017-04-18 16:56:01 +09:00
Dean Herbert
2ccb8b154f
Change conditional ordering to allow player to always run its fadeOut sequence.
2017-04-18 16:47:30 +09:00
Dean Herbert
24deaf05b6
Merge branch 'master' into player-loader-restart
2017-04-18 16:36:25 +09:00
Dean Herbert
64a8992153
Merge branch 'master' into general-fixes
2017-04-18 16:19:52 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
ocboogie
1f7373db8f
Removed unneeded restarting variable
2017-04-17 23:52:38 -07:00
ocboogie
2bd89e922f
Removed unneeded newPlayer
2017-04-17 23:48:21 -07:00
ocboogie
c0f4cbcba6
Added back PlayerLoader overlays
2017-04-17 23:36:11 -07:00
Dean Herbert
727086c0b2
Updates in-line with framework.
2017-04-18 15:34:53 +09:00
ocboogie
be8d32688b
Fixed HotkeyRetryOverlay just going to a black screen
2017-04-17 22:36:03 -07:00
ocboogie
5c48fa6cb1
Removed testing line
2017-04-17 21:35:48 -07:00
ocboogie
aa466d0e84
PlayerLoader creates a new instance of the Player class on Restart
2017-04-17 21:32:38 -07:00
smoogipooo
786446354e
Fix post-rebase errors.
2017-04-18 09:00:53 +09:00
smoogipooo
2767fbd81a
Implement Beatmap conversion testing.
2017-04-18 08:57:09 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase.
2017-04-17 17:43:48 +09:00
ocboogie
78273d76e3
Added basic loading screen and test case
2017-04-16 20:18:41 -07:00
smoogipooo
3845ab2a72
Add comment.
2017-04-15 05:55:38 +09:00
smoogipooo
0a1376c2db
Remove PlayMode game-wide.
2017-04-15 05:22:41 +09:00
smoogipooo
a89af273be
Make BeatmapInfo expose Ruleset instead of PlayMode.
2017-04-15 05:01:36 +09:00
smoogipooo
59bfc7abad
Move statics to RulesetCollection to avoid conflicts later on.
2017-04-15 04:53:37 +09:00
Dean Herbert
9d753a7798
Merge branch 'master' into song-progress-graph
2017-04-14 19:24:13 +09:00
Dean Herbert
ea0631ede8
Encapsulate progress update logic better.
2017-04-14 18:23:34 +09:00
Dean Herbert
acd7a5b254
Hook up beatmap object density to progress display.
2017-04-14 17:58:37 +09:00
Dean Herbert
6421f040dd
Fix SongProgress handling escape.
2017-04-14 15:27:24 +09:00
Dean Herbert
8c41707ac7
Fix incorrect default state. Handle input better.
2017-04-14 14:40:52 +09:00
Dean Herbert
09195a03a2
Merge remote-tracking branch 'upstream/master' into song-progress-graph
...
# Conflicts:
# osu.Game/Overlays/DragBar.cs
2017-04-14 11:25:00 +09:00
Dean Herbert
9bf861d0a4
Merge remote-tracking branch 'upstream/master' into peppy/pause-clean-up
...
# Conflicts:
# osu.Game/Screens/Play/FailOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
2017-04-14 01:07:34 +09:00
Dean Herbert
262a2c9f0e
Add exception for failing.
2017-04-13 19:13:09 +09:00
Dean Herbert
5f8baf874d
Use interpolatedSourceClock's IsRunning value for consistency.
2017-04-13 18:31:23 +09:00
Dean Herbert
1f4e0b0251
Fix MosueUp and HighResolution events not being handled by MenuOverlays.
2017-04-13 13:03:07 +09:00
Dean Herbert
359fea7e25
Improve "escape" pressing logic in pause/fail menus.
2017-04-13 12:40:00 +09:00
Dean Herbert
94bf1d65b6
Fix thread race conditions on pausing close to a fail.
2017-04-13 11:41:08 +09:00
ocboogie
32b87d12b5
Removed unneeded using
2017-04-12 04:54:24 -07:00
ocboogie
6c6ef946bd
Some more clean up
2017-04-12 04:01:52 -07:00
ocboogie
d250dde537
Fixed repeat keys working for retrying
2017-04-12 02:50:03 -07:00
ocboogie
348dd71406
Fixed repeat keys working for resuming
2017-04-12 02:43:42 -07:00
ocboogie
8cad09370d
Fixed pause and fail screen overlap
2017-04-12 00:20:41 -07:00
Dan Balasescu
bc98e53aff
I helped.
2017-04-12 00:09:45 +09:00
Dean Herbert
1a1607aaaa
Improve the look of the transition on hotkey retry (and retry in general).
2017-04-11 19:58:57 +09:00
Dean Herbert
43a4657540
Remove unnecessary AlwaysPresent.
2017-04-10 17:26:05 +09:00
Dean Herbert
3a01cfccee
Adjust fade length and easing.
2017-04-10 17:25:56 +09:00
Dean Herbert
15c1013f5b
Don't schedule event, it's unreliable and doesn't match the fade.
2017-04-10 17:25:46 +09:00
Andrey Zavadskiy
1879a05c7b
Removed using
2017-04-10 06:10:12 +03:00
Andrey Zavadskiy
e73f543c4f
Applied suggestions
2017-04-10 06:06:10 +03:00
Andrey Zavadskiy
a7264aa84c
Warning fix
2017-04-09 17:53:16 +03:00
Andrey Zavadskiy
425e96c45c
Moved logic to it's own class
2017-04-09 17:44:19 +03:00
Andrey Zavadskiy
4ab4f65c83
Retry on Tilde key
2017-04-09 16:26:31 +03:00
Dean Herbert
0d4f457265
Improve transitions when exiting play mode.
2017-04-07 20:46:35 +09:00
Dean Herbert
54d1afb655
Fade in HitRenderer post entering animation.
2017-04-07 20:38:57 +09:00
Dean Herbert
39175905e4
Fix crashes on completing a taiko map (where a strong his is the last hit in the map).
2017-04-07 16:56:09 +09:00
Dean Herbert
7e99fc47e2
wip
2017-04-07 16:54:54 +09:00
Dean Herbert
1842d80e28
Update test case.
2017-04-07 09:43:08 +09:00
Dean Herbert
12d2102a88
Merge remote-tracking branch 'upstream/master' into song-progress-graph
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Modes/UI/HudOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-04-07 09:22:18 +09:00
Dean Herbert
7c63c8394b
Remove unnecessary depth setting.
2017-04-06 15:36:03 +09:00
Dean Herbert
a18367454d
InGameOverlay -> MenuOverlay.
2017-04-06 15:34:52 +09:00
Dean Herbert
856696b17e
Fix incorrect verbatim strings.
2017-04-06 15:31:21 +09:00
Dean Herbert
6285f3eea8
Merge branch 'master' into pause_buttons_refactor
2017-04-06 15:00:48 +09:00
Andrey Zavadskiy
0946e42363
removed useless stuff
2017-04-05 22:51:43 +03:00
Andrey Zavadskiy
6a510097df
InGameOverlay fixes
2017-04-05 22:36:03 +03:00
Dean Herbert
4aafc172ca
Allow playfield to specify whether it has a cursor or not.
2017-04-05 17:38:57 +09:00
Andrey Zavadskiy
f2a9ec0f24
Converted constructor to protected
2017-04-04 19:02:36 +03:00
Andrey Zavadskiy
7b95f2d46a
InGameOverlay now is abstract
2017-04-04 18:53:13 +03:00
Andrey Zavadskiy
62655b70c9
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
2017-04-04 18:41:37 +03:00
Dean Herbert
7c74951454
Update bindables.
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCaseResults.cs
# osu.Game/Screens/Ranking/ResultModeButton.cs
# osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
smoogipooo
27132958c8
Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
Dean Herbert
6f1fff4ee7
Update async load usage to new style.
2017-04-02 15:56:12 +09:00
Andrey Zavadskiy
1ecff1b32c
Fix naming and testcase
2017-04-01 21:50:25 +03:00
Andrey Zavadskiy
f70de7439b
Moved title and description to each class
2017-04-01 21:42:12 +03:00
Andrey Zavadskiy
bd123fa906
Better inheritance
2017-04-01 21:29:17 +03:00
Andrey Zavadskiy
e3a8a14281
Removed unnecessary using
2017-04-01 21:19:49 +03:00
Andrey Zavadskiy
ebc814f06a
Typos fix
2017-04-01 21:17:24 +03:00
Andrey Zavadskiy
3574dac780
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
2017-04-01 21:03:19 +03:00
Dean Herbert
fa7c72a099
Refactor ReplayInputHandler creation for more flexibility.
2017-03-31 15:59:53 +09:00
smoogipooo
eed50784ba
Make player work with TaikoHitRenderer.
2017-03-29 11:35:57 +09:00
Dean Herbert
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
Andrey Zavadskiy
91e18cc63e
Fix usings
2017-03-28 12:12:35 +03:00
Andrey Zavadskiy
cf3db49631
Inherit Pause/Fail overlay from InGameOverlay
2017-03-28 12:09:26 +03:00
Andrey Zavadskiy
687f71e410
Fixes
2017-03-28 11:45:48 +03:00
Andrey Zavadskiy
60be69d3b0
Fixes
2017-03-28 11:41:08 +03:00
Andrey Zavadskiy
85c2184170
Fixes
2017-03-28 11:33:56 +03:00
Andrey Zavadskiy
62693a6a59
Again separate classes
2017-03-28 10:49:58 +03:00
Andrey Zavadskiy
9774f826ab
Pause and fail overlays -> StopOverlay
2017-03-28 06:08:31 +03:00
Andrey Zavadskiy
c4500fa270
fixes
2017-03-28 05:19:32 +03:00
Andrey Zavadskiy
110d43bc25
fixes
2017-03-28 05:12:04 +03:00
Andrey Zavadskiy
457f5c6a89
Removed unised using statement
2017-03-28 04:58:30 +03:00
Andrey Zavadskiy
5461c6516a
Refactor PauseOverlay, FailDialog -> FailOverlay
2017-03-28 04:53:57 +03:00
Andrey Zavadskiy
2f9a15092b
Refactor pause buttons
2017-03-28 04:52:11 +03:00
DrabWeb
f0035659db
Unused using
2017-03-24 00:45:19 -03:00
DrabWeb
a6dfed9668
Formatting
2017-03-24 00:41:56 -03:00
DrabWeb
0edee04200
Use OsuColour instead of static colours
2017-03-24 00:41:14 -03:00
DrabWeb
f1f6f2041f
Null track handling in player
2017-03-23 23:57:33 -03:00
DrabWeb
b56fb310bf
More cleanup
2017-03-23 23:38:23 -03:00
smoogipooo
2074812f46
Move ScoreProcessor and Score to Scoring/.
2017-03-24 09:51:52 +09:00
DrabWeb
0a11d035fe
Formatting
2017-03-23 09:07:13 -03:00
DrabWeb
b429d8f1b3
More proper fix
2017-03-23 09:05:53 -03:00
DrabWeb
3364801221
Fix for the fix
2017-03-23 08:32:24 -03:00
DrabWeb
bbca6cf602
Fix bottom square being clipped
2017-03-23 08:13:03 -03:00
DrabWeb
938f5eaf58
Dragging
2017-03-23 07:38:08 -03:00
DrabWeb
ca2816f9c8
Formatting
2017-03-23 07:24:43 -03:00
DrabWeb
3923892863
Delete SongProgressGraphColumn.cs
2017-03-23 07:20:16 -03:00
DrabWeb
546a3d0914
Merge branch 'song-progress-graph' of https://github.com/DrabWeb/osu into song-progress-graph
2017-03-23 07:15:53 -03:00
DrabWeb
0337f18fb9
Cleaning
2017-03-23 06:37:12 -03:00
Dean Herbert
b5d661b53a
some fixing and restyling.
2017-03-23 18:20:00 +09:00
Dean Herbert
4d61424abd
Merge branch 'master' into song-progress-graph
2017-03-23 17:44:22 +09:00
Dean Herbert
681ed38941
Use const whenever possible.
2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
DrabWeb
5ebbc2c0ba
Formatting
2017-03-22 09:33:01 -03:00
DrabWeb
818bdd8e88
SongProgress in HudOverlay
2017-03-22 09:27:04 -03:00
DrabWeb
333008e26d
Formatting
2017-03-22 08:59:44 -03:00
DrabWeb
340ddb59cd
License headers
2017-03-22 08:54:21 -03:00
DrabWeb
29c54d4d8b
Merge https://github.com/ppy/osu into song-progress-graph
2017-03-22 08:50:17 -03:00
Dean Herbert
f9f31ca092
Add statefulness to MenuCursor.
2017-03-17 20:45:27 +09:00
Dean Herbert
7110ab8e17
Stop cursor moving when paused.
2017-03-17 20:45:27 +09:00
smoogipooo
9a4af8f194
GetScore -> CreateScore.
2017-03-17 02:03:12 +09:00
smoogipooo
2394e7ff78
Make CheckFailed not actually trigger internal things, and make private.
2017-03-17 01:36:30 +09:00
Dean Herbert
ea642e5ef4
Merge branch 'master' into scoreprocessor_failing_improvements
2017-03-17 00:52:30 +09:00
smoogipooo
b13340c3c8
Move CheckFailed outside of Schedule().
2017-03-17 00:30:23 +09:00
Dean Herbert
271dddc9a7
Merge branch 'master' into generic_scoreprocessor
2017-03-16 23:04:19 +09:00
Dean Herbert
110bdbd0c1
Make everything share DropDown implementations again. Remove unnecessary files.
2017-03-16 21:17:14 +09:00
Dean Herbert
ab8a5afdb9
AlwaysReceiveInput and InternalContains.
2017-03-16 17:38:36 +09:00
smoogipooo
2a2caeba32
Add better failing support to ScoreProcessor.
2017-03-16 13:39:57 +09:00
smoogipooo
c82ae011fb
Make ScoreProcessors take generic judgements.
2017-03-16 12:45:23 +09:00
Dean Herbert
14b22445fa
Merge remote-tracking branch 'upstream/master' into general-fixes
...
# Conflicts:
# osu.Game/Modes/UI/HitRenderer.cs
2017-03-14 16:15:26 +09:00
Dean Herbert
1f68731a09
Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter).
2017-03-14 16:00:35 +09:00
Dan Balasescu
879a78156d
Merge branch 'master' into mod_application
2017-03-14 12:38:55 +09:00
Dean Herbert
0da950beac
Fix KeyCounter M1 M2 display.
2017-03-14 12:31:09 +09:00
Dean Herbert
4fa037c0b2
Update framework.
2017-03-14 12:01:58 +09:00
smoogipooo
c0e29652a6
Initial attempt at making mods apply better.
2017-03-12 22:13:43 +09:00
smoogipooo
64aab090d5
Instantiate HitRenderer with WorkingBeatmap.
2017-03-12 18:03:13 +09:00
smoogipooo
529cabb001
Make HudOverlay not dependent on Ruleset.
2017-03-10 16:16:07 +09:00
smoogipooo
4015b87965
General fixes.
2017-03-10 13:09:50 +09:00
smoogipooo
31f6cbd8cf
Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
2017-03-10 12:14:13 +09:00
Dean Herbert
d7497330b2
Reduce warning/suggestion count to zero.
2017-03-09 15:52:40 +09:00
Dean Herbert
da751804b6
Reduce error count.
2017-03-09 14:24:16 +09:00
Dean Herbert
02cab41d34
Move InputManager to a higher and more implicit level.
...
Also makes KeyCounterCollection work with replays.
2017-03-07 19:30:48 +09:00
Dean Herbert
5cbcf7a20a
Fix error-level inspections.
2017-03-07 14:31:54 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Dean Herbert
57cbecba83
Required changes for framework merge ( https://github.com/ppy/osu-framework/pull/554 ).
2017-03-06 22:08:02 +09:00
Dean Herbert
76ef8c1a6c
Add bindable mods and autoplay support.
2017-03-06 14:52:37 +09:00
Dean Herbert
faf07ab51a
Use generics everywhere.
2017-03-06 13:59:11 +09:00
Dean Herbert
7afcac3660
Move PreferredPlayMode to WorkingBeatmap.
2017-03-05 17:45:40 +09:00
Dean Herbert
4e4408cd20
Merge branch 'master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
2017-03-05 17:45:03 +09:00
Thomas Müller
a14bdf8624
Use Color4Extensions from Framework and remove redundant Name
2017-03-04 19:42:37 +01:00
Dean Herbert
00fdffe9c8
Update framework (and fix non-conforming anchors in FillFlowContainers).
2017-03-04 23:24:13 +09:00
Dean Herbert
7a6a614358
Don't show pause menu when watching replays.
2017-03-04 21:35:26 +09:00
Thomas Müller
a2317e5a1e
Update usage of FillDirection
2017-03-04 11:00:17 +01:00
Dean Herbert
adb6f01e39
Create class hierarchy for Score/Replay storage.
2017-03-04 15:32:41 +09:00
Dean Herbert
9e1383fa48
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Game.Modes.Catch/CatchRuleset.cs
# osu.Game.Modes.Mania/ManiaRuleset.cs
# osu.Game.Modes.Taiko/TaikoRuleset.cs
# osu.Game/Screens/Play/Player.cs
2017-03-04 13:17:01 +09:00
Seth
1891bdf51e
Merge branch 'master' into mod-overlay
2017-03-03 01:11:15 -04:00
Dean Herbert
3a8246f56d
Move PauseOverlay to correct namespace.
2017-03-03 10:17:39 +09:00
DrabWeb
223962121e
Refactor not just rename
2017-03-02 09:26:29 -04:00
DrabWeb
1eeb4aa875
Missed some
2017-03-02 09:21:16 -04:00
DrabWeb
536925c77a
Comply to naming conventions
2017-03-02 09:15:53 -04:00
Dean Herbert
471b9daa93
Merge branch 'master' into mod-overlay
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/osu.Game.csproj
2017-03-02 20:27:04 +09:00
Dean Herbert
435e845067
Merge branch 'master' into DrabWeb/song-progress-graph
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Overlays/Pause/PauseProgressBar.cs
# osu.Game/Overlays/Pause/PauseProgressGraph.cs
# osu.Game/osu.Game.csproj
2017-03-02 20:20:27 +09:00
Dean Herbert
c4ca18eeba
Remove references to PassThrough.
2017-03-02 16:28:51 +09:00
DrabWeb
367d6d694c
Merge https://github.com/ppy/osu into mod-overlay
2017-03-02 01:44:18 -04:00
Thomas Müller
4d28696479
FlowDirection -> FillDirection
2017-03-01 20:15:38 +01:00
Thomas Müller
9c853b0465
Update framewörk
2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b
Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
...
# Conflicts:
# osu-framework
# osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
Dean Herbert
b6e7e054c3
wankoz
2017-03-01 22:56:20 +09:00
Dean Herbert
58ae9e888d
Basic partial replay support.
2017-03-01 22:04:20 +09:00
Jorolf
522034020e
Moved Bindable init
2017-02-28 11:44:12 +01:00
DrabWeb
570c95cb98
Merge https://github.com/ppy/osu into mod-overlay
2017-02-28 02:22:59 -04:00
Jorolf
8b3477820f
Disable mousewheel while playing
2017-02-28 00:08:34 +01:00
default0
03889e6ca6
Update References to FlowStrategies
...
References now use the Create*-names instead of the outdated
Get*-names to create instances of FlowStrategies.
2017-02-27 16:55:55 +01:00
Dean Herbert
68dd3c02aa
Fix failing testcase (nullref).
2017-02-27 17:05:12 +09:00
Dean Herbert
47997c20ad
Weld -> BindWith.
2017-02-27 12:24:53 +09:00
default0
8d91519d59
Update usage of FlowContainer and its subclasses
2017-02-26 21:32:43 +01:00
Dean Herbert
bc231c6bd4
Remove dispose which is no longer necessary.
2017-02-26 22:08:29 +09:00
Dean Herbert
c227eb1be5
Welded bindables.
2017-02-26 22:08:21 +09:00
Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
Dean Herbert
17a28cd3b6
Don't push Player if we aren't still current.
2017-02-25 11:46:19 +09:00
Dean Herbert
7483b69477
Remove unnecessary Dispose logic.
2017-02-25 10:44:19 +09:00
Dean Herbert
c4fbfb5a8f
Update comment with new knowledge.
2017-02-24 21:46:34 +09:00
Dean Herbert
5096f6b83d
Fix memory leak from Player's InputManager.
2017-02-24 21:01:05 +09:00
Dean Herbert
c5552dfb27
Merge remote-tracking branch 'upstream/master' into remove-usings
2017-02-24 11:29:34 +09:00
Thomas Müller
0264c44a20
Do not shadow Colour in TwoLayerButton
...
Renames Colour to BackgroundColour instead.
2017-02-23 22:33:37 +01:00
Thomas Müller
37bc75a7b6
Remove unused variables
2017-02-23 22:32:49 +01:00
Thomas Müller
2689de0c0c
Update framework and add "Async" suffix to asynchronous methods
2017-02-23 22:32:10 +01:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Seth
b4b88712ad
Merge branch 'master' into mod-overlay
2017-02-23 08:00:24 -04:00
Dean Herbert
6701cd9016
Merge branch 'master' into general-fixes
2017-02-23 17:04:53 +09:00
Dean Herbert
f812641696
Merge pull request #383 from peppy/player-loading-screen
...
Add loading screen.
2017-02-23 17:04:44 +09:00
Dean Herbert
da2bfe6d3c
Framework updates.
2017-02-23 16:42:12 +09:00
Dean Herbert
9746877903
Merge remote-tracking branch 'upstream/master' into mod-overlay
2017-02-23 11:11:52 +09:00
Dean Herbert
7e7bf07d03
Remove unused whitebox.
2017-02-23 11:11:46 +09:00
Dean Herbert
aef0eb49a1
Add loading screen.
2017-02-22 21:53:59 +09:00
Dean Herbert
7cda82d016
Space to skip.
2017-02-22 21:28:40 +09:00
Dean Herbert
2d2660c1c5
Improve transition when retrying a beatmap.
2017-02-22 14:14:37 +09:00
Dean Herbert
32ce8cf723
Audio class renames in line with framework changes.
2017-02-18 17:35:04 +09:00
Dean Herbert
e6ef9f67aa
GameMode -> Screen.
2017-02-17 19:23:58 +09:00
Dean Herbert
9a2beb5979
Update Key Counter font.
2017-02-16 22:43:49 +09:00
Dean Herbert
d570a6d308
Handle cases where HitObjects were not parsed.
2017-02-15 12:38:10 +09:00
Dean Herbert
343e48c195
Merge branch 'master' into followpoints
2017-02-13 22:23:57 +09:00
Dean Herbert
1aeb48b920
Merge remote-tracking branch 'upstream/master' into osb_loading
2017-02-13 18:22:29 +09:00
Thomas Müller
aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
Damnae
2d155f6a5c
Bring back the delay to what it was before.
2017-02-10 10:48:25 +01:00
Damnae
6f37c02868
Fix followpoints needing a DelayReset.
2017-02-10 10:07:52 +01:00
DrabWeb
c61052d62e
Added toggling the progress bar, added buttons to the visual test
2017-02-09 20:12:15 -04:00
DrabWeb
0327c46d36
Fixed columns not being able to have zero fill
2017-02-09 19:29:12 -04:00
DrabWeb
843b58c8f4
Moved random graph values to test case, added null handling for graph values
2017-02-09 19:08:23 -04:00
DrabWeb
ac6726ee2e
Fixed setting column filled values not updating visually, added gray background to visual test
2017-02-09 18:56:50 -04:00
DrabWeb
4d7766b92b
Added displaying given values to the graph
2017-02-09 18:51:05 -04:00
DrabWeb
7fea233181
Removed gradient from test case, modified DragBar to allow access to what's needed in the progress bar, styled the progress bar
2017-02-09 16:28:40 -04:00
Damnae
a504c73f33
Load beatmap data from an optional osb file.
2017-02-09 15:19:09 +01:00
Andrey Zavadskiy
e06aa44c4c
Warning Fixes
2017-02-09 16:18:08 +03:00
Damnae
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
DrabWeb
50f93bc215
Refactoring to SongProgress in osu.Game.Screens.Play, moving out progress bar into it's own class
2017-02-08 16:22:31 -04:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing.
2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
16a01abc4d
Merge remote-tracking branch 'upstream/master' into options-refactor
...
# Conflicts:
# osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/KeyCounter.cs
2017-02-03 13:16:07 +09:00
Dean Herbert
4f89cc0784
Merge pull request #298 from peppy/skip-button
...
Make skip button work.
2017-02-03 12:47:53 +09:00
Drew DeVault
52fb345e79
Merge branch 'master' into song-select-filtering
2017-02-02 09:25:27 -08:00
Drew DeVault
c88a2fbf8a
Replace incorrectly removed background logic
...
I had earlier thought that removing this would solve the weirdness with
starting the beatmap on any but the first difficulty, and forgot to
replace it when I found the actual cause.
2017-02-01 19:32:30 -05:00
Dean Herbert
90fd9d9132
Merge branch 'master' into options-refactor
2017-02-01 14:07:49 +09:00
Dean Herbert
7ce5fc08ee
Merge branch 'master' into skip-button
...
# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
DrabWeb
0d53d3c4ff
Fixed quitting not working
2017-01-31 22:33:28 -04:00
Dean Herbert
046732b7e3
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-02-01 10:09:14 +09:00
DrabWeb
c92418e000
Made Player.canPause one line
2017-01-31 21:02:58 -04:00
DrabWeb
13da75f149
Fixed a bug where the user can double press escape to exit the song
2017-01-31 20:44:59 -04:00
DrabWeb
bcd41a2c8f
Moved pause overlay action setting to the initialiser in Player, moved pause overlay displaying be handled in OnExiting instead of OnKeyDown, removed clockWasStarted and used sourceClock.IsRunning instead
2017-01-31 20:28:50 -04:00
Drew DeVault
624d51204f
Fix issue with background on player
...
Not sure why this only happens on my branch, I didn't touch this code.
2017-01-31 19:14:54 -05:00
DrabWeb
91a5d0b3cf
Made requested changes
2017-01-31 09:17:47 -04:00
Dean Herbert
6b66ecc131
Global shadows and more sane font size setting.
2017-01-31 18:53:52 +09:00
DrabWeb
740f6e5595
Moved delaying resuming to Player
2017-01-30 09:06:26 -04:00
DrabWeb
ad33ae9431
Removed unnecessary change
2017-01-30 06:24:44 -04:00
DrabWeb
015832f242
Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause
2017-01-30 06:14:28 -04:00
DrabWeb
d70cbd37dd
Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
2017-01-30 04:08:14 -04:00
DrabWeb
28967cf77a
Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups
2017-01-29 05:04:48 -04:00
DrabWeb
582599a8de
Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar
2017-01-28 16:55:42 -04:00
DrabWeb
feba3f35ba
Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
2017-01-27 15:28:39 -04:00
DrabWeb
601a5ed39c
Reverted Player to upstream
2017-01-27 14:29:51 -04:00
Dean Herbert
3e7503e860
Make skip button work.
2017-01-27 21:57:22 +09:00
Dean Herbert
420e61fa97
TwoLayerButton
2017-01-27 21:08:36 +09:00
DrabWeb
3ed88ea043
Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
2017-01-27 07:11:22 -04:00
DrabWeb
81de5a2097
Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top)
2017-01-27 06:36:43 -04:00
DrabWeb
f35974021a
Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
2017-01-27 06:19:52 -04:00
Dean Herbert
5787b43586
wip
2017-01-27 19:14:44 +09:00
DrabWeb
fe265c01cb
Added current work on pause overlay
2017-01-27 05:24:49 -04:00
Dean Herbert
139cac5e57
Add fail dialog and flow.
2017-01-27 00:41:34 +09:00
Dean Herbert
8c7bb4990c
Add support for failing.
2017-01-27 00:38:21 +09:00
Dean Herbert
70271fee35
Move PlayerInputManager to own file.
2017-01-27 00:38:21 +09:00
Dean Herbert
1853bbdda8
Move window/volume configuration to framework level.
2017-01-25 18:44:51 +09:00
TocoToucan
259c0964fd
Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
2017-01-16 23:14:35 +03:00
Drew DeVault
e81073695f
Implement disable mouse buttons
2017-01-13 17:17:04 -05:00
n4b3l
aebe87fefc
better implementation
2016-12-19 16:09:29 +01:00
n4b3l
09f9f86b06
check if dimLevel is null on exit
2016-12-19 14:03:10 +01:00
n4b3l
df305989d0
use config bindable directly
2016-12-18 10:48:59 +01:00
n4b3l
0fbd2d8bc8
removed random enter
2016-12-17 21:03:14 +01:00
n4b3l
224e6a877a
responsive to dim changes
2016-12-17 20:59:41 +01:00
n4b3l
36049cc493
smoother transition
2016-12-17 20:29:20 +01:00
n4b3l
c73fbe6e42
Remove unnecessary casts
2016-12-17 15:06:56 +01:00
n4b3l
ba81222af6
basic background dim
2016-12-16 17:13:24 +01:00
Dean Herbert
6cfb174f02
Fix exiting results screen returning to player.
2016-12-08 20:03:18 +09:00
Dean Herbert
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
Dean Herbert
74e3a87f78
Add *very* basic ranking screen.
2016-11-29 23:59:56 +09:00
Dean Herbert
2947121e48
Hook up ScoreProcessor to Scoreoverlay etc.
2016-11-29 21:28:43 +09:00
Dean Herbert
9d2a69f1e2
Add concept of ScoreProcessor.
2016-11-29 20:30:16 +09:00
Dean Herbert
9871960112
Basic score flow.
2016-11-29 17:34:16 +09:00
Dean Herbert
396ca9fe91
Remove HitJudgementResolver; reimplement in DrawableHitObject.
2016-11-26 16:51:51 +09:00
Dean Herbert
f9f72f25a2
Add basic flow for hitobject judgement.
2016-11-25 16:26:50 +09:00
Dean Herbert
6c69bd2ba3
Fix regression causing crash on using z/x in player mode.
2016-11-24 21:27:12 +09:00
Dean Herbert
3e9c398652
Update input handler logic to match framework changes.
2016-11-21 21:36:11 +09:00
Thomas Müller
c6d688898f
Initial implementation of a beatmap carousell and various minor improvements to song select.
...
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Thomas Müller
40805ad32c
Adjust size of wedged background overlay.
2016-11-20 12:29:38 +01:00
Thomas Müller
57e7c7097d
Update framework and add rudimentary fading to song select screen.
2016-11-20 12:16:54 +01:00
Thomas Müller
0fdd505807
Add wedged background overlay to song select.
2016-11-20 10:02:20 +01:00
Thomas Müller
f8788bb24b
Update the background according to the currently selected beatmap and blur it within song select.
2016-11-19 17:39:43 +01:00
Dean Herbert
b61521a93c
Tidy up Player.cs.
2016-11-16 15:48:35 +09:00
Huo Yaoyuan
53deaf2a00
Merge branch 'master'
2016-11-16 10:51:39 +08:00
Dean Herbert
d846246ef2
ShowToolbar -> ShowOverlays; include MusicController.
2016-11-15 20:55:57 +09:00
Dean Herbert
5dd4e31011
Move DrawableHitObject.
2016-11-14 19:49:29 +09:00
Dean Herbert
4590be552f
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00