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Basic score flow.
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bb37e5d955
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9871960112
@ -17,6 +17,8 @@ namespace osu.Game.Modes.Osu
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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public override Score CreateScore() => new OsuScore();
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protected override PlayMode PlayMode => PlayMode.Osu;
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}
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}
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12
osu.Game.Mode.Osu/OsuScore.cs
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12
osu.Game.Mode.Osu/OsuScore.cs
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Modes.Osu
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{
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class OsuScore : Score
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{
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}
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}
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@ -53,6 +53,7 @@
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<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\Triangles.cs" />
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<Compile Include="Objects\OsuHitObjectParser.cs" />
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<Compile Include="OsuScore.cs" />
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<Compile Include="UI\OsuComboCounter.cs" />
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<Compile Include="UI\OsuHitRenderer.cs" />
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<Compile Include="UI\OsuPlayfield.cs" />
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@ -18,6 +18,8 @@ namespace osu.Game.Modes.Catch
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protected override PlayMode PlayMode => PlayMode.Catch;
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public override Score CreateScore() => new Score();
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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}
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}
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@ -19,6 +19,8 @@ namespace osu.Game.Modes.Mania
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protected override PlayMode PlayMode => PlayMode.Mania;
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public override Score CreateScore() => new Score();
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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}
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}
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@ -1,6 +1,7 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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@ -18,6 +19,8 @@ namespace osu.Game.Modes.Taiko
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protected override PlayMode PlayMode => PlayMode.Taiko;
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public override Score CreateScore() => new Score();
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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}
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}
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@ -18,6 +18,8 @@ namespace osu.Game.Modes
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public abstract ScoreOverlay CreateScoreOverlay();
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public abstract Score CreateScore();
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public abstract HitRenderer CreateHitRendererWith(List<HitObject> objects);
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public abstract HitObjectParser CreateHitObjectParser();
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17
osu.Game/Modes/Score.cs
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17
osu.Game/Modes/Score.cs
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@ -0,0 +1,17 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Modes
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{
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public class Score
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{
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public double TotalScore { get; }
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public double Accuracy { get; }
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}
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}
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@ -15,6 +15,7 @@ namespace osu.Game.Modes.UI
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public ComboCounter ComboCounter;
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public ScoreCounter ScoreCounter;
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public PercentageCounter AccuracyCounter;
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public Score Score { get; set; }
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protected abstract KeyCounterCollection CreateKeyCounter();
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protected abstract ComboCounter CreateComboCounter();
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@ -19,6 +19,7 @@ using OpenTK.Input;
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using MouseState = osu.Framework.Input.MouseState;
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using OpenTK;
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using osu.Framework.GameModes;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Screens.Play
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{
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@ -36,6 +37,8 @@ namespace osu.Game.Screens.Play
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private IAdjustableClock sourceClock;
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private Score score;
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private Ruleset ruleset;
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[BackgroundDependencyLoader]
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@ -84,6 +87,8 @@ namespace osu.Game.Screens.Play
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ruleset = Ruleset.GetRuleset(usablePlayMode);
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var scoreOverlay = ruleset.CreateScoreOverlay();
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scoreOverlay.Score = (score = ruleset.CreateScore());
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var hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
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hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
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@ -117,6 +122,12 @@ namespace osu.Game.Screens.Play
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{
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base.Update();
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Clock.ProcessFrame();
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if (Beatmap.Track.HasCompleted)
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Push(new Results
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{
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Score = score
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});
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}
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class PlayerInputManager : UserInputManager
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@ -2,6 +2,7 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.GameModes;
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using osu.Game.Modes;
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using osu.Game.Screens.Backgrounds;
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using OpenTK.Graphics;
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@ -22,5 +23,7 @@ namespace osu.Game.Screens.Ranking
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
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return base.OnExiting(next);
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}
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public Score Score { get; set; }
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}
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}
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@ -66,6 +66,7 @@
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Graphics\Cursor\CursorTrail.cs" />
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<Compile Include="Modes\Objects\HitObjectParser.cs" />
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<Compile Include="Modes\Score.cs" />
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<Compile Include="Overlays\DragBar.cs" />
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<Compile Include="Overlays\MusicController.cs" />
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<Compile Include="Beatmaps\Beatmap.cs" />
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