1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 10:07:25 +08:00
osu-lazer/osu.Game/Modes/UI/ScoreOverlay.cs
2016-11-29 17:34:16 +09:00

51 lines
1.7 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Modes.Objects;
namespace osu.Game.Modes.UI
{
public abstract class ScoreOverlay : Container
{
public KeyCounterCollection KeyCounter;
public ComboCounter ComboCounter;
public ScoreCounter ScoreCounter;
public PercentageCounter AccuracyCounter;
public Score Score { get; set; }
protected abstract KeyCounterCollection CreateKeyCounter();
protected abstract ComboCounter CreateComboCounter();
protected abstract PercentageCounter CreateAccuracyCounter();
protected abstract ScoreCounter CreateScoreCounter();
public virtual void OnHit(HitObject h)
{
ComboCounter?.Increment();
ScoreCounter?.Increment(300);
AccuracyCounter?.Set(Math.Min(1, AccuracyCounter.Count + 0.01f));
}
public virtual void OnMiss(HitObject h)
{
ComboCounter?.Roll();
AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f);
}
public ScoreOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[] {
KeyCounter = CreateKeyCounter(),
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
};
}
}
}