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Move DrawableHitObject.
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@@ -8,6 +8,7 @@ using osu.Framework.Timing;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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@@ -12,6 +12,7 @@ using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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@@ -2,6 +2,7 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.UI;
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using Circle = osu.Game.Modes.Osu.Objects.Circle;
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using DrawableCircle = osu.Game.Modes.Osu.Objects.Drawables.DrawableCircle;
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@@ -3,6 +3,7 @@
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using osu.Game.Modes.Catch.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Catch.UI
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@@ -3,6 +3,7 @@
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using osu.Game.Modes.Mania.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mania.UI
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@@ -2,6 +2,7 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.UI;
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+1
-1
@@ -5,7 +5,7 @@ using System;
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using osu.Framework;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Modes.Objects
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namespace osu.Game.Modes.Objects.Drawables
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{
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public abstract class DrawableHitObject : Container, IStateful<ArmedState>
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{
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@@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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namespace osu.Game.Modes.UI
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{
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@@ -12,6 +12,7 @@ using osu.Framework.Timing;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Backgrounds;
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using OpenTK.Input;
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@@ -71,7 +71,7 @@
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<Compile Include="Beatmaps\Drawable\BeatmapSetHeader.cs" />
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<Compile Include="Beatmaps\Drawable\DifficultyIcon.cs" />
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<Compile Include="Beatmaps\Drawable\Panel.cs" />
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<Compile Include="Modes\Objects\DrawableHitObject.cs" />
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<Compile Include="Modes\Objects\Drawables\DrawableHitObject.cs" />
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<Compile Include="Modes\Objects\HitObject.cs" />
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<Compile Include="Modes\Objects\HitObjectConverter.cs" />
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<Compile Include="Beatmaps\Samples\HitSampleInfo.cs" />
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