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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00

Rename GameModes namespace to Screens.

This commit is contained in:
Dean Herbert 2016-11-14 17:23:33 +09:00
parent 1d51e6af2a
commit 0f4538f69f
72 changed files with 246 additions and 413 deletions

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@ -9,10 +9,10 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.GameModes.Play.Catch;
using osu.Game.GameModes.Play.Mania;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
using osu.Game.Screens.Play.Catch;
using osu.Game.Screens.Play.Mania;
using osu.Game.Screens.Play.Osu;
using osu.Game.Screens.Play.Taiko;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests

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@ -2,7 +2,7 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using osu.Game.GameModes.Menu;
using osu.Game.Screens.Menu;
namespace osu.Desktop.VisualTests.Tests
{

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@ -5,10 +5,10 @@ using osu.Framework.GameModes.Testing;
using System.Collections.Generic;
using osu.Desktop.Platform;
using osu.Game.Database;
using osu.Game.GameModes.Play;
using SQLiteNetExtensions.Extensions;
using osu.Framework;
using osu.Game;
using osu.Game.Screens.Play;
namespace osu.Desktop.Tests
{

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@ -9,10 +9,10 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.GameModes.Play;
using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{

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@ -6,12 +6,12 @@ using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.GameModes.Play;
using osu.Game.GameModes.Play.Catch;
using osu.Game.GameModes.Play.Mania;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.Catch;
using osu.Game.Screens.Play.Mania;
using osu.Game.Screens.Play.Osu;
using osu.Game.Screens.Play.Taiko;
using OpenTK;
using OpenTK.Graphics;

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@ -10,7 +10,6 @@ using osu.Framework.Desktop.Platform;
using System.Reflection;
using System.IO;
using System.Collections.Generic;
using osu.Game.GameModes.Play;
using SQLiteNetExtensions.Extensions;
using osu.Desktop.Platform;
using osu.Framework.Allocation;

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@ -7,7 +7,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Samples;
using osu.Game.GameModes.Play;
using osu.Game.Screens.Play;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats

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@ -8,7 +8,7 @@ using osu.Framework.Desktop.Platform;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.IPC;
using osu.Game.GameModes.Play;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Beatmaps.IO
{

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@ -2,7 +2,6 @@
using System.IO;
using NUnit.Framework;
using osu.Game.Beatmaps.IO;
using osu.Game.GameModes.Play;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.IO

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@ -8,7 +8,7 @@ using osu.Game.Beatmaps.Events;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Samples;
using osu.Game.Beatmaps.Timing;
using osu.Game.GameModes.Play;
using osu.Game.Screens.Play;
namespace osu.Game.Beatmaps.Formats
{

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@ -3,7 +3,7 @@
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Samples;
using osu.Game.GameModes.Play;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Objects

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@ -3,8 +3,8 @@
using osu.Framework.Configuration;
using osu.Framework.Platform;
using osu.Game.GameModes.Play;
using osu.Game.Online.API;
using osu.Game.Screens.Play;
namespace osu.Game.Configuration
{

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@ -1,7 +1,7 @@
using System;
using System.Linq;
using osu.Game.Beatmaps.Samples;
using osu.Game.GameModes.Play;
using osu.Game.Screens.Play;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;

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@ -1,7 +1,6 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.GameModes.Play;
using SQLite.Net.Attributes;
namespace osu.Game.Database

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@ -1,13 +0,0 @@
using osu.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Menu
{
internal class MenuVisualisation : Drawable
{
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Game.Online.Chat.Display.osu.Online.Social;
using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;

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@ -1,74 +1,67 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
namespace osu.Game.Online.Chat.Display
{
namespace osu.Online.Social
public class ChatLine : Container
{
public class ChatLine : Container
public readonly Message Message;
const float padding = 200;
const float text_size = 20;
public ChatLine(Message message)
{
public readonly Message Message;
this.Message = message;
const float padding = 200;
const float text_size = 20;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
public ChatLine(Message message)
Children = new Drawable[]
{
this.Message = message;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
new Container
{
new Container
Size = new Vector2(padding, text_size),
Children = new Drawable[]
{
Size = new Vector2(padding, text_size),
Children = new Drawable[]
new SpriteText
{
new SpriteText
{
Text = Message.Timestamp.LocalDateTime.ToLongTimeString(),
TextSize = text_size,
Colour = new Color4(128, 128, 128, 255)
},
new SpriteText
{
Text = Message.User.Name,
TextSize = text_size,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
}
}
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = padding + 10 },
Children = new Drawable[]
Text = Message.Timestamp.LocalDateTime.ToLongTimeString(),
TextSize = text_size,
Colour = new Color4(128, 128, 128, 255)
},
new SpriteText
{
new SpriteText
{
Text = Message.Content,
TextSize = text_size,
RelativeSizeAxes = Axes.X,
}
Text = Message.User.Name,
TextSize = text_size,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
}
}
};
}
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = padding + 10 },
Children = new Drawable[]
{
new SpriteText
{
Text = Message.Content,
TextSize = text_size,
RelativeSizeAxes = Axes.X,
}
}
}
};
}
}
}

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@ -6,22 +6,22 @@ using System.Threading;
using osu.Framework.Configuration;
using osu.Framework.GameModes;
using osu.Game.Configuration;
using osu.Game.GameModes.Menu;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.GameModes.Play;
using osu.Game.Overlays;
using osu.Framework;
using osu.Framework.Input;
using osu.Game.Input;
using OpenTK.Input;
using osu.Framework.Logging;
using osu.Game.GameModes;
using osu.Game.Graphics.UserInterface.Volume;
using osu.Game.Database;
using osu.Framework.Allocation;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
namespace osu.Game
{

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@ -9,10 +9,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using osu.Game.Configuration;
using osu.Game.GameModes.Play;
using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Screens.Play;
namespace osu.Game.Overlays
{

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@ -2,11 +2,11 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions;
using osu.Game.GameModes.Play;
using osu.Game.Graphics;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Game.Screens.Play;
namespace osu.Game.Overlays
{

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@ -6,13 +6,13 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Play;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Caching;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Screens.Play;
namespace osu.Game.Overlays
{

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@ -2,20 +2,16 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.GameModes;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework;
using System.Threading;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.GameModes
namespace osu.Game.Screens
{
public abstract class BackgroundMode : GameMode, IEquatable<BackgroundMode>
{

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@ -3,7 +3,7 @@
using osu.Game.Graphics.Background;
namespace osu.Game.GameModes.Backgrounds
namespace osu.Game.Screens.Backgrounds
{
public class BackgroundModeCustom : BackgroundMode
{

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@ -5,7 +5,7 @@ using osu.Framework;
using osu.Framework.Allocation;
using osu.Game.Graphics.Background;
namespace osu.Game.GameModes.Backgrounds
namespace osu.Game.Screens.Backgrounds
{
public class BackgroundModeDefault : BackgroundMode
{

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@ -1,7 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.GameModes.Backgrounds
namespace osu.Game.Screens.Backgrounds
{
public class BackgroundModeEmpty : BackgroundMode
{

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@ -1,13 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Charts
namespace osu.Game.Screens.Charts
{
class ChartInfo : GameModeWhiteBox
{

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@ -4,7 +4,7 @@
using System;
using System.Collections.Generic;
namespace osu.Game.GameModes.Charts
namespace osu.Game.Screens.Charts
{
class ChartListing : GameModeWhiteBox
{

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@ -1,7 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.GameModes.Direct
namespace osu.Game.Screens.Direct
{
class OnlineListing : GameModeWhiteBox
{

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@ -3,9 +3,9 @@
using System;
using System.Collections.Generic;
using osu.Game.GameModes.Backgrounds;
using osu.Game.Screens.Backgrounds;
namespace osu.Game.GameModes.Edit
namespace osu.Game.Screens.Edit
{
class EditSongSelect : GameModeWhiteBox
{

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@ -1,16 +1,11 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.GameModes;
using osu.Game.GameModes.Backgrounds;
using osu.Game.Screens.Backgrounds;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Edit
namespace osu.Game.Screens.Edit
{
class Editor : GameModeWhiteBox
{

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@ -9,13 +9,11 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.UserInterface;
using osu.Game.GameModes.Backgrounds;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
namespace osu.Game.GameModes
namespace osu.Game.Screens
{
public class GameModeWhiteBox : OsuGameMode
{

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@ -1,18 +1,16 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using System;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Game.Graphics;
using System;
using osu.Framework.Allocation;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.GameModes.Menu
namespace osu.Game.Screens.Menu
{
/// <summary>
/// Button designed specifically for the osu!next main menu.

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -13,10 +14,8 @@ using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework;
using osu.Framework.Allocation;
namespace osu.Game.GameModes.Menu
namespace osu.Game.Screens.Menu
{
public partial class ButtonSystem : Container, IStateful<MenuState>
{

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@ -1,8 +1,8 @@
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.GameModes.Menu
namespace osu.Game.Screens.Menu
{
/// <summary>
/// A flow container with an origin based on one of its contained drawables.

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@ -1,19 +1,17 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Backgrounds;
using osu.Game.Screens.Backgrounds;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
namespace osu.Game.GameModes.Menu
namespace osu.Game.Screens.Menu
{
class Intro : OsuGameMode
{

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@ -1,26 +1,21 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.GameModes;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Backgrounds;
using osu.Game.GameModes.Charts;
using osu.Game.GameModes.Direct;
using osu.Game.GameModes.Edit;
using osu.Game.GameModes.Multiplayer;
using osu.Game.GameModes.Play;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts;
using osu.Game.Screens.Direct;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Multiplayer;
using osu.Game.Screens.Play;
using OpenTK;
using osu.Framework;
using osu.Game.Overlays;
using System.Threading.Tasks;
using osu.Game.Configuration;
using osu.Framework.Allocation;
namespace osu.Game.GameModes.Menu
namespace osu.Game.Screens.Menu
{
public class MainMenu : OsuGameMode
{

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@ -0,0 +1,8 @@
using osu.Framework.Graphics;
namespace osu.Game.Screens.Menu
{
internal class MenuVisualisation : Drawable
{
}
}

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@ -2,17 +2,16 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Framework;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
namespace osu.Game.GameModes.Menu
namespace osu.Game.Screens.Menu
{
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)

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@ -3,11 +3,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Multiplayer
namespace osu.Game.Screens.Multiplayer
{
class Lobby : GameModeWhiteBox
{

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@ -3,15 +3,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.GameModes;
using osu.Game.GameModes.Backgrounds;
using osu.Game.GameModes.Play;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Multiplayer
namespace osu.Game.Screens.Multiplayer
{
class Match : GameModeWhiteBox
{

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@ -3,11 +3,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Multiplayer
namespace osu.Game.Screens.Multiplayer
{
class MatchCreate : GameModeWhiteBox
{

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@ -1,16 +1,9 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.GameModes;
using osu.Game.GameModes.Backgrounds;
using OpenTK.Graphics;
using osu.Game.Screens.Backgrounds;
namespace osu.Game.GameModes.Multiplayer
namespace osu.Game.Screens.Multiplayer
{
class MatchSongSelect : GameModeWhiteBox
{

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@ -2,21 +2,13 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.GameModes;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Background;
using osu.Game.Graphics.Containers;
namespace osu.Game.GameModes
namespace osu.Game.Screens
{
public abstract class OsuGameMode : GameMode
{

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@ -1,15 +1,10 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Screens.Play.Osu;
using OpenTK.Graphics;
using osu.Game.GameModes.Play.Osu;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Play.Catch
namespace osu.Game.Screens.Play.Catch
{
/// <summary>
/// Similar to Standard, but without the 'x' and has tinted pop-ups. Used in osu!catch.

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@ -1,12 +1,10 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Catch;
using osu.Game.Beatmaps.Objects.Catch.Drawable;
namespace osu.Game.GameModes.Play.Catch
namespace osu.Game.Screens.Play.Catch
{
public class CatchHitRenderer : HitRenderer<CatchBaseHit>
{

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@ -2,14 +2,10 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
namespace osu.Game.GameModes.Play.Catch
namespace osu.Game.Screens.Play.Catch
{
public class CatchPlayfield : Playfield
{

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@ -1,15 +1,11 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Objects;
using osu.Game.GameModes.Play.Osu;
using osu.Game.Screens.Play.Osu;
namespace osu.Game.GameModes.Play.Catch
namespace osu.Game.Screens.Play.Catch
{
class CatchRuleset : Ruleset
{

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@ -1,22 +1,13 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Allocation;
namespace osu.Game.GameModes.Play
namespace osu.Game.Screens.Play
{
public abstract class ComboCounter : Container
{

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@ -1,18 +1,13 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Graphics.UserInterface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.GameModes.Play
namespace osu.Game.Screens.Play
{
/// <summary>
/// Used to display combo with a roll-up animation in results screen.

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@ -1,16 +1,15 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.Objects;
using osu.Framework;
using System;
using System.Linq;
using osu.Framework.Allocation;
namespace osu.Game.GameModes.Play
namespace osu.Game.Screens.Play
{
public abstract class HitRenderer : Container
{

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@ -1,18 +1,12 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Play.Taiko;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Screens.Play.Taiko;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Play.Mania
namespace osu.Game.Screens.Play.Mania
{
/// <summary>
/// Similar to osu!taiko, with a pop-out animation when failing (rolling). Used in osu!mania.

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@ -1,13 +1,10 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Mania;
using osu.Game.Beatmaps.Objects.Mania.Drawable;
namespace osu.Game.GameModes.Play.Mania
namespace osu.Game.Screens.Play.Mania
{
public class ManiaHitRenderer : HitRenderer<ManiaBaseHit>
{

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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Play.Mania
namespace osu.Game.Screens.Play.Mania
{
public class ManiaPlayfield : Playfield
{

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@ -1,15 +1,11 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Objects;
using osu.Game.GameModes.Play.Osu;
using osu.Game.Screens.Play.Osu;
namespace osu.Game.GameModes.Play.Mania
namespace osu.Game.Screens.Play.Mania
{
class ManiaRuleset : Ruleset
{

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@ -1,16 +1,11 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK.Graphics;
using osu.Framework.GameModes;
using osu.Game.GameModes.Backgrounds;
using osu.Game.Screens.Backgrounds;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Play
namespace osu.Game.Screens.Play
{
class ModSelect : GameModeWhiteBox
{

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@ -2,15 +2,8 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Allocation;
namespace osu.Game.GameModes.Play.Osu
namespace osu.Game.Screens.Play.Osu
{
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used in osu! standard.

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@ -1,12 +1,11 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Osu.Drawable;
namespace osu.Game.GameModes.Play.Osu
namespace osu.Game.Screens.Play.Osu
{
public class OsuHitRenderer : HitRenderer<OsuBaseHit>
{

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@ -3,12 +3,11 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Framework;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Play.Osu
namespace osu.Game.Screens.Play.Osu
{
public class OsuPlayfield : Playfield
{

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@ -1,14 +1,10 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Objects;
namespace osu.Game.GameModes.Play.Osu
namespace osu.Game.Screens.Play.Osu
{
class OsuRuleset : Ruleset
{

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@ -1,18 +1,12 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Input;
using osu.Game.Beatmaps.Objects;
namespace osu.Game.GameModes.Play.Osu
namespace osu.Game.Screens.Play.Osu
{
class ScoreOverlayOsu : ScoreOverlay
{

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@ -4,7 +4,7 @@
using System.ComponentModel;
namespace osu.Game.GameModes.Play
namespace osu.Game.Screens.Play
{
public enum PlayMode
{

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@ -2,29 +2,26 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.GameModes.Backgrounds;
using osu.Framework;
using osu.Game.Database;
using osu.Framework.Graphics.Primitives;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.UserInterface;
using System.Threading.Tasks;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps.Drawable;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Framework.GameModes;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawable;
using osu.Game.Database;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Play
namespace osu.Game.Screens.Play
{
public class PlaySongSelect : OsuGameMode
{

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@ -1,28 +1,21 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Objects;
using osu.Game.GameModes.Backgrounds;
using osu.Game.GameModes.Play.Catch;
using osu.Game.GameModes.Play.Mania;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
using osu.Framework;
using osu.Game.Database;
using osu.Framework.Timing;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Framework.Timing;
using osu.Game.Beatmaps.Objects;
using osu.Game.Database;
using osu.Game.Screens.Backgrounds;
using OpenTK.Input;
using MouseState = osu.Framework.Input.MouseState;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.GameModes.Play
namespace osu.Game.Screens.Play
{
public class Player : OsuGameMode
{

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@ -1,10 +1,9 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics.Containers;
namespace osu.Game.GameModes.Play
namespace osu.Game.Screens.Play
{
public class Playfield : Container
{

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@ -1,18 +1,14 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Objects;
using osu.Game.GameModes.Play.Catch;
using osu.Game.GameModes.Play.Mania;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
using osu.Game.Screens.Play.Catch;
using osu.Game.Screens.Play.Mania;
using osu.Game.Screens.Play.Osu;
using osu.Game.Screens.Play.Taiko;
namespace osu.Game.GameModes.Play
namespace osu.Game.Screens.Play
{
public abstract class Ruleset
{

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@ -2,16 +2,12 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.Objects;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.GameModes.Play
namespace osu.Game.Screens.Play
{
public abstract class ScoreOverlay : Container
{

View File

@ -1,15 +1,10 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics.Transformations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
namespace osu.Game.GameModes.Play.Taiko
namespace osu.Game.Screens.Play.Taiko
{
/// <summary>
/// Allows tint and scaling animations. Used in osu!taiko.

View File

@ -1,12 +1,10 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Taiko;
using osu.Game.Beatmaps.Objects.Taiko.Drawable;
namespace osu.Game.GameModes.Play.Taiko
namespace osu.Game.Screens.Play.Taiko
{
public class TaikoHitRenderer : HitRenderer<TaikoBaseHit>
{

View File

@ -1,16 +1,14 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
namespace osu.Game.GameModes.Play.Taiko
namespace osu.Game.Screens.Play.Taiko
{
public class TaikoPlayfield : Playfield
{

View File

@ -1,15 +1,11 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Objects;
using osu.Game.GameModes.Play.Osu;
using osu.Game.Screens.Play.Osu;
namespace osu.Game.GameModes.Play.Taiko
namespace osu.Game.Screens.Play.Taiko
{
class TaikoRuleset : Ruleset
{

View File

@ -2,10 +2,10 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes;
using osu.Game.GameModes.Backgrounds;
using osu.Game.Screens.Backgrounds;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Ranking
namespace osu.Game.Screens.Ranking
{
class Results : GameModeWhiteBox
{

View File

@ -102,56 +102,56 @@
<Compile Include="Beatmaps\Timing\SampleChange.cs" />
<Compile Include="Beatmaps\Timing\TimingChange.cs" />
<Compile Include="Configuration\OsuConfigManager.cs" />
<Compile Include="GameModes\BackgroundMode.cs" />
<Compile Include="GameModes\Backgrounds\BackgroundModeCustom.cs" />
<Compile Include="GameModes\Backgrounds\BackgroundModeDefault.cs" />
<Compile Include="GameModes\Backgrounds\BackgroundModeEmpty.cs" />
<Compile Include="GameModes\Charts\ChartInfo.cs" />
<Compile Include="GameModes\Edit\Editor.cs" />
<Compile Include="GameModes\GameModeWhiteBox.cs" />
<Compile Include="GameModes\Menu\Button.cs" />
<Compile Include="GameModes\Menu\FlowContainerWithOrigin.cs" />
<Compile Include="GameModes\Menu\Intro.cs" />
<Compile Include="GameModes\Menu\ButtonSystem.cs" />
<Compile Include="GameModes\Menu\MainMenu.cs" />
<Compile Include="GameModes\Menu\MenuVisualisation.cs" />
<Compile Include="GameModes\Menu\OsuLogo.cs" />
<Compile Include="GameModes\Multiplayer\Lobby.cs" />
<Compile Include="GameModes\Multiplayer\Match.cs" />
<Compile Include="GameModes\Multiplayer\MatchCreate.cs" />
<Compile Include="GameModes\Multiplayer\MatchSongSelect.cs" />
<Compile Include="GameModes\OsuGameMode.cs" />
<Compile Include="GameModes\Play\Catch\CatchRuleset.cs" />
<Compile Include="GameModes\Play\Mania\ManiaRuleset.cs" />
<Compile Include="GameModes\Play\ModSelect.cs" />
<Compile Include="GameModes\Play\Osu\OsuRuleset.cs" />
<Compile Include="GameModes\Play\Osu\ScoreOverlayOsu.cs" />
<Compile Include="Screens\BackgroundMode.cs" />
<Compile Include="Screens\Backgrounds\BackgroundModeCustom.cs" />
<Compile Include="Screens\Backgrounds\BackgroundModeDefault.cs" />
<Compile Include="Screens\Backgrounds\BackgroundModeEmpty.cs" />
<Compile Include="Screens\Charts\ChartInfo.cs" />
<Compile Include="Screens\Edit\Editor.cs" />
<Compile Include="Screens\GameModeWhiteBox.cs" />
<Compile Include="Screens\Menu\Button.cs" />
<Compile Include="Screens\Menu\FlowContainerWithOrigin.cs" />
<Compile Include="Screens\Menu\Intro.cs" />
<Compile Include="Screens\Menu\ButtonSystem.cs" />
<Compile Include="Screens\Menu\MainMenu.cs" />
<Compile Include="Screens\Menu\MenuVisualisation.cs" />
<Compile Include="Screens\Menu\OsuLogo.cs" />
<Compile Include="Screens\Multiplayer\Lobby.cs" />
<Compile Include="Screens\Multiplayer\Match.cs" />
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Multiplayer\MatchSongSelect.cs" />
<Compile Include="Screens\OsuGameMode.cs" />
<Compile Include="Screens\Play\Catch\CatchRuleset.cs" />
<Compile Include="Screens\Play\Mania\ManiaRuleset.cs" />
<Compile Include="Screens\Play\ModSelect.cs" />
<Compile Include="Screens\Play\Osu\OsuRuleset.cs" />
<Compile Include="Screens\Play\Osu\ScoreOverlayOsu.cs" />
<Compile Include="Beatmaps\Drawable\BeatmapGroup.cs" />
<Compile Include="Beatmaps\Drawable\BeatmapPanel.cs" />
<Compile Include="GameModes\Play\Player.cs" />
<Compile Include="GameModes\Charts\ChartListing.cs" />
<Compile Include="GameModes\Play\PlayMode.cs" />
<Compile Include="GameModes\Play\Ruleset.cs" />
<Compile Include="GameModes\Play\Taiko\TaikoRuleset.cs" />
<Compile Include="GameModes\Ranking\Results.cs" />
<Compile Include="GameModes\Direct\OnlineListing.cs" />
<Compile Include="GameModes\Play\PlaySongSelect.cs" />
<Compile Include="GameModes\Play\Catch\CatchHitRenderer.cs" />
<Compile Include="GameModes\Play\Catch\CatchPlayfield.cs" />
<Compile Include="GameModes\Play\HitRenderer.cs" />
<Compile Include="GameModes\Play\Mania\ManiaHitRenderer.cs" />
<Compile Include="GameModes\Play\Mania\ManiaPlayfield.cs" />
<Compile Include="GameModes\Play\Osu\OsuHitRenderer.cs" />
<Compile Include="GameModes\Play\Osu\OsuPlayfield.cs" />
<Compile Include="GameModes\Play\Playfield.cs" />
<Compile Include="GameModes\Play\ScoreOverlay.cs" />
<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
<Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
<Compile Include="GameModes\Edit\EditSongSelect.cs" />
<Compile Include="GameModes\Play\ComboCounter.cs" />
<Compile Include="GameModes\Play\ComboResultCounter.cs" />
<Compile Include="Screens\Play\Player.cs" />
<Compile Include="Screens\Charts\ChartListing.cs" />
<Compile Include="Screens\Play\PlayMode.cs" />
<Compile Include="Screens\Play\Ruleset.cs" />
<Compile Include="Screens\Play\Taiko\TaikoRuleset.cs" />
<Compile Include="Screens\Ranking\Results.cs" />
<Compile Include="Screens\Direct\OnlineListing.cs" />
<Compile Include="Screens\Play\PlaySongSelect.cs" />
<Compile Include="Screens\Play\Catch\CatchHitRenderer.cs" />
<Compile Include="Screens\Play\Catch\CatchPlayfield.cs" />
<Compile Include="Screens\Play\HitRenderer.cs" />
<Compile Include="Screens\Play\Mania\ManiaHitRenderer.cs" />
<Compile Include="Screens\Play\Mania\ManiaPlayfield.cs" />
<Compile Include="Screens\Play\Osu\OsuHitRenderer.cs" />
<Compile Include="Screens\Play\Osu\OsuPlayfield.cs" />
<Compile Include="Screens\Play\Playfield.cs" />
<Compile Include="Screens\Play\ScoreOverlay.cs" />
<Compile Include="Screens\Play\Taiko\TaikoHitRenderer.cs" />
<Compile Include="Screens\Play\Taiko\TaikoPlayfield.cs" />
<Compile Include="Screens\Edit\EditSongSelect.cs" />
<Compile Include="Screens\Play\ComboCounter.cs" />
<Compile Include="Screens\Play\ComboResultCounter.cs" />
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="GameModes\Play\Taiko\TaikoComboCounter.cs" />
<Compile Include="Screens\Play\Taiko\TaikoComboCounter.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
<Compile Include="Input\GlobalHotkeys.cs" />
<Compile Include="Graphics\Background\Background.cs" />
@ -159,15 +159,15 @@
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
<Compile Include="Graphics\TextAwesome.cs" />
<Compile Include="GameModes\Play\Mania\ManiaComboCounter.cs" />
<Compile Include="Screens\Play\Mania\ManiaComboCounter.cs" />
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
<Compile Include="Graphics\UserInterface\PercentageCounter.cs" />
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
<Compile Include="GameModes\Play\Catch\CatchComboCounter.cs" />
<Compile Include="GameModes\Play\Osu\OsuComboCounter.cs" />
<Compile Include="Screens\Play\Catch\CatchComboCounter.cs" />
<Compile Include="Screens\Play\Osu\OsuComboCounter.cs" />
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
<Compile Include="IPC\BeatmapImporter.cs" />
<Compile Include="Online\API\APIAccess.cs" />