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mirror of https://github.com/ppy/osu.git synced 2026-05-19 06:31:19 +08:00

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1031 Commits

586 changed files with 10386 additions and 18852 deletions
+1 -1
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@@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"jetbrains.resharper.globaltools": {
"version": "2022.1.1",
"version": "2022.2.3",
"commands": [
"jb"
]
+3
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@@ -1,5 +1,8 @@
on: [push, pull_request]
name: Continuous Integration
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
inspect-code:
-2
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@@ -6,8 +6,6 @@ T:System.IComparable;Don't use non-generic IComparable. Use generic version inst
T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable<T> instead.
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
@@ -12,7 +12,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />
@@ -77,5 +77,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
};
}
}
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}
@@ -12,7 +12,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
@@ -49,5 +49,8 @@ namespace osu.Game.Rulesets.Pippidon
};
public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}
@@ -12,7 +12,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />
@@ -54,5 +54,8 @@ namespace osu.Game.Rulesets.EmptyScrolling
Text = ShortName[0].ToString(),
Font = OsuFont.Default.With(size: 18),
};
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}
@@ -12,7 +12,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
@@ -21,8 +21,11 @@ namespace osu.Game.Rulesets.Pippidon.Beatmaps
public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap, ruleset)
{
minPosition = beatmap.HitObjects.Min(getUsablePosition);
maxPosition = beatmap.HitObjects.Max(getUsablePosition);
if (beatmap.HitObjects.Any())
{
minPosition = beatmap.HitObjects.Min(getUsablePosition);
maxPosition = beatmap.HitObjects.Max(getUsablePosition);
}
}
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition && h is IHasYPosition);
@@ -46,5 +46,8 @@ namespace osu.Game.Rulesets.Pippidon
};
public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}
+2 -2
View File
@@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.819.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.916.1" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
@@ -76,7 +76,7 @@ namespace osu.Desktop.Security
private void load(OsuColour colours)
{
Icon = FontAwesome.Solid.ShieldAlt;
IconBackground.Colour = colours.YellowDark;
IconContent.Colour = colours.YellowDark;
}
}
}
+33 -88
View File
@@ -5,29 +5,24 @@ using System;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osuTK;
using osuTK.Graphics;
using Squirrel;
using Squirrel.SimpleSplat;
using LogLevel = Squirrel.SimpleSplat.LogLevel;
using UpdateManager = osu.Game.Updater.UpdateManager;
namespace osu.Desktop.Updater
{
[SupportedOSPlatform("windows")]
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
public class SquirrelUpdateManager : UpdateManager
{
private UpdateManager? updateManager;
private Squirrel.UpdateManager? updateManager;
private INotificationOverlay notificationOverlay = null!;
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
public Task PrepareUpdateAsync() => Squirrel.UpdateManager.RestartAppWhenExited();
private static readonly Logger logger = Logger.GetLogger("updater");
@@ -38,6 +33,9 @@ namespace osu.Desktop.Updater
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
[Resolved]
private OsuGameBase game { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(INotificationOverlay notifications)
{
@@ -66,7 +64,14 @@ namespace osu.Desktop.Updater
if (updatePending)
{
// the user may have dismissed the completion notice, so show it again.
notificationOverlay.Post(new UpdateCompleteNotification(this));
notificationOverlay.Post(new UpdateApplicationCompleteNotification
{
Activated = () =>
{
restartToApplyUpdate();
return true;
},
});
return true;
}
@@ -78,19 +83,21 @@ namespace osu.Desktop.Updater
if (notification == null)
{
notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
notification = new UpdateProgressNotification
{
CompletionClickAction = restartToApplyUpdate,
};
Schedule(() => notificationOverlay.Post(notification));
}
notification.Progress = 0;
notification.Text = @"Downloading update...";
notification.StartDownload();
try
{
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
notification.Progress = 0;
notification.Text = @"Installing update...";
notification.StartInstall();
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
@@ -110,9 +117,7 @@ namespace osu.Desktop.Updater
else
{
// In the case of an error, a separate notification will be displayed.
notification.State = ProgressNotificationState.Cancelled;
notification.Close();
notification.FailDownload();
Logger.Error(e, @"update failed!");
}
}
@@ -134,84 +139,24 @@ namespace osu.Desktop.Updater
return true;
}
private bool restartToApplyUpdate()
{
PrepareUpdateAsync()
.ContinueWith(_ => Schedule(() => game.AttemptExit()));
return true;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
updateManager?.Dispose();
}
private class UpdateCompleteNotification : ProgressCompletionNotification
{
[Resolved]
private OsuGame game { get; set; } = null!;
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
{
Text = @"Update ready to install. Click to restart!";
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game.AttemptExit()));
return true;
};
}
}
private class UpdateProgressNotification : ProgressNotification
{
private readonly SquirrelUpdateManager updateManager;
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
{
this.updateManager = updateManager;
}
protected override Notification CreateCompletionNotification()
{
return new UpdateCompleteNotification(updateManager);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconContent.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Upload,
Colour = Color4.White,
Size = new Vector2(20),
}
});
}
public override void Close()
{
// cancelling updates is not currently supported by the underlying updater.
// only allow dismissing for now.
switch (State)
{
case ProgressNotificationState.Cancelled:
base.Close();
break;
}
}
}
private class SquirrelLogger : ILogger, IDisposable
{
public Squirrel.SimpleSplat.LogLevel Level { get; set; } = Squirrel.SimpleSplat.LogLevel.Info;
public LogLevel Level { get; set; } = LogLevel.Info;
public void Write(string message, Squirrel.SimpleSplat.LogLevel logLevel)
public void Write(string message, LogLevel logLevel)
{
if (logLevel < Level)
return;
-5
View File
@@ -27,11 +27,6 @@
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.14">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
</ItemGroup>
<ItemGroup Label="Resources">
@@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
[Cached]
private readonly BindableBeatDivisor beatDivisor;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
{
editorClock = new EditorClock(beatmap, beatDivisor);
this.beatDivisor = beatDivisor;
InternalChildren = new Drawable[]
{
editorClock = new EditorClock(beatmap, beatDivisor),
Content,
};
}
}
}
@@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatchTouchInput : OsuTestScene
{
private CatchTouchInputMapper catchTouchInputMapper = null!;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create input overlay", () =>
{
Child = new CatchInputManager(new CatchRuleset().RulesetInfo)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
catchTouchInputMapper = new CatchTouchInputMapper
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
}
};
});
}
[Test]
public void TestBasic()
{
AddStep("show overlay", () => catchTouchInputMapper.Show());
}
}
}
@@ -4,7 +4,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
@@ -4,11 +4,13 @@
#nullable disable
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch
{
[Cached]
public class CatchInputManager : RulesetInputManager<CatchAction>
{
public CatchInputManager(RulesetInfo ruleset)
+28 -18
View File
@@ -1,38 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using System;
using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
@@ -42,6 +41,8 @@ namespace osu.Game.Rulesets.Catch
public const string SHORT_NAME = "fruits";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
@@ -162,7 +163,7 @@ namespace osu.Game.Rulesets.Catch
};
}
public override string GetDisplayNameForHitResult(HitResult result)
public override LocalisableString GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
@@ -181,7 +182,16 @@ namespace osu.Game.Rulesets.Catch
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(RulesetInfo, beatmap);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
{
switch (skin)
{
case LegacySkin:
return new CatchLegacySkinTransformer(skin);
}
return null;
}
public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator();
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
{
while (path.Vertices.Count < InternalChildren.Count)
RemoveInternal(InternalChildren[^1]);
RemoveInternal(InternalChildren[^1], true);
while (InternalChildren.Count < path.Vertices.Count)
AddInternal(new VertexPiece());
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
.Where(h => !(h is TinyDroplet)));
while (nestedHitObjects.Count < InternalChildren.Count)
RemoveInternal(InternalChildren[^1]);
RemoveInternal(InternalChildren[^1], true);
while (InternalChildren.Count < nestedHitObjects.Count)
AddInternal(new FruitOutline());
+2 -1
View File
@@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModEasy : ModEasyWithExtraLives
{
public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
}
}
@@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public override string Name => "Floating Fruits";
public override string Acronym => "FF";
public override string Description => "The fruits are... floating?";
public override LocalisableString Description => "The fruits are... floating?";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.Cloud;
@@ -3,6 +3,7 @@
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
@@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
{
public override string Description => @"Play with fading fruits.";
public override LocalisableString Description => @"Play with fading fruits.";
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
private const double fade_out_offset_multiplier = 0.6;
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
@@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModMirror : ModMirror, IApplicableToBeatmap
{
public override string Description => "Fruits are flipped horizontally.";
public override LocalisableString Description => "Fruits are flipped horizontally.";
/// <remarks>
/// <see cref="IApplicableToBeatmap"/> is used instead of <see cref="IApplicableToHitObject"/>,
@@ -3,6 +3,7 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Framework.Utils;
using osu.Game.Configuration;
@@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModNoScope : ModNoScope, IUpdatableByPlayfield
{
public override string Description => "Where's the catcher?";
public override LocalisableString Description => "Where's the catcher?";
[SettingSource(
"Hidden at combo",
@@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
@@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer
{
public override string Description => @"Use the mouse to control the catcher.";
public override LocalisableString Description => @"Use the mouse to control the catcher.";
private DrawableRuleset<CatchHitObject> drawableRuleset = null!;
@@ -0,0 +1,277 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchTouchInputMapper : VisibilityContainer
{
public override bool PropagatePositionalInputSubTree => true;
public override bool PropagateNonPositionalInputSubTree => true;
private readonly Dictionary<object, TouchCatchAction> trackedActionSources = new Dictionary<object, TouchCatchAction>();
private KeyBindingContainer<CatchAction> keyBindingContainer = null!;
private Container mainContent = null!;
private InputArea leftBox = null!;
private InputArea rightBox = null!;
private InputArea leftDashBox = null!;
private InputArea rightDashBox = null!;
[BackgroundDependencyLoader]
private void load(CatchInputManager catchInputManager, OsuColour colours)
{
const float width = 0.15f;
keyBindingContainer = catchInputManager.KeyBindingContainer;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
mainContent = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Width = width,
Children = new Drawable[]
{
leftDashBox = new InputArea(TouchCatchAction.DashLeft, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
},
leftBox = new InputArea(TouchCatchAction.MoveLeft, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Colour = colours.Gray9,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Width = width,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Children = new Drawable[]
{
rightBox = new InputArea(TouchCatchAction.MoveRight, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Colour = colours.Gray9,
},
rightDashBox = new InputArea(TouchCatchAction.DashRight, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},
},
},
};
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// Hide whenever the keyboard is used.
Hide();
return false;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
return updateAction(e.Button, getTouchCatchActionFromInput(e.ScreenSpaceMousePosition));
}
protected override bool OnTouchDown(TouchDownEvent e)
{
return updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position));
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
Show();
TouchCatchAction? action = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition);
// multiple mouse buttons may be pressed and handling the same action.
foreach (MouseButton button in e.PressedButtons)
updateAction(button, action);
return false;
}
protected override void OnTouchMove(TouchMoveEvent e)
{
updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position));
base.OnTouchMove(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
updateAction(e.Button, null);
base.OnMouseUp(e);
}
protected override void OnTouchUp(TouchUpEvent e)
{
updateAction(e.Touch.Source, null);
base.OnTouchUp(e);
}
private bool updateAction(object source, TouchCatchAction? newAction)
{
TouchCatchAction? actionBefore = null;
if (trackedActionSources.TryGetValue(source, out TouchCatchAction found))
actionBefore = found;
if (actionBefore != newAction)
{
if (newAction != null)
trackedActionSources[source] = newAction.Value;
else
trackedActionSources.Remove(source);
updatePressedActions();
}
return newAction != null;
}
private void updatePressedActions()
{
Show();
if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.MoveLeft))
keyBindingContainer.TriggerPressed(CatchAction.MoveLeft);
else
keyBindingContainer.TriggerReleased(CatchAction.MoveLeft);
if (trackedActionSources.ContainsValue(TouchCatchAction.DashRight) || trackedActionSources.ContainsValue(TouchCatchAction.MoveRight))
keyBindingContainer.TriggerPressed(CatchAction.MoveRight);
else
keyBindingContainer.TriggerReleased(CatchAction.MoveRight);
if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.DashRight))
keyBindingContainer.TriggerPressed(CatchAction.Dash);
else
keyBindingContainer.TriggerReleased(CatchAction.Dash);
}
private TouchCatchAction? getTouchCatchActionFromInput(Vector2 screenSpaceInputPosition)
{
if (leftDashBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.DashLeft;
if (rightDashBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.DashRight;
if (leftBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.MoveLeft;
if (rightBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.MoveRight;
return null;
}
protected override void PopIn() => mainContent.FadeIn(300, Easing.OutQuint);
protected override void PopOut() => mainContent.FadeOut(300, Easing.OutQuint);
private class InputArea : CompositeDrawable, IKeyBindingHandler<CatchAction>
{
private readonly TouchCatchAction handledAction;
private readonly Box highlightOverlay;
private readonly IEnumerable<KeyValuePair<object, TouchCatchAction>> trackedActions;
private bool isHighlighted;
public InputArea(TouchCatchAction handledAction, IEnumerable<KeyValuePair<object, TouchCatchAction>> trackedActions)
{
this.handledAction = handledAction;
this.trackedActions = trackedActions;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
},
highlightOverlay = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
}
}
};
}
public bool OnPressed(KeyBindingPressEvent<CatchAction> _)
{
updateHighlight();
return false;
}
public void OnReleased(KeyBindingReleaseEvent<CatchAction> _)
{
updateHighlight();
}
private void updateHighlight()
{
bool isHandling = trackedActions.Any(a => a.Value == handledAction);
if (isHandling == isHighlighted)
return;
isHighlighted = isHandling;
highlightOverlay.FadeTo(isHighlighted ? 0.1f : 0, isHighlighted ? 80 : 400, Easing.OutQuint);
}
}
public enum TouchCatchAction
{
MoveLeft,
MoveRight,
DashLeft,
DashRight,
}
}
}
+3 -3
View File
@@ -271,8 +271,8 @@ namespace osu.Game.Rulesets.Catch.UI
SetHyperDashState();
}
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject);
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
}
/// <summary>
@@ -430,7 +430,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
var droppedObject = getDroppedObject(caughtObject);
caughtObjectContainer.Remove(caughtObject);
caughtObjectContainer.Remove(caughtObject, false);
droppedObjectTarget.Add(droppedObject);
@@ -93,15 +93,15 @@ namespace osu.Game.Rulesets.Catch.UI
switch (entry.Animation)
{
case CatcherTrailAnimation.Dashing:
dashTrails.Remove(drawable);
dashTrails.Remove(drawable, false);
break;
case CatcherTrailAnimation.HyperDashing:
hyperDashTrails.Remove(drawable);
hyperDashTrails.Remove(drawable, false);
break;
case CatcherTrailAnimation.HyperDashAfterImage:
hyperDashAfterImages.Remove(drawable);
hyperDashAfterImages.Remove(drawable, false);
break;
}
}
@@ -4,6 +4,7 @@
#nullable disable
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@@ -32,6 +33,12 @@ namespace osu.Game.Rulesets.Catch.UI
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450);
}
[BackgroundDependencyLoader]
private void load()
{
KeyBindingInputManager.Add(new CatchTouchInputMapper());
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
@@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
@@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
AddStep("setup compose screen", () =>
{
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
});
};
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
@@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
(typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
Children = new Drawable[]
{
editorBeatmap,
new ComposeScreen { State = { Value = Visibility.Visible } },
}
};
});
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public void Setup() => Schedule(() =>
{
BeatDivisor.Value = 8;
Clock.Seek(0);
EditorClock.Seek(0);
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
});
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@@ -4,7 +4,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
@@ -13,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
{
public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
public ManiaRulesetConfigManager(SettingsStore? settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}
@@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
scrollTime => new SettingDescription(
rawValue: scrollTime,
name: "Scroll Speed",
value: $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)} ({scrollTime}ms)"
value: $"{scrollTime}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)})"
)
)
};
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private readonly bool isForCurrentRuleset;
private readonly double originalOverallDifficulty;
public override int Version => 20220701;
public override int Version => 20220902;
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
+26 -16
View File
@@ -1,25 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
@@ -30,13 +23,19 @@ using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Edit.Setup;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania
{
@@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Mania
/// </summary>
public const int MAX_STAGE_KEYS = 10;
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
@@ -59,9 +58,20 @@ namespace osu.Game.Rulesets.Mania
public const string SHORT_NAME = "mania";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
{
switch (skin)
{
case LegacySkin:
return new ManiaLegacySkinTransformer(skin, beatmap);
}
return null;
}
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{
@@ -282,7 +292,7 @@ namespace osu.Game.Rulesets.Mania
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
@@ -311,7 +321,7 @@ namespace osu.Game.Rulesets.Mania
return Array.Empty<KeyBinding>();
}
public override string GetVariantName(int variant)
public override LocalisableString GetVariantName(int variant)
{
switch (getPlayfieldType(variant))
{
@@ -356,7 +366,7 @@ namespace osu.Game.Rulesets.Mania
};
}
public override string GetDisplayNameForHitResult(HitResult result)
public override LocalisableString GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
@@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
@@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Mania
LabelText = "Scrolling direction",
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<double, TimeSlider>
new SettingsSlider<double, ManiaScrollSlider>
{
LabelText = "Scroll speed",
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
@@ -47,5 +46,10 @@ namespace osu.Game.Rulesets.Mania
}
};
}
private class ManiaScrollSlider : OsuSliderBar<double>
{
public override LocalisableString TooltipText => $"{Current.Value}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value)})";
}
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override double ScoreMultiplier => 0.9;
public override string Description => "No more tricky speed changes!";
public override LocalisableString Description => "No more tricky speed changes!";
public override IconUsage? Icon => FontAwesome.Solid.Equals;
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mods;
@@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "Dual Stages";
public override string Acronym => "DS";
public override string Description => @"Double the stages, double the fun!";
public override LocalisableString Description => @"Double the stages, double the fun!";
public override ModType Type => ModType.Conversion;
public override double ScoreMultiplier => 1;
+2 -1
View File
@@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModEasy : ModEasyWithExtraLives
{
public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and three lives!";
}
}
@@ -3,6 +3,7 @@
using System;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Mods
@@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "Fade In";
public override string Acronym => "FI";
public override string Description => @"Keys appear out of nowhere!";
public override LocalisableString Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray();
@@ -3,13 +3,14 @@
using System;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHidden : ManiaModPlayfieldCover
{
public override string Description => @"Keys fade out before you hit them!";
public override LocalisableString Description => @"Keys fade out before you hit them!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModFadeIn)).ToArray();
@@ -8,6 +8,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mania.Beatmaps;
namespace osu.Game.Rulesets.Mania.Mods
@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override double ScoreMultiplier => 1;
public override string Description => @"Replaces all hold notes with normal notes.";
public override LocalisableString Description => @"Replaces all hold notes with normal notes.";
public override IconUsage? Icon => FontAwesome.Solid.DotCircle;
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Acronym => "IN";
public override double ScoreMultiplier => 1;
public override string Description => "Hold the keys. To the beat.";
public override LocalisableString Description => "Hold the keys. To the beat.";
public override IconUsage? Icon => FontAwesome.Solid.YinYang;
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey1 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 1;
public override string Name => "One Key";
public override string Acronym => "1K";
public override string Description => @"Play with one key.";
public override LocalisableString Description => @"Play with one key.";
}
}
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey10 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 10;
public override string Name => "Ten Keys";
public override string Acronym => "10K";
public override string Description => @"Play with ten keys.";
public override LocalisableString Description => @"Play with ten keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey2 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 2;
public override string Name => "Two Keys";
public override string Acronym => "2K";
public override string Description => @"Play with two keys.";
public override LocalisableString Description => @"Play with two keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey3 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 3;
public override string Name => "Three Keys";
public override string Acronym => "3K";
public override string Description => @"Play with three keys.";
public override LocalisableString Description => @"Play with three keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey4 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 4;
public override string Name => "Four Keys";
public override string Acronym => "4K";
public override string Description => @"Play with four keys.";
public override LocalisableString Description => @"Play with four keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey5 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 5;
public override string Name => "Five Keys";
public override string Acronym => "5K";
public override string Description => @"Play with five keys.";
public override LocalisableString Description => @"Play with five keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey6 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 6;
public override string Name => "Six Keys";
public override string Acronym => "6K";
public override string Description => @"Play with six keys.";
public override LocalisableString Description => @"Play with six keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey7 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 7;
public override string Name => "Seven Keys";
public override string Acronym => "7K";
public override string Description => @"Play with seven keys.";
public override LocalisableString Description => @"Play with seven keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey8 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 8;
public override string Name => "Eight Keys";
public override string Acronym => "8K";
public override string Description => @"Play with eight keys.";
public override LocalisableString Description => @"Play with eight keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey9 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 9;
public override string Name => "Nine Keys";
public override string Acronym => "9K";
public override string Description => @"Play with nine keys.";
public override LocalisableString Description => @"Play with nine keys.";
}
}
@@ -5,6 +5,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModMirror : ModMirror, IApplicableToBeatmap
{
public override string Description => "Notes are flipped horizontally.";
public override LocalisableString Description => "Notes are flipped horizontally.";
public void ApplyToBeatmap(IBeatmap beatmap)
{
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Mods
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
Container hocParent = (Container)hoc.Parent;
hocParent.Remove(hoc);
hocParent.Remove(hoc, false);
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
{
c.RelativeSizeAxes = Axes.Both;
@@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModRandom : ModRandom, IApplicableToBeatmap
{
public override string Description => @"Shuffle around the keys!";
public override LocalisableString Description => @"Shuffle around the keys!";
public void ApplyToBeatmap(IBeatmap beatmap)
{
@@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
else
{
lightContainer.FadeOut(120)
.OnComplete(d => Column.TopLevelContainer.Remove(d));
.OnComplete(d => Column.TopLevelContainer.Remove(d, false));
}
}
@@ -3,9 +3,11 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Input;
@@ -14,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneObjectMerging : TestSceneOsuEditor
{
private OsuSelectionHandler selectionHandler => Editor.ChildrenOfType<OsuSelectionHandler>().First();
[Test]
public void TestSimpleMerge()
{
@@ -29,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
@@ -77,6 +84,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
return sliderCreatedFor(args);
});
AddAssert("samples exist", sliderSampleExist);
AddStep("undo", () => Editor.Undo());
AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2));
}
@@ -122,6 +131,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
return sliderCreatedFor(args);
});
AddAssert("samples exist", sliderSampleExist);
AddAssert("merged slider matches first slider", () =>
{
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
@@ -165,9 +176,62 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
(pos: circle1.Position, pathType: PathType.Linear),
(pos: circle2.Position, pathType: null)));
AddAssert("samples exist", sliderSampleExist);
AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner));
}
[Test]
public void TestIllegalMerge()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
AddStep("add two circles on the same position", () =>
{
circle1 = new HitCircle();
circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX };
EditorClock.Seek(0);
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
mergeSelection();
AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
}
[Test]
public void TestSameStartTimeMerge()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
AddStep("add two circles at the same time", () =>
{
circle1 = new HitCircle();
circle2 = new HitCircle { Position = circle1.Position + 100 * Vector2.UnitX };
EditorClock.Seek(0);
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
(pos: circle1.Position, pathType: PathType.Linear),
(pos: circle2.Position, pathType: null)));
}
private void mergeSelection()
{
AddStep("merge selection", () =>
@@ -209,5 +273,27 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
return true;
}
private bool sliderSampleExist()
{
if (EditorBeatmap.SelectedHitObjects.Count != 1)
return false;
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
return mergedSlider.Samples[0] is not null;
}
private void moveMouseToHitObject(int index)
{
AddStep($"hover mouse over hit object {index}", () =>
{
if (EditorBeatmap.HitObjects.Count <= index)
return;
Vector2 position = ((OsuHitObject)EditorBeatmap.HitObjects[index]).Position;
InputManager.MoveMouseTo(selectionHandler.ToScreenSpace(position));
});
}
}
}
@@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}
});
editorClock = new EditorClock(editorBeatmap);
base.Content.Children = new Drawable[]
{
editorClock = new EditorClock(editorBeatmap),
snapProvider,
Content
};
@@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
AddStep($"click context menu item \"{contextMenuText}\"", () =>
{
MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
MenuItem item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
item?.Action?.Value();
});
@@ -0,0 +1,255 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderSplitting : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
private Slider? slider;
private PathControlPointVisualiser? visualiser;
private const double split_gap = 100;
[Test]
public void TestBasicSplit()
{
double endTime = 0;
AddStep("add slider", () =>
{
slider = new Slider
{
Position = new Vector2(0, 50),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
};
EditorBeatmap.Add(slider);
endTime = slider.EndTime;
});
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
});
moveMouseToControlPoint(2);
AddStep("select control point", () =>
{
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
});
addContextMenuItemStep("Split control point");
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 &&
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(150, 200), null),
(new Vector2(300, 50), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap,
(new Vector2(300, 50), PathType.PerfectCurve),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
));
AddStep("undo", () => Editor.Undo());
AddAssert("original slider restored", () => EditorBeatmap.HitObjects.Count == 1 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, endTime,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(150, 200), null),
(new Vector2(300, 50), PathType.PerfectCurve),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
));
}
[Test]
public void TestDoubleSplit()
{
double endTime = 0;
AddStep("add slider", () =>
{
slider = new Slider
{
Position = new Vector2(0, 50),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.Bezier),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150), PathType.Catmull),
new PathControlPoint(new Vector2(300, 200)),
new PathControlPoint(new Vector2(400, 250))
})
};
EditorBeatmap.Add(slider);
endTime = slider.EndTime;
});
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
});
moveMouseToControlPoint(2);
AddStep("select first control point", () =>
{
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
});
moveMouseToControlPoint(4);
AddStep("select second control point", () =>
{
if (visualiser is not null) visualiser.Pieces[4].IsSelected.Value = true;
});
addContextMenuItemStep("Split 2 control points");
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 &&
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(150, 200), null),
(new Vector2(300, 50), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap,
(new Vector2(300, 50), PathType.Bezier),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime() + split_gap, endTime + split_gap * 2,
(new Vector2(400, 200), PathType.Catmull),
(new Vector2(300, 250), null),
(new Vector2(400, 300), null)
));
}
[Test]
public void TestSplitRetainsHitsounds()
{
HitSampleInfo? sample = null;
AddStep("add slider", () =>
{
slider = new Slider
{
Position = new Vector2(0, 50),
LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
};
EditorBeatmap.Add(slider);
});
AddStep("add hitsounds", () =>
{
if (slider is null) return;
slider.SampleControlPoint.SampleBank = "soft";
slider.SampleControlPoint.SampleVolume = 70;
sample = new HitSampleInfo("hitwhistle");
slider.Samples.Add(sample);
});
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
});
moveMouseToControlPoint(2);
AddStep("select control point", () =>
{
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
});
addContextMenuItemStep("Split control point");
AddAssert("sliders have hitsounds", hasHitsounds);
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
AddStep("remove first slider", () => EditorBeatmap.RemoveAt(0));
AddStep("undo", () => Editor.Undo());
AddAssert("sliders have hitsounds", hasHitsounds);
bool hasHitsounds() => sample is not null &&
EditorBeatmap.HitObjects.All(o => o.SampleControlPoint.SampleBank == "soft" &&
o.SampleControlPoint.SampleVolume == 70 &&
o.Samples.Contains(sample));
}
private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints)
{
if (!Precision.AlmostEquals(s.StartTime, startTime, 1) || !Precision.AlmostEquals(s.EndTime, endTime, 1)) return false;
int i = 0;
foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints)
{
var controlPoint = s.Path.ControlPoints[i++];
if (!Precision.AlmostEquals(controlPoint.Position + s.Position, pos) || controlPoint.Type != pathType)
return false;
}
return true;
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
if (slider is null || visualiser is null) return;
Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position;
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
});
}
private void addContextMenuItemStep(string contextMenuText)
{
AddStep($"click context menu item \"{contextMenuText}\"", () =>
{
if (visualiser is null) return;
MenuItem? item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
item?.Action?.Value();
});
}
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
@@ -125,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
/// Ensures alternation is reset before the first hitobject after a break.
/// </summary>
[Test]
public void TestInputSingularWithBreak() => CreateModTest(new ModTestData
public void TestInputSingularWithBreak([Values] bool pressBeforeSecondObject) => CreateModTest(new ModTestData
{
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
@@ -155,21 +156,26 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
}
},
ReplayFrames = new List<ReplayFrame>
ReplayFrames = new ReplayFrame[]
{
// first press to start alternate lock.
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(100)),
// press same key after break but before hit object.
new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.LeftButton),
new OsuReplayFrame(2251, new Vector2(300, 100)),
new OsuReplayFrame(450, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(451, new Vector2(100)),
// press same key at second hitobject and ensure it has been hit.
new OsuReplayFrame(2500, new Vector2(500, 100), OsuAction.LeftButton),
new OsuReplayFrame(2501, new Vector2(500, 100)),
new OsuReplayFrame(2450, new Vector2(500, 100), OsuAction.LeftButton),
new OsuReplayFrame(2451, new Vector2(500, 100)),
// press same key at third hitobject and ensure it has been missed.
new OsuReplayFrame(3000, new Vector2(500, 100), OsuAction.LeftButton),
new OsuReplayFrame(3001, new Vector2(500, 100)),
}
new OsuReplayFrame(2950, new Vector2(500, 100), OsuAction.LeftButton),
new OsuReplayFrame(2951, new Vector2(500, 100)),
}.Concat(!pressBeforeSecondObject
? Enumerable.Empty<ReplayFrame>()
: new ReplayFrame[]
{
// press same key after break but before hit object.
new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.LeftButton),
new OsuReplayFrame(2251, new Vector2(300, 100)),
}
).ToList()
});
}
}
@@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var drawableObject = getFunc.Invoke();
hitObjectContainer.Remove(drawableObject);
hitObjectContainer.Remove(drawableObject, false);
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
});
}
@@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Tests
else
targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
hitObjectContainer.Remove(toReorder);
hitObjectContainer.Remove(toReorder, false);
toReorder.HitObject.StartTime = targetTime;
hitObjectContainer.Add(toReorder);
});
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
var provider = Ruleset.Value.CreateInstance().CreateLegacySkinProvider(tintingSkin, Beatmap.Value.Beatmap);
var provider = Ruleset.Value.CreateInstance().CreateSkinTransformer(tintingSkin, Beatmap.Value.Beatmap);
Child = new SkinProvidingContainer(provider)
{
@@ -5,7 +5,6 @@
<PackageReference Include="Moq" Version="4.18.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
@@ -18,11 +18,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
private const double min_velocity = 0.5;
private const double slider_multiplier = 1.3;
private const double min_angle_multiplier = 0.2;
/// <summary>
/// Evaluates the difficulty of memorising and hitting an object, based on:
/// <list type="bullet">
/// <item><description>distance between a number of previous objects and the current object,</description></item>
/// <item><description>the visual opacity of the current object,</description></item>
/// <item><description>the angle made by the current object,</description></item>
/// <item><description>length and speed of the current object (for sliders),</description></item>
/// <item><description>and whether the hidden mod is enabled.</description></item>
/// </list>
@@ -43,6 +46,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
OsuDifficultyHitObject lastObj = osuCurrent;
double angleRepeatCount = 0.0;
// This is iterating backwards in time from the current object.
for (int i = 0; i < Math.Min(current.Index, 10); i++)
{
@@ -66,6 +71,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
if (currentObj.Angle != null && osuCurrent.Angle != null)
{
// Objects further back in time should count less for the nerf.
if (Math.Abs(currentObj.Angle.Value - osuCurrent.Angle.Value) < 0.02)
angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0);
}
}
lastObj = currentObj;
@@ -77,6 +89,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
if (hidden)
result *= 1.0 + hidden_bonus;
// Nerf patterns with repeated angles.
result *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0);
double sliderBonus = 0.0;
if (osuCurrent.BaseObject is Slider osuSlider)
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
/// <summary>
/// Calculates a rhythm multiplier for the difficulty of the tap associated with historic data of the current <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, double greatWindow)
public static double EvaluateDifficultyOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double lastDelta = lastObj.StrainTime;
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - greatWindow * 0.6) / (greatWindow * 0.6));
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - currObj.HitWindowGreat * 0.3) / (currObj.HitWindowGreat * 0.3));
windowPenalty = Math.Min(1, windowPenalty);
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
/// <item><description>and how easily they can be cheesed.</description></item>
/// </list>
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, double greatWindow)
public static double EvaluateDifficultyOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
@@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
var osuNextObj = (OsuDifficultyHitObject)current.Next(0);
double strainTime = osuCurrObj.StrainTime;
double greatWindowFull = greatWindow * 2;
double doubletapness = 1;
// Nerf doubletappable doubles.
@@ -45,13 +44,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
double deltaDifference = Math.Abs(nextDeltaTime - currDeltaTime);
double speedRatio = currDeltaTime / Math.Max(currDeltaTime, deltaDifference);
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / greatWindowFull), 2);
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / osuCurrObj.HitWindowGreat), 2);
doubletapness = Math.Pow(speedRatio, 1 - windowRatio);
}
// Cap deltatime to the OD 300 hitwindow.
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
strainTime /= Math.Clamp((strainTime / greatWindowFull) / 0.93, 0.92, 1);
strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1);
// derive speedBonus for calculation
double speedBonus = 1.0;
@@ -23,9 +23,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
public class OsuDifficultyCalculator : DifficultyCalculator
{
private const double difficulty_multiplier = 0.0675;
private double hitWindowGreat;
public override int Version => 20220701;
public override int Version => 20220902;
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
@@ -76,6 +75,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
int sliderCount = beatmap.HitObjects.Count(h => h is Slider);
int spinnerCount = beatmap.HitObjects.Count(h => h is Spinner);
HitWindows hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
double hitWindowGreat = hitWindows.WindowFor(HitResult.Great) / clockRate;
return new OsuDifficultyAttributes
{
StarRating = starRating,
@@ -112,16 +116,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
{
HitWindows hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
hitWindowGreat = hitWindows.WindowFor(HitResult.Great) / clockRate;
return new Skill[]
{
new Aim(mods, true),
new Aim(mods, false),
new Speed(mods, hitWindowGreat),
new Speed(mods),
new Flashlight(mods)
};
}
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
@@ -78,6 +79,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
/// </summary>
public double? Angle { get; private set; }
/// <summary>
/// Retrieves the full hit window for a Great <see cref="HitResult"/>.
/// </summary>
public double HitWindowGreat { get; private set; }
private readonly OsuHitObject lastLastObject;
private readonly OsuHitObject lastObject;
@@ -90,6 +96,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
StrainTime = Math.Max(DeltaTime, min_delta_time);
if (BaseObject is Slider sliderObject)
{
HitWindowGreat = 2 * sliderObject.HeadCircle.HitWindows.WindowFor(HitResult.Great) / clockRate;
}
else
{
HitWindowGreat = 2 * BaseObject.HitWindows.WindowFor(HitResult.Great) / clockRate;
}
setDistances(clockRate);
}
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
hasHiddenMod = mods.Any(m => m is OsuModHidden);
}
private double skillMultiplier => 0.05;
private double skillMultiplier => 0.052;
private double strainDecayBase => 0.15;
private double currentStrain;
@@ -26,14 +26,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override int ReducedSectionCount => 5;
protected override double DifficultyMultiplier => 1.04;
private readonly double greatWindow;
private readonly List<double> objectStrains = new List<double>();
public Speed(Mod[] mods, double hitWindowGreat)
public Speed(Mod[] mods)
: base(mods)
{
greatWindow = hitWindowGreat;
}
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
@@ -43,9 +41,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(((OsuDifficultyHitObject)current).StrainTime);
currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current, greatWindow) * skillMultiplier;
currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current) * skillMultiplier;
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current, greatWindow);
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current);
double totalStrain = currentStrain * currentRhythm;
@@ -64,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
if (maxStrain == 0)
return 0;
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
}
}
}
@@ -6,6 +6,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@@ -53,6 +54,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private IBindable<Vector2> sliderPosition;
private IBindable<float> sliderScale;
[UsedImplicitly]
private readonly IBindable<int> sliderVersion;
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
{
this.slider = slider;
@@ -61,11 +65,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
// we don't want to run the path type update on construction as it may inadvertently change the slider.
cachePoints(slider);
slider.Path.Version.BindValueChanged(_ =>
sliderVersion = slider.Path.Version.GetBoundCopy();
// schedule ensure that updates are only applied after all operations from a single frame are applied.
// this avoids inadvertently changing the slider path type for batch operations.
sliderVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
{
cachePoints(slider);
updatePathType();
});
}));
controlPoint.Changed += updateMarkerDisplay;
@@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private InputManager inputManager;
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
public Action<List<PathControlPoint>> SplitControlPointsRequested;
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
@@ -104,6 +105,29 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return true;
}
private bool splitSelected()
{
List<PathControlPoint> controlPointsToSplitAt = Pieces.Where(p => p.IsSelected.Value && isSplittable(p)).Select(p => p.ControlPoint).ToList();
// Ensure that there are any points to be split
if (controlPointsToSplitAt.Count == 0)
return false;
changeHandler?.BeginChange();
SplitControlPointsRequested?.Invoke(controlPointsToSplitAt);
changeHandler?.EndChange();
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return true;
}
private bool isSplittable(PathControlPointPiece p) =>
// A slider can only be split on control points which connect two different slider segments.
p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault();
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
{
switch (e.Action)
@@ -142,8 +166,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
case NotifyCollectionChangedAction.Remove:
foreach (var point in e.OldItems.Cast<PathControlPoint>())
{
Pieces.RemoveAll(p => p.ControlPoint == point);
Connections.RemoveAll(c => c.ControlPoint == point);
foreach (var piece in Pieces.Where(p => p.ControlPoint == point).ToArray())
piece.RemoveAndDisposeImmediately();
foreach (var connection in Connections.Where(c => c.ControlPoint == point).ToArray())
connection.RemoveAndDisposeImmediately();
}
// If removing before the end of the path,
@@ -322,25 +348,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (count == 0)
return null;
List<MenuItem> items = new List<MenuItem>();
var splittablePieces = selectedPieces.Where(isSplittable).ToList();
int splittableCount = splittablePieces.Count;
List<MenuItem> curveTypeItems = new List<MenuItem>();
if (!selectedPieces.Contains(Pieces[0]))
items.Add(createMenuItemForPathType(null));
curveTypeItems.Add(createMenuItemForPathType(null));
// todo: hide/disable items which aren't valid for selected points
items.Add(createMenuItemForPathType(PathType.Linear));
items.Add(createMenuItemForPathType(PathType.PerfectCurve));
items.Add(createMenuItemForPathType(PathType.Bezier));
items.Add(createMenuItemForPathType(PathType.Catmull));
curveTypeItems.Add(createMenuItemForPathType(PathType.Linear));
curveTypeItems.Add(createMenuItemForPathType(PathType.PerfectCurve));
curveTypeItems.Add(createMenuItemForPathType(PathType.Bezier));
curveTypeItems.Add(createMenuItemForPathType(PathType.Catmull));
return new MenuItem[]
var menuItems = new List<MenuItem>
{
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()),
new OsuMenuItem("Curve type")
{
Items = items
Items = curveTypeItems
}
};
if (splittableCount > 0)
{
menuItems.Add(new OsuMenuItem($"Split {"control point".ToQuantity(splittableCount, splittableCount > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}",
MenuItemType.Destructive,
() => splitSelected()));
}
menuItems.Add(
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}",
MenuItemType.Destructive,
() => DeleteSelected())
);
return menuItems.ToArray();
}
}
@@ -89,6 +89,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint();
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
// Replacing the DifficultyControlPoint above doesn't trigger any kind of invalidation.
// Without re-applying defaults, velocity won't be updated.
ApplyDefaultsToHitObject();
break;
case SliderPlacementState.Body:
@@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
@@ -111,7 +112,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
{
RemoveControlPointsRequested = removeControlPoints
RemoveControlPointsRequested = removeControlPoints,
SplitControlPointsRequested = splitControlPoints
});
base.OnSelected();
@@ -249,6 +251,74 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HitObject.Position += first;
}
private void splitControlPoints(List<PathControlPoint> controlPointsToSplitAt)
{
// Arbitrary gap in milliseconds to put between split slider pieces
const double split_gap = 100;
// Ensure that there are any points to be split
if (controlPointsToSplitAt.Count == 0)
return;
editorBeatmap.SelectedHitObjects.Clear();
foreach (var splitPoint in controlPointsToSplitAt)
{
if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type is null)
continue;
// Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider.
int index = controlPoints.IndexOf(splitPoint);
if (index <= 0)
continue;
// Extract the split portion and remove from the original slider.
var splitControlPoints = controlPoints.Take(index + 1).ToList();
controlPoints.RemoveRange(0, index);
// Turn the control points which were split off into a new slider.
var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone();
var difficultyPoint = (DifficultyControlPoint)HitObject.DifficultyControlPoint.DeepClone();
var newSlider = new Slider
{
StartTime = HitObject.StartTime,
Position = HitObject.Position + splitControlPoints[0].Position,
NewCombo = HitObject.NewCombo,
SampleControlPoint = samplePoint,
DifficultyControlPoint = difficultyPoint,
LegacyLastTickOffset = HitObject.LegacyLastTickOffset,
Samples = HitObject.Samples.Select(s => s.With()).ToList(),
RepeatCount = HitObject.RepeatCount,
NodeSamples = HitObject.NodeSamples.Select(n => (IList<HitSampleInfo>)n.Select(s => s.With()).ToList()).ToList(),
Path = new SliderPath(splitControlPoints.Select(o => new PathControlPoint(o.Position - splitControlPoints[0].Position, o == splitControlPoints[^1] ? null : o.Type)).ToArray())
};
// Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid.
HitObject.StartTime += split_gap;
editorBeatmap.Add(newSlider);
HitObject.NewCombo = false;
HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance;
HitObject.StartTime += newSlider.SpanDuration;
// In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider.
if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON)
{
HitObject.Path.ExpectedDistance.Value = null;
}
}
// Once all required pieces have been split off, the original slider has the final split.
// As a final step, we must reset its control points to have an origin of (0,0).
Vector2 first = controlPoints[0].Position;
foreach (var c in controlPoints)
c.Position -= first;
HitObject.Position += first;
}
private void convertToStream()
{
if (editorBeatmap == null || beatDivisor == null)
@@ -127,16 +127,13 @@ namespace osu.Game.Rulesets.Osu.Edit
{
didFlip = true;
var controlPoints = slider.Path.ControlPoints.Select(p =>
new PathControlPoint(new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * p.Position.X,
(direction == Direction.Vertical ? -1 : 1) * p.Position.Y
), p.Type)).ToArray();
// Importantly, update as a single operation so automatic adjustment of control points to different
// curve types does not unexpectedly trigger and change the slider's shape.
slider.Path.ControlPoints.Clear();
slider.Path.ControlPoints.AddRange(controlPoints);
foreach (var cp in slider.Path.ControlPoints)
{
cp.Position = new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * cp.Position.X,
(direction == Direction.Vertical ? -1 : 1) * cp.Position.Y
);
}
}
}
@@ -186,13 +183,8 @@ namespace osu.Game.Rulesets.Osu.Edit
if (h is IHasPath path)
{
var controlPoints = path.Path.ControlPoints.Select(p =>
new PathControlPoint(RotatePointAroundOrigin(p.Position, Vector2.Zero, delta), p.Type)).ToArray();
// Importantly, update as a single operation so automatic adjustment of control points to different
// curve types does not unexpectedly trigger and change the slider's shape.
path.Path.ControlPoints.Clear();
path.Path.ControlPoints.AddRange(controlPoints);
foreach (PathControlPoint cp in path.Path.ControlPoints)
cp.Position = RotatePointAroundOrigin(cp.Position, Vector2.Zero, delta);
}
}
@@ -358,10 +350,10 @@ namespace osu.Game.Rulesets.Osu.Edit
{
var mergeableObjects = selectedMergeableObjects;
if (mergeableObjects.Length < 2)
if (!canMerge(mergeableObjects))
return;
ChangeHandler?.BeginChange();
EditorBeatmap.BeginChange();
// Have an initial slider object.
var firstHitObject = mergeableObjects[0];
@@ -371,6 +363,7 @@ namespace osu.Game.Rulesets.Osu.Edit
Position = firstHitObject.Position,
NewCombo = firstHitObject.NewCombo,
SampleControlPoint = firstHitObject.SampleControlPoint,
Samples = firstHitObject.Samples,
};
if (mergedHitObject.Path.ControlPoints.Count == 0)
@@ -436,7 +429,7 @@ namespace osu.Game.Rulesets.Osu.Edit
SelectedItems.Clear();
SelectedItems.Add(mergedHitObject);
ChangeHandler?.EndChange();
EditorBeatmap.EndChange();
}
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
@@ -444,8 +437,13 @@ namespace osu.Game.Rulesets.Osu.Edit
foreach (var item in base.GetContextMenuItemsForSelection(selection))
yield return item;
if (selectedMergeableObjects.Length > 1)
if (canMerge(selectedMergeableObjects))
yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection);
}
private bool canMerge(IReadOnlyList<OsuHitObject> objects) =>
objects.Count > 1
&& (objects.Any(h => h is Slider)
|| objects.Zip(objects.Skip(1), (h1, h2) => Precision.DefinitelyBigger(Vector2.DistanceSquared(h1.Position, h2.Position), 1)).Any(x => x));
}
}
@@ -18,7 +18,7 @@ using osu.Game.Utils;
namespace osu.Game.Rulesets.Osu.Mods
{
public abstract class InputBlockingMod : Mod, IApplicableToDrawableRuleset<OsuHitObject>
public abstract class InputBlockingMod : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IUpdatableByPlayfield
{
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax), typeof(OsuModCinema) };
@@ -62,15 +62,18 @@ namespace osu.Game.Rulesets.Osu.Mods
gameplayClock = drawableRuleset.FrameStableClock;
}
public void Update(Playfield playfield)
{
if (LastAcceptedAction != null && nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
LastAcceptedAction = null;
}
protected abstract bool CheckValidNewAction(OsuAction action);
private bool checkCorrectAction(OsuAction action)
{
if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
{
LastAcceptedAction = null;
return true;
}
switch (action)
{
@@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Osu.Mods
{
@@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => @"Alternate";
public override string Acronym => @"AL";
public override string Description => @"Don't use the same key twice in a row!";
public override LocalisableString Description => @"Don't use the same key twice in a row!";
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModSingleTap) }).ToArray();
@@ -5,6 +5,7 @@ using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
@@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Approach Different";
public override string Acronym => "AD";
public override string Description => "Never trust the approach circles...";
public override LocalisableString Description => "Never trust the approach circles...";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
@@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.StateChanges;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => "AP";
public override IconUsage? Icon => OsuIcon.ModAutopilot;
public override ModType Type => ModType.Automation;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override LocalisableString Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 0.1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModRepel) };
@@ -30,8 +31,6 @@ namespace osu.Game.Rulesets.Osu.Mods
private OsuInputManager inputManager = null!;
private IFrameStableClock gameplayClock = null!;
private List<OsuReplayFrame> replayFrames = null!;
private int currentFrame;
@@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
if (currentFrame == replayFrames.Count - 1) return;
double time = gameplayClock.CurrentTime;
double time = playfield.Clock.CurrentTime;
// Very naive implementation of autopilot based on proximity to replay frames.
// TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered).
@@ -55,8 +54,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
gameplayClock = drawableRuleset.FrameStableClock;
// Grab the input manager to disable the user's cursor, and for future use
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
inputManager.AllowUserCursorMovement = false;
+2 -1
View File
@@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
@@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModBlinds : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToHealthProcessor
{
public override string Name => "Blinds";
public override string Description => "Play with blinds on your screen.";
public override LocalisableString Description => "Play with blinds on your screen.";
public override string Acronym => "BL";
public override IconUsage? Icon => FontAwesome.Solid.Adjust;
+2 -1
View File
@@ -3,6 +3,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods
@@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override IconUsage? Icon => FontAwesome.Solid.CompressArrowsAlt;
public override string Description => "Hit them at the right size!";
public override LocalisableString Description => "Hit them at the right size!";
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public override BindableNumber<float> StartScale { get; } = new BindableFloat
+2 -1
View File
@@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModEasy : ModEasyWithExtraLives
{
public override string Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!";
public override LocalisableString Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!";
}
}
+2 -1
View File
@@ -3,6 +3,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods
@@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override IconUsage? Icon => FontAwesome.Solid.ArrowsAltV;
public override string Description => "Hit them at the right size!";
public override LocalisableString Description => "Hit them at the right size!";
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public override BindableNumber<float> StartScale { get; } = new BindableFloat
+2 -1
View File
@@ -6,6 +6,7 @@ using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
@@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
[SettingSource("Only fade approach circles", "The main object body will not fade when enabled.")]
public Bindable<bool> OnlyFadeApproachCircles { get; } = new BindableBool();
public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override LocalisableString Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
+9 -11
View File
@@ -4,6 +4,8 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
@@ -22,12 +24,10 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => "MG";
public override IconUsage? Icon => FontAwesome.Solid.Magnet;
public override ModType Type => ModType.Fun;
public override string Description => "No need to chase the circles your cursor is a magnet!";
public override LocalisableString Description => "No need to chase the circles your cursor is a magnet!";
public override double ScoreMultiplier => 0.5;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) };
private IFrameStableClock gameplayClock = null!;
[SettingSource("Attraction strength", "How strong the pull is.", 0)]
public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f)
{
@@ -38,8 +38,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
gameplayClock = drawableRuleset.FrameStableClock;
// Hide judgment displays and follow points as they won't make any sense.
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
drawableRuleset.Playfield.DisplayJudgements.Value = false;
@@ -55,27 +53,27 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (drawable)
{
case DrawableHitCircle circle:
easeTo(circle, cursorPos);
easeTo(playfield.Clock, circle, cursorPos);
break;
case DrawableSlider slider:
if (!slider.HeadCircle.Result.HasResult)
easeTo(slider, cursorPos);
easeTo(playfield.Clock, slider, cursorPos);
else
easeTo(slider, cursorPos - slider.Ball.DrawPosition);
easeTo(playfield.Clock, slider, cursorPos - slider.Ball.DrawPosition);
break;
}
}
}
private void easeTo(DrawableHitObject hitObject, Vector2 destination)
private void easeTo(IFrameBasedClock clock, DrawableHitObject hitObject, Vector2 destination)
{
double dampLength = Interpolation.Lerp(3000, 40, AttractionStrength.Value);
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime);
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime);
hitObject.Position = new Vector2(x, y);
}
+2 -1
View File
@@ -3,6 +3,7 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModMirror : ModMirror, IApplicableToHitObject
{
public override string Description => "Flip objects on the chosen axes.";
public override LocalisableString Description => "Flip objects on the chosen axes.";
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
[SettingSource("Mirrored axes", "Choose which axes objects are mirrored over.")]
+2 -1
View File
@@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModNoScope : ModNoScope, IUpdatableByPlayfield, IApplicableToBeatmap
{
public override string Description => "Where's the cursor?";
public override LocalisableString Description => "Where's the cursor?";
private PeriodTracker spinnerPeriods = null!;
+78 -15
View File
@@ -2,12 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.Utils;
@@ -18,46 +21,106 @@ namespace osu.Game.Rulesets.Osu.Mods
/// </summary>
public class OsuModRandom : ModRandom, IApplicableToBeatmap
{
public override string Description => "It never gets boring!";
public override LocalisableString Description => "It never gets boring!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray();
private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
private Random? rng;
private Random random = null!;
public void ApplyToBeatmap(IBeatmap beatmap)
{
if (!(beatmap is OsuBeatmap osuBeatmap))
if (beatmap is not OsuBeatmap osuBeatmap)
return;
Seed.Value ??= RNG.Next();
rng = new Random((int)Seed.Value);
random = new Random((int)Seed.Value);
var positionInfos = OsuHitObjectGenerationUtils.GeneratePositionInfos(osuBeatmap.HitObjects);
float rateOfChangeMultiplier = 0;
// Offsets the angles of all hit objects in a "section" by the same amount.
float sectionOffset = 0;
foreach (var positionInfo in positionInfos)
// Whether the angles are positive or negative (clockwise or counter-clockwise flow).
bool flowDirection = false;
for (int i = 0; i < positionInfos.Count; i++)
{
// rateOfChangeMultiplier only changes every 5 iterations in a combo
// to prevent shaky-line-shaped streams
if (positionInfo.HitObject.IndexInCurrentCombo % 5 == 0)
rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1;
if (positionInfo == positionInfos.First())
if (shouldStartNewSection(osuBeatmap, positionInfos, i))
{
positionInfo.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2);
positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.0008f);
flowDirection = !flowDirection;
}
if (i == 0)
{
positionInfos[i].DistanceFromPrevious = (float)(random.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2);
positionInfos[i].RelativeAngle = (float)(random.NextDouble() * 2 * Math.PI - Math.PI);
}
else
{
positionInfo.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, positionInfo.DistanceFromPrevious / (playfield_diagonal * 0.5f));
// Offsets only the angle of the current hit object if a flow change occurs.
float flowChangeOffset = 0;
// Offsets only the angle of the current hit object.
float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.002f);
if (shouldApplyFlowChange(positionInfos, i))
{
flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.002f);
flowDirection = !flowDirection;
}
float totalOffset =
// sectionOffset and oneTimeOffset should mainly affect patterns with large spacing.
(sectionOffset + oneTimeOffset) * positionInfos[i].DistanceFromPrevious +
// flowChangeOffset should mainly affect streams.
flowChangeOffset * (playfield_diagonal - positionInfos[i].DistanceFromPrevious);
positionInfos[i].RelativeAngle = getRelativeTargetAngle(positionInfos[i].DistanceFromPrevious, totalOffset, flowDirection);
}
}
osuBeatmap.HitObjects = OsuHitObjectGenerationUtils.RepositionHitObjects(positionInfos);
}
/// <param name="targetDistance">The target distance between the previous and the current <see cref="OsuHitObject"/>.</param>
/// <param name="offset">The angle (in rad) by which the target angle should be offset.</param>
/// <param name="flowDirection">Whether the relative angle should be positive or negative.</param>
private static float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection)
{
float angle = (float)(2.16 / (1 + 200 * Math.Exp(0.036 * (targetDistance - 310))) + 0.5 + offset);
float relativeAngle = (float)Math.PI - angle;
return flowDirection ? -relativeAngle : relativeAngle;
}
/// <returns>Whether a new section should be started at the current <see cref="OsuHitObject"/>.</returns>
private bool shouldStartNewSection(OsuBeatmap beatmap, IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos, int i)
{
if (i == 0)
return true;
// Exclude new-combo-spam and 1-2-combos.
bool previousObjectStartedCombo = positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 &&
positionInfos[i - 1].HitObject.NewCombo;
bool previousObjectWasOnDownbeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject, true);
bool previousObjectWasOnBeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject);
return (previousObjectStartedCombo && random.NextDouble() < 0.6f) ||
previousObjectWasOnDownbeat ||
(previousObjectWasOnBeat && random.NextDouble() < 0.4f);
}
/// <returns>Whether a flow change should be applied at the current <see cref="OsuHitObject"/>.</returns>
private bool shouldApplyFlowChange(IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos, int i)
{
// Exclude new-combo-spam and 1-2-combos.
bool previousObjectStartedCombo = positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 &&
positionInfos[i - 1].HitObject.NewCombo;
return previousObjectStartedCombo && random.NextDouble() < 0.6f;
}
}
}
+2 -1
View File
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
@@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override LocalisableString Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
/// <summary>
+9 -14
View File
@@ -2,8 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
@@ -22,12 +23,10 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Name => "Repel";
public override string Acronym => "RP";
public override ModType Type => ModType.Fun;
public override string Description => "Hit objects run away!";
public override LocalisableString Description => "Hit objects run away!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised) };
private IFrameStableClock? gameplayClock;
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
{
@@ -38,8 +37,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
gameplayClock = drawableRuleset.FrameStableClock;
// Hide judgment displays and follow points as they won't make any sense.
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
drawableRuleset.Playfield.DisplayJudgements.Value = false;
@@ -68,29 +65,27 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (drawable)
{
case DrawableHitCircle circle:
easeTo(circle, destination, cursorPos);
easeTo(playfield.Clock, circle, destination, cursorPos);
break;
case DrawableSlider slider:
if (!slider.HeadCircle.Result.HasResult)
easeTo(slider, destination, cursorPos);
easeTo(playfield.Clock, slider, destination, cursorPos);
else
easeTo(slider, destination - slider.Ball.DrawPosition, cursorPos);
easeTo(playfield.Clock, slider, destination - slider.Ball.DrawPosition, cursorPos);
break;
}
}
}
private void easeTo(DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos)
private void easeTo(IFrameBasedClock clock, DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos)
{
Debug.Assert(gameplayClock != null);
double dampLength = Vector2.Distance(hitObject.Position, cursorPos) / (0.04 * RepulsionStrength.Value + 0.04);
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime);
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime);
hitObject.Position = new Vector2(x, y);
}
@@ -3,6 +3,7 @@
using System;
using System.Linq;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Osu.Mods
{
@@ -10,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => @"Single Tap";
public override string Acronym => @"SG";
public override string Description => @"You must only use one key!";
public override LocalisableString Description => @"You must only use one key!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAlternate) }).ToArray();
protected override bool CheckValidNewAction(OsuAction action) => LastAcceptedAction == null || LastAcceptedAction == action;
+2 -1
View File
@@ -4,6 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => "SI";
public override IconUsage? Icon => FontAwesome.Solid.Undo;
public override ModType Type => ModType.Fun;
public override string Description => "Circles spin in. No approach circles.";
public override LocalisableString Description => "Circles spin in. No approach circles.";
public override double ScoreMultiplier => 1;
// todo: this mod needs to be incompatible with "hidden" due to forcing the circle to remain opaque,
+2 -1
View File
@@ -4,6 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
@@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => "SO";
public override IconUsage? Icon => OsuIcon.ModSpunOut;
public override ModType Type => ModType.Automation;
public override string Description => @"Spinners will be automatically completed.";
public override LocalisableString Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTarget) };
@@ -4,6 +4,7 @@
using System;
using System.Linq;
using System.Threading;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
@@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Name => @"Strict Tracking";
public override string Acronym => @"ST";
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Once you start a slider, follow precisely or get a miss.";
public override LocalisableString Description => @"Once you start a slider, follow precisely or get a miss.";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) };

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