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Merge pull request #20317 from frenzibyte/improve-beatmap-listing-sorting

Improve sorting criteria in beatmap listing overlay
This commit is contained in:
Dean Herbert 2022-09-15 15:22:07 +09:00 committed by GitHub
commit 77646fd3ce
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 156 additions and 15 deletions

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@ -3,9 +3,13 @@
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
@ -15,12 +19,13 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneBeatmapListingSortTabControl : OsuTestScene
{
private readonly BeatmapListingSortTabControl control;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public TestSceneBeatmapListingSortTabControl()
{
BeatmapListingSortTabControl control;
OsuSpriteText current;
OsuSpriteText direction;
@ -45,5 +50,83 @@ namespace osu.Game.Tests.Visual.UserInterface
control.SortDirection.BindValueChanged(sortDirection => direction.Text = $"Sort direction: {sortDirection.NewValue}", true);
control.Current.BindValueChanged(criteria => current.Text = $"Criteria: {criteria.NewValue}", true);
}
[Test]
public void TestRankedSort()
{
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Any);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Leaderboard);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Ranked);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Qualified);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Loved);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Favourites);
criteriaShowsOnCategory(false, SortCriteria.Ranked, SearchCategory.Pending);
criteriaShowsOnCategory(false, SortCriteria.Ranked, SearchCategory.Wip);
criteriaShowsOnCategory(false, SortCriteria.Ranked, SearchCategory.Graveyard);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Mine);
}
[Test]
public void TestUpdatedSort()
{
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Any);
criteriaShowsOnCategory(false, SortCriteria.Updated, SearchCategory.Leaderboard);
criteriaShowsOnCategory(false, SortCriteria.Updated, SearchCategory.Ranked);
criteriaShowsOnCategory(false, SortCriteria.Updated, SearchCategory.Qualified);
criteriaShowsOnCategory(false, SortCriteria.Updated, SearchCategory.Loved);
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Favourites);
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Pending);
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Wip);
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Graveyard);
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Mine);
}
[Test]
public void TestNominationsSort()
{
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Any);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Leaderboard);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Ranked);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Qualified);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Loved);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Favourites);
criteriaShowsOnCategory(true, SortCriteria.Nominations, SearchCategory.Pending);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Wip);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Graveyard);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Mine);
}
[Test]
public void TestResetNoQuery()
{
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Any);
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Leaderboard);
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Ranked);
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Qualified);
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Loved);
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Favourites);
resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Pending);
resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Wip);
resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Graveyard);
resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Mine);
}
private void criteriaShowsOnCategory(bool expected, SortCriteria criteria, SearchCategory category)
{
AddAssert($"{criteria.ToString().ToLowerInvariant()} {(expected ? "shown" : "not shown")} on {category.ToString().ToLowerInvariant()}", () =>
{
control.Reset(category, false);
return control.ChildrenOfType<TabControl<SortCriteria>>().Single().Items.Contains(criteria) == expected;
});
}
private void resetUsesCriteriaOnCategory(SortCriteria criteria, SearchCategory category)
{
AddAssert($"reset uses {criteria.ToString().ToLowerInvariant()} on {category.ToString().ToLowerInvariant()}", () =>
{
control.Reset(category, false);
return control.Current.Value == criteria;
});
}
}
}

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@ -151,19 +151,20 @@ namespace osu.Game.Overlays.BeatmapListing
config.BindWith(OsuSetting.BeatmapListingCardSize, cardSize);
var sortCriteria = sortControl.Current;
var sortDirection = sortControl.SortDirection;
searchControl.Query.BindValueChanged(query =>
searchControl.Query.BindValueChanged(_ =>
{
sortCriteria.Value = string.IsNullOrEmpty(query.NewValue) ? SortCriteria.Ranked : SortCriteria.Relevance;
sortDirection.Value = SortDirection.Descending;
resetSortControl();
queueUpdateSearch(true);
});
searchControl.Category.BindValueChanged(_ =>
{
resetSortControl();
queueUpdateSearch();
});
searchControl.General.CollectionChanged += (_, _) => queueUpdateSearch();
searchControl.Ruleset.BindValueChanged(_ => queueUpdateSearch());
searchControl.Category.BindValueChanged(_ => queueUpdateSearch());
searchControl.Genre.BindValueChanged(_ => queueUpdateSearch());
searchControl.Language.BindValueChanged(_ => queueUpdateSearch());
searchControl.Extra.CollectionChanged += (_, _) => queueUpdateSearch();
@ -171,8 +172,8 @@ namespace osu.Game.Overlays.BeatmapListing
searchControl.Played.BindValueChanged(_ => queueUpdateSearch());
searchControl.ExplicitContent.BindValueChanged(_ => queueUpdateSearch());
sortCriteria.BindValueChanged(_ => queueUpdateSearch());
sortDirection.BindValueChanged(_ => queueUpdateSearch());
sortControl.Current.BindValueChanged(_ => queueUpdateSearch());
sortControl.SortDirection.BindValueChanged(_ => queueUpdateSearch());
apiUser = api.LocalUser.GetBoundCopy();
apiUser.BindValueChanged(_ => queueUpdateSearch());
@ -199,6 +200,8 @@ namespace osu.Game.Overlays.BeatmapListing
performRequest();
}
private void resetSortControl() => sortControl.Reset(searchControl.Category.Value, !string.IsNullOrEmpty(searchControl.Query.Value));
private void queueUpdateSearch(bool queryTextChanged = false)
{
SearchStarted?.Invoke();

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@ -17,18 +17,65 @@ namespace osu.Game.Overlays.BeatmapListing
{
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>(Overlays.SortDirection.Descending);
public BeatmapListingSortTabControl()
private SearchCategory? lastCategory;
private bool? lastHasQuery;
protected override void LoadComplete()
{
Current.Value = SortCriteria.Ranked;
base.LoadComplete();
Reset(SearchCategory.Leaderboard, false);
}
public void Reset(SearchCategory category, bool hasQuery)
{
if (category != lastCategory || hasQuery != lastHasQuery)
{
TabControl.Clear();
TabControl.AddItem(SortCriteria.Title);
TabControl.AddItem(SortCriteria.Artist);
TabControl.AddItem(SortCriteria.Difficulty);
if (category == SearchCategory.Any || category > SearchCategory.Loved)
TabControl.AddItem(SortCriteria.Updated);
if (category < SearchCategory.Pending || category == SearchCategory.Mine)
TabControl.AddItem(SortCriteria.Ranked);
TabControl.AddItem(SortCriteria.Rating);
TabControl.AddItem(SortCriteria.Plays);
TabControl.AddItem(SortCriteria.Favourites);
if (hasQuery)
TabControl.AddItem(SortCriteria.Relevance);
if (category == SearchCategory.Pending)
TabControl.AddItem(SortCriteria.Nominations);
}
var nonQueryCriteria = category >= SearchCategory.Pending ? SortCriteria.Updated : SortCriteria.Ranked;
Current.Value = hasQuery ? SortCriteria.Relevance : nonQueryCriteria;
SortDirection.Value = Overlays.SortDirection.Descending;
// if the new criteria isn't different from the previous one,
// then re-adding tab items will not mark the current tab as selected.
// see: https://github.com/ppy/osu-framework/issues/5412
TabControl.Current.TriggerChange();
lastCategory = category;
lastHasQuery = hasQuery;
}
protected override SortTabControl CreateControl() => new BeatmapSortTabControl
{
SortDirection = { BindTarget = SortDirection }
SortDirection = { BindTarget = SortDirection },
};
private class BeatmapSortTabControl : SortTabControl
{
protected override bool AddEnumEntriesAutomatically => false;
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
protected override TabItem<SortCriteria> CreateTabItem(SortCriteria value) => new BeatmapSortTabItem(value)

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@ -19,6 +19,9 @@ namespace osu.Game.Overlays.BeatmapListing
[LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.ListingSearchSortingDifficulty))]
Difficulty,
[LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.ListingSearchSortingUpdated))]
Updated,
[LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.ListingSearchSortingRanked))]
Ranked,
@ -32,6 +35,9 @@ namespace osu.Game.Overlays.BeatmapListing
Favourites,
[LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.ListingSearchSortingRelevance))]
Relevance
Relevance,
[LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.ListingSearchSortingNominations))]
Nominations,
}
}

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@ -26,6 +26,8 @@ namespace osu.Game.Overlays
{
public class OverlaySortTabControl<T> : CompositeDrawable, IHasCurrentValue<T>
{
public TabControl<T> TabControl { get; }
private readonly BindableWithCurrent<T> current = new BindableWithCurrent<T>();
public Bindable<T> Current
@ -59,7 +61,7 @@ namespace osu.Game.Overlays
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
Text = SortStrings.Default
},
CreateControl().With(c =>
TabControl = CreateControl().With(c =>
{
c.Anchor = Anchor.CentreLeft;
c.Origin = Anchor.CentreLeft;