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test(osu.Game): add slider steps to change the size in timing distribution graph tests
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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@ -19,14 +20,24 @@ namespace osu.Game.Tests.Visual.Ranking
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public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
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{
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private HitEventTimingDistributionGraph graph = null!;
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private readonly BindableFloat width = new BindableFloat(600);
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private readonly BindableFloat height = new BindableFloat(130);
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private static readonly HitObject placeholder_object = new HitCircle();
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public TestSceneHitEventTimingDistributionGraph()
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{
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width.BindValueChanged(e => graph.Width = e.NewValue);
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height.BindValueChanged(e => graph.Height = e.NewValue);
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}
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[Test]
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public void TestManyDistributedEvents()
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{
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createTest(CreateDistributedHitEvents());
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AddStep("add adjustment", () => graph.UpdateOffset(10));
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AddSliderStep("width", 0.0f, 1000.0f, width.Value, width.Set);
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AddSliderStep("height", 0.0f, 1000.0f, height.Value, height.Set);
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}
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[Test]
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@ -137,7 +148,7 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(600, 130)
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Size = new Vector2(width.Value, height.Value)
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}
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};
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});
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