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Remove generic and add default implementation for CalculateEffect
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@ -16,10 +16,9 @@ using osu.Game.Localisation;
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namespace osu.Game.Overlays.Mods
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{
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public sealed class DifficultyMultiplierDisplay : ModsEffectDisplay<double>
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public sealed class DifficultyMultiplierDisplay : ModsEffectDisplay
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{
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protected override LocalisableString Label => DifficultyMultiplierDisplayStrings.DifficultyMultiplier;
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protected override ModEffect CalculateEffect(double value) => CalculateForSign(value.CompareTo(1d));
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private readonly MultiplierCounter multiplierCounter;
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@ -153,7 +153,7 @@ namespace osu.Game.Overlays.Mods
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{
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Padding = new MarginPadding
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{
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Top = (ShowTotalMultiplier ? ModsEffectDisplay<int>.HEIGHT : 0) + PADDING,
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Top = (ShowTotalMultiplier ? ModsEffectDisplay.HEIGHT : 0) + PADDING,
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Bottom = PADDING
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},
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RelativeSizeAxes = Axes.Both,
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@ -191,7 +191,7 @@ namespace osu.Game.Overlays.Mods
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.X,
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Height = ModsEffectDisplay<int>.HEIGHT,
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Height = ModsEffectDisplay.HEIGHT,
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Margin = new MarginPadding { Horizontal = 100 },
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Child = multiplierDisplay = new DifficultyMultiplierDisplay
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{
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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Mods
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/// <summary>
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/// Base class for displays of mods effects.
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/// </summary>
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public abstract class ModsEffectDisplay<TValue> : Container, IHasCurrentValue<TValue>
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public abstract class ModsEffectDisplay : Container, IHasCurrentValue<double>
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{
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public const float HEIGHT = 42;
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private const float transition_duration = 200;
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@ -28,13 +28,13 @@ namespace osu.Game.Overlays.Mods
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private readonly Box labelBackground;
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private readonly Container content;
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public Bindable<TValue> Current
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public Bindable<double> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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private readonly BindableWithCurrent<TValue> current = new BindableWithCurrent<TValue>();
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private readonly BindableWithCurrent<double> current = new BindableWithCurrent<double>();
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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@ -52,7 +52,13 @@ namespace osu.Game.Overlays.Mods
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/// </summary>
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/// <param name="value">Value to calculate for. Will arrive from <see cref="Current"/> bindable once it changes.</param>
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/// <returns>Effect of the value.</returns>
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protected abstract ModEffect CalculateEffect(TValue value);
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/// <remarks>
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/// Default implementation compares the value with <see cref="Current"/>.<see cref="Bindable{T}.Default"/>, bigger value counts as difficulty increase.
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/// </remarks>
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protected virtual ModEffect CalculateEffect(double value)
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{
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return CalculateForSign(value.CompareTo(Current.Default));
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}
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protected virtual float ValueAreaWidth => 56;
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