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Remove countdown at under 5 seconds
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parent
fc6ab9c6a9
commit
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@ -4,6 +4,7 @@
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using System;
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using Humanizer.Localisation;
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using osu.Framework.Allocation;
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using osu.Framework.Threading;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Utils;
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@ -12,6 +13,7 @@ namespace osu.Game.Online.Multiplayer
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public class ServerShutdownNotification : SimpleNotification
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{
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private readonly DateTimeOffset endDate;
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private ScheduledDelegate? updateDelegate;
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public ServerShutdownNotification(TimeSpan duration)
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{
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@ -27,7 +29,7 @@ namespace osu.Game.Online.Multiplayer
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scheduler.Add(updateTimeWithReschedule);
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updateDelegate = Scheduler.Add(updateTimeWithReschedule);
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}
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private void updateTimeWithReschedule()
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@ -41,9 +43,20 @@ namespace osu.Game.Online.Multiplayer
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// the next invocation will be roughly correct.
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double timeToNextSecond = endDate.Subtract(DateTimeOffset.UtcNow).TotalMilliseconds % 1000;
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Scheduler.AddDelayed(updateTimeWithReschedule, timeToNextSecond);
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updateDelegate = Scheduler.AddDelayed(updateTimeWithReschedule, timeToNextSecond);
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}
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private void updateTime() => Text = $"The multiplayer server is restarting in {HumanizerUtils.Humanize(endDate.Subtract(DateTimeOffset.Now), precision: 3, minUnit: TimeUnit.Second)}.";
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private void updateTime()
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{
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TimeSpan remaining = endDate.Subtract(DateTimeOffset.Now);
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if (remaining.TotalSeconds <= 5)
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{
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updateDelegate?.Cancel();
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Text = "The multiplayer server will be right back...";
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}
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else
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Text = $"The multiplayer server is restarting in {HumanizerUtils.Humanize(remaining, precision: 3, minUnit: TimeUnit.Second)}.";
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}
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}
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}
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