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EditorBeatmap's TimelineZoom should never be zero

This commit is contained in:
Drison64 2022-09-17 15:59:42 +02:00
parent a2492a4ff5
commit 0b6a77bc8b

View File

@ -96,6 +96,7 @@ namespace osu.Game.Screens.Edit
PlayableBeatmap.ControlPointInfo = ConvertControlPoints(PlayableBeatmap.ControlPointInfo);
this.beatmapInfo = beatmapInfo ?? playableBeatmap.BeatmapInfo;
if (this.beatmapInfo.TimelineZoom <= 0) this.beatmapInfo.TimelineZoom = 1;
if (beatmapSkin is Skin skin)
{