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Apply NRT to hitobject lifetime related classes
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Performance;
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using osu.Game.Rulesets.Judgements;
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@ -24,7 +22,7 @@ namespace osu.Game.Rulesets.Objects
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/// The result that <see cref="HitObject"/> was judged with.
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/// This is set by the accompanying <see cref="DrawableHitObject"/>, and reused when required for rewinding.
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/// </summary>
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internal JudgementResult Result;
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internal JudgementResult? Result;
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private readonly IBindable<double> startTimeBindable = new BindableDouble();
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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