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Add ability to flick notifications to the right to store for later
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@ -48,6 +48,43 @@ namespace osu.Game.Tests.Visual.UserInterface
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notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
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});
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[Test]
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public void TestForwardWithFlingRight()
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{
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bool activated = false;
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SimpleNotification notification = null!;
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AddStep("post", () =>
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{
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activated = false;
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notificationOverlay.Post(notification = new SimpleNotification
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{
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Text = @"Welcome to osu!. Enjoy your stay!",
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Activated = () => activated = true,
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});
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});
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AddStep("start drag", () =>
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{
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InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single());
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(500, 0));
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});
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AddStep("fling away", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("was not closed", () => !notification.WasClosed);
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AddAssert("was not activated", () => !activated);
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AddAssert("is not read", () => !notification.Read);
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AddAssert("is not toast", () => !notification.IsInToastTray);
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AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddAssert("unread count one", () => notificationOverlay.UnreadCount.Value == 1);
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}
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[Test]
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public void TestDismissWithoutActivationFling()
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{
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@ -100,6 +100,8 @@ namespace osu.Game.Overlays
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{
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++runningDepth;
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notification.ForwardToOverlay = () => forwardNotification(notification);
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int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
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toastFlow.Insert(depth, notification);
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@ -130,6 +132,9 @@ namespace osu.Game.Overlays
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private void forwardNotification(Notification notification)
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{
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if (!notification.IsInToastTray)
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return;
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Debug.Assert(notification.Parent == toastFlow);
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// Temporarily remove from flow so we can animate the position off to the right.
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@ -42,6 +42,8 @@ namespace osu.Game.Overlays.Notifications
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/// </summary>
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public Func<bool>? Activated;
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public Action? ForwardToOverlay { get; set; }
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/// <summary>
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/// Should we show at the top of our section on display?
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/// </summary>
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@ -310,6 +312,8 @@ namespace osu.Game.Overlays.Notifications
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{
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if (Rotation < -10 || velocity.X < -0.3f)
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notification.Close(true);
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else if (X > 30 || velocity.X > 0.3f)
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notification.ForwardToOverlay?.Invoke();
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else
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ResetPosition();
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