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Add doc comments to HitObjectEntryManager
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@ -19,13 +19,38 @@ namespace osu.Game.Rulesets.Objects.Pooling
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/// </summary>
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public IEnumerable<HitObjectLifetimeEntry> AllEntries => entryMap.Values;
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/// <summary>
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/// Invoked when a new <see cref="HitObjectLifetimeEntry"/> is added to this <see cref="HitObjectEntryManager"/>..
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/// The second parameter of the event is the parent hit object.
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/// </summary>
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public event Action<HitObjectLifetimeEntry, HitObject?>? OnEntryAdded;
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/// <summary>
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/// Invoked when a <see cref="HitObjectLifetimeEntry"/> is removed from this <see cref="HitObjectEntryManager"/>.
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/// The second parameter of the event is the parent hit object.
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/// </summary>
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public event Action<HitObjectLifetimeEntry, HitObject?>? OnEntryRemoved;
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private readonly Func<HitObject, HitObjectLifetimeEntry> createLifetimeEntry;
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/// <summary>
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/// Provides the reverse mapping of <see cref="HitObjectLifetimeEntry.HitObject"/> for each entry.
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/// </summary>
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private readonly Dictionary<HitObject, HitObjectLifetimeEntry> entryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
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/// <summary>
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/// Stores the parent hit object for entries of the nested hit objects.
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/// A <c>null</c> is stored for entries of the top-level hit objects.
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/// </summary>
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/// <remarks>
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/// The parent hit object of a pooled hit object may be non-pooled.
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/// In that case, no corresponding <see cref="HitObjectLifetimeEntry"/> is stored in this <see cref="HitObjectEntryManager"/>.
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/// </remarks>
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private readonly Dictionary<HitObjectLifetimeEntry, HitObject?> parentMap = new Dictionary<HitObjectLifetimeEntry, HitObject?>();
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/// <summary>
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/// Stores the list of entries managed by this <see cref="HitObjectEntryManager"/> for each hit object managed by this <see cref="HitObjectEntryManager"/>.
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/// </summary>
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private readonly Dictionary<HitObject, List<HitObjectLifetimeEntry>> childrenMap = new Dictionary<HitObject, List<HitObjectLifetimeEntry>>();
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public HitObjectEntryManager(Func<HitObject, HitObjectLifetimeEntry> createLifetimeEntry)
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