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Adjust movement to look less sudden when snapping back to Y=0
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@ -293,11 +293,13 @@ namespace osu.Game.Overlays.Notifications
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Vector2 change = e.MousePosition - e.MouseDownPosition;
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// Diminish the drag distance as we go further to simulate "rubber band" feeling.
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change *= change.Length <= 0 ? 0 : MathF.Pow(change.Length, 0.9f) / change.Length;
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change *= change.Length <= 0 ? 0 : MathF.Pow(change.Length, 0.8f) / change.Length;
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// Only apply Y change if dragging to the left.
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if (change.X > 0)
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if (change.X >= 0)
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change.Y = 0;
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else
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change.Y *= (float)Interpolation.ApplyEasing(Easing.InOutQuart, Math.Min(1, -change.X / 200));
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this.MoveTo(change);
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}
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