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Adjust movement to look less sudden when snapping back to Y=0

This commit is contained in:
Dean Herbert 2022-09-12 15:37:48 +09:00
parent e06a0f7300
commit 2476cf8fb3

View File

@ -293,11 +293,13 @@ namespace osu.Game.Overlays.Notifications
Vector2 change = e.MousePosition - e.MouseDownPosition;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : MathF.Pow(change.Length, 0.9f) / change.Length;
change *= change.Length <= 0 ? 0 : MathF.Pow(change.Length, 0.8f) / change.Length;
// Only apply Y change if dragging to the left.
if (change.X > 0)
if (change.X >= 0)
change.Y = 0;
else
change.Y *= (float)Interpolation.ApplyEasing(Easing.InOutQuart, Math.Min(1, -change.X / 200));
this.MoveTo(change);
}