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Adjust test scene to match expectations
- Adds a scenario where no button is pressed before second hitobject. - Adjusts press time to not conflict with break start time.
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@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using AutoMapper.Internal;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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@ -125,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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/// Ensures alternation is reset before the first hitobject after a break.
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/// </summary>
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[Test]
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public void TestInputSingularWithBreak() => CreateModTest(new ModTestData
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public void TestInputSingularWithBreak([Values] bool pressBeforeSecondObject) => CreateModTest(new ModTestData
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{
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Mod = new OsuModAlternate(),
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
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@ -155,21 +157,26 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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},
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}
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},
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ReplayFrames = new List<ReplayFrame>
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ReplayFrames = new ReplayFrame[]
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{
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// first press to start alternate lock.
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new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(501, new Vector2(100)),
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// press same key after break but before hit object.
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new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.LeftButton),
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new OsuReplayFrame(2251, new Vector2(300, 100)),
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new OsuReplayFrame(450, new Vector2(100), OsuAction.LeftButton),
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new OsuReplayFrame(451, new Vector2(100)),
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// press same key at second hitobject and ensure it has been hit.
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new OsuReplayFrame(2500, new Vector2(500, 100), OsuAction.LeftButton),
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new OsuReplayFrame(2501, new Vector2(500, 100)),
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new OsuReplayFrame(2450, new Vector2(500, 100), OsuAction.LeftButton),
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new OsuReplayFrame(2451, new Vector2(500, 100)),
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// press same key at third hitobject and ensure it has been missed.
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new OsuReplayFrame(3000, new Vector2(500, 100), OsuAction.LeftButton),
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new OsuReplayFrame(3001, new Vector2(500, 100)),
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}
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new OsuReplayFrame(2950, new Vector2(500, 100), OsuAction.LeftButton),
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new OsuReplayFrame(2951, new Vector2(500, 100)),
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}.Concat(!pressBeforeSecondObject
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? Enumerable.Empty<ReplayFrame>()
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: new ReplayFrame[]
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{
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// press same key after break but before hit object.
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new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.LeftButton),
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new OsuReplayFrame(2251, new Vector2(300, 100)),
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}
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).ToList()
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});
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}
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}
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