mirror of
https://github.com/ppy/osu.git
synced 2025-02-15 02:43:01 +08:00
Merge branch 'master' into mods-effect-displays
This commit is contained in:
commit
bcbc867694
@ -77,5 +77,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
}
|
||||
}
|
||||
|
@ -49,5 +49,8 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
};
|
||||
|
||||
public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
|
||||
|
||||
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
}
|
||||
}
|
||||
|
@ -54,5 +54,8 @@ namespace osu.Game.Rulesets.EmptyScrolling
|
||||
Text = ShortName[0].ToString(),
|
||||
Font = OsuFont.Default.With(size: 18),
|
||||
};
|
||||
|
||||
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
}
|
||||
}
|
||||
|
@ -46,5 +46,8 @@ namespace osu.Game.Rulesets.Pippidon
|
||||
};
|
||||
|
||||
public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
|
||||
|
||||
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
}
|
||||
}
|
||||
|
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.819.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.908.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Desktop.Security
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Icon = FontAwesome.Solid.ShieldAlt;
|
||||
IconBackground.Colour = colours.YellowDark;
|
||||
IconContent.Colour = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,29 +5,24 @@ using System;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using Squirrel;
|
||||
using Squirrel.SimpleSplat;
|
||||
using LogLevel = Squirrel.SimpleSplat.LogLevel;
|
||||
using UpdateManager = osu.Game.Updater.UpdateManager;
|
||||
|
||||
namespace osu.Desktop.Updater
|
||||
{
|
||||
[SupportedOSPlatform("windows")]
|
||||
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
|
||||
public class SquirrelUpdateManager : UpdateManager
|
||||
{
|
||||
private UpdateManager? updateManager;
|
||||
private Squirrel.UpdateManager? updateManager;
|
||||
private INotificationOverlay notificationOverlay = null!;
|
||||
|
||||
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
|
||||
public Task PrepareUpdateAsync() => Squirrel.UpdateManager.RestartAppWhenExited();
|
||||
|
||||
private static readonly Logger logger = Logger.GetLogger("updater");
|
||||
|
||||
@ -38,6 +33,9 @@ namespace osu.Desktop.Updater
|
||||
|
||||
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(INotificationOverlay notifications)
|
||||
{
|
||||
@ -66,7 +64,14 @@ namespace osu.Desktop.Updater
|
||||
if (updatePending)
|
||||
{
|
||||
// the user may have dismissed the completion notice, so show it again.
|
||||
notificationOverlay.Post(new UpdateCompleteNotification(this));
|
||||
notificationOverlay.Post(new UpdateApplicationCompleteNotification
|
||||
{
|
||||
Activated = () =>
|
||||
{
|
||||
restartToApplyUpdate();
|
||||
return true;
|
||||
},
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -78,19 +83,21 @@ namespace osu.Desktop.Updater
|
||||
|
||||
if (notification == null)
|
||||
{
|
||||
notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
|
||||
notification = new UpdateProgressNotification
|
||||
{
|
||||
CompletionClickAction = restartToApplyUpdate,
|
||||
};
|
||||
|
||||
Schedule(() => notificationOverlay.Post(notification));
|
||||
}
|
||||
|
||||
notification.Progress = 0;
|
||||
notification.Text = @"Downloading update...";
|
||||
notification.StartDownload();
|
||||
|
||||
try
|
||||
{
|
||||
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
||||
|
||||
notification.Progress = 0;
|
||||
notification.Text = @"Installing update...";
|
||||
notification.StartInstall();
|
||||
|
||||
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
||||
|
||||
@ -110,9 +117,7 @@ namespace osu.Desktop.Updater
|
||||
else
|
||||
{
|
||||
// In the case of an error, a separate notification will be displayed.
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
notification.Close();
|
||||
|
||||
notification.FailDownload();
|
||||
Logger.Error(e, @"update failed!");
|
||||
}
|
||||
}
|
||||
@ -134,84 +139,24 @@ namespace osu.Desktop.Updater
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool restartToApplyUpdate()
|
||||
{
|
||||
PrepareUpdateAsync()
|
||||
.ContinueWith(_ => Schedule(() => game.AttemptExit()));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
updateManager?.Dispose();
|
||||
}
|
||||
|
||||
private class UpdateCompleteNotification : ProgressCompletionNotification
|
||||
{
|
||||
[Resolved]
|
||||
private OsuGame game { get; set; } = null!;
|
||||
|
||||
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
|
||||
{
|
||||
Text = @"Update ready to install. Click to restart!";
|
||||
|
||||
Activated = () =>
|
||||
{
|
||||
updateManager.PrepareUpdateAsync()
|
||||
.ContinueWith(_ => updateManager.Schedule(() => game.AttemptExit()));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class UpdateProgressNotification : ProgressNotification
|
||||
{
|
||||
private readonly SquirrelUpdateManager updateManager;
|
||||
|
||||
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
|
||||
{
|
||||
this.updateManager = updateManager;
|
||||
}
|
||||
|
||||
protected override Notification CreateCompletionNotification()
|
||||
{
|
||||
return new UpdateCompleteNotification(updateManager);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconContent.AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.Solid.Upload,
|
||||
Colour = Color4.White,
|
||||
Size = new Vector2(20),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
// cancelling updates is not currently supported by the underlying updater.
|
||||
// only allow dismissing for now.
|
||||
|
||||
switch (State)
|
||||
{
|
||||
case ProgressNotificationState.Cancelled:
|
||||
base.Close();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class SquirrelLogger : ILogger, IDisposable
|
||||
{
|
||||
public Squirrel.SimpleSplat.LogLevel Level { get; set; } = Squirrel.SimpleSplat.LogLevel.Info;
|
||||
public LogLevel Level { get; set; } = LogLevel.Info;
|
||||
|
||||
public void Write(string message, Squirrel.SimpleSplat.LogLevel logLevel)
|
||||
public void Write(string message, LogLevel logLevel)
|
||||
{
|
||||
if (logLevel < Level)
|
||||
return;
|
||||
|
@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor;
|
||||
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
|
||||
{
|
||||
editorClock = new EditorClock(beatmap, beatDivisor);
|
||||
this.beatDivisor = beatDivisor;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
editorClock = new EditorClock(beatmap, beatDivisor),
|
||||
Content,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
43
osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs
Normal file
43
osu.Game.Rulesets.Catch.Tests/TestSceneCatchTouchInput.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCatchTouchInput : OsuTestScene
|
||||
{
|
||||
private CatchTouchInputMapper catchTouchInputMapper = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create input overlay", () =>
|
||||
{
|
||||
Child = new CatchInputManager(new CatchRuleset().RulesetInfo)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
catchTouchInputMapper = new CatchTouchInputMapper
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("show overlay", () => catchTouchInputMapper.Show());
|
||||
}
|
||||
}
|
||||
}
|
@ -4,11 +4,13 @@
|
||||
#nullable disable
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
[Cached]
|
||||
public class CatchInputManager : RulesetInputManager<CatchAction>
|
||||
{
|
||||
public CatchInputManager(RulesetInfo ruleset)
|
||||
|
@ -3,30 +3,30 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using System;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Catch.Edit;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public const string SHORT_NAME = "fruits";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
|
||||
{
|
||||
while (path.Vertices.Count < InternalChildren.Count)
|
||||
RemoveInternal(InternalChildren[^1]);
|
||||
RemoveInternal(InternalChildren[^1], true);
|
||||
|
||||
while (InternalChildren.Count < path.Vertices.Count)
|
||||
AddInternal(new VertexPiece());
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
.Where(h => !(h is TinyDroplet)));
|
||||
|
||||
while (nestedHitObjects.Count < InternalChildren.Count)
|
||||
RemoveInternal(InternalChildren[^1]);
|
||||
RemoveInternal(InternalChildren[^1], true);
|
||||
|
||||
while (InternalChildren.Count < nestedHitObjects.Count)
|
||||
AddInternal(new FruitOutline());
|
||||
|
277
osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs
Normal file
277
osu.Game.Rulesets.Catch/UI/CatchTouchInputMapper.cs
Normal file
@ -0,0 +1,277 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchTouchInputMapper : VisibilityContainer
|
||||
{
|
||||
public override bool PropagatePositionalInputSubTree => true;
|
||||
public override bool PropagateNonPositionalInputSubTree => true;
|
||||
|
||||
private readonly Dictionary<object, TouchCatchAction> trackedActionSources = new Dictionary<object, TouchCatchAction>();
|
||||
|
||||
private KeyBindingContainer<CatchAction> keyBindingContainer = null!;
|
||||
|
||||
private Container mainContent = null!;
|
||||
|
||||
private InputArea leftBox = null!;
|
||||
private InputArea rightBox = null!;
|
||||
private InputArea leftDashBox = null!;
|
||||
private InputArea rightDashBox = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(CatchInputManager catchInputManager, OsuColour colours)
|
||||
{
|
||||
const float width = 0.15f;
|
||||
|
||||
keyBindingContainer = catchInputManager.KeyBindingContainer;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
mainContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = width,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftDashBox = new InputArea(TouchCatchAction.DashLeft, trackedActionSources)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
},
|
||||
leftBox = new InputArea(TouchCatchAction.MoveLeft, trackedActionSources)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Colour = colours.Gray9,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = width,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rightBox = new InputArea(TouchCatchAction.MoveRight, trackedActionSources)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Colour = colours.Gray9,
|
||||
},
|
||||
rightDashBox = new InputArea(TouchCatchAction.DashRight, trackedActionSources)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
// Hide whenever the keyboard is used.
|
||||
Hide();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
return updateAction(e.Button, getTouchCatchActionFromInput(e.ScreenSpaceMousePosition));
|
||||
}
|
||||
|
||||
protected override bool OnTouchDown(TouchDownEvent e)
|
||||
{
|
||||
return updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position));
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
Show();
|
||||
|
||||
TouchCatchAction? action = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition);
|
||||
|
||||
// multiple mouse buttons may be pressed and handling the same action.
|
||||
foreach (MouseButton button in e.PressedButtons)
|
||||
updateAction(button, action);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnTouchMove(TouchMoveEvent e)
|
||||
{
|
||||
updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position));
|
||||
base.OnTouchMove(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
updateAction(e.Button, null);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override void OnTouchUp(TouchUpEvent e)
|
||||
{
|
||||
updateAction(e.Touch.Source, null);
|
||||
base.OnTouchUp(e);
|
||||
}
|
||||
|
||||
private bool updateAction(object source, TouchCatchAction? newAction)
|
||||
{
|
||||
TouchCatchAction? actionBefore = null;
|
||||
|
||||
if (trackedActionSources.TryGetValue(source, out TouchCatchAction found))
|
||||
actionBefore = found;
|
||||
|
||||
if (actionBefore != newAction)
|
||||
{
|
||||
if (newAction != null)
|
||||
trackedActionSources[source] = newAction.Value;
|
||||
else
|
||||
trackedActionSources.Remove(source);
|
||||
|
||||
updatePressedActions();
|
||||
}
|
||||
|
||||
return newAction != null;
|
||||
}
|
||||
|
||||
private void updatePressedActions()
|
||||
{
|
||||
Show();
|
||||
|
||||
if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.MoveLeft))
|
||||
keyBindingContainer.TriggerPressed(CatchAction.MoveLeft);
|
||||
else
|
||||
keyBindingContainer.TriggerReleased(CatchAction.MoveLeft);
|
||||
|
||||
if (trackedActionSources.ContainsValue(TouchCatchAction.DashRight) || trackedActionSources.ContainsValue(TouchCatchAction.MoveRight))
|
||||
keyBindingContainer.TriggerPressed(CatchAction.MoveRight);
|
||||
else
|
||||
keyBindingContainer.TriggerReleased(CatchAction.MoveRight);
|
||||
|
||||
if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.DashRight))
|
||||
keyBindingContainer.TriggerPressed(CatchAction.Dash);
|
||||
else
|
||||
keyBindingContainer.TriggerReleased(CatchAction.Dash);
|
||||
}
|
||||
|
||||
private TouchCatchAction? getTouchCatchActionFromInput(Vector2 screenSpaceInputPosition)
|
||||
{
|
||||
if (leftDashBox.Contains(screenSpaceInputPosition))
|
||||
return TouchCatchAction.DashLeft;
|
||||
if (rightDashBox.Contains(screenSpaceInputPosition))
|
||||
return TouchCatchAction.DashRight;
|
||||
if (leftBox.Contains(screenSpaceInputPosition))
|
||||
return TouchCatchAction.MoveLeft;
|
||||
if (rightBox.Contains(screenSpaceInputPosition))
|
||||
return TouchCatchAction.MoveRight;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override void PopIn() => mainContent.FadeIn(300, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => mainContent.FadeOut(300, Easing.OutQuint);
|
||||
|
||||
private class InputArea : CompositeDrawable, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
private readonly TouchCatchAction handledAction;
|
||||
|
||||
private readonly Box highlightOverlay;
|
||||
|
||||
private readonly IEnumerable<KeyValuePair<object, TouchCatchAction>> trackedActions;
|
||||
|
||||
private bool isHighlighted;
|
||||
|
||||
public InputArea(TouchCatchAction handledAction, IEnumerable<KeyValuePair<object, TouchCatchAction>> trackedActions)
|
||||
{
|
||||
this.handledAction = handledAction;
|
||||
this.trackedActions = trackedActions;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.15f,
|
||||
},
|
||||
highlightOverlay = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<CatchAction> _)
|
||||
{
|
||||
updateHighlight();
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<CatchAction> _)
|
||||
{
|
||||
updateHighlight();
|
||||
}
|
||||
|
||||
private void updateHighlight()
|
||||
{
|
||||
bool isHandling = trackedActions.Any(a => a.Value == handledAction);
|
||||
|
||||
if (isHandling == isHighlighted)
|
||||
return;
|
||||
|
||||
isHighlighted = isHandling;
|
||||
highlightOverlay.FadeTo(isHighlighted ? 0.1f : 0, isHighlighted ? 80 : 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public enum TouchCatchAction
|
||||
{
|
||||
MoveLeft,
|
||||
MoveRight,
|
||||
DashLeft,
|
||||
DashRight,
|
||||
}
|
||||
}
|
||||
}
|
@ -271,8 +271,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
SetHyperDashState();
|
||||
}
|
||||
|
||||
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
|
||||
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject);
|
||||
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
|
||||
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -430,7 +430,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
var droppedObject = getDroppedObject(caughtObject);
|
||||
|
||||
caughtObjectContainer.Remove(caughtObject);
|
||||
caughtObjectContainer.Remove(caughtObject, false);
|
||||
|
||||
droppedObjectTarget.Add(droppedObject);
|
||||
|
||||
|
@ -93,15 +93,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
switch (entry.Animation)
|
||||
{
|
||||
case CatcherTrailAnimation.Dashing:
|
||||
dashTrails.Remove(drawable);
|
||||
dashTrails.Remove(drawable, false);
|
||||
break;
|
||||
|
||||
case CatcherTrailAnimation.HyperDashing:
|
||||
hyperDashTrails.Remove(drawable);
|
||||
hyperDashTrails.Remove(drawable, false);
|
||||
break;
|
||||
|
||||
case CatcherTrailAnimation.HyperDashAfterImage:
|
||||
hyperDashAfterImages.Remove(drawable);
|
||||
hyperDashAfterImages.Remove(drawable, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
@ -32,6 +33,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
KeyBindingInputManager.Add(new CatchTouchInputMapper());
|
||||
}
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
|
||||
|
||||
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
AddStep("setup compose screen", () =>
|
||||
{
|
||||
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
});
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
|
||||
@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
(typeof(IBeatSnapProvider), editorBeatmap),
|
||||
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
|
||||
},
|
||||
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
editorBeatmap,
|
||||
new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
BeatDivisor.Value = 8;
|
||||
Clock.Seek(0);
|
||||
EditorClock.Seek(0);
|
||||
|
||||
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
|
||||
});
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
originalTime = lastObject.HitObject.StartTime;
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
originalTime = lastObject.HitObject.StartTime;
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Game.Configuration;
|
||||
@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
scrollTime => new SettingDescription(
|
||||
rawValue: scrollTime,
|
||||
name: "Scroll Speed",
|
||||
value: $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)} ({scrollTime}ms)"
|
||||
value: $"{scrollTime}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)})"
|
||||
)
|
||||
)
|
||||
};
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private readonly bool isForCurrentRuleset;
|
||||
private readonly double originalOverallDifficulty;
|
||||
|
||||
public override int Version => 20220701;
|
||||
public override int Version => 20220902;
|
||||
|
||||
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
|
@ -4,11 +4,6 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
@ -16,11 +11,10 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
@ -31,13 +25,19 @@ using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Setup;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
@ -60,6 +60,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public const string SHORT_NAME = "mania";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
|
||||
|
@ -1,8 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
LabelText = "Scrolling direction",
|
||||
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
|
||||
},
|
||||
new SettingsSlider<double, TimeSlider>
|
||||
new SettingsSlider<double, ManiaScrollSlider>
|
||||
{
|
||||
LabelText = "Scroll speed",
|
||||
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
|
||||
@ -47,5 +46,10 @@ namespace osu.Game.Rulesets.Mania
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class ManiaScrollSlider : OsuSliderBar<double>
|
||||
{
|
||||
public override LocalisableString TooltipText => $"{Current.Value}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value)})";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
|
||||
Container hocParent = (Container)hoc.Parent;
|
||||
|
||||
hocParent.Remove(hoc);
|
||||
hocParent.Remove(hoc, false);
|
||||
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
|
||||
{
|
||||
c.RelativeSizeAxes = Axes.Both;
|
||||
|
@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
else
|
||||
{
|
||||
lightContainer.FadeOut(120)
|
||||
.OnComplete(d => Column.TopLevelContainer.Remove(d));
|
||||
.OnComplete(d => Column.TopLevelContainer.Remove(d, false));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,9 +3,11 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -14,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneObjectMerging : TestSceneOsuEditor
|
||||
{
|
||||
private OsuSelectionHandler selectionHandler => Editor.ChildrenOfType<OsuSelectionHandler>().First();
|
||||
|
||||
[Test]
|
||||
public void TestSimpleMerge()
|
||||
{
|
||||
@ -29,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
|
||||
@ -77,6 +84,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
return sliderCreatedFor(args);
|
||||
});
|
||||
|
||||
AddAssert("samples exist", sliderSampleExist);
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2));
|
||||
}
|
||||
@ -122,6 +131,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
return sliderCreatedFor(args);
|
||||
});
|
||||
|
||||
AddAssert("samples exist", sliderSampleExist);
|
||||
|
||||
AddAssert("merged slider matches first slider", () =>
|
||||
{
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
@ -165,9 +176,62 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
(pos: circle1.Position, pathType: PathType.Linear),
|
||||
(pos: circle2.Position, pathType: null)));
|
||||
|
||||
AddAssert("samples exist", sliderSampleExist);
|
||||
|
||||
AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIllegalMerge()
|
||||
{
|
||||
HitCircle? circle1 = null;
|
||||
HitCircle? circle2 = null;
|
||||
|
||||
AddStep("add two circles on the same position", () =>
|
||||
{
|
||||
circle1 = new HitCircle();
|
||||
circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX };
|
||||
EditorClock.Seek(0);
|
||||
EditorBeatmap.Add(circle1);
|
||||
EditorBeatmap.Add(circle2);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
|
||||
mergeSelection();
|
||||
AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
|
||||
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSameStartTimeMerge()
|
||||
{
|
||||
HitCircle? circle1 = null;
|
||||
HitCircle? circle2 = null;
|
||||
|
||||
AddStep("add two circles at the same time", () =>
|
||||
{
|
||||
circle1 = new HitCircle();
|
||||
circle2 = new HitCircle { Position = circle1.Position + 100 * Vector2.UnitX };
|
||||
EditorClock.Seek(0);
|
||||
EditorBeatmap.Add(circle1);
|
||||
EditorBeatmap.Add(circle2);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
|
||||
(pos: circle1.Position, pathType: PathType.Linear),
|
||||
(pos: circle2.Position, pathType: null)));
|
||||
}
|
||||
|
||||
private void mergeSelection()
|
||||
{
|
||||
AddStep("merge selection", () =>
|
||||
@ -209,5 +273,27 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool sliderSampleExist()
|
||||
{
|
||||
if (EditorBeatmap.SelectedHitObjects.Count != 1)
|
||||
return false;
|
||||
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
|
||||
return mergedSlider.Samples[0] is not null;
|
||||
}
|
||||
|
||||
private void moveMouseToHitObject(int index)
|
||||
{
|
||||
AddStep($"hover mouse over hit object {index}", () =>
|
||||
{
|
||||
if (EditorBeatmap.HitObjects.Count <= index)
|
||||
return;
|
||||
|
||||
Vector2 position = ((OsuHitObject)EditorBeatmap.HitObjects[index]).Position;
|
||||
InputManager.MoveMouseTo(selectionHandler.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
}
|
||||
});
|
||||
|
||||
editorClock = new EditorClock(editorBeatmap);
|
||||
|
||||
base.Content.Children = new Drawable[]
|
||||
{
|
||||
editorClock = new EditorClock(editorBeatmap),
|
||||
snapProvider,
|
||||
Content
|
||||
};
|
||||
|
@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
AddStep($"click context menu item \"{contextMenuText}\"", () =>
|
||||
{
|
||||
MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
MenuItem item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
|
||||
item?.Action?.Value();
|
||||
});
|
||||
|
255
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs
Normal file
255
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs
Normal file
@ -0,0 +1,255 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSliderSplitting : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private ComposeBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
||||
|
||||
private Slider? slider;
|
||||
private PathControlPointVisualiser? visualiser;
|
||||
|
||||
private const double split_gap = 100;
|
||||
|
||||
[Test]
|
||||
public void TestBasicSplit()
|
||||
{
|
||||
double endTime = 0;
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider = new Slider
|
||||
{
|
||||
Position = new Vector2(0, 50),
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(150, 150)),
|
||||
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(400, 0)),
|
||||
new PathControlPoint(new Vector2(400, 150))
|
||||
})
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
|
||||
endTime = slider.EndTime;
|
||||
});
|
||||
|
||||
AddStep("select added slider", () =>
|
||||
{
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
||||
});
|
||||
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("select control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
addContextMenuItemStep("Split control point");
|
||||
|
||||
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 &&
|
||||
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
|
||||
(new Vector2(0, 50), PathType.PerfectCurve),
|
||||
(new Vector2(150, 200), null),
|
||||
(new Vector2(300, 50), null)
|
||||
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap,
|
||||
(new Vector2(300, 50), PathType.PerfectCurve),
|
||||
(new Vector2(400, 50), null),
|
||||
(new Vector2(400, 200), null)
|
||||
));
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("original slider restored", () => EditorBeatmap.HitObjects.Count == 1 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, endTime,
|
||||
(new Vector2(0, 50), PathType.PerfectCurve),
|
||||
(new Vector2(150, 200), null),
|
||||
(new Vector2(300, 50), PathType.PerfectCurve),
|
||||
(new Vector2(400, 50), null),
|
||||
(new Vector2(400, 200), null)
|
||||
));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoubleSplit()
|
||||
{
|
||||
double endTime = 0;
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider = new Slider
|
||||
{
|
||||
Position = new Vector2(0, 50),
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(150, 150)),
|
||||
new PathControlPoint(new Vector2(300, 0), PathType.Bezier),
|
||||
new PathControlPoint(new Vector2(400, 0)),
|
||||
new PathControlPoint(new Vector2(400, 150), PathType.Catmull),
|
||||
new PathControlPoint(new Vector2(300, 200)),
|
||||
new PathControlPoint(new Vector2(400, 250))
|
||||
})
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
|
||||
endTime = slider.EndTime;
|
||||
});
|
||||
|
||||
AddStep("select added slider", () =>
|
||||
{
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
||||
});
|
||||
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("select first control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
moveMouseToControlPoint(4);
|
||||
AddStep("select second control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[4].IsSelected.Value = true;
|
||||
});
|
||||
addContextMenuItemStep("Split 2 control points");
|
||||
|
||||
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 &&
|
||||
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
|
||||
(new Vector2(0, 50), PathType.PerfectCurve),
|
||||
(new Vector2(150, 200), null),
|
||||
(new Vector2(300, 50), null)
|
||||
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap,
|
||||
(new Vector2(300, 50), PathType.Bezier),
|
||||
(new Vector2(400, 50), null),
|
||||
(new Vector2(400, 200), null)
|
||||
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime() + split_gap, endTime + split_gap * 2,
|
||||
(new Vector2(400, 200), PathType.Catmull),
|
||||
(new Vector2(300, 250), null),
|
||||
(new Vector2(400, 300), null)
|
||||
));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSplitRetainsHitsounds()
|
||||
{
|
||||
HitSampleInfo? sample = null;
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider = new Slider
|
||||
{
|
||||
Position = new Vector2(0, 50),
|
||||
LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(150, 150)),
|
||||
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(400, 0)),
|
||||
new PathControlPoint(new Vector2(400, 150))
|
||||
})
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddStep("add hitsounds", () =>
|
||||
{
|
||||
if (slider is null) return;
|
||||
|
||||
slider.SampleControlPoint.SampleBank = "soft";
|
||||
slider.SampleControlPoint.SampleVolume = 70;
|
||||
sample = new HitSampleInfo("hitwhistle");
|
||||
slider.Samples.Add(sample);
|
||||
});
|
||||
|
||||
AddStep("select added slider", () =>
|
||||
{
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
||||
});
|
||||
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("select control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
addContextMenuItemStep("Split control point");
|
||||
AddAssert("sliders have hitsounds", hasHitsounds);
|
||||
|
||||
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
|
||||
AddStep("remove first slider", () => EditorBeatmap.RemoveAt(0));
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("sliders have hitsounds", hasHitsounds);
|
||||
|
||||
bool hasHitsounds() => sample is not null &&
|
||||
EditorBeatmap.HitObjects.All(o => o.SampleControlPoint.SampleBank == "soft" &&
|
||||
o.SampleControlPoint.SampleVolume == 70 &&
|
||||
o.Samples.Contains(sample));
|
||||
}
|
||||
|
||||
private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints)
|
||||
{
|
||||
if (!Precision.AlmostEquals(s.StartTime, startTime, 1) || !Precision.AlmostEquals(s.EndTime, endTime, 1)) return false;
|
||||
|
||||
int i = 0;
|
||||
|
||||
foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints)
|
||||
{
|
||||
var controlPoint = s.Path.ControlPoints[i++];
|
||||
|
||||
if (!Precision.AlmostEquals(controlPoint.Position + s.Position, pos) || controlPoint.Type != pathType)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void moveMouseToControlPoint(int index)
|
||||
{
|
||||
AddStep($"move mouse to control point {index}", () =>
|
||||
{
|
||||
if (slider is null || visualiser is null) return;
|
||||
|
||||
Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position;
|
||||
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
|
||||
private void addContextMenuItemStep(string contextMenuText)
|
||||
{
|
||||
AddStep($"click context menu item \"{contextMenuText}\"", () =>
|
||||
{
|
||||
if (visualiser is null) return;
|
||||
|
||||
MenuItem? item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
|
||||
item?.Action?.Value();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var drawableObject = getFunc.Invoke();
|
||||
|
||||
hitObjectContainer.Remove(drawableObject);
|
||||
hitObjectContainer.Remove(drawableObject, false);
|
||||
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
|
||||
});
|
||||
}
|
||||
@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
else
|
||||
targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
|
||||
|
||||
hitObjectContainer.Remove(toReorder);
|
||||
hitObjectContainer.Remove(toReorder, false);
|
||||
toReorder.HitObject.StartTime = targetTime;
|
||||
hitObjectContainer.Add(toReorder);
|
||||
});
|
||||
|
@ -18,11 +18,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
private const double min_velocity = 0.5;
|
||||
private const double slider_multiplier = 1.3;
|
||||
|
||||
private const double min_angle_multiplier = 0.2;
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the difficulty of memorising and hitting an object, based on:
|
||||
/// <list type="bullet">
|
||||
/// <item><description>distance between a number of previous objects and the current object,</description></item>
|
||||
/// <item><description>the visual opacity of the current object,</description></item>
|
||||
/// <item><description>the angle made by the current object,</description></item>
|
||||
/// <item><description>length and speed of the current object (for sliders),</description></item>
|
||||
/// <item><description>and whether the hidden mod is enabled.</description></item>
|
||||
/// </list>
|
||||
@ -43,6 +46,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
|
||||
OsuDifficultyHitObject lastObj = osuCurrent;
|
||||
|
||||
double angleRepeatCount = 0.0;
|
||||
|
||||
// This is iterating backwards in time from the current object.
|
||||
for (int i = 0; i < Math.Min(current.Index, 10); i++)
|
||||
{
|
||||
@ -66,6 +71,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
|
||||
|
||||
result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
|
||||
|
||||
if (currentObj.Angle != null && osuCurrent.Angle != null)
|
||||
{
|
||||
// Objects further back in time should count less for the nerf.
|
||||
if (Math.Abs(currentObj.Angle.Value - osuCurrent.Angle.Value) < 0.02)
|
||||
angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
lastObj = currentObj;
|
||||
@ -77,6 +89,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
if (hidden)
|
||||
result *= 1.0 + hidden_bonus;
|
||||
|
||||
// Nerf patterns with repeated angles.
|
||||
result *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0);
|
||||
|
||||
double sliderBonus = 0.0;
|
||||
|
||||
if (osuCurrent.BaseObject is Slider osuSlider)
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
private const double difficulty_multiplier = 0.0675;
|
||||
private double hitWindowGreat;
|
||||
|
||||
public override int Version => 20220701;
|
||||
public override int Version => 20220902;
|
||||
|
||||
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
hasHiddenMod = mods.Any(m => m is OsuModHidden);
|
||||
}
|
||||
|
||||
private double skillMultiplier => 0.05;
|
||||
private double skillMultiplier => 0.052;
|
||||
private double strainDecayBase => 0.15;
|
||||
|
||||
private double currentStrain;
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
if (maxStrain == 0)
|
||||
return 0;
|
||||
|
||||
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
|
||||
return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private InputManager inputManager;
|
||||
|
||||
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
||||
public Action<List<PathControlPoint>> SplitControlPointsRequested;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
@ -104,6 +105,29 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool splitSelected()
|
||||
{
|
||||
List<PathControlPoint> controlPointsToSplitAt = Pieces.Where(p => p.IsSelected.Value && isSplittable(p)).Select(p => p.ControlPoint).ToList();
|
||||
|
||||
// Ensure that there are any points to be split
|
||||
if (controlPointsToSplitAt.Count == 0)
|
||||
return false;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
SplitControlPointsRequested?.Invoke(controlPointsToSplitAt);
|
||||
changeHandler?.EndChange();
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool isSplittable(PathControlPointPiece p) =>
|
||||
// A slider can only be split on control points which connect two different slider segments.
|
||||
p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault();
|
||||
|
||||
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
switch (e.Action)
|
||||
@ -142,8 +166,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (var point in e.OldItems.Cast<PathControlPoint>())
|
||||
{
|
||||
Pieces.RemoveAll(p => p.ControlPoint == point);
|
||||
Connections.RemoveAll(c => c.ControlPoint == point);
|
||||
foreach (var piece in Pieces.Where(p => p.ControlPoint == point).ToArray())
|
||||
piece.RemoveAndDisposeImmediately();
|
||||
foreach (var connection in Connections.Where(c => c.ControlPoint == point).ToArray())
|
||||
connection.RemoveAndDisposeImmediately();
|
||||
}
|
||||
|
||||
// If removing before the end of the path,
|
||||
@ -322,25 +348,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (count == 0)
|
||||
return null;
|
||||
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
var splittablePieces = selectedPieces.Where(isSplittable).ToList();
|
||||
int splittableCount = splittablePieces.Count;
|
||||
|
||||
List<MenuItem> curveTypeItems = new List<MenuItem>();
|
||||
|
||||
if (!selectedPieces.Contains(Pieces[0]))
|
||||
items.Add(createMenuItemForPathType(null));
|
||||
curveTypeItems.Add(createMenuItemForPathType(null));
|
||||
|
||||
// todo: hide/disable items which aren't valid for selected points
|
||||
items.Add(createMenuItemForPathType(PathType.Linear));
|
||||
items.Add(createMenuItemForPathType(PathType.PerfectCurve));
|
||||
items.Add(createMenuItemForPathType(PathType.Bezier));
|
||||
items.Add(createMenuItemForPathType(PathType.Catmull));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.Linear));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.PerfectCurve));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.Bezier));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.Catmull));
|
||||
|
||||
return new MenuItem[]
|
||||
var menuItems = new List<MenuItem>
|
||||
{
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()),
|
||||
new OsuMenuItem("Curve type")
|
||||
{
|
||||
Items = items
|
||||
Items = curveTypeItems
|
||||
}
|
||||
};
|
||||
|
||||
if (splittableCount > 0)
|
||||
{
|
||||
menuItems.Add(new OsuMenuItem($"Split {"control point".ToQuantity(splittableCount, splittableCount > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}",
|
||||
MenuItemType.Destructive,
|
||||
() => splitSelected()));
|
||||
}
|
||||
|
||||
menuItems.Add(
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}",
|
||||
MenuItemType.Destructive,
|
||||
() => DeleteSelected())
|
||||
);
|
||||
|
||||
return menuItems.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -89,6 +89,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint();
|
||||
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
|
||||
// Replacing the DifficultyControlPoint above doesn't trigger any kind of invalidation.
|
||||
// Without re-applying defaults, velocity won't be updated.
|
||||
ApplyDefaultsToHitObject();
|
||||
break;
|
||||
|
||||
case SliderPlacementState.Body:
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -111,7 +112,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
|
||||
{
|
||||
RemoveControlPointsRequested = removeControlPoints
|
||||
RemoveControlPointsRequested = removeControlPoints,
|
||||
SplitControlPointsRequested = splitControlPoints
|
||||
});
|
||||
|
||||
base.OnSelected();
|
||||
@ -249,6 +251,74 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
HitObject.Position += first;
|
||||
}
|
||||
|
||||
private void splitControlPoints(List<PathControlPoint> controlPointsToSplitAt)
|
||||
{
|
||||
// Arbitrary gap in milliseconds to put between split slider pieces
|
||||
const double split_gap = 100;
|
||||
|
||||
// Ensure that there are any points to be split
|
||||
if (controlPointsToSplitAt.Count == 0)
|
||||
return;
|
||||
|
||||
editorBeatmap.SelectedHitObjects.Clear();
|
||||
|
||||
foreach (var splitPoint in controlPointsToSplitAt)
|
||||
{
|
||||
if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type is null)
|
||||
continue;
|
||||
|
||||
// Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider.
|
||||
int index = controlPoints.IndexOf(splitPoint);
|
||||
|
||||
if (index <= 0)
|
||||
continue;
|
||||
|
||||
// Extract the split portion and remove from the original slider.
|
||||
var splitControlPoints = controlPoints.Take(index + 1).ToList();
|
||||
controlPoints.RemoveRange(0, index);
|
||||
|
||||
// Turn the control points which were split off into a new slider.
|
||||
var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone();
|
||||
var difficultyPoint = (DifficultyControlPoint)HitObject.DifficultyControlPoint.DeepClone();
|
||||
|
||||
var newSlider = new Slider
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Position = HitObject.Position + splitControlPoints[0].Position,
|
||||
NewCombo = HitObject.NewCombo,
|
||||
SampleControlPoint = samplePoint,
|
||||
DifficultyControlPoint = difficultyPoint,
|
||||
LegacyLastTickOffset = HitObject.LegacyLastTickOffset,
|
||||
Samples = HitObject.Samples.Select(s => s.With()).ToList(),
|
||||
RepeatCount = HitObject.RepeatCount,
|
||||
NodeSamples = HitObject.NodeSamples.Select(n => (IList<HitSampleInfo>)n.Select(s => s.With()).ToList()).ToList(),
|
||||
Path = new SliderPath(splitControlPoints.Select(o => new PathControlPoint(o.Position - splitControlPoints[0].Position, o == splitControlPoints[^1] ? null : o.Type)).ToArray())
|
||||
};
|
||||
|
||||
// Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid.
|
||||
HitObject.StartTime += split_gap;
|
||||
|
||||
editorBeatmap.Add(newSlider);
|
||||
|
||||
HitObject.NewCombo = false;
|
||||
HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance;
|
||||
HitObject.StartTime += newSlider.SpanDuration;
|
||||
|
||||
// In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider.
|
||||
if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON)
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Once all required pieces have been split off, the original slider has the final split.
|
||||
// As a final step, we must reset its control points to have an origin of (0,0).
|
||||
Vector2 first = controlPoints[0].Position;
|
||||
foreach (var c in controlPoints)
|
||||
c.Position -= first;
|
||||
HitObject.Position += first;
|
||||
}
|
||||
|
||||
private void convertToStream()
|
||||
{
|
||||
if (editorBeatmap == null || beatDivisor == null)
|
||||
|
@ -358,10 +358,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
var mergeableObjects = selectedMergeableObjects;
|
||||
|
||||
if (mergeableObjects.Length < 2)
|
||||
if (!canMerge(mergeableObjects))
|
||||
return;
|
||||
|
||||
ChangeHandler?.BeginChange();
|
||||
EditorBeatmap.BeginChange();
|
||||
|
||||
// Have an initial slider object.
|
||||
var firstHitObject = mergeableObjects[0];
|
||||
@ -371,6 +371,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
Position = firstHitObject.Position,
|
||||
NewCombo = firstHitObject.NewCombo,
|
||||
SampleControlPoint = firstHitObject.SampleControlPoint,
|
||||
Samples = firstHitObject.Samples,
|
||||
};
|
||||
|
||||
if (mergedHitObject.Path.ControlPoints.Count == 0)
|
||||
@ -436,7 +437,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
SelectedItems.Clear();
|
||||
SelectedItems.Add(mergedHitObject);
|
||||
|
||||
ChangeHandler?.EndChange();
|
||||
EditorBeatmap.EndChange();
|
||||
}
|
||||
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
|
||||
@ -444,8 +445,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
|
||||
if (selectedMergeableObjects.Length > 1)
|
||||
if (canMerge(selectedMergeableObjects))
|
||||
yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection);
|
||||
}
|
||||
|
||||
private bool canMerge(IReadOnlyList<OsuHitObject> objects) =>
|
||||
objects.Count > 1
|
||||
&& (objects.Any(h => h is Slider)
|
||||
|| objects.Zip(objects.Skip(1), (h1, h2) => Precision.DefinitelyBigger(Vector2.DistanceSquared(h1.Position, h2.Position), 1)).Any(x => x));
|
||||
}
|
||||
}
|
||||
|
@ -31,8 +31,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private OsuInputManager inputManager = null!;
|
||||
|
||||
private IFrameStableClock gameplayClock = null!;
|
||||
|
||||
private List<OsuReplayFrame> replayFrames = null!;
|
||||
|
||||
private int currentFrame;
|
||||
@ -41,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
if (currentFrame == replayFrames.Count - 1) return;
|
||||
|
||||
double time = gameplayClock.CurrentTime;
|
||||
double time = playfield.Clock.CurrentTime;
|
||||
|
||||
// Very naive implementation of autopilot based on proximity to replay frames.
|
||||
// TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered).
|
||||
@ -56,8 +54,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
gameplayClock = drawableRuleset.FrameStableClock;
|
||||
|
||||
// Grab the input manager to disable the user's cursor, and for future use
|
||||
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
inputManager.AllowUserCursorMovement = false;
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -27,8 +28,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) };
|
||||
|
||||
private IFrameStableClock gameplayClock = null!;
|
||||
|
||||
[SettingSource("Attraction strength", "How strong the pull is.", 0)]
|
||||
public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f)
|
||||
{
|
||||
@ -39,8 +38,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
gameplayClock = drawableRuleset.FrameStableClock;
|
||||
|
||||
// Hide judgment displays and follow points as they won't make any sense.
|
||||
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||
@ -56,27 +53,27 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
easeTo(circle, cursorPos);
|
||||
easeTo(playfield.Clock, circle, cursorPos);
|
||||
break;
|
||||
|
||||
case DrawableSlider slider:
|
||||
|
||||
if (!slider.HeadCircle.Result.HasResult)
|
||||
easeTo(slider, cursorPos);
|
||||
easeTo(playfield.Clock, slider, cursorPos);
|
||||
else
|
||||
easeTo(slider, cursorPos - slider.Ball.DrawPosition);
|
||||
easeTo(playfield.Clock, slider, cursorPos - slider.Ball.DrawPosition);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void easeTo(DrawableHitObject hitObject, Vector2 destination)
|
||||
private void easeTo(IFrameBasedClock clock, DrawableHitObject hitObject, Vector2 destination)
|
||||
{
|
||||
double dampLength = Interpolation.Lerp(3000, 40, AttractionStrength.Value);
|
||||
|
||||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
|
||||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
|
||||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime);
|
||||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime);
|
||||
|
||||
hitObject.Position = new Vector2(x, y);
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
@ -9,6 +10,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Osu.Utils;
|
||||
|
||||
@ -25,40 +27,100 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
|
||||
|
||||
private Random? rng;
|
||||
private Random random = null!;
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
if (!(beatmap is OsuBeatmap osuBeatmap))
|
||||
if (beatmap is not OsuBeatmap osuBeatmap)
|
||||
return;
|
||||
|
||||
Seed.Value ??= RNG.Next();
|
||||
|
||||
rng = new Random((int)Seed.Value);
|
||||
random = new Random((int)Seed.Value);
|
||||
|
||||
var positionInfos = OsuHitObjectGenerationUtils.GeneratePositionInfos(osuBeatmap.HitObjects);
|
||||
|
||||
float rateOfChangeMultiplier = 0;
|
||||
// Offsets the angles of all hit objects in a "section" by the same amount.
|
||||
float sectionOffset = 0;
|
||||
|
||||
foreach (var positionInfo in positionInfos)
|
||||
// Whether the angles are positive or negative (clockwise or counter-clockwise flow).
|
||||
bool flowDirection = false;
|
||||
|
||||
for (int i = 0; i < positionInfos.Count; i++)
|
||||
{
|
||||
// rateOfChangeMultiplier only changes every 5 iterations in a combo
|
||||
// to prevent shaky-line-shaped streams
|
||||
if (positionInfo.HitObject.IndexInCurrentCombo % 5 == 0)
|
||||
rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1;
|
||||
|
||||
if (positionInfo == positionInfos.First())
|
||||
if (shouldStartNewSection(osuBeatmap, positionInfos, i))
|
||||
{
|
||||
positionInfo.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2);
|
||||
positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
|
||||
sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.0008f);
|
||||
flowDirection = !flowDirection;
|
||||
}
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
positionInfos[i].DistanceFromPrevious = (float)(random.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2);
|
||||
positionInfos[i].RelativeAngle = (float)(random.NextDouble() * 2 * Math.PI - Math.PI);
|
||||
}
|
||||
else
|
||||
{
|
||||
positionInfo.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, positionInfo.DistanceFromPrevious / (playfield_diagonal * 0.5f));
|
||||
// Offsets only the angle of the current hit object if a flow change occurs.
|
||||
float flowChangeOffset = 0;
|
||||
|
||||
// Offsets only the angle of the current hit object.
|
||||
float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.002f);
|
||||
|
||||
if (shouldApplyFlowChange(positionInfos, i))
|
||||
{
|
||||
flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.002f);
|
||||
flowDirection = !flowDirection;
|
||||
}
|
||||
|
||||
float totalOffset =
|
||||
// sectionOffset and oneTimeOffset should mainly affect patterns with large spacing.
|
||||
(sectionOffset + oneTimeOffset) * positionInfos[i].DistanceFromPrevious +
|
||||
// flowChangeOffset should mainly affect streams.
|
||||
flowChangeOffset * (playfield_diagonal - positionInfos[i].DistanceFromPrevious);
|
||||
|
||||
positionInfos[i].RelativeAngle = getRelativeTargetAngle(positionInfos[i].DistanceFromPrevious, totalOffset, flowDirection);
|
||||
}
|
||||
}
|
||||
|
||||
osuBeatmap.HitObjects = OsuHitObjectGenerationUtils.RepositionHitObjects(positionInfos);
|
||||
}
|
||||
|
||||
/// <param name="targetDistance">The target distance between the previous and the current <see cref="OsuHitObject"/>.</param>
|
||||
/// <param name="offset">The angle (in rad) by which the target angle should be offset.</param>
|
||||
/// <param name="flowDirection">Whether the relative angle should be positive or negative.</param>
|
||||
private static float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection)
|
||||
{
|
||||
float angle = (float)(2.16 / (1 + 200 * Math.Exp(0.036 * (targetDistance - 310))) + 0.5 + offset);
|
||||
float relativeAngle = (float)Math.PI - angle;
|
||||
return flowDirection ? -relativeAngle : relativeAngle;
|
||||
}
|
||||
|
||||
/// <returns>Whether a new section should be started at the current <see cref="OsuHitObject"/>.</returns>
|
||||
private bool shouldStartNewSection(OsuBeatmap beatmap, IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos, int i)
|
||||
{
|
||||
if (i == 0)
|
||||
return true;
|
||||
|
||||
// Exclude new-combo-spam and 1-2-combos.
|
||||
bool previousObjectStartedCombo = positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 &&
|
||||
positionInfos[i - 1].HitObject.NewCombo;
|
||||
bool previousObjectWasOnDownbeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject, true);
|
||||
bool previousObjectWasOnBeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject);
|
||||
|
||||
return (previousObjectStartedCombo && random.NextDouble() < 0.6f) ||
|
||||
previousObjectWasOnDownbeat ||
|
||||
(previousObjectWasOnBeat && random.NextDouble() < 0.4f);
|
||||
}
|
||||
|
||||
/// <returns>Whether a flow change should be applied at the current <see cref="OsuHitObject"/>.</returns>
|
||||
private bool shouldApplyFlowChange(IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos, int i)
|
||||
{
|
||||
// Exclude new-combo-spam and 1-2-combos.
|
||||
bool previousObjectStartedCombo = positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 &&
|
||||
positionInfos[i - 1].HitObject.NewCombo;
|
||||
|
||||
return previousObjectStartedCombo && random.NextDouble() < 0.6f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,9 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -27,8 +27,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised) };
|
||||
|
||||
private IFrameStableClock? gameplayClock;
|
||||
|
||||
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
|
||||
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
|
||||
{
|
||||
@ -39,8 +37,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
gameplayClock = drawableRuleset.FrameStableClock;
|
||||
|
||||
// Hide judgment displays and follow points as they won't make any sense.
|
||||
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||
@ -69,29 +65,27 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
easeTo(circle, destination, cursorPos);
|
||||
easeTo(playfield.Clock, circle, destination, cursorPos);
|
||||
break;
|
||||
|
||||
case DrawableSlider slider:
|
||||
|
||||
if (!slider.HeadCircle.Result.HasResult)
|
||||
easeTo(slider, destination, cursorPos);
|
||||
easeTo(playfield.Clock, slider, destination, cursorPos);
|
||||
else
|
||||
easeTo(slider, destination - slider.Ball.DrawPosition, cursorPos);
|
||||
easeTo(playfield.Clock, slider, destination - slider.Ball.DrawPosition, cursorPos);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void easeTo(DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos)
|
||||
private void easeTo(IFrameBasedClock clock, DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos)
|
||||
{
|
||||
Debug.Assert(gameplayClock != null);
|
||||
|
||||
double dampLength = Vector2.Distance(hitObject.Position, cursorPos) / (0.04 * RepulsionStrength.Value + 0.04);
|
||||
|
||||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
|
||||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
|
||||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime);
|
||||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime);
|
||||
|
||||
hitObject.Position = new Vector2(x, y);
|
||||
}
|
||||
|
@ -59,6 +59,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Value = null
|
||||
};
|
||||
|
||||
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
|
||||
public Bindable<bool> Metronome { get; } = new BindableBool(true);
|
||||
|
||||
#region Constants
|
||||
|
||||
/// <summary>
|
||||
@ -337,7 +340,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
if (Metronome.Value)
|
||||
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -358,10 +362,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
return breaks.Any(breakPeriod =>
|
||||
{
|
||||
var firstObjAfterBreak = originalHitObjects.First(obj => almostBigger(obj.StartTime, breakPeriod.EndTime));
|
||||
OsuHitObject? firstObjAfterBreak = originalHitObjects.FirstOrDefault(obj => almostBigger(obj.StartTime, breakPeriod.EndTime));
|
||||
|
||||
return almostBigger(time, breakPeriod.StartTime)
|
||||
&& definitelyBigger(firstObjAfterBreak.StartTime, time);
|
||||
// There should never really be a break section with no objects after it, but we've seen crashes from users with malformed beatmaps,
|
||||
// so it's best to guard against this.
|
||||
&& (firstObjAfterBreak == null || definitelyBigger(firstObjAfterBreak.StartTime, time));
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
|
||||
protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
|
||||
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
|
||||
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
|
||||
protected override bool RemoveInternal(Drawable drawable, bool disposeImmediately) => shakeContainer.Remove(drawable, disposeImmediately);
|
||||
|
||||
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Caching;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
#pragma warning disable 618
|
||||
var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint;
|
||||
#pragma warning restore 618
|
||||
|
||||
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
|
||||
bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
|
@ -3,42 +3,42 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Setup;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Statistics;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@ -54,6 +54,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public const string SHORT_NAME = "osu";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
|
||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
currentRotation += angle;
|
||||
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
|
||||
// (see: ModTimeRamp)
|
||||
drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
|
||||
drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.GetTrueGameplayRate() ?? Clock.Rate));
|
||||
}
|
||||
|
||||
private void resetState(DrawableHitObject obj)
|
||||
|
@ -8,6 +8,7 @@ using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
@ -186,5 +187,39 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
length * MathF.Sin(angle)
|
||||
);
|
||||
}
|
||||
|
||||
/// <param name="beatmap">The beatmap hitObject is a part of.</param>
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> that should be checked.</param>
|
||||
/// <param name="downbeatsOnly">If true, this method only returns true if hitObject is on a downbeat.
|
||||
/// If false, it returns true if hitObject is on any beat.</param>
|
||||
/// <returns>true if hitObject is on a (down-)beat, false otherwise.</returns>
|
||||
public static bool IsHitObjectOnBeat(OsuBeatmap beatmap, OsuHitObject hitObject, bool downbeatsOnly = false)
|
||||
{
|
||||
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
||||
|
||||
double timeSinceTimingPoint = hitObject.StartTime - timingPoint.Time;
|
||||
|
||||
double beatLength = timingPoint.BeatLength;
|
||||
|
||||
if (downbeatsOnly)
|
||||
beatLength *= timingPoint.TimeSignature.Numerator;
|
||||
|
||||
// Ensure within 1ms of expected location.
|
||||
return Math.Abs(timeSinceTimingPoint + 1) % beatLength < 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random number from a normal distribution using the Box-Muller transform.
|
||||
/// </summary>
|
||||
public static float RandomGaussian(Random rng, float mean = 0, float stdDev = 1)
|
||||
{
|
||||
// Generate 2 random numbers in the interval (0,1].
|
||||
// x1 must not be 0 since log(0) = undefined.
|
||||
double x1 = 1 - rng.NextDouble();
|
||||
double x2 = 1 - rng.NextDouble();
|
||||
|
||||
double stdNormal = Math.Sqrt(-2 * Math.Log(x1)) * Math.Sin(2 * Math.PI * x2);
|
||||
return mean + stdDev * (float)stdNormal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
BeatDivisor.Value = 8;
|
||||
Clock.Seek(0);
|
||||
EditorClock.Seek(0);
|
||||
|
||||
Child = new TestComposer { RelativeSizeAxes = Axes.Both };
|
||||
});
|
||||
|
96
osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs
Normal file
96
osu.Game.Rulesets.Taiko.Tests/Judgements/JudgementTest.cs
Normal file
@ -0,0 +1,96 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
|
||||
{
|
||||
public class JudgementTest : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
protected List<JudgementResult> JudgementResults { get; private set; } = null!;
|
||||
|
||||
protected void AssertJudgementCount(int count)
|
||||
{
|
||||
AddAssert($"{count} judgement{(count > 0 ? "s" : "")}", () => JudgementResults, () => Has.Count.EqualTo(count));
|
||||
}
|
||||
|
||||
protected void AssertResult<T>(int index, HitResult expectedResult)
|
||||
{
|
||||
AddAssert($"{typeof(T).ReadableName()} ({index}) judged as {expectedResult}",
|
||||
() => JudgementResults.Where(j => j.HitObject is T).OrderBy(j => j.HitObject.StartTime).ElementAt(index).Type,
|
||||
() => Is.EqualTo(expectedResult));
|
||||
}
|
||||
|
||||
protected void PerformTest(List<ReplayFrame> frames, Beatmap<TaikoHitObject>? beatmap = null)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) JudgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
JudgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
protected Beatmap<TaikoHitObject> CreateBeatmap(params TaikoHitObject[] hitObjects)
|
||||
{
|
||||
var beatmap = new Beatmap<TaikoHitObject>
|
||||
{
|
||||
HitObjects = hitObjects.ToList(),
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new TaikoRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,201 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
|
||||
{
|
||||
public class TestSceneDrumRollJudgements : JudgementTest
|
||||
{
|
||||
[Test]
|
||||
public void TestHitAllDrumRoll()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
|
||||
new TaikoReplayFrame(1001),
|
||||
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
||||
new TaikoReplayFrame(2001),
|
||||
}, CreateBeatmap(new DrumRoll
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Duration = 1000
|
||||
}));
|
||||
|
||||
AssertJudgementCount(3);
|
||||
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
|
||||
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitSomeDrumRoll()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
||||
new TaikoReplayFrame(2001),
|
||||
}, CreateBeatmap(new DrumRoll
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Duration = 1000
|
||||
}));
|
||||
|
||||
AssertJudgementCount(3);
|
||||
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
||||
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitNoneDrumRoll()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
}, CreateBeatmap(new DrumRoll
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Duration = 1000
|
||||
}));
|
||||
|
||||
AssertJudgementCount(3);
|
||||
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
||||
AssertResult<DrumRollTick>(1, HitResult.IgnoreMiss);
|
||||
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitAllStrongDrumRollWithOneKey()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
|
||||
new TaikoReplayFrame(1001),
|
||||
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
||||
new TaikoReplayFrame(2001),
|
||||
}, CreateBeatmap(new DrumRoll
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Duration = 1000,
|
||||
IsStrong = true
|
||||
}));
|
||||
|
||||
AssertJudgementCount(6);
|
||||
|
||||
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
|
||||
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
|
||||
|
||||
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
||||
|
||||
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitSomeStrongDrumRollWithOneKey()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
|
||||
new TaikoReplayFrame(2001),
|
||||
}, CreateBeatmap(new DrumRoll
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Duration = 1000,
|
||||
IsStrong = true
|
||||
}));
|
||||
|
||||
AssertJudgementCount(6);
|
||||
|
||||
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
||||
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
|
||||
|
||||
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
||||
|
||||
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitAllStrongDrumRollWithBothKeys()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(1000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
|
||||
new TaikoReplayFrame(1001),
|
||||
new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
|
||||
new TaikoReplayFrame(2001),
|
||||
}, CreateBeatmap(new DrumRoll
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Duration = 1000,
|
||||
IsStrong = true
|
||||
}));
|
||||
|
||||
AssertJudgementCount(6);
|
||||
|
||||
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
|
||||
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
|
||||
|
||||
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
||||
|
||||
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitSomeStrongDrumRollWithBothKeys()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
|
||||
new TaikoReplayFrame(2001),
|
||||
}, CreateBeatmap(new DrumRoll
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Duration = 1000,
|
||||
IsStrong = true
|
||||
}));
|
||||
|
||||
AssertJudgementCount(6);
|
||||
|
||||
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
|
||||
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
|
||||
|
||||
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
|
||||
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
|
||||
|
||||
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
|
||||
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,133 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
|
||||
{
|
||||
public class TestSceneHitJudgements : JudgementTest
|
||||
{
|
||||
[Test]
|
||||
public void TestHitCentreHit()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre),
|
||||
}, CreateBeatmap(new Hit
|
||||
{
|
||||
Type = HitType.Centre,
|
||||
StartTime = hit_time
|
||||
}));
|
||||
|
||||
AssertJudgementCount(1);
|
||||
AssertResult<Hit>(0, HitResult.Great);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitRimHit()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(hit_time, TaikoAction.LeftRim),
|
||||
}, CreateBeatmap(new Hit
|
||||
{
|
||||
Type = HitType.Rim,
|
||||
StartTime = hit_time
|
||||
}));
|
||||
|
||||
AssertJudgementCount(1);
|
||||
AssertResult<Hit>(0, HitResult.Great);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissHit()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0)
|
||||
}, CreateBeatmap(new Hit
|
||||
{
|
||||
Type = HitType.Centre,
|
||||
StartTime = hit_time
|
||||
}));
|
||||
|
||||
AssertJudgementCount(1);
|
||||
AssertResult<Hit>(0, HitResult.Miss);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitStrongHitWithOneKey()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre),
|
||||
}, CreateBeatmap(new Hit
|
||||
{
|
||||
Type = HitType.Centre,
|
||||
StartTime = hit_time,
|
||||
IsStrong = true
|
||||
}));
|
||||
|
||||
AssertJudgementCount(2);
|
||||
AssertResult<Hit>(0, HitResult.Great);
|
||||
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitStrongHitWithBothKeys()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre, TaikoAction.RightCentre),
|
||||
}, CreateBeatmap(new Hit
|
||||
{
|
||||
Type = HitType.Centre,
|
||||
StartTime = hit_time,
|
||||
IsStrong = true
|
||||
}));
|
||||
|
||||
AssertJudgementCount(2);
|
||||
AssertResult<Hit>(0, HitResult.Great);
|
||||
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissStrongHit()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
}, CreateBeatmap(new Hit
|
||||
{
|
||||
Type = HitType.Centre,
|
||||
StartTime = hit_time,
|
||||
IsStrong = true
|
||||
}));
|
||||
|
||||
AssertJudgementCount(2);
|
||||
AssertResult<Hit>(0, HitResult.Miss);
|
||||
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,118 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
|
||||
{
|
||||
public class TestSceneSwellJudgements : JudgementTest
|
||||
{
|
||||
[Test]
|
||||
public void TestHitAllSwell()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
Swell swell = new Swell
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Duration = 1000,
|
||||
RequiredHits = 10
|
||||
};
|
||||
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(2001),
|
||||
};
|
||||
|
||||
for (int i = 0; i < swell.RequiredHits; i++)
|
||||
{
|
||||
double frameTime = 1000 + i * 50;
|
||||
frames.Add(new TaikoReplayFrame(frameTime, i % 2 == 0 ? TaikoAction.LeftCentre : TaikoAction.LeftRim));
|
||||
frames.Add(new TaikoReplayFrame(frameTime + 10));
|
||||
}
|
||||
|
||||
PerformTest(frames, CreateBeatmap(swell));
|
||||
|
||||
AssertJudgementCount(11);
|
||||
|
||||
for (int i = 0; i < swell.RequiredHits; i++)
|
||||
AssertResult<SwellTick>(i, HitResult.IgnoreHit);
|
||||
|
||||
AssertResult<Swell>(0, HitResult.LargeBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitSomeSwell()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
Swell swell = new Swell
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Duration = 1000,
|
||||
RequiredHits = 10
|
||||
};
|
||||
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(2001),
|
||||
};
|
||||
|
||||
for (int i = 0; i < swell.RequiredHits / 2; i++)
|
||||
{
|
||||
double frameTime = 1000 + i * 50;
|
||||
frames.Add(new TaikoReplayFrame(frameTime, i % 2 == 0 ? TaikoAction.LeftCentre : TaikoAction.LeftRim));
|
||||
frames.Add(new TaikoReplayFrame(frameTime + 10));
|
||||
}
|
||||
|
||||
PerformTest(frames, CreateBeatmap(swell));
|
||||
|
||||
AssertJudgementCount(11);
|
||||
|
||||
for (int i = 0; i < swell.RequiredHits / 2; i++)
|
||||
AssertResult<SwellTick>(i, HitResult.IgnoreHit);
|
||||
for (int i = swell.RequiredHits / 2; i < swell.RequiredHits; i++)
|
||||
AssertResult<SwellTick>(i, HitResult.IgnoreMiss);
|
||||
|
||||
AssertResult<Swell>(0, HitResult.IgnoreMiss);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitNoneSwell()
|
||||
{
|
||||
const double hit_time = 1000;
|
||||
|
||||
Swell swell = new Swell
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Duration = 1000,
|
||||
RequiredHits = 10
|
||||
};
|
||||
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(2001),
|
||||
};
|
||||
|
||||
PerformTest(frames, CreateBeatmap(swell));
|
||||
|
||||
AssertJudgementCount(11);
|
||||
|
||||
for (int i = 0; i < swell.RequiredHits; i++)
|
||||
AssertResult<SwellTick>(i, HitResult.IgnoreMiss);
|
||||
|
||||
AssertResult<Swell>(0, HitResult.IgnoreMiss);
|
||||
|
||||
AddAssert("all tick offsets are 0", () => JudgementResults.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
|
||||
}
|
||||
}
|
||||
}
|
@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss);
|
||||
public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }, false), shouldMiss);
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss);
|
||||
public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }, false), shouldMiss);
|
||||
|
||||
private class TestTaikoRuleset : TaikoRuleset
|
||||
{
|
||||
|
@ -112,7 +112,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
|
||||
assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Idle);
|
||||
}
|
||||
|
||||
|
@ -16,13 +16,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
[TestCase(1.9971301024093662d, 200, "diffcalc-test")]
|
||||
[TestCase(1.9971301024093662d, 200, "diffcalc-test-strong")]
|
||||
[TestCase(3.1098944660126882d, 200, "diffcalc-test")]
|
||||
[TestCase(3.1098944660126882d, 200, "diffcalc-test-strong")]
|
||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||
|
||||
[TestCase(3.1645810961313674d, 200, "diffcalc-test")]
|
||||
[TestCase(3.1645810961313674d, 200, "diffcalc-test-strong")]
|
||||
[TestCase(4.0974106752474251d, 200, "diffcalc-test")]
|
||||
[TestCase(4.0974106752474251d, 200, "diffcalc-test-strong")]
|
||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime());
|
||||
|
||||
|
@ -1,38 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class TestSceneDrumRollJudgements : TestSceneTaikoPlayer
|
||||
{
|
||||
[Test]
|
||||
public void TestStrongDrumRollFullyJudgedOnKilled()
|
||||
{
|
||||
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddAssert("all judgements are misses", () => Player.Results.All(r => r.Type == r.Judgement.MinResult));
|
||||
}
|
||||
|
||||
protected override bool Autoplay => false;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap<TaikoHitObject>
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
|
||||
HitObjects =
|
||||
{
|
||||
new DrumRoll
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 1000,
|
||||
IsStrong = true
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
@ -1,42 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class TestSceneSwellJudgements : TestSceneTaikoPlayer
|
||||
{
|
||||
[Test]
|
||||
public void TestZeroTickTimeOffsets()
|
||||
{
|
||||
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
|
||||
}
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap<TaikoHitObject>
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
|
||||
HitObjects =
|
||||
{
|
||||
new Swell
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 1000,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestSpinnerDoesFail()
|
||||
public void TestSwellDoesNotFail()
|
||||
{
|
||||
bool judged = false;
|
||||
AddStep("Setup judgements", () =>
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Player.ScoreProcessor.NewJudgement += _ => judged = true;
|
||||
});
|
||||
AddUntilStep("swell judged", () => judged);
|
||||
AddAssert("failed", () => Player.GameplayState.HasFailed);
|
||||
AddAssert("not failed", () => !Player.GameplayState.HasFailed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
|
||||
{
|
||||
public class ColourEvaluator
|
||||
{
|
||||
/// <summary>
|
||||
/// A sigmoid function. It gives a value between (middle - height/2) and (middle + height/2).
|
||||
/// </summary>
|
||||
/// <param name="val">The input value.</param>
|
||||
/// <param name="center">The center of the sigmoid, where the largest gradient occurs and value is equal to middle.</param>
|
||||
/// <param name="width">The radius of the sigmoid, outside of which values are near the minimum/maximum.</param>
|
||||
/// <param name="middle">The middle of the sigmoid output.</param>
|
||||
/// <param name="height">The height of the sigmoid output. This will be equal to max value - min value.</param>
|
||||
private static double sigmoid(double val, double center, double width, double middle, double height)
|
||||
{
|
||||
double sigmoid = Math.Tanh(Math.E * -(val - center) / width);
|
||||
return sigmoid * (height / 2) + middle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate the difficulty of the first note of a <see cref="MonoStreak"/>.
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(MonoStreak monoStreak)
|
||||
{
|
||||
return sigmoid(monoStreak.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(monoStreak.Parent) * 0.5;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate the difficulty of the first note of a <see cref="AlternatingMonoPattern"/>.
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(AlternatingMonoPattern alternatingMonoPattern)
|
||||
{
|
||||
return sigmoid(alternatingMonoPattern.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(alternatingMonoPattern.Parent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate the difficulty of the first note of a <see cref="RepeatingHitPatterns"/>.
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(RepeatingHitPatterns repeatingHitPattern)
|
||||
{
|
||||
return 2 * (1 - sigmoid(repeatingHitPattern.RepetitionInterval, 2, 2, 0.5, 1));
|
||||
}
|
||||
|
||||
public static double EvaluateDifficultyOf(DifficultyHitObject hitObject)
|
||||
{
|
||||
TaikoDifficultyHitObjectColour colour = ((TaikoDifficultyHitObject)hitObject).Colour;
|
||||
double difficulty = 0.0d;
|
||||
|
||||
if (colour.MonoStreak != null) // Difficulty for MonoStreak
|
||||
difficulty += EvaluateDifficultyOf(colour.MonoStreak);
|
||||
if (colour.AlternatingMonoPattern != null) // Difficulty for AlternatingMonoPattern
|
||||
difficulty += EvaluateDifficultyOf(colour.AlternatingMonoPattern);
|
||||
if (colour.RepeatingHitPattern != null) // Difficulty for RepeatingHitPattern
|
||||
difficulty += EvaluateDifficultyOf(colour.RepeatingHitPattern);
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
|
||||
{
|
||||
public class StaminaEvaluator
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies a speed bonus dependent on the time since the last hit performed using this key.
|
||||
/// </summary>
|
||||
/// <param name="interval">The interval between the current and previous note hit using the same key.</param>
|
||||
private static double speedBonus(double interval)
|
||||
{
|
||||
// Cap to 600bpm 1/4, 25ms note interval, 50ms key interval
|
||||
// Interval will be capped at a very small value to avoid infinite/negative speed bonuses.
|
||||
// TODO - This is a temporary measure as we need to implement methods of detecting playstyle-abuse of SpeedBonus.
|
||||
interval = Math.Max(interval, 50);
|
||||
|
||||
return 30 / interval;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the minimum mechanical stamina required to play the current object. This is calculated using the
|
||||
/// maximum possible interval between two hits using the same key, by alternating 2 keys for each colour.
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(DifficultyHitObject current)
|
||||
{
|
||||
if (current.BaseObject is not Hit)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
// Find the previous hit object hit by the current key, which is two notes of the same colour prior.
|
||||
TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current;
|
||||
TaikoDifficultyHitObject? keyPrevious = taikoCurrent.PreviousMono(1);
|
||||
|
||||
if (keyPrevious == null)
|
||||
{
|
||||
// There is no previous hit object hit by the current key
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
double objectStrain = 0.5; // Add a base strain to all objects
|
||||
objectStrain += speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime);
|
||||
return objectStrain;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="MonoStreak"/>s.
|
||||
/// <see cref="MonoStreak"/>s with the same <see cref="MonoStreak.RunLength"/> are grouped together.
|
||||
/// </summary>
|
||||
public class AlternatingMonoPattern
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="MonoStreak"/>s that are grouped together within this <see cref="AlternatingMonoPattern"/>.
|
||||
/// </summary>
|
||||
public readonly List<MonoStreak> MonoStreaks = new List<MonoStreak>();
|
||||
|
||||
/// <summary>
|
||||
/// The parent <see cref="RepeatingHitPatterns"/> that contains this <see cref="AlternatingMonoPattern"/>
|
||||
/// </summary>
|
||||
public RepeatingHitPatterns Parent = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Index of this <see cref="AlternatingMonoPattern"/> within it's parent <see cref="RepeatingHitPatterns"/>
|
||||
/// </summary>
|
||||
public int Index;
|
||||
|
||||
/// <summary>
|
||||
/// The first <see cref="TaikoDifficultyHitObject"/> in this <see cref="AlternatingMonoPattern"/>.
|
||||
/// </summary>
|
||||
public TaikoDifficultyHitObject FirstHitObject => MonoStreaks[0].FirstHitObject;
|
||||
|
||||
/// <summary>
|
||||
/// Determine if this <see cref="AlternatingMonoPattern"/> is a repetition of another <see cref="AlternatingMonoPattern"/>. This
|
||||
/// is a strict comparison and is true if and only if the colour sequence is exactly the same.
|
||||
/// </summary>
|
||||
public bool IsRepetitionOf(AlternatingMonoPattern other)
|
||||
{
|
||||
return HasIdenticalMonoLength(other) &&
|
||||
other.MonoStreaks.Count == MonoStreaks.Count &&
|
||||
other.MonoStreaks[0].HitType == MonoStreaks[0].HitType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determine if this <see cref="AlternatingMonoPattern"/> has the same mono length of another <see cref="AlternatingMonoPattern"/>.
|
||||
/// </summary>
|
||||
public bool HasIdenticalMonoLength(AlternatingMonoPattern other)
|
||||
{
|
||||
return other.MonoStreaks[0].RunLength == MonoStreaks[0].RunLength;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Encode colour information for a sequence of <see cref="TaikoDifficultyHitObject"/>s. Consecutive <see cref="TaikoDifficultyHitObject"/>s
|
||||
/// of the same <see cref="Objects.HitType"/> are encoded within the same <see cref="MonoStreak"/>.
|
||||
/// </summary>
|
||||
public class MonoStreak
|
||||
{
|
||||
/// <summary>
|
||||
/// List of <see cref="DifficultyHitObject"/>s that are encoded within this <see cref="MonoStreak"/>.
|
||||
/// </summary>
|
||||
public List<TaikoDifficultyHitObject> HitObjects { get; private set; } = new List<TaikoDifficultyHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// The parent <see cref="AlternatingMonoPattern"/> that contains this <see cref="MonoStreak"/>
|
||||
/// </summary>
|
||||
public AlternatingMonoPattern Parent = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Index of this <see cref="MonoStreak"/> within it's parent <see cref="AlternatingMonoPattern"/>
|
||||
/// </summary>
|
||||
public int Index;
|
||||
|
||||
/// <summary>
|
||||
/// The first <see cref="TaikoDifficultyHitObject"/> in this <see cref="MonoStreak"/>.
|
||||
/// </summary>
|
||||
public TaikoDifficultyHitObject FirstHitObject => HitObjects[0];
|
||||
|
||||
/// <summary>
|
||||
/// The hit type of all objects encoded within this <see cref="MonoStreak"/>
|
||||
/// </summary>
|
||||
public HitType? HitType => (HitObjects[0].BaseObject as Hit)?.Type;
|
||||
|
||||
/// <summary>
|
||||
/// How long the mono pattern encoded within is
|
||||
/// </summary>
|
||||
public int RunLength => HitObjects.Count;
|
||||
}
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="AlternatingMonoPattern"/>s, grouped together by back and forth repetition of the same
|
||||
/// <see cref="AlternatingMonoPattern"/>. Also stores the repetition interval between this and the previous <see cref="RepeatingHitPatterns"/>.
|
||||
/// </summary>
|
||||
public class RepeatingHitPatterns
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum amount of <see cref="RepeatingHitPatterns"/>s to look back to find a repetition.
|
||||
/// </summary>
|
||||
private const int max_repetition_interval = 16;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="AlternatingMonoPattern"/>s that are grouped together within this <see cref="RepeatingHitPatterns"/>.
|
||||
/// </summary>
|
||||
public readonly List<AlternatingMonoPattern> AlternatingMonoPatterns = new List<AlternatingMonoPattern>();
|
||||
|
||||
/// <summary>
|
||||
/// The parent <see cref="TaikoDifficultyHitObject"/> in this <see cref="RepeatingHitPatterns"/>
|
||||
/// </summary>
|
||||
public TaikoDifficultyHitObject FirstHitObject => AlternatingMonoPatterns[0].FirstHitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The previous <see cref="RepeatingHitPatterns"/>. This is used to determine the repetition interval.
|
||||
/// </summary>
|
||||
public readonly RepeatingHitPatterns? Previous;
|
||||
|
||||
/// <summary>
|
||||
/// How many <see cref="RepeatingHitPatterns"/> between the current and previous identical <see cref="RepeatingHitPatterns"/>.
|
||||
/// If no repetition is found this will have a value of <see cref="max_repetition_interval"/> + 1.
|
||||
/// </summary>
|
||||
public int RepetitionInterval { get; private set; } = max_repetition_interval + 1;
|
||||
|
||||
public RepeatingHitPatterns(RepeatingHitPatterns? previous)
|
||||
{
|
||||
Previous = previous;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if other is considered a repetition of this pattern. This is true if other's first two payloads
|
||||
/// have identical mono lengths.
|
||||
/// </summary>
|
||||
private bool isRepetitionOf(RepeatingHitPatterns other)
|
||||
{
|
||||
if (AlternatingMonoPatterns.Count != other.AlternatingMonoPatterns.Count) return false;
|
||||
|
||||
for (int i = 0; i < Math.Min(AlternatingMonoPatterns.Count, 2); i++)
|
||||
{
|
||||
if (!AlternatingMonoPatterns[i].HasIdenticalMonoLength(other.AlternatingMonoPatterns[i])) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the closest previous <see cref="RepeatingHitPatterns"/> that has the identical <see cref="AlternatingMonoPatterns"/>.
|
||||
/// Interval is defined as the amount of <see cref="RepeatingHitPatterns"/> chunks between the current and repeated patterns.
|
||||
/// </summary>
|
||||
public void FindRepetitionInterval()
|
||||
{
|
||||
if (Previous == null)
|
||||
{
|
||||
RepetitionInterval = max_repetition_interval + 1;
|
||||
return;
|
||||
}
|
||||
|
||||
RepeatingHitPatterns? other = Previous;
|
||||
int interval = 1;
|
||||
|
||||
while (interval < max_repetition_interval)
|
||||
{
|
||||
if (isRepetitionOf(other))
|
||||
{
|
||||
RepetitionInterval = Math.Min(interval, max_repetition_interval);
|
||||
return;
|
||||
}
|
||||
|
||||
other = other.Previous;
|
||||
if (other == null) break;
|
||||
|
||||
++interval;
|
||||
}
|
||||
|
||||
RepetitionInterval = max_repetition_interval + 1;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,167 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility class to perform various encodings.
|
||||
/// </summary>
|
||||
public static class TaikoColourDifficultyPreprocessor
|
||||
{
|
||||
/// <summary>
|
||||
/// Processes and encodes a list of <see cref="TaikoDifficultyHitObject"/>s into a list of <see cref="TaikoDifficultyHitObjectColour"/>s,
|
||||
/// assigning the appropriate <see cref="TaikoDifficultyHitObjectColour"/>s to each <see cref="TaikoDifficultyHitObject"/>,
|
||||
/// and pre-evaluating colour difficulty of each <see cref="TaikoDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
public static void ProcessAndAssign(List<DifficultyHitObject> hitObjects)
|
||||
{
|
||||
List<RepeatingHitPatterns> hitPatterns = encode(hitObjects);
|
||||
|
||||
// Assign indexing and encoding data to all relevant objects. Only the first note of each encoding type is
|
||||
// assigned with the relevant encodings.
|
||||
foreach (var repeatingHitPattern in hitPatterns)
|
||||
{
|
||||
repeatingHitPattern.FirstHitObject.Colour.RepeatingHitPattern = repeatingHitPattern;
|
||||
|
||||
// The outermost loop is kept a ForEach loop since it doesn't need index information, and we want to
|
||||
// keep i and j for AlternatingMonoPattern's and MonoStreak's index respectively, to keep it in line with
|
||||
// documentation.
|
||||
for (int i = 0; i < repeatingHitPattern.AlternatingMonoPatterns.Count; ++i)
|
||||
{
|
||||
AlternatingMonoPattern monoPattern = repeatingHitPattern.AlternatingMonoPatterns[i];
|
||||
monoPattern.Parent = repeatingHitPattern;
|
||||
monoPattern.Index = i;
|
||||
monoPattern.FirstHitObject.Colour.AlternatingMonoPattern = monoPattern;
|
||||
|
||||
for (int j = 0; j < monoPattern.MonoStreaks.Count; ++j)
|
||||
{
|
||||
MonoStreak monoStreak = monoPattern.MonoStreaks[j];
|
||||
monoStreak.Parent = monoPattern;
|
||||
monoStreak.Index = j;
|
||||
monoStreak.FirstHitObject.Colour.MonoStreak = monoStreak;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="TaikoDifficultyHitObject"/>s into a list of <see cref="RepeatingHitPatterns"/>s.
|
||||
/// </summary>
|
||||
private static List<RepeatingHitPatterns> encode(List<DifficultyHitObject> data)
|
||||
{
|
||||
List<MonoStreak> monoStreaks = encodeMonoStreak(data);
|
||||
List<AlternatingMonoPattern> alternatingMonoPatterns = encodeAlternatingMonoPattern(monoStreaks);
|
||||
List<RepeatingHitPatterns> repeatingHitPatterns = encodeRepeatingHitPattern(alternatingMonoPatterns);
|
||||
|
||||
return repeatingHitPatterns;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="TaikoDifficultyHitObject"/>s into a list of <see cref="MonoStreak"/>s.
|
||||
/// </summary>
|
||||
private static List<MonoStreak> encodeMonoStreak(List<DifficultyHitObject> data)
|
||||
{
|
||||
List<MonoStreak> monoStreaks = new List<MonoStreak>();
|
||||
MonoStreak? currentMonoStreak = null;
|
||||
|
||||
for (int i = 0; i < data.Count; i++)
|
||||
{
|
||||
TaikoDifficultyHitObject taikoObject = (TaikoDifficultyHitObject)data[i];
|
||||
|
||||
// This ignores all non-note objects, which may or may not be the desired behaviour
|
||||
TaikoDifficultyHitObject? previousObject = taikoObject.PreviousNote(0);
|
||||
|
||||
// If this is the first object in the list or the colour changed, create a new mono streak
|
||||
if (currentMonoStreak == null || previousObject == null || (taikoObject.BaseObject as Hit)?.Type != (previousObject.BaseObject as Hit)?.Type)
|
||||
{
|
||||
currentMonoStreak = new MonoStreak();
|
||||
monoStreaks.Add(currentMonoStreak);
|
||||
}
|
||||
|
||||
// Add the current object to the encoded payload.
|
||||
currentMonoStreak.HitObjects.Add(taikoObject);
|
||||
}
|
||||
|
||||
return monoStreaks;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="MonoStreak"/>s into a list of <see cref="AlternatingMonoPattern"/>s.
|
||||
/// </summary>
|
||||
private static List<AlternatingMonoPattern> encodeAlternatingMonoPattern(List<MonoStreak> data)
|
||||
{
|
||||
List<AlternatingMonoPattern> monoPatterns = new List<AlternatingMonoPattern>();
|
||||
AlternatingMonoPattern? currentMonoPattern = null;
|
||||
|
||||
for (int i = 0; i < data.Count; i++)
|
||||
{
|
||||
// Start a new AlternatingMonoPattern if the previous MonoStreak has a different mono length, or if this is the first MonoStreak in the list.
|
||||
if (currentMonoPattern == null || data[i].RunLength != data[i - 1].RunLength)
|
||||
{
|
||||
currentMonoPattern = new AlternatingMonoPattern();
|
||||
monoPatterns.Add(currentMonoPattern);
|
||||
}
|
||||
|
||||
// Add the current MonoStreak to the encoded payload.
|
||||
currentMonoPattern.MonoStreaks.Add(data[i]);
|
||||
}
|
||||
|
||||
return monoPatterns;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encodes a list of <see cref="AlternatingMonoPattern"/>s into a list of <see cref="RepeatingHitPatterns"/>s.
|
||||
/// </summary>
|
||||
private static List<RepeatingHitPatterns> encodeRepeatingHitPattern(List<AlternatingMonoPattern> data)
|
||||
{
|
||||
List<RepeatingHitPatterns> hitPatterns = new List<RepeatingHitPatterns>();
|
||||
RepeatingHitPatterns? currentHitPattern = null;
|
||||
|
||||
for (int i = 0; i < data.Count; i++)
|
||||
{
|
||||
// Start a new RepeatingHitPattern. AlternatingMonoPatterns that should be grouped together will be handled later within this loop.
|
||||
currentHitPattern = new RepeatingHitPatterns(currentHitPattern);
|
||||
|
||||
// Determine if future AlternatingMonoPatterns should be grouped.
|
||||
bool isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]);
|
||||
|
||||
if (!isCoupled)
|
||||
{
|
||||
// If not, add the current AlternatingMonoPattern to the encoded payload and continue.
|
||||
currentHitPattern.AlternatingMonoPatterns.Add(data[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If so, add the current AlternatingMonoPattern to the encoded payload and start repeatedly checking if the
|
||||
// subsequent AlternatingMonoPatterns should be grouped by increasing i and doing the appropriate isCoupled check.
|
||||
while (isCoupled)
|
||||
{
|
||||
currentHitPattern.AlternatingMonoPatterns.Add(data[i]);
|
||||
i++;
|
||||
isCoupled = i < data.Count - 2 && data[i].IsRepetitionOf(data[i + 2]);
|
||||
}
|
||||
|
||||
// Skip over viewed data and add the rest to the payload
|
||||
currentHitPattern.AlternatingMonoPatterns.Add(data[i]);
|
||||
currentHitPattern.AlternatingMonoPatterns.Add(data[i + 1]);
|
||||
i++;
|
||||
}
|
||||
|
||||
hitPatterns.Add(currentHitPattern);
|
||||
}
|
||||
|
||||
// Final pass to find repetition intervals
|
||||
for (int i = 0; i < hitPatterns.Count; i++)
|
||||
{
|
||||
hitPatterns[i].FindRepetitionInterval();
|
||||
}
|
||||
|
||||
return hitPatterns;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
|
||||
{
|
||||
/// <summary>
|
||||
/// Stores colour compression information for a <see cref="TaikoDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
public class TaikoDifficultyHitObjectColour
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="MonoStreak"/> that encodes this note, only present if this is the first note within a <see cref="MonoStreak"/>
|
||||
/// </summary>
|
||||
public MonoStreak? MonoStreak;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="AlternatingMonoPattern"/> that encodes this note, only present if this is the first note within a <see cref="AlternatingMonoPattern"/>
|
||||
/// </summary>
|
||||
public AlternatingMonoPattern? AlternatingMonoPattern;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="RepeatingHitPattern"/> that encodes this note, only present if this is the first note within a <see cref="RepeatingHitPattern"/>
|
||||
/// </summary>
|
||||
public RepeatingHitPatterns? RepeatingHitPattern;
|
||||
}
|
||||
}
|
@ -1,9 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a rhythm change in a taiko map.
|
@ -1,14 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
{
|
||||
@ -17,21 +17,36 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
/// </summary>
|
||||
public class TaikoDifficultyHitObject : DifficultyHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The list of all <see cref="TaikoDifficultyHitObject"/> of the same colour as this <see cref="TaikoDifficultyHitObject"/> in the beatmap.
|
||||
/// </summary>
|
||||
private readonly IReadOnlyList<TaikoDifficultyHitObject>? monoDifficultyHitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// The index of this <see cref="TaikoDifficultyHitObject"/> in <see cref="monoDifficultyHitObjects"/>.
|
||||
/// </summary>
|
||||
public readonly int MonoIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The list of all <see cref="TaikoDifficultyHitObject"/> that is either a regular note or finisher in the beatmap
|
||||
/// </summary>
|
||||
private readonly IReadOnlyList<TaikoDifficultyHitObject> noteDifficultyHitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// The index of this <see cref="TaikoDifficultyHitObject"/> in <see cref="noteDifficultyHitObjects"/>.
|
||||
/// </summary>
|
||||
public readonly int NoteIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The rhythm required to hit this hit object.
|
||||
/// </summary>
|
||||
public readonly TaikoDifficultyHitObjectRhythm Rhythm;
|
||||
|
||||
/// <summary>
|
||||
/// The hit type of this hit object.
|
||||
/// Colour data for this hit object. This is used by colour evaluator to calculate colour difficulty, but can be used
|
||||
/// by other skills in the future.
|
||||
/// </summary>
|
||||
public readonly HitType? HitType;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the object should carry a penalty due to being hittable using special techniques
|
||||
/// making it easier to do so.
|
||||
/// </summary>
|
||||
public bool StaminaCheese;
|
||||
public readonly TaikoDifficultyHitObjectColour Colour;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new difficulty hit object.
|
||||
@ -40,15 +55,44 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
/// <param name="lastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="hitObject"/>.</param>
|
||||
/// <param name="lastLastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="lastObject"/>.</param>
|
||||
/// <param name="clockRate">The rate of the gameplay clock. Modified by speed-changing mods.</param>
|
||||
/// <param name="objects">The list of <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
||||
/// /// <param name="index">The position of this <see cref="DifficultyHitObject"/> in the <paramref name="objects"/> list.</param>
|
||||
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List<DifficultyHitObject> objects, int index)
|
||||
/// <param name="objects">The list of all <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
||||
/// <param name="centreHitObjects">The list of centre (don) <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
||||
/// <param name="rimHitObjects">The list of rim (kat) <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
||||
/// <param name="noteObjects">The list of <see cref="DifficultyHitObject"/>s that is a hit (i.e. not a drumroll or swell) in the current beatmap.</param>
|
||||
/// <param name="index">The position of this <see cref="DifficultyHitObject"/> in the <paramref name="objects"/> list.</param>
|
||||
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate,
|
||||
List<DifficultyHitObject> objects,
|
||||
List<TaikoDifficultyHitObject> centreHitObjects,
|
||||
List<TaikoDifficultyHitObject> rimHitObjects,
|
||||
List<TaikoDifficultyHitObject> noteObjects, int index)
|
||||
: base(hitObject, lastObject, clockRate, objects, index)
|
||||
{
|
||||
var currentHit = hitObject as Hit;
|
||||
noteDifficultyHitObjects = noteObjects;
|
||||
|
||||
// Create the Colour object, its properties should be filled in by TaikoDifficultyPreprocessor
|
||||
Colour = new TaikoDifficultyHitObjectColour();
|
||||
Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate);
|
||||
HitType = currentHit?.Type;
|
||||
|
||||
switch ((hitObject as Hit)?.Type)
|
||||
{
|
||||
case HitType.Centre:
|
||||
MonoIndex = centreHitObjects.Count;
|
||||
centreHitObjects.Add(this);
|
||||
monoDifficultyHitObjects = centreHitObjects;
|
||||
break;
|
||||
|
||||
case HitType.Rim:
|
||||
MonoIndex = rimHitObjects.Count;
|
||||
rimHitObjects.Add(this);
|
||||
monoDifficultyHitObjects = rimHitObjects;
|
||||
break;
|
||||
}
|
||||
|
||||
if (hitObject is Hit)
|
||||
{
|
||||
NoteIndex = noteObjects.Count;
|
||||
noteObjects.Add(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -87,5 +131,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
|
||||
return common_rhythms.OrderBy(x => Math.Abs(x.Ratio - ratio)).First();
|
||||
}
|
||||
|
||||
public TaikoDifficultyHitObject? PreviousMono(int backwardsIndex) => monoDifficultyHitObjects?.ElementAtOrDefault(MonoIndex - (backwardsIndex + 1));
|
||||
|
||||
public TaikoDifficultyHitObject? NextMono(int forwardsIndex) => monoDifficultyHitObjects?.ElementAtOrDefault(MonoIndex + (forwardsIndex + 1));
|
||||
|
||||
public TaikoDifficultyHitObject? PreviousNote(int backwardsIndex) => noteDifficultyHitObjects.ElementAtOrDefault(NoteIndex - (backwardsIndex + 1));
|
||||
|
||||
public TaikoDifficultyHitObject? NextNote(int forwardsIndex) => noteDifficultyHitObjects.ElementAtOrDefault(NoteIndex + (forwardsIndex + 1));
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Difficulty.Utils;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Evaluators;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
@ -18,29 +13,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
/// </summary>
|
||||
public class Colour : StrainDecaySkill
|
||||
{
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 0.4;
|
||||
protected override double SkillMultiplier => 0.12;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of entries to keep in <see cref="monoHistory"/>.
|
||||
/// </summary>
|
||||
private const int mono_history_max_length = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Queue with the lengths of the last <see cref="mono_history_max_length"/> most recent mono (single-colour) patterns,
|
||||
/// with the most recent value at the end of the queue.
|
||||
/// </summary>
|
||||
private readonly LimitedCapacityQueue<int> monoHistory = new LimitedCapacityQueue<int>(mono_history_max_length);
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitType"/> of the last object hit before the one being considered.
|
||||
/// </summary>
|
||||
private HitType? previousHitType;
|
||||
|
||||
/// <summary>
|
||||
/// Length of the current mono pattern.
|
||||
/// </summary>
|
||||
private int currentMonoLength;
|
||||
// This is set to decay slower than other skills, due to the fact that only the first note of each encoding class
|
||||
// having any difficulty values, and we want to allow colour difficulty to be able to build up even on
|
||||
// slower maps.
|
||||
protected override double StrainDecayBase => 0.8;
|
||||
|
||||
public Colour(Mod[] mods)
|
||||
: base(mods)
|
||||
@ -49,95 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
// changing from/to a drum roll or a swell does not constitute a colour change.
|
||||
// hits spaced more than a second apart are also exempt from colour strain.
|
||||
if (!(current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000))
|
||||
{
|
||||
monoHistory.Clear();
|
||||
|
||||
var currentHit = current.BaseObject as Hit;
|
||||
currentMonoLength = currentHit != null ? 1 : 0;
|
||||
previousHitType = currentHit?.Type;
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
var taikoCurrent = (TaikoDifficultyHitObject)current;
|
||||
|
||||
double objectStrain = 0.0;
|
||||
|
||||
if (previousHitType != null && taikoCurrent.HitType != previousHitType)
|
||||
{
|
||||
// The colour has changed.
|
||||
objectStrain = 1.0;
|
||||
|
||||
if (monoHistory.Count < 2)
|
||||
{
|
||||
// There needs to be at least two streaks to determine a strain.
|
||||
objectStrain = 0.0;
|
||||
}
|
||||
else if ((monoHistory[^1] + currentMonoLength) % 2 == 0)
|
||||
{
|
||||
// The last streak in the history is guaranteed to be a different type to the current streak.
|
||||
// If the total number of notes in the two streaks is even, nullify this object's strain.
|
||||
objectStrain = 0.0;
|
||||
}
|
||||
|
||||
objectStrain *= repetitionPenalties();
|
||||
currentMonoLength = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentMonoLength += 1;
|
||||
}
|
||||
|
||||
previousHitType = taikoCurrent.HitType;
|
||||
return objectStrain;
|
||||
return ColourEvaluator.EvaluateDifficultyOf(current);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The penalty to apply due to the length of repetition in colour streaks.
|
||||
/// </summary>
|
||||
private double repetitionPenalties()
|
||||
{
|
||||
const int most_recent_patterns_to_compare = 2;
|
||||
double penalty = 1.0;
|
||||
|
||||
monoHistory.Enqueue(currentMonoLength);
|
||||
|
||||
for (int start = monoHistory.Count - most_recent_patterns_to_compare - 1; start >= 0; start--)
|
||||
{
|
||||
if (!isSamePattern(start, most_recent_patterns_to_compare))
|
||||
continue;
|
||||
|
||||
int notesSince = 0;
|
||||
for (int i = start; i < monoHistory.Count; i++) notesSince += monoHistory[i];
|
||||
penalty *= repetitionPenalty(notesSince);
|
||||
break;
|
||||
}
|
||||
|
||||
return penalty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the last <paramref name="mostRecentPatternsToCompare"/> patterns have repeated in the history
|
||||
/// of single-colour note sequences, starting from <paramref name="start"/>.
|
||||
/// </summary>
|
||||
private bool isSamePattern(int start, int mostRecentPatternsToCompare)
|
||||
{
|
||||
for (int i = 0; i < mostRecentPatternsToCompare; i++)
|
||||
{
|
||||
if (monoHistory[start + i] != monoHistory[monoHistory.Count - mostRecentPatternsToCompare + i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the strain penalty for a colour pattern repetition.
|
||||
/// </summary>
|
||||
/// <param name="notesSince">The number of notes since the last repetition of the pattern.</param>
|
||||
private double repetitionPenalty(int notesSince) => Math.Min(1.0, 0.032 * notesSince);
|
||||
}
|
||||
}
|
||||
|
93
osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs
Normal file
93
osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs
Normal file
@ -0,0 +1,93 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
public class Peaks : Skill
|
||||
{
|
||||
private const double rhythm_skill_multiplier = 0.2 * final_multiplier;
|
||||
private const double colour_skill_multiplier = 0.375 * final_multiplier;
|
||||
private const double stamina_skill_multiplier = 0.375 * final_multiplier;
|
||||
|
||||
private const double final_multiplier = 0.0625;
|
||||
|
||||
private readonly Rhythm rhythm;
|
||||
private readonly Colour colour;
|
||||
private readonly Stamina stamina;
|
||||
|
||||
public double ColourDifficultyValue => colour.DifficultyValue() * colour_skill_multiplier;
|
||||
public double RhythmDifficultyValue => rhythm.DifficultyValue() * rhythm_skill_multiplier;
|
||||
public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier;
|
||||
|
||||
public Peaks(Mod[] mods)
|
||||
: base(mods)
|
||||
{
|
||||
rhythm = new Rhythm(mods);
|
||||
colour = new Colour(mods);
|
||||
stamina = new Stamina(mods);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector.
|
||||
/// </summary>
|
||||
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
|
||||
/// <param name="values">The coefficients of the vector.</param>
|
||||
private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
|
||||
|
||||
public override void Process(DifficultyHitObject current)
|
||||
{
|
||||
rhythm.Process(current);
|
||||
colour.Process(current);
|
||||
stamina.Process(current);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the combined star rating of the beatmap, calculated using peak strains from all sections of the map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For each section, the peak strains of all separate skills are combined into a single peak strain for the section.
|
||||
/// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more).
|
||||
/// </remarks>
|
||||
public override double DifficultyValue()
|
||||
{
|
||||
List<double> peaks = new List<double>();
|
||||
|
||||
var colourPeaks = colour.GetCurrentStrainPeaks().ToList();
|
||||
var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList();
|
||||
var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList();
|
||||
|
||||
for (int i = 0; i < colourPeaks.Count; i++)
|
||||
{
|
||||
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
|
||||
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
|
||||
double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier;
|
||||
|
||||
double peak = norm(1.5, colourPeak, staminaPeak);
|
||||
peak = norm(2, peak, rhythmPeak);
|
||||
|
||||
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
|
||||
// These sections will not contribute to the difficulty.
|
||||
if (peak > 0)
|
||||
peaks.Add(peak);
|
||||
}
|
||||
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
foreach (double strain in peaks.OrderByDescending(d => d))
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
weight *= 0.9;
|
||||
}
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,44 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
/// <summary>
|
||||
/// Stamina of a single key, calculated based on repetition speed.
|
||||
/// </summary>
|
||||
public class SingleKeyStamina
|
||||
{
|
||||
private double? previousHitTime;
|
||||
|
||||
/// <summary>
|
||||
/// Similar to <see cref="StrainDecaySkill.StrainValueOf"/>
|
||||
/// </summary>
|
||||
public double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
if (previousHitTime == null)
|
||||
{
|
||||
previousHitTime = current.StartTime;
|
||||
return 0;
|
||||
}
|
||||
|
||||
double objectStrain = 0.5;
|
||||
objectStrain += speedBonus(current.StartTime - previousHitTime.Value);
|
||||
previousHitTime = current.StartTime;
|
||||
return objectStrain;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a speed bonus dependent on the time since the last hit performed using this key.
|
||||
/// </summary>
|
||||
/// <param name="notePairDuration">The duration between the current and previous note hit using the same key.</param>
|
||||
private double speedBonus(double notePairDuration)
|
||||
{
|
||||
return 175 / (notePairDuration + 100);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,8 +6,7 @@
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Evaluators;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
@ -19,31 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
/// </remarks>
|
||||
public class Stamina : StrainDecaySkill
|
||||
{
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double SkillMultiplier => 1.1;
|
||||
protected override double StrainDecayBase => 0.4;
|
||||
|
||||
private readonly SingleKeyStamina[] centreKeyStamina =
|
||||
{
|
||||
new SingleKeyStamina(),
|
||||
new SingleKeyStamina()
|
||||
};
|
||||
|
||||
private readonly SingleKeyStamina[] rimKeyStamina =
|
||||
{
|
||||
new SingleKeyStamina(),
|
||||
new SingleKeyStamina()
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Current index into <see cref="centreKeyStamina" /> for a centre hit.
|
||||
/// </summary>
|
||||
private int centreKeyIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Current index into <see cref="rimKeyStamina" /> for a rim hit.
|
||||
/// </summary>
|
||||
private int rimKeyIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="Stamina"/> skill.
|
||||
/// </summary>
|
||||
@ -53,32 +30,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the next <see cref="SingleKeyStamina"/> to use for the given <see cref="TaikoDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="current">The current <see cref="TaikoDifficultyHitObject"/>.</param>
|
||||
private SingleKeyStamina getNextSingleKeyStamina(TaikoDifficultyHitObject current)
|
||||
{
|
||||
// Alternate key for the same color.
|
||||
if (current.HitType == HitType.Centre)
|
||||
{
|
||||
centreKeyIndex = (centreKeyIndex + 1) % 2;
|
||||
return centreKeyStamina[centreKeyIndex];
|
||||
}
|
||||
|
||||
rimKeyIndex = (rimKeyIndex + 1) % 2;
|
||||
return rimKeyStamina[rimKeyIndex];
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
if (!(current.BaseObject is Hit))
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current;
|
||||
return getNextSingleKeyStamina(hitObject).StrainValueOf(hitObject);
|
||||
return StaminaEvaluator.EvaluateDifficultyOf(current);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,13 +29,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
public double ColourDifficulty { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
|
||||
/// The difficulty corresponding to the hardest parts of the map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
|
||||
/// </remarks>
|
||||
[JsonProperty("approach_rate")]
|
||||
public double ApproachRate { get; set; }
|
||||
[JsonProperty("peak_difficulty")]
|
||||
public double PeakDifficulty { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc).
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -22,23 +23,22 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
private const double rhythm_skill_multiplier = 0.014;
|
||||
private const double colour_skill_multiplier = 0.01;
|
||||
private const double stamina_skill_multiplier = 0.021;
|
||||
private const double difficulty_multiplier = 1.35;
|
||||
|
||||
public override int Version => 20220701;
|
||||
public override int Version => 20220902;
|
||||
|
||||
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
|
||||
{
|
||||
new Colour(mods),
|
||||
new Rhythm(mods),
|
||||
new Stamina(mods)
|
||||
};
|
||||
return new Skill[]
|
||||
{
|
||||
new Peaks(mods)
|
||||
};
|
||||
}
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||
{
|
||||
@ -50,18 +50,23 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
||||
{
|
||||
List<DifficultyHitObject> taikoDifficultyHitObjects = new List<DifficultyHitObject>();
|
||||
List<DifficultyHitObject> difficultyHitObjects = new List<DifficultyHitObject>();
|
||||
List<TaikoDifficultyHitObject> centreObjects = new List<TaikoDifficultyHitObject>();
|
||||
List<TaikoDifficultyHitObject> rimObjects = new List<TaikoDifficultyHitObject>();
|
||||
List<TaikoDifficultyHitObject> noteObjects = new List<TaikoDifficultyHitObject>();
|
||||
|
||||
for (int i = 2; i < beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
taikoDifficultyHitObjects.Add(
|
||||
difficultyHitObjects.Add(
|
||||
new TaikoDifficultyHitObject(
|
||||
beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, taikoDifficultyHitObjects, taikoDifficultyHitObjects.Count
|
||||
)
|
||||
beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, difficultyHitObjects,
|
||||
centreObjects, rimObjects, noteObjects, difficultyHitObjects.Count)
|
||||
);
|
||||
}
|
||||
|
||||
return taikoDifficultyHitObjects;
|
||||
TaikoColourDifficultyPreprocessor.ProcessAndAssign(difficultyHitObjects);
|
||||
|
||||
return difficultyHitObjects;
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
@ -69,28 +74,24 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new TaikoDifficultyAttributes { Mods = mods };
|
||||
|
||||
var colour = (Colour)skills[0];
|
||||
var rhythm = (Rhythm)skills[1];
|
||||
var stamina = (Stamina)skills[2];
|
||||
var combined = (Peaks)skills[0];
|
||||
|
||||
double colourRating = colour.DifficultyValue() * colour_skill_multiplier;
|
||||
double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier;
|
||||
double staminaRating = stamina.DifficultyValue() * stamina_skill_multiplier;
|
||||
double colourRating = combined.ColourDifficultyValue * difficulty_multiplier;
|
||||
double rhythmRating = combined.RhythmDifficultyValue * difficulty_multiplier;
|
||||
double staminaRating = combined.StaminaDifficultyValue * difficulty_multiplier;
|
||||
|
||||
double staminaPenalty = simpleColourPenalty(staminaRating, colourRating);
|
||||
staminaRating *= staminaPenalty;
|
||||
double combinedRating = combined.DifficultyValue() * difficulty_multiplier;
|
||||
double starRating = rescale(combinedRating * 1.4);
|
||||
|
||||
//TODO : This is a temporary fix for the stamina rating of converts, due to their low colour variance.
|
||||
if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0 && colourRating < 0.05)
|
||||
// TODO: This is temporary measure as we don't detect abuse of multiple-input playstyles of converts within the current system.
|
||||
if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0)
|
||||
{
|
||||
staminaPenalty *= 0.25;
|
||||
starRating *= 0.925;
|
||||
// For maps with low colour variance and high stamina requirement, multiple inputs are more likely to be abused.
|
||||
if (colourRating < 2 && staminaRating > 8)
|
||||
starRating *= 0.80;
|
||||
}
|
||||
|
||||
double combinedRating = locallyCombinedDifficulty(colour, rhythm, stamina, staminaPenalty);
|
||||
double separatedRating = norm(1.5, colourRating, rhythmRating, staminaRating);
|
||||
double starRating = 1.4 * separatedRating + 0.5 * combinedRating;
|
||||
starRating = rescale(starRating);
|
||||
|
||||
HitWindows hitWindows = new TaikoHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||
|
||||
@ -101,75 +102,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
StaminaDifficulty = staminaRating,
|
||||
RhythmDifficulty = rhythmRating,
|
||||
ColourDifficulty = colourRating,
|
||||
PeakDifficulty = combinedRating,
|
||||
GreatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the penalty for the stamina skill for maps with low colour difficulty.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Some maps (especially converts) can be easy to read despite a high note density.
|
||||
/// This penalty aims to reduce the star rating of such maps by factoring in colour difficulty to the stamina skill.
|
||||
/// </remarks>
|
||||
private double simpleColourPenalty(double staminaDifficulty, double colorDifficulty)
|
||||
{
|
||||
if (colorDifficulty <= 0) return 0.79 - 0.25;
|
||||
|
||||
return 0.79 - Math.Atan(staminaDifficulty / colorDifficulty - 12) / Math.PI / 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector.
|
||||
/// </summary>
|
||||
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
|
||||
/// <param name="values">The coefficients of the vector.</param>
|
||||
private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the partial star rating of the beatmap, calculated using peak strains from all sections of the map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For each section, the peak strains of all separate skills are combined into a single peak strain for the section.
|
||||
/// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more).
|
||||
/// </remarks>
|
||||
private double locallyCombinedDifficulty(Colour colour, Rhythm rhythm, Stamina stamina, double staminaPenalty)
|
||||
{
|
||||
List<double> peaks = new List<double>();
|
||||
|
||||
var colourPeaks = colour.GetCurrentStrainPeaks().ToList();
|
||||
var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList();
|
||||
var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList();
|
||||
|
||||
for (int i = 0; i < colourPeaks.Count; i++)
|
||||
{
|
||||
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
|
||||
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
|
||||
double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier * staminaPenalty;
|
||||
|
||||
double peak = norm(2, colourPeak, rhythmPeak, staminaPeak);
|
||||
|
||||
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
|
||||
// These sections will not contribute to the difficulty.
|
||||
if (peak > 0)
|
||||
peaks.Add(peak);
|
||||
}
|
||||
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
foreach (double strain in peaks.OrderByDescending(d => d))
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
weight *= 0.9;
|
||||
}
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a final re-scaling of the star rating to bring maps with recorded full combos below 9.5 stars.
|
||||
/// Applies a final re-scaling of the star rating.
|
||||
/// </summary>
|
||||
/// <param name="sr">The raw star rating value before re-scaling.</param>
|
||||
private double rescale(double sr)
|
||||
|
@ -17,6 +17,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
[JsonProperty("accuracy")]
|
||||
public double Accuracy { get; set; }
|
||||
|
||||
[JsonProperty("effective_miss_count")]
|
||||
public double EffectiveMissCount { get; set; }
|
||||
|
||||
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
|
||||
{
|
||||
foreach (var attribute in base.GetAttributesForDisplay())
|
||||
|
@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
private double effectiveMissCount;
|
||||
|
||||
public TaikoPerformanceCalculator()
|
||||
: base(new TaikoRuleset())
|
||||
{
|
||||
@ -35,7 +37,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
|
||||
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
// The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000.
|
||||
if (totalSuccessfulHits > 0)
|
||||
effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss;
|
||||
|
||||
double multiplier = 1.13;
|
||||
|
||||
if (score.Mods.Any(m => m is ModHidden))
|
||||
multiplier *= 1.075;
|
||||
@ -55,6 +61,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
Difficulty = difficultyValue,
|
||||
Accuracy = accuracyValue,
|
||||
EffectiveMissCount = effectiveMissCount,
|
||||
Total = totalValue
|
||||
};
|
||||
}
|
||||
@ -66,18 +73,21 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
||||
difficultyValue *= lengthBonus;
|
||||
|
||||
difficultyValue *= Math.Pow(0.986, countMiss);
|
||||
difficultyValue *= Math.Pow(0.986, effectiveMissCount);
|
||||
|
||||
if (score.Mods.Any(m => m is ModEasy))
|
||||
difficultyValue *= 0.980;
|
||||
difficultyValue *= 0.985;
|
||||
|
||||
if (score.Mods.Any(m => m is ModHidden))
|
||||
difficultyValue *= 1.025;
|
||||
|
||||
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>))
|
||||
difficultyValue *= 1.05 * lengthBonus;
|
||||
if (score.Mods.Any(m => m is ModHardRock))
|
||||
difficultyValue *= 1.050;
|
||||
|
||||
return difficultyValue * Math.Pow(score.Accuracy, 1.5);
|
||||
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>))
|
||||
difficultyValue *= 1.050 * lengthBonus;
|
||||
|
||||
return difficultyValue * Math.Pow(score.Accuracy, 2.0);
|
||||
}
|
||||
|
||||
private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes)
|
||||
@ -85,18 +95,20 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
if (attributes.GreatHitWindow <= 0)
|
||||
return 0;
|
||||
|
||||
double accuracyValue = Math.Pow(140.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 12.0) * 27;
|
||||
double accuracyValue = Math.Pow(60.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 8.0) * Math.Pow(attributes.StarRating, 0.4) * 27.0;
|
||||
|
||||
double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||
accuracyValue *= lengthBonus;
|
||||
|
||||
// Slight HDFL Bonus for accuracy.
|
||||
// Slight HDFL Bonus for accuracy. A clamp is used to prevent against negative values
|
||||
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>) && score.Mods.Any(m => m is ModHidden))
|
||||
accuracyValue *= 1.10 * lengthBonus;
|
||||
accuracyValue *= Math.Max(1.050, 1.075 * lengthBonus);
|
||||
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
private int totalHits => countGreat + countOk + countMeh + countMiss;
|
||||
|
||||
private int totalSuccessfulHits => countGreat + countOk + countMeh;
|
||||
}
|
||||
}
|
||||
|
@ -1,25 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoDrumRollJudgement : TaikoJudgement
|
||||
{
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
// Drum rolls can be ignored with no health penalty
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return 0;
|
||||
|
||||
default:
|
||||
return base.HealthIncreaseFor(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -9,18 +9,8 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoDrumRollTickJudgement : TaikoJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.SmallTickHit;
|
||||
public override HitResult MaxResult => HitResult.SmallBonus;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.SmallTickHit:
|
||||
return 0.15;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
protected override double HealthIncreaseFor(HitResult result) => 0;
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoStrongJudgement : TaikoJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.SmallBonus;
|
||||
public override HitResult MaxResult => HitResult.LargeBonus;
|
||||
|
||||
// MainObject already changes the HP
|
||||
protected override double HealthIncreaseFor(HitResult result) => 0;
|
||||
|
@ -9,11 +9,13 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoSwellJudgement : TaikoJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.LargeBonus;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
case HitResult.IgnoreMiss:
|
||||
return -0.65;
|
||||
|
||||
default:
|
||||
|
@ -4,7 +4,6 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Utils;
|
||||
@ -17,7 +16,6 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -43,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private Color4 colourIdle;
|
||||
private Color4 colourEngaged;
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableDrumRoll()
|
||||
: this(null)
|
||||
{
|
||||
@ -143,14 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
if (timeOffset < 0)
|
||||
return;
|
||||
|
||||
int countHit = NestedHitObjects.Count(o => o.IsHit);
|
||||
|
||||
if (countHit >= HitObject.RequiredGoodHits)
|
||||
{
|
||||
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
|
||||
}
|
||||
else
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
|
@ -16,7 +16,6 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -39,6 +38,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableSwell()
|
||||
: this(null)
|
||||
{
|
||||
@ -201,7 +202,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||
|
||||
if (numHits == HitObject.RequiredHits)
|
||||
ApplyResult(r => r.Type = HitResult.Great);
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -222,7 +223,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
tick.TriggerResult(false);
|
||||
}
|
||||
|
||||
ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult);
|
||||
ApplyResult(r => r.Type = numHits == HitObject.RequiredHits ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
isProxied = true;
|
||||
|
||||
nonProxiedContent.Remove(Content);
|
||||
nonProxiedContent.Remove(Content, false);
|
||||
proxiedContent.Add(Content);
|
||||
}
|
||||
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
isProxied = false;
|
||||
|
||||
proxiedContent.Remove(Content);
|
||||
proxiedContent.Remove(Content, false);
|
||||
nonProxiedContent.Add(Content);
|
||||
}
|
||||
|
||||
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Size = BaseSize = new Vector2(TaikoHitObject.DEFAULT_SIZE);
|
||||
|
||||
if (MainPiece != null)
|
||||
Content.Remove(MainPiece);
|
||||
Content.Remove(MainPiece, true);
|
||||
|
||||
Content.Add(MainPiece = CreateMainPiece());
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -12,7 +11,6 @@ using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
@ -42,24 +40,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public int TickRate = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Number of drum roll ticks required for a "Good" hit.
|
||||
/// </summary>
|
||||
public double RequiredGoodHits { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of drum roll ticks required for a "Great" hit.
|
||||
/// </summary>
|
||||
public double RequiredGreatHits { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The length (in milliseconds) between ticks of this drumroll.
|
||||
/// <para>Half of this value is the hit window of the ticks.</para>
|
||||
/// </summary>
|
||||
private double tickSpacing = 100;
|
||||
|
||||
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
@ -70,16 +56,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
|
||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||
overallDifficulty = difficulty.OverallDifficulty;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
createTicks(cancellationToken);
|
||||
|
||||
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty);
|
||||
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty);
|
||||
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
}
|
||||
|
||||
@ -106,7 +88,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
}
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
|
||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
@ -114,6 +96,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
||||
public class StrongNestedHit : StrongNestedHitObject
|
||||
{
|
||||
// The strong hit of the drum roll doesn't actually provide any score.
|
||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||
}
|
||||
|
||||
#region LegacyBeatmapEncoder
|
||||
|
@ -3,33 +3,33 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -49,6 +49,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public const string SHORT_NAME = "taiko";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
||||
@ -197,11 +199,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.SmallTickHit:
|
||||
return "drum tick";
|
||||
|
||||
case HitResult.SmallBonus:
|
||||
return "strong bonus";
|
||||
return "bonus";
|
||||
}
|
||||
|
||||
return base.GetDisplayNameForHitResult(result);
|
||||
|
@ -317,6 +317,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
break;
|
||||
|
||||
default:
|
||||
if (!result.Type.IsScorable())
|
||||
break;
|
||||
|
||||
judgementContainer.Add(judgementPools[result.Type].Get(j =>
|
||||
{
|
||||
j.Apply(result, judgedObject);
|
||||
|
@ -919,5 +919,30 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNaNControlPoints()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("nan-control-points.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
|
||||
|
||||
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(2));
|
||||
|
||||
Assert.That(controlPoints.TimingPointAt(1000).BeatLength, Is.EqualTo(500));
|
||||
|
||||
Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(1));
|
||||
|
||||
#pragma warning disable 618
|
||||
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(2000)).GenerateTicks, Is.False);
|
||||
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(3000)).GenerateTicks, Is.True);
|
||||
#pragma warning restore 618
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -67,6 +67,24 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeTaikoReplay()
|
||||
{
|
||||
var decoder = new TestLegacyScoreDecoder();
|
||||
|
||||
using (var resourceStream = TestResources.OpenResource("Replays/taiko-replay.osr"))
|
||||
{
|
||||
var score = decoder.Parse(resourceStream);
|
||||
|
||||
Assert.AreEqual(1, score.ScoreInfo.Ruleset.OnlineID);
|
||||
Assert.AreEqual(4, score.ScoreInfo.Statistics[HitResult.Great]);
|
||||
Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.LargeBonus]);
|
||||
Assert.AreEqual(4, score.ScoreInfo.MaxCombo);
|
||||
|
||||
Assert.That(score.Replay.Frames, Is.Not.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
[TestCase(3, true)]
|
||||
[TestCase(6, false)]
|
||||
[TestCase(LegacyBeatmapDecoder.LATEST_VERSION, false)]
|
||||
|
@ -97,6 +97,25 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectAnimationStartTime()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("animation-starts-before-alpha.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
|
||||
Assert.AreEqual(1, background.Elements.Count);
|
||||
|
||||
Assert.AreEqual(2000, background.Elements[0].StartTime);
|
||||
// This property should be used in DrawableStoryboardAnimation as a starting point for animation playback.
|
||||
Assert.AreEqual(1000, (background.Elements[0] as StoryboardAnimation)?.EarliestTransformTime);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOutOfOrderStartTimes()
|
||||
{
|
||||
@ -117,6 +136,26 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEarliestStartTimeWithLoopAlphas()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("loop-containing-earlier-non-zero-fade.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
|
||||
Assert.AreEqual(2, background.Elements.Count);
|
||||
|
||||
Assert.AreEqual(1000, background.Elements[0].StartTime);
|
||||
Assert.AreEqual(1000, background.Elements[1].StartTime);
|
||||
|
||||
Assert.AreEqual(1000, storyboard.EarliestEventTime);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeVariableWithSuffix()
|
||||
{
|
||||
|
@ -14,7 +14,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
public class ParsingTest
|
||||
{
|
||||
[Test]
|
||||
public void TestNaNHandling() => allThrow<FormatException>("NaN");
|
||||
public void TestNaNHandling()
|
||||
{
|
||||
allThrow<FormatException>("NaN");
|
||||
Assert.That(Parsing.ParseFloat("NaN", allowNaN: true), Is.NaN);
|
||||
Assert.That(Parsing.ParseDouble("NaN", allowNaN: true), Is.NaN);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
|
||||
|
@ -1,11 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
@ -51,5 +59,105 @@ namespace osu.Game.Tests.Database
|
||||
Assert.IsFalse(rulesets.GetRuleset("mania")?.IsManaged);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRulesetThrowingOnMethods()
|
||||
{
|
||||
RunTestWithRealm((realm, storage) =>
|
||||
{
|
||||
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
|
||||
LoadTestRuleset.HasImplementations = false;
|
||||
|
||||
var ruleset = new LoadTestRuleset();
|
||||
string rulesetShortName = ruleset.RulesetInfo.ShortName;
|
||||
|
||||
realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
|
||||
{
|
||||
Available = true,
|
||||
}));
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
|
||||
|
||||
// Availability is updated on construction of a RealmRulesetStore
|
||||
var _ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.False);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOutdatedRulesetNotAvailable()
|
||||
{
|
||||
RunTestWithRealm((realm, storage) =>
|
||||
{
|
||||
LoadTestRuleset.Version = "2021.101.0";
|
||||
LoadTestRuleset.HasImplementations = true;
|
||||
|
||||
var ruleset = new LoadTestRuleset();
|
||||
string rulesetShortName = ruleset.RulesetInfo.ShortName;
|
||||
|
||||
realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
|
||||
{
|
||||
Available = true,
|
||||
}));
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
|
||||
|
||||
// Availability is updated on construction of a RealmRulesetStore
|
||||
var _ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.False);
|
||||
|
||||
// Simulate the ruleset getting updated
|
||||
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
|
||||
var __ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
|
||||
});
|
||||
}
|
||||
|
||||
private class LoadTestRuleset : Ruleset
|
||||
{
|
||||
public override string RulesetAPIVersionSupported => Version;
|
||||
|
||||
public static bool HasImplementations = true;
|
||||
|
||||
public static string Version { get; set; } = CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return Array.Empty<Mod>();
|
||||
}
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return new DrawableOsuRuleset(new OsuRuleset(), beatmap, mods);
|
||||
}
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return new OsuBeatmapConverter(beatmap, new OsuRuleset());
|
||||
}
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
|
||||
}
|
||||
|
||||
public override string Description => "outdated ruleset";
|
||||
public override string ShortName => "ruleset-outdated";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,10 +7,12 @@ using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
@ -109,7 +111,7 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
|
||||
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
|
||||
{
|
||||
var mockTrack = new Mock<Track>();
|
||||
var mockTrack = new Mock<OsuTestScene.ClockBackedTestWorkingBeatmap.TrackVirtualManual>(new FramedClock(), "virtual");
|
||||
mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
|
||||
|
||||
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -23,13 +21,13 @@ namespace osu.Game.Tests.Editing
|
||||
[HeadlessTest]
|
||||
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
|
||||
{
|
||||
private TestHitObjectComposer composer;
|
||||
private TestHitObjectComposer composer = null!;
|
||||
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
protected override Container<Drawable> Content { get; }
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public TestSceneHitObjectComposerDistanceSnapping()
|
||||
{
|
||||
@ -40,15 +38,9 @@ namespace osu.Game.Tests.Editing
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap(new OsuBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
|
||||
}),
|
||||
Content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
Content
|
||||
},
|
||||
});
|
||||
}
|
||||
@ -205,7 +197,7 @@ namespace osu.Game.Tests.Editing
|
||||
assertSnappedDistance(400, 400);
|
||||
}
|
||||
|
||||
private void assertSnapDistance(float expectedDistance, HitObject hitObject = null)
|
||||
private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null)
|
||||
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
|
||||
|
||||
private void assertDurationToDistance(double duration, float expectedDistance)
|
||||
|
@ -124,14 +124,19 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
Assert.That(score.Rank, Is.EqualTo(ScoreRank.F));
|
||||
Assert.That(score.Passed, Is.False);
|
||||
Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(7));
|
||||
Assert.That(score.Statistics.Sum(kvp => kvp.Value), Is.EqualTo(4));
|
||||
Assert.That(score.MaximumStatistics.Sum(kvp => kvp.Value), Is.EqualTo(8));
|
||||
|
||||
Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2));
|
||||
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.IgnoreMiss], Is.EqualTo(1));
|
||||
|
||||
Assert.That(score.MaximumStatistics[HitResult.Perfect], Is.EqualTo(2));
|
||||
Assert.That(score.MaximumStatistics[HitResult.LargeTickHit], Is.EqualTo(2));
|
||||
Assert.That(score.MaximumStatistics[HitResult.SmallTickHit], Is.EqualTo(2));
|
||||
Assert.That(score.MaximumStatistics[HitResult.SmallBonus], Is.EqualTo(1));
|
||||
Assert.That(score.MaximumStatistics[HitResult.LargeBonus], Is.EqualTo(1));
|
||||
}
|
||||
|
||||
private class TestJudgement : Judgement
|
||||
|
@ -84,12 +84,15 @@ namespace osu.Game.Tests.Gameplay
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("reset clock", () => gameplayContainer.Start());
|
||||
AddStep("reset clock", () => gameplayContainer.Reset(startClock: true));
|
||||
|
||||
AddUntilStep("sample played", () => sample.RequestedPlaying);
|
||||
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sample at 0ms, start time at 1000ms (so the sample should not be played).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestSampleHasLifetimeEndWithInitialClockTime()
|
||||
{
|
||||
@ -104,12 +107,13 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
Add(gameplayContainer = new MasterGameplayClockContainer(working, start_time)
|
||||
{
|
||||
StartTime = start_time,
|
||||
Child = new FrameStabilityContainer
|
||||
{
|
||||
Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
|
||||
}
|
||||
});
|
||||
|
||||
gameplayContainer.Reset(start_time);
|
||||
});
|
||||
|
||||
AddStep("start time", () => gameplayContainer.Start());
|
||||
@ -143,7 +147,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("start", () => gameplayContainer.Start());
|
||||
AddStep("reset clock", () => gameplayContainer.Reset(startClock: true));
|
||||
|
||||
AddUntilStep("sample played", () => sample.IsPlayed);
|
||||
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
|
||||
|
@ -118,17 +118,31 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
Assert.IsNull(filterCriteria.BPM.Max);
|
||||
}
|
||||
|
||||
private static readonly object[] length_query_examples =
|
||||
private static readonly object[] correct_length_query_examples =
|
||||
{
|
||||
new object[] { "6ms", TimeSpan.FromMilliseconds(6), TimeSpan.FromMilliseconds(1) },
|
||||
new object[] { "23s", TimeSpan.FromSeconds(23), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "9m", TimeSpan.FromMinutes(9), TimeSpan.FromMinutes(1) },
|
||||
new object[] { "0.25h", TimeSpan.FromHours(0.25), TimeSpan.FromHours(1) },
|
||||
new object[] { "70", TimeSpan.FromSeconds(70), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "7m27s", TimeSpan.FromSeconds(447), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "7:27", TimeSpan.FromSeconds(447), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "1h2m3s", TimeSpan.FromSeconds(3723), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "1h2m3.5s", TimeSpan.FromSeconds(3723.5), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "1:2:3", TimeSpan.FromSeconds(3723), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "1:02:03", TimeSpan.FromSeconds(3723), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "6", TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "6.5", TimeSpan.FromSeconds(6.5), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "6.5s", TimeSpan.FromSeconds(6.5), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "6.5m", TimeSpan.FromMinutes(6.5), TimeSpan.FromMinutes(1) },
|
||||
new object[] { "6h5m", TimeSpan.FromMinutes(365), TimeSpan.FromMinutes(1) },
|
||||
new object[] { "65m", TimeSpan.FromMinutes(65), TimeSpan.FromMinutes(1) },
|
||||
new object[] { "90s", TimeSpan.FromSeconds(90), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "80m20s", TimeSpan.FromSeconds(4820), TimeSpan.FromSeconds(1) },
|
||||
new object[] { "1h20s", TimeSpan.FromSeconds(3620), TimeSpan.FromSeconds(1) },
|
||||
};
|
||||
|
||||
[Test]
|
||||
[TestCaseSource(nameof(length_query_examples))]
|
||||
[TestCaseSource(nameof(correct_length_query_examples))]
|
||||
public void TestApplyLengthQueries(string lengthQuery, TimeSpan expectedLength, TimeSpan scale)
|
||||
{
|
||||
string query = $"length={lengthQuery} time";
|
||||
@ -140,6 +154,29 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
Assert.AreEqual(expectedLength.TotalMilliseconds + scale.TotalMilliseconds / 2.0, filterCriteria.Length.Max);
|
||||
}
|
||||
|
||||
private static readonly object[] incorrect_length_query_examples =
|
||||
{
|
||||
new object[] { "7.5m27s" },
|
||||
new object[] { "7m27" },
|
||||
new object[] { "7m7m7m" },
|
||||
new object[] { "7m70s" },
|
||||
new object[] { "5s6m" },
|
||||
new object[] { "0:" },
|
||||
new object[] { ":0" },
|
||||
new object[] { "0:3:" },
|
||||
new object[] { "3:15.5" },
|
||||
};
|
||||
|
||||
[Test]
|
||||
[TestCaseSource(nameof(incorrect_length_query_examples))]
|
||||
public void TestInvalidLengthQueries(string lengthQuery)
|
||||
{
|
||||
string query = $"length={lengthQuery} time";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.AreEqual(false, filterCriteria.Length.HasFilter);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyDivisorQueries()
|
||||
{
|
||||
|
@ -1,8 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
@ -13,21 +14,20 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestCase(0)]
|
||||
[TestCase(1)]
|
||||
public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
|
||||
public void TestTrueGameplayRateWithGameplayAdjustment(double underlyingClockRate)
|
||||
{
|
||||
var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
|
||||
var gameplayClock = new TestGameplayClockContainer(framedClock);
|
||||
|
||||
Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
|
||||
Assert.That(gameplayClock.GetTrueGameplayRate(), Is.EqualTo(2));
|
||||
}
|
||||
|
||||
private class TestGameplayClockContainer : GameplayClockContainer
|
||||
{
|
||||
public override IEnumerable<double> NonGameplayAdjustments => new[] { 0.0 };
|
||||
|
||||
public TestGameplayClockContainer(IFrameBasedClock underlyingClock)
|
||||
: base(underlyingClock)
|
||||
{
|
||||
AdjustmentsFromMods.AddAdjustment(AdjustableProperty.Frequency, new BindableDouble(2.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,20 +19,20 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
public class TestSceneCatchUpSyncManager : OsuTestScene
|
||||
{
|
||||
private GameplayClockContainer master;
|
||||
private CatchUpSyncManager syncManager;
|
||||
private SpectatorSyncManager syncManager;
|
||||
|
||||
private Dictionary<ISpectatorPlayerClock, int> clocksById;
|
||||
private ISpectatorPlayerClock player1;
|
||||
private ISpectatorPlayerClock player2;
|
||||
private Dictionary<SpectatorPlayerClock, int> clocksById;
|
||||
private SpectatorPlayerClock player1;
|
||||
private SpectatorPlayerClock player2;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
syncManager = new CatchUpSyncManager(master = new GameplayClockContainer(new TestManualClock()));
|
||||
syncManager = new SpectatorSyncManager(master = new GameplayClockContainer(new TestManualClock()));
|
||||
player1 = syncManager.CreateManagedClock();
|
||||
player2 = syncManager.CreateManagedClock();
|
||||
|
||||
clocksById = new Dictionary<ISpectatorPlayerClock, int>
|
||||
clocksById = new Dictionary<SpectatorPlayerClock, int>
|
||||
{
|
||||
{ player1, 1 },
|
||||
{ player2, 2 }
|
||||
@ -64,7 +64,7 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
public void TestReadyPlayersStartWhenReadyForMaximumDelayTime()
|
||||
{
|
||||
setWaiting(() => player1, false);
|
||||
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
|
||||
AddWaitStep($"wait {SpectatorSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
|
||||
assertPlayerClockState(() => player1, true);
|
||||
assertPlayerClockState(() => player2, false);
|
||||
}
|
||||
@ -74,7 +74,7 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
{
|
||||
setAllWaiting(false);
|
||||
|
||||
setMasterTime(CatchUpSyncManager.SYNC_TARGET + 1);
|
||||
setMasterTime(SpectatorSyncManager.SYNC_TARGET + 1);
|
||||
assertCatchingUp(() => player1, false);
|
||||
}
|
||||
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
{
|
||||
setAllWaiting(false);
|
||||
|
||||
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
|
||||
setMasterTime(SpectatorSyncManager.MAX_SYNC_OFFSET + 1);
|
||||
assertCatchingUp(() => player1, true);
|
||||
assertCatchingUp(() => player2, true);
|
||||
}
|
||||
@ -93,8 +93,8 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
{
|
||||
setAllWaiting(false);
|
||||
|
||||
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
|
||||
setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET + 1);
|
||||
setMasterTime(SpectatorSyncManager.MAX_SYNC_OFFSET + 1);
|
||||
setPlayerClockTime(() => player1, SpectatorSyncManager.SYNC_TARGET + 1);
|
||||
assertCatchingUp(() => player1, true);
|
||||
}
|
||||
|
||||
@ -103,8 +103,8 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
{
|
||||
setAllWaiting(false);
|
||||
|
||||
setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 2);
|
||||
setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET);
|
||||
setMasterTime(SpectatorSyncManager.MAX_SYNC_OFFSET + 2);
|
||||
setPlayerClockTime(() => player1, SpectatorSyncManager.SYNC_TARGET);
|
||||
assertCatchingUp(() => player1, false);
|
||||
assertCatchingUp(() => player2, true);
|
||||
}
|
||||
@ -114,7 +114,7 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
{
|
||||
setAllWaiting(false);
|
||||
|
||||
setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET);
|
||||
setPlayerClockTime(() => player1, -SpectatorSyncManager.SYNC_TARGET);
|
||||
assertCatchingUp(() => player1, false);
|
||||
assertPlayerClockState(() => player1, true);
|
||||
}
|
||||
@ -124,7 +124,7 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
{
|
||||
setAllWaiting(false);
|
||||
|
||||
setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET - 1);
|
||||
setPlayerClockTime(() => player1, -SpectatorSyncManager.SYNC_TARGET - 1);
|
||||
|
||||
// This is a silent catchup, where IsCatchingUp = false but IsRunning = false also.
|
||||
assertCatchingUp(() => player1, false);
|
||||
@ -145,13 +145,13 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
assertPlayerClockState(() => player1, false);
|
||||
}
|
||||
|
||||
private void setWaiting(Func<ISpectatorPlayerClock> playerClock, bool waiting)
|
||||
=> AddStep($"set player clock {clocksById[playerClock()]} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting);
|
||||
private void setWaiting(Func<SpectatorPlayerClock> playerClock, bool waiting)
|
||||
=> AddStep($"set player clock {clocksById[playerClock()]} waiting = {waiting}", () => playerClock().WaitingOnFrames = waiting);
|
||||
|
||||
private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () =>
|
||||
{
|
||||
player1.WaitingOnFrames.Value = waiting;
|
||||
player2.WaitingOnFrames.Value = waiting;
|
||||
player1.WaitingOnFrames = waiting;
|
||||
player2.WaitingOnFrames = waiting;
|
||||
});
|
||||
|
||||
private void setMasterTime(double time)
|
||||
@ -160,13 +160,13 @@ namespace osu.Game.Tests.OnlinePlay
|
||||
/// <summary>
|
||||
/// clock.Time = master.Time - offsetFromMaster
|
||||
/// </summary>
|
||||
private void setPlayerClockTime(Func<ISpectatorPlayerClock> playerClock, double offsetFromMaster)
|
||||
private void setPlayerClockTime(Func<SpectatorPlayerClock> playerClock, double offsetFromMaster)
|
||||
=> AddStep($"set player clock {clocksById[playerClock()]} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster));
|
||||
|
||||
private void assertCatchingUp(Func<ISpectatorPlayerClock> playerClock, bool catchingUp) =>
|
||||
private void assertCatchingUp(Func<SpectatorPlayerClock> playerClock, bool catchingUp) =>
|
||||
AddAssert($"player clock {clocksById[playerClock()]} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp);
|
||||
|
||||
private void assertPlayerClockState(Func<ISpectatorPlayerClock> playerClock, bool running)
|
||||
private void assertPlayerClockState(Func<SpectatorPlayerClock> playerClock, bool running)
|
||||
=> AddAssert($"player clock {clocksById[playerClock()]} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running);
|
||||
|
||||
private class TestManualClock : ManualClock, IAdjustableClock
|
||||
|
BIN
osu.Game.Tests/Resources/Archives/modified-default-20220818.osk
Normal file
BIN
osu.Game.Tests/Resources/Archives/modified-default-20220818.osk
Normal file
Binary file not shown.
BIN
osu.Game.Tests/Resources/Replays/taiko-replay.osr
Normal file
BIN
osu.Game.Tests/Resources/Replays/taiko-replay.osr
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user