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mirror of https://github.com/ppy/osu.git synced 2024-11-06 23:07:44 +08:00
Commit Graph

2473 Commits

Author SHA1 Message Date
Joe Yuan
e795b1ea31 Failing effect displays vertically 2020-07-28 00:42:48 -07:00
Dean Herbert
ee05d5cb14 Remove no-longer-necessary play trigger on skin change 2020-07-23 09:06:15 +09:00
Dean Herbert
fea6389f69 Hide HUD elements during break time by default 2020-07-22 12:41:06 +09:00
Gagah Pangeran
95f52573f7 change font size 2020-07-21 15:58:25 +07:00
Gagah Pangeran
055e31ddd5 update minor 2020-07-20 18:37:02 +07:00
Gagah Pangeran
6a144fba80 add epilepsy warning in metadata display 2020-07-20 17:24:17 +07:00
Dean Herbert
a39c4236c7 Fix multiple issues and standardise transforms 2020-07-17 19:08:50 +09:00
Dean Herbert
aa992f2e34 Merge branch 'master' into Issue#9170 2020-07-17 18:29:40 +09:00
Joehu
ecbd8067e9 Add ability to seek replays/auto with arrow keys 2020-07-14 20:18:47 -07:00
Dan Balasescu
c49ce65326
Merge pull request #9540 from peppy/gameplay-pause-via-middle-mouse
Allow pausing gameplay via middle mouse button
2020-07-14 21:13:31 +09:00
Dean Herbert
2626ab41c3 Add implicit braces for clarity 2020-07-14 20:15:31 +09:00
Dean Herbert
c7d3b025ad Rename variable and change default to true 2020-07-14 20:11:54 +09:00
Dean Herbert
690f2fd482 Merge branch 'master' into always-combo-break 2020-07-14 20:11:02 +09:00
Dean Herbert
f442df75a9 Add missing released conditional 2020-07-13 09:00:10 +09:00
Dean Herbert
c1aafe83fa Add note about future behaviour 2020-07-12 23:05:47 +09:00
Dean Herbert
08696b9bca Allow pausing gameplay via middle mouse button 2020-07-12 23:03:03 +09:00
BananeVolante
f03303573e formating 2020-07-08 13:54:22 +02:00
BananeVolante
e8f23e35a5 WIP : replaced TransformBindableTo by VolumeTo
Currently, the VolumeTO calls taht use a fading does not do anything.
calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....)
2020-07-03 14:33:42 +02:00
BananeVolante
ab1eb469af removed unneeded null checks 2020-07-01 13:30:23 +02:00
BananeVolante
ab134c0ed7 removed unneeded information in a comment 2020-07-01 13:27:33 +02:00
BananeVolante
946fcf75ac Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
update local code
2020-07-01 13:06:44 +02:00
Dan Balasescu
0e80d6629b
Merge branch 'master' into red-tint 2020-06-30 15:44:22 +09:00
Bartłomiej Dach
678767918e Centralise logic further 2020-06-28 23:32:04 +02:00
Bartłomiej Dach
3637bf2f9b Clean up member order & access modifiers 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
02f590309d Add xmldoc for public property 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
a63b6a3ddf Simplify binding 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
415e1c05ff Simplify implementation 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
3783fe8d6a Rename fields for clarity 2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d Fix CI fail 2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10 Make some changes, fix and add tests 2020-06-26 14:58:42 +02:00
Power Maker
97a212a7f6 Hide red tint based on "Show health display even when you can't fail" setting 2020-06-26 14:32:01 +02:00
BananeVolante
a4bb238c45 fixed bug preventing the pause loop from playing during the first pause after changing a skin 2020-06-26 14:07:27 +02:00
BananeVolante
7d2d6a52c9 now uses SkinnableSample instead of Drawable sample
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)

Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit

finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
BananeVolante
9e5cc1b7a2 added skin support for the pause loop 2020-06-25 13:26:42 +02:00
BananeVolante
2e8f30461f play/stops music when entering the pause overlay, instead of letting it play silently in the background 2020-06-24 14:22:12 +02:00
BananeVolante
53107973a3
merged 2 lines
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-06-24 14:01:13 +02:00
Dean Herbert
9119f41604 Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-24 18:22:51 +09:00
Bartłomiej Dach
43be75d481
Merge branch 'master' into Issue#9170 2020-06-23 20:49:13 +02:00
BananeVolante
624ad65806 formating 2020-06-23 13:09:24 +02:00
Dean Herbert
a6c6e391ca Fix player not exiting immediately on Alt-F4 2020-06-23 17:38:30 +09:00
BananeVolante
579d7cedcc Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
updated local source
2020-06-22 15:29:05 +02:00
BananeVolante
836386d03b removed duplicate lines 2020-06-22 15:22:13 +02:00
BananeVolante
9dea96e5fd added pause sound with fading 2020-06-22 14:02:21 +02:00
BananeVolante
a4eb6c81c5 undid changes to the file 2020-06-22 13:40:31 +02:00
smoogipoo
261adfc4e6 Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
smoogipoo
33fdd7466c Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-22 15:38:48 +09:00
smoogipoo
49bdd89775 Cleanup ReplayPlayer adjustments 2020-06-19 21:54:09 +09:00
Dean Herbert
290ae37346 Add assertion of only usage game-wide 2020-06-18 23:54:20 +09:00
Dean Herbert
7da56ec7fd Add null check and xmldoc 2020-06-18 23:52:35 +09:00
Dean Herbert
add1265d53 Block screen suspend while gameplay is active 2020-06-18 23:48:00 +09:00
smoogipoo
9442fc00ac Temporary hack to make replay player populate scores 2020-06-16 17:48:59 +09:00
Dean Herbert
17a70bf6ee Add test coverage 2020-06-15 20:32:27 +09:00
BananeVolante
4e7d60b6ff Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
updated local source
2020-06-15 12:58:47 +02:00
Dean Herbert
0d53d0ffc8 Fix back-to-front math 2020-06-15 00:46:20 +09:00
Dean Herbert
7b95c55afb Fix HardwareCorrectionOffsetClock breaking ElapsedTime readings 2020-06-14 11:33:59 +09:00
BananeVolante
04c1efe298 resolved issues with inspect code script 2020-06-13 14:33:55 +02:00
BananeVolante
794b8673e2 formated using dotnet format 2020-06-13 10:56:02 +02:00
BananeVolante
8b8f2dfda2 Removed duplicate samplepause.stop() calls, removed test lines
Since restart() always call perform immediate exit when the function lead
to a restart, there is no need to stop the pause sample in restart
2020-06-13 10:31:54 +02:00
BananeVolante
6fd8548f79 no longer crash if the restart sample isn't found 2020-06-13 10:13:41 +02:00
BananeVolante
2feaf2c74a added music during pause 2020-06-12 19:17:52 +02:00
Dean Herbert
64550fe87c
Merge branch 'master' into fix-draining-in-between-break-sections 2020-06-02 16:06:08 +09:00
smoogipoo
de0b6ec9f1 Create abstract implementation 2020-05-26 17:00:41 +09:00
Dean Herbert
ce223a2bd8 Silence hit sounds while seeking 2020-05-21 11:08:06 +09:00
smoogipoo
e5de382760 Merge branch 'master' into storyboard-overlay-layer 2020-05-20 15:08:45 +09:00
smoogipoo
85088c9b3b Privatise setter 2020-05-20 15:08:33 +09:00
Bartłomiej Dach
ce4301c5b8 Add overlay layer to player by proxying 2020-05-19 19:47:50 +02:00
smoogipoo
6d70f4b410 Merge branch 'master' into allowgameplayoverlays-hide-skip 2020-05-18 19:54:38 +09:00
smoogipoo
49ee05c3c4 Make into CompositeDrawable 2020-05-18 19:37:49 +09:00
Lucas A
4096463d02 Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests. 2020-05-15 19:43:01 +02:00
Dean Herbert
9b6525bb03 Fix applied platform/user offsets being incorrect when rate adjust mods are active 2020-05-15 18:44:47 +09:00
Lucas A
7874045b1f Allow disabling SkipOverlay through AllowGameplayOverlays. 2020-05-12 23:05:56 +02:00
Dean Herbert
de50b725d5 Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
Dan Balasescu
6841bd5609
Merge branch 'master' into taiko-scroller 2020-05-11 11:10:55 +09:00
Bartłomiej Dach
ee2ff77b89 Merge branch 'master' into fix-draining-in-between-break-sections 2020-05-10 17:57:44 +02:00
Dean Herbert
c712e98f2b
Merge branch 'master' into publicly-expose-hud 2020-05-10 20:06:28 +09:00
Dean Herbert
9b8589583c Merge branch 'master' into taiko-scroller 2020-05-08 19:10:39 +09:00
Lucas A
30dd158c33 Rename property to AllowGameplayOverlays and update XMLDoc accordingly. 2020-05-08 09:37:50 +02:00
Lucas A
83be5455d3 Disable the display of HUD through DisplayHud property. 2020-05-07 08:52:36 +02:00
Lucas A
aff74db80d Publicly expose HUDOverlay in Player. 2020-05-05 10:40:10 +02:00
alex
0e2ccac33b Add spaces to comments 2020-05-04 18:36:24 -07:00
Dean Herbert
cea6be5e52 Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
Bartłomiej Dach
8118747732 Make PeriodTracker actually immutable 2020-05-02 01:33:33 +02:00
Dean Herbert
ff1d63060d Add and consume passing state in GameplayBeatmap 2020-05-01 20:08:18 +09:00
Salman Ahmed
6fa9feb15c
Merge remote-tracking branch 'upstream/master' into add-interval-list 2020-04-29 05:14:40 +03:00
Salman Ahmed
6e76e5900a
Rename is-in-any check method to a more legible name 2020-04-29 05:11:44 +03:00
Salman Ahmed
8d899f4e77
Apply changes to the BreakTracker and more adjustment 2020-04-29 05:11:43 +03:00
Dean Herbert
a91c63819b Refactor updateCompletionState implementation for legibility and code share 2020-04-21 11:55:28 +09:00
Salman Ahmed
e12e3391fb Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
2020-04-20 06:42:33 +03:00
Endrik Tombak
f893d523f5 User setting for always playing first combo break 2020-04-19 12:23:41 +03:00
Salman Ahmed
6d276890a7 Fix results screen pushed after rewinding in-between push delay 2020-04-19 05:59:56 +03:00
Salman Ahmed
7e64bec94f Use HasCompleted in Player 2020-04-19 05:58:22 +03:00
Salman Ahmed
fc6c245de5 Replace all judged event logic with HasCompleted bindable 2020-04-19 05:36:04 +03:00
smoogipoo
f3dbddd75c Update bindings in LoadComplete() 2020-04-14 15:52:38 +09:00
smoogipoo
b8b334ca27 Always unbind bindings 2020-04-14 15:21:56 +09:00
smoogipoo
3183827329 Reorder fields 2020-04-14 15:09:31 +09:00
smoogipoo
7d2d0785fd Fix potential unsafe ordering of binds 2020-04-14 15:07:32 +09:00
smoogipoo
9619fb9f6a Remove bind in Player 2020-04-14 15:00:36 +09:00
Salman Ahmed
9a29797a5b Use IntervalList<double> for tracking break periods 2020-04-09 23:00:16 +03:00
Dean Herbert
c5005eb378 Adjust gradient size slightly and make const 2020-04-09 14:55:02 +09:00
Dean Herbert
5a78e74470 Use Lerp instead of ValueAt 2020-04-09 14:51:50 +09:00
Dean Herbert
c44957db3f Change initial health to 1 to avoid false fail display 2020-04-09 14:49:09 +09:00
Dean Herbert
947745d87e Change fail effect to be less distracting 2020-04-09 14:34:23 +09:00
Dean Herbert
4976f80b71 Move implementation to HUD 2020-04-09 14:31:25 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer 2020-04-09 13:53:57 +09:00
Joehu
0f11ecce01 Make icons container private 2020-04-05 14:53:49 -07:00
Salman Ahmed
7fab07670e Remove no longer necessary usage of IsBreakTime 2020-04-05 21:35:09 +03:00
Joehu
493b654011 Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.

Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
2020-04-03 11:30:02 -07:00
smoogipoo
1f797207f7 Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
Lucas A
1562612f41 Update visual tests and remove unessecary XMLDoc tag 2020-04-01 15:12:31 +02:00
Lucas A
ab01111c36 Fix merge conflicts. 2020-03-30 17:39:11 +02:00
Lucas A
3cae0cedee Add a game setting to disable the layer 2020-03-30 12:59:39 +02:00
Dean Herbert
6e68b968f8 Hide "retry" button on results screen after watching a replay 2020-03-29 23:52:50 +09:00
Dean Herbert
4f5557096c Fix auto mod results not displaying correctly 2020-03-29 22:51:28 +09:00
Dean Herbert
944926e950
Merge branch 'master' into fix-break-overlay-z-order 2020-03-28 13:04:19 +09:00
Dean Herbert
a317ef65b8 Remove default for argument 2020-03-28 12:18:28 +09:00
Bartłomiej Dach
3a3bfe9a5e Reorder children to fix pause overlay z-order 2020-03-27 21:19:49 +01:00
Bartłomiej Dach
adc759771f Hook up score processor in player 2020-03-27 19:47:42 +01:00
Dan Balasescu
5e1cb0e9e9
Merge branch 'master' into fix-minia-mod-replay-recording 2020-03-27 19:26:41 +09:00
Dean Herbert
f75c082601 Fix osu!mania replays recording incorrectly when key mod applied 2020-03-27 15:50:11 +09:00
Lucas A
00c1ff993a Fix merge conflicts. 2020-03-26 15:48:18 +01:00
Lucas A
c1ac57e70f Add back visual tests and add easing to alpha fade. 2020-03-26 12:14:44 +01:00
Dean Herbert
07462120e4 Split break tracking into its own component 2020-03-26 15:30:23 +09:00
Dean Herbert
d372ddaadd Move break overlay to a location it is not affected by gameplay scale 2020-03-26 12:50:18 +09:00
Dean Herbert
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset 2020-03-25 11:28:59 +09:00
Dean Herbert
a7bfaad60f More correctly handle rulesets which don't support replay recording 2020-03-24 15:44:39 +09:00
Dean Herbert
022465f546 Add encoding and import support 2020-03-24 14:51:52 +09:00
voidedWarranties
4bb15a8b93 Allow individual storyboard layers to disable masking 2020-03-23 22:51:37 -07:00
Dean Herbert
617149fb27 Implement in player 2020-03-23 20:06:18 +09:00
Dean Herbert
729e006c3a
Merge branch 'master' into video-offset 2020-03-21 20:03:46 +09:00
Dean Herbert
855f0a4253 Fix bracket style 2020-03-19 14:38:49 +09:00
Dean Herbert
17c3455b36 Fix potentially invalid push in player while already exiting 2020-03-19 14:10:59 +09:00
Lucas A
a4171253a3 Make LowHealthThreshold a field. 2020-03-18 21:45:01 +01:00
Lucas A
e9f224b5e8 Apply review suggestions 2020-03-18 21:16:54 +01:00
Lucas A
a1274a9eb0 Fix and add missing XMLDoc 2020-03-18 08:29:00 +01:00
Lucas A
ed4f9f8ba9 Bind every HealthDisplay on Player load 2020-03-17 22:57:47 +01:00
Lucas A
6b0c5bc65d Rename to LowHealthLayer to FaillingLayer. 2020-03-17 22:32:07 +01:00
smoogipoo
3628814e4e Merge branch 'fix-score-population' into results-screen 2020-03-17 17:48:39 +09:00
smoogipoo
1c4296f5e7 Implement the new results screen 2020-03-17 17:43:16 +09:00
smoogipoo
daa5e63d0d Fix replay scores not being populated via player 2020-03-17 16:42:55 +09:00
Joehu
f7ea20a926 Limit font weight to bold 2020-03-16 16:32:25 -07:00
Lucas A
1aacd1aaa2 Initial implementation of LowHealthLayer 2020-03-16 21:04:59 +01:00
voidedWarranties
c27751050b Switch back to strings and update setting labels 2020-03-12 23:29:11 -07:00
Dan Balasescu
1d556bfc5f
Merge branch 'master' into video-offset 2020-03-11 15:13:18 +09:00
voidedWarranties
6de244389b Use OffsetClock instead of ManualClock 2020-03-10 22:50:20 -07:00
Dan Balasescu
5b8035052f
Merge branch 'master' into fix-hit-error-ticks-outside-bounds 2020-03-09 09:16:51 +09:00
voidedWarranties
22dd93a4f6 Code quality, read position offsets 2020-03-08 14:02:39 -07:00
Lucas A
0953751d24 Clamp relative position of judgement ticks in range [0;1] 2020-03-08 15:51:57 +01:00
voidedWarranties
48282dea8b Remove individual setting to disable videos, fix tests 2020-03-07 22:08:38 -08:00
voidedWarranties
76c832518f Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
voidedWarranties
d68d7edea3 Start background video playback based on provided offset 2020-03-07 14:08:13 -08:00
Dean Herbert
fa8e7adf07 Merge branch 'master' into fix-testscene-rate 2020-03-06 22:40:02 +09:00
Dean Herbert
a59c3d997d Refactor implementation to better match what already existed 2020-03-06 18:00:17 +09:00
Dean Herbert
90dbb90470 Merge branch 'master' into disable-keycounter-breaks 2020-03-06 17:53:10 +09:00
Dean Herbert
ebc86c1075 Fix random test failure 2020-03-06 02:14:16 +09:00
Dan Balasescu
e77cefeabe
Merge branch 'master' into fix-volume-bninding-handling 2020-03-03 16:32:18 +09:00
smoogipoo
2e4adc056f Fix potential deadlock during gameplay tests 2020-03-03 13:42:05 +09:00
naoey
3d344a076d
Add test for disabled keycounter, don't discard change event values 2020-03-03 06:17:25 +05:30
Dean Herbert
48f2f615cd
Merge branch 'master' into fix-volume-bninding-handling 2020-03-02 19:28:36 +09:00
Dean Herbert
489bf16bea Add SelectNext and SelectPrevious global actions 2020-03-02 18:55:28 +09:00
Dean Herbert
dc79c11b6a Merge branch 'master' into layout-rework 2020-03-02 16:36:48 +09:00
naoey
bca58ddb42
Make KeyCounter stop counting during breaks 2020-02-29 21:18:43 +05:30
Dean Herbert
f18a1cde53 Fix crash when reaching results screen on single threaded execution mode 2020-02-29 08:39:27 +09:00
Dean Herbert
ed2bdd7106 Fix stutter when showing game HUD after being hidden for a while 2020-02-26 20:45:57 +09:00
smoogipoo
da89798765 Merge remote-tracking branch 'origin/master' into layout-rework 2020-02-26 15:06:40 +09:00
smoogipoo
6c28fd21c7 osu-side changes 2020-02-24 20:52:15 +09:00
Dean Herbert
0c3286fa5e Merge branch 'judgement-line-performance' into follow-point-performance 2020-02-23 05:36:22 +09:00
Dean Herbert
560cf21b12 Add lenience to comparison
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
2020-02-23 05:29:17 +09:00
Dean Herbert
4949977d7e Merge branch 'judgement-line-performance' into follow-point-performance 2020-02-23 05:14:21 +09:00
Dean Herbert
8dbcdebd28 Use LoadingLayer at player loading screen 2020-02-23 05:00:08 +09:00
Dean Herbert
e8ebb31517 Expire old judgement lines if too many exist 2020-02-23 03:53:51 +09:00
Dean Herbert
3daa49f1bd Clean up old judgement lines if too many are already present 2020-02-23 03:39:12 +09:00
Dean Herbert
5aa5a1bbdd Reduce transform time of judgement lines (visually looks almost the same) 2020-02-23 03:36:15 +09:00
Dean Herbert
92f6f0207c Rename LoadingAnimation to LoadingSpinner 2020-02-21 15:33:31 +09:00
recapitalverb
7c9569c9a3
Merge branch 'master' into remove-duplicated-load 2020-02-15 12:10:34 +07:00
recapitalverb
c753cb46c5 Use [Resolved] wherever possible 2020-02-14 20:14:00 +07:00
Dan Balasescu
851e353093
Merge branch 'master' into fix-player-loader-focused-overlay-interaction 2020-02-14 20:36:38 +09:00
Dan Balasescu
45734f8e8d
Merge branch 'master' into player-loader-code-quality 2020-02-14 19:35:40 +09:00
Dean Herbert
4d4ec3515d Fix player loading sequence continuing even when a priority overlay is visible 2020-02-14 19:16:08 +09:00
Dean Herbert
2808f8167d Use more regions 2020-02-14 18:28:58 +09:00
Dean Herbert
b69d1ad678 Reorder and clean up PlayerLoader 2020-02-14 18:22:57 +09:00
Dean Herbert
be30ef3cca Move BeatmapMetadataDisplay to its own class 2020-02-14 18:13:52 +09:00
Dean Herbert
884a5fbad4 Fix osu! gameplay cursor not adjusting to mod/convert circle size changes 2020-02-14 14:30:15 +09:00
smoogipoo
d4f14e552a Improve extensibility of mod display expansion 2020-02-13 18:05:53 +09:00
Bartłomiej Dach
9bfd3a1a63 Make PercentageBreakInfoLine use FormatAccuracy 2020-02-08 00:11:19 +01:00
Dean Herbert
b7996f91fc Update the windows platform offset to match stable 2020-02-07 17:51:38 +09:00
Salman Ahmed
4cd4055e7c Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59 Revert namings and behaviour changes 2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
4cdf4b223c Rename to alwaysShow and add XMLDoc 2020-02-02 18:47:12 +03:00
Salman Ahmed
28e340c486 Inherit Container and fade the key flow instead of individual children 2020-02-02 18:46:27 +03:00
Salman Ahmed
6a11c3a8f9 Expose ConfigVisibility bindable for testing purposes 2020-02-02 14:48:07 +03:00
Salman Ahmed
abccf05155 Update visibility of each key counter instead of this container
For isolating changing visibility of the key counter display based on config and internal values from just fading the container.
2020-02-02 14:47:14 +03:00
Dean Herbert
bea20efb64
Merge branch 'master' into mod_content_centering 2020-01-30 10:34:46 +09:00
Bartłomiej Dach
c9dda78ded Refactor drawable hierarchy to center properly
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
  mod button expansion and adjust FooterButtonRandom to use this method
  while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
unknown
aa264cd2a8 allow tooltip to show as percentage as needed 2020-01-28 12:32:30 +08:00
Dean Herbert
997b49f6dc Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00
Dean Herbert
da65fff48e Merge remote-tracking branch 'upstream/master' into collapse-graph-option 2020-01-24 13:55:42 +09:00
Dean Herbert
eb5abcab8c Rename and simplify circle logic 2020-01-24 12:01:40 +09:00
Dean Herbert
851b891285 Fix incorrect insert logic 2020-01-24 12:01:14 +09:00
Dean Herbert
c390348eab Merge remote-tracking branch 'upstream/master' into colour-score-meter 2020-01-24 11:45:33 +09:00
Dean Herbert
8a7f7c5e46 Merge remote-tracking branch 'smoogipoo/void-key-up-returns' into update-framework 2020-01-22 22:57:56 +09:00
Dean Herbert
7c62cc3ac3 Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework 2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
40f502c6d1 Apply input method signature refactorings 2020-01-20 19:35:37 +09:00
smoogipoo
1b1003bd73 Refactor 2020-01-20 18:31:25 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
Dan Balasescu
03c778df75
Merge branch 'master' into update-framework 2020-01-09 19:02:26 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Bartłomiej Dach
f0fe3bc804 Pass bindable to BeatmapMetadataDisplay
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.

To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
Bartłomiej Dach
a3f7d3c445 Add failing test
Add test case demonstrating the lack of update of the metadata display's
mods upon setting the Mods property in PlayerLoader.
2020-01-08 19:55:35 +01:00
Dean Herbert
ca862124a5 Fix replay import from main menu causing a hard crash 2019-12-27 19:36:48 +09:00
Dean Herbert
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain 2019-12-26 23:51:12 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
a041f32072 Use cleaner solution via cancellation of older schedule 2019-12-26 19:05:32 +09:00
smoogipoo
8903f286ef Fix escape not continuing to results screen 2019-12-26 18:27:48 +09:00
smoogipoo
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07 Only drain health in non-break times 2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf Make processors and break overlay frame-stable 2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18 Initial implementation of HP drain 2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
smoogipoo
c7936e40d5 Protect against potential nullref 2019-12-23 19:13:36 +09:00
Andrei Zavatski
7a0d76ae77 Fix nullref 2019-12-22 03:41:19 +03:00
Andrei Zavatski
aded12af9e Refactoor to avoid bindable usage 2019-12-22 03:30:17 +03:00
Andrei Zavatski
eb75c6c70f Update FadeIn animation for new judgement 2019-12-22 03:17:56 +03:00
Andrei Zavatski
46501cf0ac Use FillFlowContainer 2019-12-22 03:06:57 +03:00
Andrei Zavatski
14a77a8f16 Improve animations 2019-12-21 16:08:28 +03:00
Andrei Zavatski
b61aa660c6 Move colours to HitErrorMeter class 2019-12-21 14:52:53 +03:00
Andrei Zavatski
5e3c3f2a90 Make judgements work 2019-12-21 14:30:41 +03:00
Andrei Zavatski
5b115d8d8a Implement basic logic 2019-12-21 13:41:50 +03:00
Salman Ahmed
7d090d6cd9 Fix key overlay appearing regardless of the setting 2019-12-19 17:52:58 +03:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset (#7244)
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
Dan Balasescu
fd2785bab3
Merge branch 'master' into fxcop 2019-12-17 20:14:45 +09:00
smoogipoo
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
Huo Yaoyuan
d5994ed484 CA2208: create exceptions correctly. 2019-12-17 13:00:10 +08:00
Huo Yaoyuan
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
Dean Herbert
b5db927d93 Merge branch 'master' into cinema-mod 2019-12-17 12:56:06 +09:00
smoogipoo
6cf318c34b Merge remote-tracking branch 'refs/remotes/origin/master' into improve-hud-hiding 2019-12-16 18:41:21 +09:00
smoogipoo
a276643a4b Reorder health display and score elements 2019-12-16 18:41:14 +09:00
smoogipoo
83f77d9c35 Make the layout faster 2019-12-16 18:41:02 +09:00
Dean Herbert
59538bfd32 Merge branch 'global-available-mods' into adjustable-rate-mods 2019-12-13 21:57:27 +09:00
Dean Herbert
7559012fb7 Merge remote-tracking branch 'upstream/master' into lighten-playfield-during-breaks 2019-12-12 19:55:09 +09:00
Dean Herbert
d15f49f60f Also hide the break overlay 2019-12-12 16:13:02 +09:00
Dean Herbert
37a94988a3 Merge branch 'improve-hud-hiding' into cinema-mod 2019-12-12 16:12:19 +09:00
Dean Herbert
94f3dbb2f6 Adjust transitions slightly 2019-12-12 16:09:50 +09:00
Dean Herbert
3ccfee64f6 Add HUDOverlay tests 2019-12-12 16:09:42 +09:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
Dean Herbert
ffb5cdc6ae Hide settings overlay along with other HUD-hidden content 2019-12-12 15:20:42 +09:00
Dean Herbert
ad2528d4d2 Hide key counter along with other hud elements
Also tidies up HUD hide logic and protects against incorrect hiding.
2019-12-12 15:19:45 +09:00
Dean Herbert
9961fa7385
Merge branch 'master' into adjustable-rate-mods 2019-12-12 15:10:23 +09:00
Dean Herbert
a93d57b77e
Merge branch 'master' into lighten-playfield-during-breaks 2019-12-12 11:57:21 +09:00
Dean Herbert
d2ada90434
Merge branch 'master' into single-scoreprocessor 2019-12-12 11:36:45 +09:00
Albie
4a1c6db3ed
Merge branch 'master' into cinema-mod 2019-12-11 18:00:17 +00:00
Dan Balasescu
b77f9504d0
Merge branch 'master' into adjustable-rate-mods 2019-12-11 19:28:59 +09:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Dean Herbert
75f9250645 Don't automatically pause when window is inactive if in break time 2019-12-11 15:46:07 +09:00
Dean Herbert
9ebad16436 Fix logic regression 2019-12-11 14:37:10 +09:00
Dean Herbert
77b9989e11 Fix some weird private field names 2019-12-11 14:10:35 +09:00
Salman Ahmed
53daa37eaa Fix failing tests 2019-12-10 23:06:13 +03:00
Albie
a61f8cc2c3
Merge branch 'master' into cinema-mod 2019-12-10 17:06:53 +00:00
Salman Ahmed
38f1a8bc17 Bind UserDimContainer.IsBreakTime from Player 2019-12-10 15:14:47 +03:00
Dean Herbert
7fd52c21f5 Update mods and user adjust to use adjustments 2019-12-09 19:41:31 +09:00
Dean Herbert
d650bfb6d6 Remove unnecessary cast 2019-12-09 18:05:14 +09:00
Dean Herbert
eb074b7058 Allow mods to apply to track, not clock 2019-12-09 17:44:45 +09:00
Dan Balasescu
54798b134e
Add accessibility modifiers 2019-12-08 03:16:41 +09:00
Dean Herbert
48c6279e8b Only undo adjustments in GameplayClockContainer if applied at least once 2019-12-06 13:49:22 +09:00
Dean Herbert
de23364608 Add failing test 2019-12-06 13:47:34 +09:00
Albie
7864899249
Merge branch 'master' into cinema-mod 2019-11-28 16:42:01 +00:00
smoogipoo
f504370867 Make player block exit if pausable 2019-11-28 15:58:26 +09:00
Dan Balasescu
c6a85a11bd
Merge branch 'master' into sharpen 2019-11-27 17:09:11 +09:00
Huo Yaoyuan
eba8657d38 Remove newly introduced redundant this. 2019-11-26 18:41:19 +08:00
Huo Yaoyuan
c0fe91a84c Merge branch 'master' into sharpen 2019-11-26 18:21:50 +08:00
Albie
09158b6b08
Merge branch 'master' into cinema-mod 2019-11-26 06:57:47 +00:00
Dean Herbert
77ce9642ba Add test coverage and simplify break time updating 2019-11-26 15:32:48 +09:00
Dean Herbert
a453129d44 Fix nullref in tests 2019-11-26 15:13:50 +09:00
Dan Balasescu
8a8e863c0e
Merge branch 'master' into intro-outro-break 2019-11-26 12:47:42 +09:00
Dean Herbert
fbebbab5db Remove excess parenthesis 2019-11-25 22:37:07 +09:00
Dean Herbert
709ec1404f Centralise End/StartTime retrieval to extension method 2019-11-25 19:09:14 +09:00
Dean Herbert
6b8983b489 Consider intro and outro time as "break" time 2019-11-25 19:02:11 +09:00
Albie
9fdbb2a58e change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
Albie
9a8e3fe1da add brackets 2019-11-24 07:44:35 +00:00
Albie
1d6665fe57 improve code quality using resharper and codefactor advice 2019-11-24 07:42:39 +00:00
Albie
b8e5796af5 add forced video/storyboard and disabled dim for mod inside new interface 2019-11-24 07:37:06 +00:00
Dean Herbert
83080c3b5f Fix merge regression 2019-11-22 14:14:18 +09:00
Dan Balasescu
5d2a608be0
Merge branch 'master' into lead-in-fixes 2019-11-22 13:48:55 +09:00
Huo Yaoyuan
818553027b Merge branch 'master' into sharpen 2019-11-21 23:42:46 +08:00
Dean Herbert
bd6831624a Decouple skip button animations from gameplay clock 2019-11-21 19:51:22 +09:00
Dean Herbert
ffd0e17826 Merge branch 'skip-multiple-times' into lead-in-fixes 2019-11-21 19:01:28 +09:00
Dean Herbert
46a94821d4 Add support for consecutive skips 2019-11-21 18:59:55 +09:00
Dean Herbert
29d2374928 Add back skip button actuation count tests 2019-11-21 17:23:52 +09:00
Dean Herbert
2dd2e3d861 Add correct AudioLeadIn support 2019-11-21 16:55:18 +09:00
Dean Herbert
8369be90f2 Allow skip button to actuate more than once 2019-11-21 15:19:06 +09:00
Dean Herbert
c0b9bb5a12 Merge remote-tracking branch 'upstream/master' into lead-in-fixes 2019-11-21 14:22:17 +09:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Huo Yaoyuan
374ef6ff83 Merge branch 'master' into sharpen 2019-11-20 17:30:58 +08:00
Dean Herbert
eee5902851 Merge remote-tracking branch 'upstream/master' into lead-in-fixes 2019-11-15 14:05:31 +09:00
Huo Yaoyuan
87d40cf8d0 Resolve equals usages. 2019-11-13 22:35:50 +08:00
Huo Yaoyuan
7d7b9e36b2 Use compound assignment. 2019-11-12 19:53:50 +08:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert
cd1dd0f898 Fix adjustments not being removed correctly on retry from pause 2019-11-06 10:38:04 +09:00
Dean Herbert
6dde755ef2
Merge branch 'master' into add-retry-button 2019-11-02 21:23:16 +09:00
Dean Herbert
fd13f0bc55
Move ReplayDownloadButton to correct namespace (#6689)
Move ReplayDownloadButton to correct namespace
2019-11-02 21:22:23 +09:00
Dean Herbert
551032803d
Fix GameplayClockContainer operating on beatmap's track after s… (#6688)
Fix GameplayClockContainer operating on beatmap's track after screen exited
2019-11-02 21:22:13 +09:00
Dan Balasescu
8a5d3ab40a
Merge branch 'master' into add-retry-button 2019-11-02 10:51:14 +09:00
Dean Herbert
daa0ebe2b5 Add xmldoc 2019-11-01 15:51:45 +09:00
Dean Herbert
14453da1d2 Centralise MakeCurrent call 2019-11-01 15:51:10 +09:00
Dean Herbert
84d17f3702 Add retry button 2019-11-01 15:41:51 +09:00
Dean Herbert
14fec6f1f3 Move ReplayDownloadButton to correct namespace 2019-11-01 15:06:36 +09:00
Dean Herbert
dcc8f6e827 Better group cancel conditional 2019-11-01 14:43:52 +09:00
Dean Herbert
d089e47a56
Merge branch 'master' into master 2019-11-01 14:15:57 +09:00
Dean Herbert
ac02bb005d Fix GameplayClockContainer operating on beatmap's track after scren exited 2019-11-01 14:11:18 +09:00
Dean Herbert
3f192ca915
Fix song progress not displaying correctly (#6640)
Fix song progress not displaying correctly

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2019-10-29 18:16:54 +09:00
Dean Herbert
46b44f4f99 Fix PlayerSettingsOverlay being shown by default 2019-10-28 18:37:58 +09:00
Dean Herbert
16e33e8bc7 Fix song progress not displaying correctly 2019-10-28 18:34:58 +09:00
nwabear
b0e21c2749 Fixed Issue #6442 2019-10-25 14:57:49 -05:00
smoogipoo
851773a842 Apply adjustments for framework changes 2019-10-23 14:04:06 +09:00
Joehu
ccc753a315 Make OverlayContainers with no blocking input VisibilityContainers 2019-10-14 16:27:59 -07:00
Dean Herbert
51bf600ea7 Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Dean Herbert
47c1f36f9d Add ValidForResume check 2019-10-04 11:41:53 +08:00
Dean Herbert
71985c7ef1 Update fail logic to match 2019-10-04 11:23:42 +08:00
Joseph Madamba
d87f6d270b
Merge branch 'master' into fix-alt-f4-being-blocked-by-overlays 2019-10-03 08:43:31 -07:00
smoogipoo
636913a4a6 Refactor PlayerLoader changes 2019-10-03 19:22:41 +09:00
Joehu
a69b9f1148 Fix alt-f4 being blocked during gameplay 2019-10-02 11:16:31 -07:00
Craftplacer
4d4e846296
Merge branch 'master' into muted-notification 2019-10-02 17:31:34 +02:00
Craftplacer
6929847b08 Remove redundant override 2019-10-02 17:22:34 +02:00
HDragonHR
faf8fe132e Change bindable int to float 2019-10-02 12:26:46 +08:00
Craftplacer
5f399add82 Resolve @iiSaLMaN 's suggested changes 2019-10-01 18:15:40 +02:00
Craftplacer
2ac5e0bfa0 Make use of SessionStatics 2019-10-01 17:39:01 +02:00
Dean Herbert
02c1f490f1
Merge branch 'master' into muted-notification 2019-09-28 20:33:32 +08:00
Dean Herbert
f4f5a7e9c8 Fix test regressions 2019-09-27 13:20:17 +08:00
Dean Herbert
b50ef8ffa4 Allow null NotificationManager 2019-09-27 13:15:33 +08:00
iiSaLMaN
2670a23e6f Assign to field and move to load complete 2019-09-27 08:15:24 +03:00
iiSaLMaN
7904f77cd5 Bind event to activation delay change 2019-09-27 02:59:42 +03:00
iiSaLMaN
911094e790 Replace menu button text with "press for menu" on 0ms activation delay 2019-09-26 01:42:56 +03:00
Dean Herbert
f11156c2dc Fix tests not working correctly 2019-09-25 19:30:25 +09:00
Craftplacer
9a687ae8e2
Merge branch 'master' into muted-notification 2019-09-23 01:59:37 +02:00
smoogipoo
db24cfbead Merge remote-tracking branch 'origin/master' into auto-restart-mod-perfect
# Conflicts:
#	osu.Game/Screens/Play/Player.cs
2019-09-19 17:57:04 +09:00
smoogipoo
c76e27549a Remove spacing 2019-09-19 14:56:52 +09:00
iiSaLMaN
da4d83063e Simplify LINQ expression 2019-09-19 08:31:11 +03:00
iiSaLMaN
e793854735 Invert BypassFail usage 2019-09-19 08:00:41 +03:00
iiSaLMaN
9de0bcae1e Check for blocking fail mods by default 2019-09-19 07:58:54 +03:00
Craftplacer
c3221e1a36 Prepare classes for player loader test scene 2019-09-18 23:27:26 +02:00
iiSaLMaN
775b90e066 Bypass fail on replays 2019-09-18 22:49:48 +03:00
iiSaLMaN
ecd721e8c5 Add bypass fail property to Player 2019-09-18 22:49:28 +03:00
Dean Herbert
2fcc8c2d72 Simplify implementation, play fail animation during restart 2019-09-19 01:45:59 +09:00
Dean Herbert
ff3a7c1d13 Merge remote-tracking branch 'upstream/master' into auto-restart-mod-perfect 2019-09-19 01:36:29 +09:00
Dean Herbert
ec5f420818
Merge branch 'master' into key-counter-fixes 2019-09-17 22:56:34 +09:00
Dean Herbert
77947e8309 Fix rewind tests failing 2019-09-17 22:33:27 +09:00
Dean Herbert
38d85e44be Merge branch 'master' into key-counter-fixes 2019-09-17 22:33:15 +09:00
smoogipoo
f0bcb2b933 Debounce user-requested replay seeks 2019-09-17 16:12:18 +09:00
Craftplacer
220fdd0a04 Make muteWarningShownOnce static
... so it will actually get an instance per osu session.
2019-09-16 06:56:52 +02:00
Craftplacer
cb033591c4
Merge branch 'master' into muted-notification 2019-09-15 17:59:27 +02:00
Craftplacer
ecce12981e Use block body for constructor to fix remaining code inspection issue 2019-09-15 17:47:44 +02:00
Craftplacer
e3884658af Resolve code inspection errors 2019-09-15 17:36:53 +02:00
Dean Herbert
2381b4c003 Move video behind storyboard 2019-09-16 00:20:56 +09:00
Craftplacer
ec788ac09d Make notification only show up once per session 2019-09-15 17:20:07 +02:00
Craftplacer
811a08d18f Use Bindable instead of bool 2019-09-15 16:50:01 +02:00
Craftplacer
00e46fdefe Add check if game is muted by MuteButton 2019-09-15 16:32:23 +02:00
Craftplacer
4a10e6c44e Use ResolvedAttribute for NotificationOverlay 2019-09-15 16:11:45 +02:00
Craftplacer
78931c8e23 Implement notification when user has track or master volume muted
This took around under a hour to implement, it has the same behavior and content from osu!stable.
A notification will show up when the user has either its master or track volume set to the minimum, clicking it will set it to the default values.
2019-09-15 15:59:46 +02:00
Andrei Zavatski
9febeb1f3d Add black background 2019-09-14 06:32:00 +03:00
Andrei Zavatski
a36c808682 Use Fit FillFode 2019-09-14 06:28:59 +03:00
Andrei Zavatski
9a94405b3a Fix video playback is stretched on client resize 2019-09-14 06:05:09 +03:00
Dan Balasescu
b10ce0b12d
Merge branch 'master' into key-counter-fixes 2019-09-13 19:43:33 +09:00
Andrei Zavatski
437e121056 Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video 2019-09-13 13:39:58 +03:00
smoogipoo
cf2f841b4d Fix player not correctly exiting after an unpause 2019-09-13 15:42:58 +09:00
Dean Herbert
831d04f339 Don't use gameplay clock in KeyCounter 2019-09-12 15:48:07 +09:00
Dean Herbert
0cdf125c1e Handle key counter rewinding in a better way
Use ElapsedFrameTime rather than storing state data
2019-09-12 15:42:14 +09:00
Dean Herbert
cb0cf6e2c5 Remove reset functions 2019-09-12 14:27:52 +09:00
Dean Herbert
158737e001 Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
2019-09-12 14:27:29 +09:00
Dean Herbert
f9c969788a Fix keys not reaching full brightness as soon as they should 2019-09-12 13:56:23 +09:00
Dean Herbert
3a18e9907b
Merge branch 'master' into ingame-leaderboard-general-implementation 2019-09-11 22:32:53 +09:00
Dean Herbert
88d0756107 Allow global actions to propagate through pause screen 2019-09-06 17:17:30 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Dean Herbert
986ac08397
Fix pause menu keyboard navigation being affected by initial cu… (#6002)
Fix pause menu keyboard navigation being affected by initial cursor hover
2019-09-05 17:27:48 +09:00
Dean Herbert
a1d7291ffa Fix pause menu keyboard navigation being affected by initial cursor hover 2019-09-05 16:31:10 +09:00
smoogipoo
a87a1e6031 Don't redraw certain buffered containers on scale change 2019-09-04 19:38:12 +09:00
Dean Herbert
1802d2efaf Merge remote-tracking branch 'upstream/master' into fix-gameplay-menu-button-hover-ani 2019-09-04 10:35:14 +09:00
Dean Herbert
4cad55cee6 Move hit windows lookup to DrawableRuleset 2019-09-03 13:05:03 +09:00
smoogipoo
0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d Add HitWindows to JudgementResult to indicate timing errors 2019-09-02 16:28:14 +09:00
smoogipoo
0a89603e79 Fix hit error potentially not displaying with null hitwindows 2019-09-02 16:07:16 +09:00
Dean Herbert
7ca51d3866 Fix resume overlay being drawn below cursor
Closes #5905.
2019-09-02 11:20:55 +09:00
Andrei Zavatski
94512fea8e Apply naming suggestions 2019-08-31 16:20:33 +03:00
Andrei Zavatski
d2f7a653a8 Fix nullref 2019-08-31 16:10:07 +03:00
Andrei Zavatski
28b19e8d54 Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video 2019-08-31 15:49:21 +03:00
Dean Herbert
1ddf292ad6 Fix vertical alignment of hit error display ticks
Wasn't correctly centered before.
2019-08-31 12:20:50 +09:00
Andrei Zavatski
d4291556ee Remove unused using 2019-08-31 02:57:14 +03:00
Andrei Zavatski
fd958ec1ab Remove unused property accessor 2019-08-31 02:56:41 +03:00
Andrei Zavatski
fa3591e5ec Add setting to turn on/off the video 2019-08-31 00:42:20 +03:00
Andrei Zavatski
5dd688a51b Fix video doesn't use gameplay clock 2019-08-31 00:09:23 +03:00
Andrei Zavatski
d55be4d59c Implement DimmableVideo component 2019-08-30 23:48:38 +03:00
Andrei Zavatski
58a0b4e19b Add basic layout for player 2019-08-30 23:19:55 +03:00
Dean Herbert
8f5dc06d55 Merge remote-tracking branch 'upstream/master' into accuracy-bar 2019-08-30 20:18:25 +09:00
Dean Herbert
f1db6c7039 Fix likely nullref 2019-08-30 20:18:21 +09:00
smoogipoo
fc813347ac Make JudgementLine private 2019-08-30 19:54:36 +09:00
smoogipoo
dfccc60361 Reorder HitErrorDisplay 2019-08-30 19:53:38 +09:00
smoogipoo
fab12fa9cd Centre align the icons
Seems to look better this way.
2019-08-30 19:53:38 +09:00
Dean Herbert
665fc95d49 Handle no hitobjects / no hitwindows (osu!catch) 2019-08-30 19:37:20 +09:00
Dean Herbert
80671cefd7 Final visual polish 2019-08-30 19:14:07 +09:00
Dean Herbert
c3abf0ccb7 Improve visuals 2019-08-30 18:50:38 +09:00
Dean Herbert
8fc177b743 Fix namespacing and hitwindow source 2019-08-30 18:46:42 +09:00
Dean Herbert
741bd0a5cf Fix incorrect colour sizes and simplify alignment specification 2019-08-30 18:35:17 +09:00
Dean Herbert
54696eef39 Reverse display, add animation and reduce width 2019-08-30 17:06:23 +09:00
Dean Herbert
a73d672c2f Tidy up judgement line logic (and fix it displaying at the wrong place) 2019-08-30 16:40:39 +09:00
Dean Herbert
6640161bc1 Simplify event propagation 2019-08-30 15:51:36 +09:00
Dean Herbert
bdbfa7bd2f Fix class naming 2019-08-30 15:32:47 +09:00
Dean Herbert
835ee0aa2f Code quality fixes 2019-08-30 15:29:13 +09:00
Joehu
73fd3cf03c Fix gameplay menu button initial hover animation 2019-08-28 19:00:01 -07:00
Dean Herbert
7aeeb65ae7 Tidy up Player's container loading logic
Fixes drawable ruleset being loaded before skin sources are finished, by loading them as a separate operation (to avoid children being loaded first).
2019-08-27 18:27:21 +09:00
Dean Herbert
5e362d10b1 Add ruleset-specific legacy skin providers
This moves implementation of osu! skinnables to OsuLegacySkin.
2019-08-26 12:21:49 +09:00
Andrei Zavatski
0ccfaeb8d9 Simplify moving average 2019-08-21 10:13:59 +03:00
Andrei Zavatski
a5acc913ea CI fixes 2019-08-21 09:58:47 +03:00
Andrei Zavatski
a994ad9c84 Use moving average to calculate arrow position 2019-08-21 09:40:15 +03:00
Andrei Zavatski
71cbc3525d Add/remove displays only if necessary 2019-08-21 09:16:09 +03:00
Andrei Zavatski
f72edb8bf8 Add missing blank line 2019-08-20 09:03:31 +03:00
Andrei Zavatski
596ee150c6 Add xmldoc for not obvious const 2019-08-20 08:51:41 +03:00
Andrei Zavatski
9f64e09625 Move HitErrorDisplayOverlay back to the HUD 2019-08-20 08:45:51 +03:00
Andrei Zavatski
d337f9b482 DefaultHitErrorDisplay -> BarHitErrorDisplay 2019-08-20 08:03:17 +03:00
Andrei Zavatski
c4251d512e Simplify bar building 2019-08-20 08:00:09 +03:00
Andrei Zavatski
415f180261 Delete extra semicolon 2019-08-19 22:53:28 +03:00
Andrei Zavatski
50c47568e4 Don't present Meh hit windows if it has no value 2019-08-19 22:45:27 +03:00
Andrei Zavatski
f1c3a60660 Add ability to select side 2019-08-19 22:04:27 +03:00
Andrei Zavatski
1bff103d32 CI fixes 2019-08-19 21:25:14 +03:00
Andrei Zavatski
6d3aa0520b Make HitErrorDisplay an abstract class 2019-08-19 20:44:06 +03:00
Andrei Zavatski
70084b5553 Move HitErrorDisplay outside of the HUD 2019-08-19 20:28:03 +03:00
Andrei Zavatski
4c817b18b7 Use direct cast 2019-08-18 17:03:11 +03:00
Andrei Zavatski
dd6351b8ca Apply suggested changes 2019-08-18 16:51:16 +03:00
Andrei Zavatski
6c60db550f Fix crash if ruleset has no Meh hit windows 2019-08-18 16:24:13 +03:00
Andrei Zavatski
55cd1cecdf Add missing blank line 2019-08-18 15:53:42 +03:00
Andrei Zavatski
8740ebd13f Simplify layout 2019-08-18 15:45:18 +03:00
Andrei Zavatski
a59a14c9e6 Add setting to enable/disable hit error visibility 2019-08-18 15:01:04 +03:00
Andrei Zavatski
ee5568e596 Use Queue instead of List for stored Judgements 2019-08-18 14:43:34 +03:00
Andrei Zavatski
50133ba863 naming adjustments 2019-08-18 02:57:12 +03:00
Andrei Zavatski
906984ad95 Fix the math 2019-08-18 02:49:07 +03:00
Andrei Zavatski
f7024b513e Visual improvements 2019-08-18 01:43:43 +03:00
Andrei Zavatski
94dbd6386f Merge remote-tracking branch 'refs/remotes/ppy/master' into accuracy-bar 2019-08-18 01:14:27 +03:00
Dean Herbert
d0f2d22995
Merge branch 'master' into fix-storyboard-not-shown-on-disabled-user-dim 2019-08-12 05:46:15 +09:00
Andrei Zavatski
e7964c165f Make judgement lines alive for a bit longer 2019-08-11 19:09:50 +03:00
Andrei Zavatski
3136d46c7f Do not generate new judgement line on miss 2019-08-11 19:04:56 +03:00
Andrei Zavatski
5e0ac28ca8 Add basic colours 2019-08-11 18:30:03 +03:00
Andrei Zavatski
177a317a48 rename AccuracyBar to HitErrorDisplay 2019-08-11 18:11:49 +03:00
Andrei Zavatski
2a35c3c3e2 Calculate real position for judgement lines 2019-08-11 18:04:54 +03:00
Andrei Zavatski
0a255fe4d1 Add moving arrow 2019-08-11 16:38:03 +03:00
Andrei Zavatski
ed409d113b Add judgement lines generator 2019-08-11 15:53:15 +03:00
Andrei Zavatski
fd334e0319 Implement basic layout for AccuracyBar 2019-08-11 14:57:21 +03:00
Dean Herbert
90b1fe81f3 Update cached usage in line with framework changes 2019-08-09 19:12:29 +09:00
iiSaLMaN
0fcc6c1676 Add DimLevel property 2019-08-08 22:13:48 +03:00
iiSaLMaN
bedb744a2e Add parentheses 2019-08-08 17:11:26 +03:00
iiSaLMaN
88b9942b2a Move EnableUserDim check to defualt value of ShowDimContent 2019-08-08 17:07:06 +03:00
Dean Herbert
2172c5a52b
Merge branch 'master' into use-bindable-break-time-in-player 2019-08-08 14:24:52 +09:00
Dean Herbert
7d42561da9 Remove linq usage in BreakOverlay update 2019-08-08 12:58:20 +09:00
Salman Ahmed
3f9f9e7bc9
Merge branch 'master' into use-bindable-break-time-in-player 2019-08-08 05:36:45 +03:00
Dean Herbert
99f5ca07ce Remove redundant comment 2019-08-08 10:42:54 +09:00
Dean Herbert
40a33b3382 Move IsLoaded check to more correct place 2019-08-08 10:41:23 +09:00
Dean Herbert
a2e3ab6463
Merge branch 'master' into add-bindable-for-break-times 2019-08-08 10:13:14 +09:00
iiSaLMaN
ba269a49ee Expose break fade duration and add it in the calculation 2019-08-07 16:59:35 +03:00
iiSaLMaN
d3657d82cd Simplify final check for break time 2019-08-07 16:28:16 +03:00
iiSaLMaN
c2b3c28c79 Use IsBreakTime for checking if currently in a break
Rather than iterating over all breaks to find which is in current time
2019-08-07 16:15:53 +03:00
Dean Herbert
dda078277a Minor variable name changes 2019-08-06 23:05:12 +09:00
iiSaLMaN
2a68bb2749 onCompletionEvent -> pushResults 2019-08-06 14:11:43 +03:00
iiSaLMaN
dd701eaa62 Safely cancel the completion task on restart or immediate exit 2019-08-06 14:10:03 +03:00
iiSaLMaN
fdd00c0820 Remove position fading
Unnecessary effect
2019-08-04 18:35:53 +03:00
iiSaLMaN
91f35dde58 Actual fix of position declaring bug 2019-08-04 18:27:49 +03:00
iiSaLMaN
9325c024bb Add InitialPosition field 2019-08-04 18:26:01 +03:00
iiSaLMaN
5e4e150330 Use normal Action 2019-08-04 18:20:45 +03:00
iiSaLMaN
7675c679db Fix reordering not declaring new position properly
Small bug fix
2019-07-31 16:09:40 +03:00
iiSaLMaN
e6e315e07b Expose current break index 2019-07-30 13:29:41 +03:00
iiSaLMaN
32498d5d50 Add xmldocs and return score items.
Return for usage in later PR
2019-07-30 12:35:49 +03:00
iiSaLMaN
4874746525 Add OnScoreChange event
For use in scrolling system on a later PR
2019-07-30 12:32:12 +03:00
iiSaLMaN
d467dd5747 Add simple implementation of in-game leaderboard 2019-07-29 06:51:44 +03:00
iiSaLMaN
5bf0277fd4 Remove unnecessary quick check
Not saving for anything
2019-07-28 09:17:13 +03:00
iiSaLMaN
1dd3a66300 Remove unnecessary index resets 2019-07-28 09:16:19 +03:00
iiSaLMaN
95b568eb46 Remove unnecessary condition 2019-07-27 15:52:30 +03:00
iiSaLMaN
6c580ac9d5 Use while loops instead 2019-07-27 15:52:01 +03:00
Salman Ahmed
934439e138
Merge branch 'master' into add-bindable-for-break-times 2019-07-26 12:57:52 +03:00
iiSaLMaN
4c9e8527d8 Modify global index directly in the for loop
Moves the global index to a near break if not in a break yet
2019-07-26 09:24:53 +03:00
iiSaLMaN
5a94a22314 Add a quick check if we're not in a break with current index 2019-07-26 09:17:39 +03:00
iiSaLMaN
3fa6804501 Use better loops for moving index
Easy to read, suggested by peppy
2019-07-26 08:12:32 +03:00
iiSaLMaN
806d41daf4 Add function to reset break index 2019-07-26 08:11:13 +03:00
iiSaLMaN
91fa8a6552 Simplify null and any check 2019-07-26 08:09:18 +03:00
iiSaLMaN
44895c4b69 Use IReadOnlyList for break periods list 2019-07-26 05:41:10 +03:00
iiSaLMaN
b4c93b1777 Use lookup direction than 2 while loops 2019-07-26 05:11:01 +03:00
iiSaLMaN
a08d54eb06 Remove unnecessary checks 2019-07-26 03:11:59 +03:00
Shane Woolcock
1d6c321e14 Ensure we don't ping-pong nearestBreakIndex between breaks 2019-07-26 08:34:18 +09:30
Shane Woolcock
5e51012800 Rewrite updateBreakTimeBindable 2019-07-25 22:54:05 +09:30
iiSaLMaN
cdda264c49 Use global index and move it to find if break time
Avoid using iterations
2019-07-25 12:28:21 +03:00
iiSaLMaN
5a55433d6c Return if breaks are null
Fixes a test
2019-07-25 11:53:32 +03:00
iiSaLMaN
172a9ce33a Use a for loop instead of foreach
avoid allocating an iterator
2019-07-25 11:40:45 +03:00
iiSaLMaN
9bd66b6e7a Better xmldoc 2019-07-25 11:27:32 +03:00
iiSaLMaN
69d2f57f4f Avoid using LINQ 2019-07-25 11:27:01 +03:00
iiSaLMaN
0ea0a10ca4 Expose as IBindable<bool> 2019-07-25 11:26:38 +03:00
iiSaLMaN
7b82d184bd Add bindable boolean for break times 2019-07-25 11:07:53 +03:00
Dan Balasescu
986031e127
Merge branch 'master' into storyboard-clock-di 2019-07-12 23:14:12 +09:30
Dean Herbert
8b67f88d16 Don't expose dimmable container creation in player 2019-07-12 12:04:45 +09:00
Dean Herbert
46f7bb885b Move classes to local namespaces
Also renames test scene to more appropriate name.
2019-07-12 11:50:06 +09:00
Dean Herbert
ecbd0f7eff
Merge branch 'master' into fix-skip-button-clickability 2019-07-11 23:10:28 +09:00
David Zhao
6c0de0b436 Merge remote-tracking branch 'upstream/master' into storyboard-clock-di 2019-07-11 13:33:35 +09:00
David Zhao
321266e96f Make UserDimContainer abstract 2019-07-11 13:17:28 +09:00
David Zhao
7929104b8a move default into StoryboardContainer, fix load bug, remove comment 2019-07-10 12:24:05 +09:00
David Zhao
41afe89c0b
delete no longer needed bindable 2019-07-10 00:46:34 +09:00
Dean Herbert
27e79d56ec
Merge branch 'master' into collapse-graph-option 2019-07-09 23:40:43 +09:00
David Zhao
5bb21ecae0 remove storyboard region 2019-07-09 16:50:37 +09:00
David Zhao
89cb8a0cac Move storyboard initialization to new StoryboardContainer 2019-07-09 16:23:59 +09:00
Dean Herbert
8a98aff318
Merge branch 'master' into replay-local-mods 2019-07-08 22:38:02 +09:00
Dean Herbert
54f5e6aedf Add assertion and comment about lease logic 2019-07-08 22:37:39 +09:00
David Zhao
0cf4bf2352 Manually set clock for storyboard if loading before being given a parent 2019-07-08 18:46:12 +09:00
David Zhao
d489a77fe1 remove new container and comment 2019-07-08 17:57:29 +09:00
David Zhao
fbd300e664 Move ruleset into ReplayPlayerLoader as well 2019-07-08 17:37:20 +09:00
David Zhao
e78e326f34 remove unused using 2019-07-08 17:02:42 +09:00
David Zhao
ef22ab9340 remove bindable 2019-07-08 16:32:11 +09:00
David Zhao
6a86f62d17 Get mods from score info 2019-07-08 16:13:03 +09:00
David Zhao
5853a877c2 create base dependencies before caching, create player in playerloader 2019-07-08 15:40:10 +09:00
David Zhao
2747d7692b Create ReplayPlayerLoader for local mod caching 2019-07-08 14:55:05 +09:00
Dean Herbert
8f2ec73626 Move logic inside of HUDOverlay
Add vertical offset adjust.
2019-07-07 05:30:53 +09:00
Salman Ahmed
dfabed3d85
Merge branch 'master' into applicable-to-hud 2019-07-06 16:30:02 +03:00
Dan Balasescu
3a9f16ccf2
Merge branch 'master' into idle-still-starts 2019-07-06 00:08:59 +09:30
Unknown
d05512a12a invert usage corresponding to previous description change 2019-07-05 09:16:50 +02:00
Unknown
ee44caf964 better setting description 2019-07-05 08:52:44 +02:00
Unknown
2d5fd7f1c4 remove unnecessarily setting value of bindable that was already bound to 2019-07-05 08:49:56 +02:00
Unknown
b425df6c75 various fixes
- make AllowSeeking a Bindable which fixes incorrect initial position and removes unnecessary variables
- make SongProgressInfo fixed height
2019-07-05 08:48:40 +02:00
Dean Herbert
b902457f8d Allow PlayerLoader to proceed even if the mouse is hovering an overlay panel 2019-07-05 15:32:07 +09:00
Unknown
ed22c23f37 mask SongProgress 2019-07-05 08:30:32 +02:00
Unknown
e69160a0ce fix graph not completely hiding 2019-07-05 08:05:18 +02:00
iiSaLMaN
d624157c45 Remove unnecessary fading 2019-07-05 05:17:36 +03:00
Unknown
608223cbb4 Add setting to collapse the song progress graph 2019-07-04 11:59:38 +02:00
Dean Herbert
db24ac28ec Add tests 2019-07-04 16:53:08 +09:00
Dean Herbert
a20d5baa57 Fix skip button not being clickable after fade out 2019-07-04 16:21:01 +09:00
Dean Herbert
23acddcb56 Rename download buttons to avoid ambiguity 2019-07-03 12:02:35 +09:00
Salman Ahmed
8b4ef52c13
Revert unnecessary changes 2019-07-03 07:27:24 +03:00
naoey
eaa19d5a49
Remove unused/unnecessary fields 2019-07-02 16:13:47 +05:30
naoey
ee516d2515
Make direct panel download and replay buttons share UI 2019-07-02 15:55:30 +05:30
Dean Herbert
6539c6da17
Merge branch 'master' into watch-replays-4 2019-07-02 13:24:16 +09:00
Salman Ahmed
744e651a37
Merge branch 'master' into applicable-to-hud 2019-07-02 05:24:56 +03:00
Salman Ahmed
6a79349f4a Move health display out of the visibility container 2019-07-02 02:19:59 +03:00
Dean Herbert
60ea3d4e1a Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
naoey
bfcbb47b77
Clean up some more leftover code 2019-06-30 10:56:20 +05:30
welsar55
d6561531a3
Merge branch 'master' into combobreak 2019-06-29 11:55:10 -05:00
Welsar55
a22c166575 Make ComboEffects its own class 2019-06-29 11:28:40 -05:00
naoey
d8f6bbc90e
Disable replay button when replay is unavailable 2019-06-29 12:49:03 +05:30
naoey
7d9e215744
Code quality fixes 2019-06-29 12:29:12 +05:30
naoey
424711d24b
Fix replay button shake container
- Add license headers
- Slightly reduce bottom margin of button in score screen
2019-06-29 12:26:37 +05:30
naoey
bc52f76556
Move replay button to score card 2019-06-29 10:55:30 +05:30
Welsar55
a57218e50e Move to LocalSkinOverride 2019-06-28 20:45:11 -05:00
iiSaLMaN
d37cefbad8 Implement IApplicableToHUD 2019-06-29 04:23:59 +03:00
naoey
53d6d74537
Update to match upstream changes 2019-06-28 09:33:13 +05:30
naoey
ab0bb8b678
Implement replay downloading with ArchiveDownloadModelManager 2019-06-28 09:33:13 +05:30
Welsar55
826699a7e7 Remove unneeded bindable 2019-06-26 12:16:44 -05:00
Welsar55
7dd1479050 Add combobreak sound 2019-06-26 00:20:33 -05:00
Dean Herbert
40cf573368 Fix pause not correctly showing pause screen 2019-06-25 23:15:58 +09:00
Dean Herbert
f9dad0f640 Merge remote-tracking branch 'upstream/master' into gamewide-backbutton 2019-06-25 20:23:49 +09:00
smoogipoo
8c96e4c1fa Move back button to OsuGame 2019-06-25 18:33:08 +09:00
Dean Herbert
7bc7df2249 Reduce background brightness at PlayerLoader 2019-06-25 17:22:10 +09:00
Dean Herbert
f91467eddc Fix licence header 2019-06-24 18:34:23 +09:00
Dean Herbert
fad1ced1b5 Add correct conditionals to allow exit 2019-06-24 18:15:27 +09:00
Dean Herbert
d70248338d Merge remote-tracking branch 'upstream/master' into quickEscape 2019-06-24 18:14:48 +09:00
Dean Herbert
26d5c2d85a Remove local implementation of bindable in OsuCheckbox 2019-06-17 19:37:24 +09:00
Dean Herbert
021d0273f9
Split out user activity from user status (#4619)
Split out user activity from user status

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-06-12 20:14:03 +09:00
Dean Herbert
20b43c20c8 Rename variables to remove redundant "screen" terminology 2019-06-12 16:33:15 +09:00
Dean Herbert
a9c229b1ec Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-06-12 16:00:35 +09:00
Lucas A
15893bbb75 Drop UserActivity prefix for subclasses nested in UserActivity + Change status messages. 2019-06-11 19:41:48 +02:00
Dean Herbert
606be3d7ce
Merge branch 'master' into backgrounded-beatmap-status-lookups 2019-06-12 00:22:47 +09:00
Dean Herbert
00ee45fe46 Merge remote-tracking branch 'origin/update-visibility-container' into update-framework 2019-06-11 19:36:13 +09:00
Dean Herbert
609a82bc94 Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
Lucas A
141775d98c Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-06-10 21:41:00 +02:00
smoogipoo
f090e292c9 Move ArchiveModelManager import process to async flow 2019-06-10 13:42:22 +09:00
Dean Herbert
5c2ea0b1a7 Move dispose to end of file 2019-06-10 01:14:46 +09:00
Dean Herbert
d964f6ba9e Tween track frequency on pause 2019-06-10 00:56:35 +09:00
Lucas A
a2bc5b538e Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-06-05 16:59:38 +02:00
Dean Herbert
9c214c3f0e Add animation on failing 2019-06-04 16:13:16 +09:00
Dean Herbert
a2fbcb2bd3 Fix rebase regressions 2019-05-31 15:58:46 +09:00
Dean Herbert
e03a664970 Fix lead-in logic to match stable
Also adds storyboard event priority support.
2019-05-31 15:51:19 +09:00
Dean Herbert
651706b10e Account for user/system offsets when deciding on an initial seek time
Closes #3043
Remove "AllowLeadIn" flag
2019-05-31 15:50:46 +09:00
Dean Herbert
4ca34bd5e8 Update osu! in line with audio subsystem refactor 2019-05-28 17:06:01 +09:00
Lucas A
a819dd764f Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-05-25 11:02:19 +02:00
Dean Herbert
359e5b71a5 Fix race condition causing player to never restart 2019-05-16 17:13:03 +09:00
Lucas A
55663b3576 Nest all UserActivities into UserActivity 2019-05-12 17:38:02 +02:00
Lucas A
5ac6bd8204 Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-05-12 11:53:30 +02:00
Dean Herbert
038e49701e Move conditional to within BreakPeriod 2019-05-12 16:25:25 +09:00
Dean Herbert
1391aa342c
Merge branch 'master' into break-pause 2019-05-12 16:15:24 +09:00
smoogipoo
bde2d552b6 Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
#	osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
2019-05-10 22:16:59 +09:00
smoogipoo
01eb1a34a9 Remove unused variable 2019-05-10 22:15:33 +09:00
smoogipoo
d2479acbf2 Fix incorrect value being clamped 2019-05-10 18:04:58 +09:00
Dean Herbert
fdf67aaa11 Clamp values 2019-05-10 17:18:39 +09:00
smoogipoo
6a957ad27f Fix pause triggered when already paused 2019-05-10 15:51:12 +09:00
smoogipoo
7c105fd99f Fix testcase players pausing on window unfocus 2019-05-10 15:39:25 +09:00
Dean Herbert
9248e6290c Use FrameStabilityClock to denote current position on song progress 2019-05-09 18:09:26 +09:00
Dean Herbert
5942072128 Add a tween when clicking to seek 2019-05-09 18:07:38 +09:00
Dean Herbert
9457a6128e Fix game pausing when made inactive while watching a replay 2019-05-09 10:57:55 +09:00
Dean Herbert
0693290ad4 Merge remote-tracking branch 'upstream/master' into refactor-select-footer 2019-05-08 18:43:21 +09:00
Dean Herbert
bace829629 Add ability to avoid expand animation in ModDisplay 2019-05-08 18:42:26 +09:00
Lucas A
a5f758b977 Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-05-07 18:27:14 +02:00
Dan Balasescu
288b3deb94
Merge branch 'master' into fix-rank-display 2019-05-07 15:00:51 +09:00
Dean Herbert
8bc313fb33
Merge branch 'master' into fix-new-inspections 2019-05-07 14:14:40 +09:00
Dean Herbert
c878d814f6
Merge branch 'master' into pause-via-inactive 2019-05-07 13:35:23 +09:00
Dean Herbert
f7a570d67a Fix double confirmation 2019-05-07 13:34:06 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dan Balasescu
8b9cfadd64
Merge branch 'master' into fix-retry-sound 2019-05-07 12:37:22 +09:00
Lucas A
d5d31282e5 Rename InitialScreenStatus to InitialScreenActivity in Editor / Player classes 2019-05-05 20:55:42 +02:00
Dean Herbert
7fdc79dd68 Improve skip boundary logic to be closer to expectations
Supersedes #4693.
Closes #4676.
2019-05-05 20:20:41 +09:00
Dean Herbert
3e3f12f277 Use more local bindables 2019-05-04 17:53:17 +09:00
Dean Herbert
b9a39fb788 Fix instant pausing when game becomes inactive
Resolves #4685.
2019-05-04 14:54:29 +09:00
Lucas A
a4a2ce5ec0 Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-05-02 21:36:28 +02:00
Lucas A
5d4aa5a12e Add ScreenStatus property to change the OsuScreen's status + Renamed old ScreenStatus property to InitialScreenStatus 2019-05-02 20:51:19 +02:00
iiSaLMaN
3b03ca802a
Merge branch 'master' into sh-xh-grading-2 2019-04-30 18:55:35 +03:00
Lucas A
7e42068a14 Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-04-28 19:48:35 +02:00
Dean Herbert
5a9277ec0e
Merge branch 'master' into fix-retry-sound 2019-04-28 23:38:14 +09:00
Dean Herbert
db75516e79
Merge branch 'master' into fix-lead-in-issues 2019-04-27 21:01:21 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability 2019-04-27 18:41:19 +09:00
iiSaLMaN
b08fb5136e
Merge branch 'master' into sh-xh-grading-2 2019-04-26 10:38:10 +03:00
Dean Herbert
a680a38e81
Merge pull request #4675 from nyquillerium/playerloader-tracking
Prevent PlayerLoader from tracking the logo after it has been exited.
2019-04-26 13:21:13 +09:00
KingLuigi4932
4e0f21102b Merge branch 'sh-xh-grading-2' of https://github.com/iiSaLMaN/osu into sh-xh-grading-2 2019-04-25 14:04:12 +03:00
KingLuigi4932
c6b3197dd0 Add AdjustRank and use it in Hidden Mod 2019-04-25 13:56:57 +03:00
smoogipoo
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
Dean Herbert
6fdcd98caa Don't play screen "back" sample when retrying 2019-04-25 14:15:07 +09:00
David Zhao
8222923ab8 Only track logo if we're still the current screen 2019-04-24 16:20:51 +09:00
Dean Herbert
bb69330e9f Call ProcessFrame on the userOffsetClock after a seek
Without doing this, GameplayClock can be left in an incorrect state after a seek (due to the userOffsetClock being its own FramedClock).
2019-04-24 15:28:14 +09:00
Dean Herbert
efaedafc08 Fix (legacy) AudioLeadIn being used incorrectly.
This lead-in is intended to specify a value before zero, not a value before the start time.
Also removes an unnecessary ProcessFrame call (it happens within Seek itself).
2019-04-24 15:28:14 +09:00
Dan Balasescu
8fc0bf24c7
Merge branch 'master' into fix-hold-for-menu-icon 2019-04-22 18:57:43 +09:00
Dean Herbert
48e82d4b1c Fix hold for menu button's icon being incorrect 2019-04-22 18:47:28 +09:00
Dean Herbert
6856571f17 Fix incorrect seek target 2019-04-22 18:45:58 +09:00
Dean Herbert
55c5ef898d Remove delay on entering player 2019-04-22 18:29:58 +09:00
Dean Herbert
908eee9942 Fix pause tests 2019-04-22 18:29:51 +09:00
Dean Herbert
6f2bc943eb Fix rank display on break info display 2019-04-21 12:04:15 +08:00
Lucas A
fe8c705f1b Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-04-20 09:42:32 +02:00
Dean Herbert
2d7b3094ba
Merge branch 'master' into player-mod-reinstantiation 2019-04-17 16:42:57 +08:00
smoogipoo
12b6bc48bd Use .With() wherever possible 2019-04-17 17:24:09 +09:00
smoogipoo
09568be270 Merge remote-tracking branch 'origin/master' into facade-container
# Conflicts:
#	osu.Game/Screens/Play/PlayerLoader.cs
2019-04-17 17:17:33 +09:00
smoogipoo
5a3d6a0258 Fix post-merge errors 2019-04-17 16:11:59 +09:00
Dean Herbert
bb539af1a0
Merge branch 'master' into player-mod-reinstantiation 2019-04-16 22:35:21 +08:00
Lucas A
5887008fb3
Merge branch 'master' into user-status-wiring 2019-04-15 11:43:53 +02:00
DrabWeb
c766631ad6 Check for breaks using GameplayClock time. 2019-04-13 11:39:22 -03:00
Lucas A
361c0ec9f2 Allow UserStatusSoloGame to provide metadata such as the ruleset the current beatmap is played in 2019-04-13 13:18:44 +02:00
Lucas A
da5d6cb1d4 Add Beatmap fields to UserStatusSoloGame & UserStatusEditing so they can carry metadata about the played / edited beatmap 2019-04-12 22:54:35 +02:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
85d3ff4846 Merge remote-tracking branch 'origin/master' into no-workingbeatmap-mods
# Conflicts:
#	osu.Game/Screens/Play/GameplayClockContainer.cs
2019-04-10 12:06:51 +09:00
smoogipoo
4310f07a5c Rename SelectedMods -> Mods 2019-04-10 12:03:57 +09:00
smoogipoo
4c571acd67 Reinstantiate mods for every player 2019-04-09 13:33:16 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
smoogipoo
772bef91fa Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
# Conflicts:
#	osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
David Zhao
a690302d00 Apply reviews 2019-04-08 15:24:09 +09:00
DrabWeb
e76897d6a7 Fix ResumeContainers appearing when resuming during breaks. 2019-04-07 16:32:55 -03:00
Dean Herbert
46ecaf3d6c
Merge branch 'master' into facade-container 2019-04-05 21:14:21 +09:00
David Zhao
7047f305a1 Apply reviews, add safety for multiple facades 2019-04-05 12:02:47 +09:00
David Zhao
b2857384b8 Remove unnecessary logo assignment 2019-04-04 12:08:05 +09:00
David Zhao
15b2b6af7d Clean up remaining assignments of logo relativePositionAxes 2019-04-04 11:28:36 +09:00
David Zhao
8a40b27e8f Remove need for logo relativePositionAxes none 2019-04-03 20:32:53 +09:00