mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:42:57 +08:00
Merge branch 'master' into single-scoreprocessor
This commit is contained in:
commit
d2ada90434
11
osu.Desktop/Properties/launchSettings.json
Normal file
11
osu.Desktop/Properties/launchSettings.json
Normal file
@ -0,0 +1,11 @@
|
||||
{
|
||||
"profiles": {
|
||||
"osu! Desktop": {
|
||||
"commandName": "Project"
|
||||
},
|
||||
"osu! Tournament": {
|
||||
"commandName": "Project",
|
||||
"commandLineArgs": "--tournament"
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -15,9 +15,8 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
@ -25,16 +24,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
{
|
||||
internal readonly Container<PathControlPointPiece> Pieces;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly bool allowSelection;
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
private IBindableList<PathControlPoint> controlPoints;
|
||||
|
||||
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
||||
|
||||
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
||||
{
|
||||
this.slider = slider;
|
||||
@ -80,7 +80,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
foreach (var piece in Pieces)
|
||||
{
|
||||
piece.IsSelected.Value = false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -116,29 +119,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (toRemove.Count == 0)
|
||||
return false;
|
||||
|
||||
foreach (var c in toRemove)
|
||||
{
|
||||
// The first control point in the slider must have a type, so take it from the previous "first" one
|
||||
// Todo: Should be handled within SliderPath itself
|
||||
if (c == slider.Path.ControlPoints[0] && slider.Path.ControlPoints.Count > 1 && slider.Path.ControlPoints[1].Type.Value == null)
|
||||
slider.Path.ControlPoints[1].Type.Value = slider.Path.ControlPoints[0].Type.Value;
|
||||
|
||||
slider.Path.ControlPoints.Remove(c);
|
||||
}
|
||||
|
||||
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
|
||||
if (slider.Path.ControlPoints.Count <= 1)
|
||||
{
|
||||
placementHandler?.Delete(slider);
|
||||
return true;
|
||||
}
|
||||
|
||||
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
|
||||
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
|
||||
Vector2 first = slider.Path.ControlPoints[0].Position.Value;
|
||||
foreach (var c in slider.Path.ControlPoints)
|
||||
c.Position.Value -= first;
|
||||
slider.Position += first;
|
||||
RemoveControlPointsRequested?.Invoke(toRemove);
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
@ -154,16 +135,63 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (!Pieces.Any(p => p.IsHovered))
|
||||
return null;
|
||||
|
||||
int selectedPoints = Pieces.Count(p => p.IsSelected.Value);
|
||||
var selectedPieces = Pieces.Where(p => p.IsSelected.Value).ToList();
|
||||
int count = selectedPieces.Count;
|
||||
|
||||
if (selectedPoints == 0)
|
||||
if (count == 0)
|
||||
return null;
|
||||
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
|
||||
if (!selectedPieces.Contains(Pieces[0]))
|
||||
items.Add(createMenuItemForPathType(null));
|
||||
|
||||
// todo: hide/disable items which aren't valid for selected points
|
||||
items.Add(createMenuItemForPathType(PathType.Linear));
|
||||
items.Add(createMenuItemForPathType(PathType.PerfectCurve));
|
||||
items.Add(createMenuItemForPathType(PathType.Bezier));
|
||||
items.Add(createMenuItemForPathType(PathType.Catmull));
|
||||
|
||||
return new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints, selectedPoints > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected())
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()),
|
||||
new OsuMenuItem("Curve type")
|
||||
{
|
||||
Items = items
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private MenuItem createMenuItemForPathType(PathType? type)
|
||||
{
|
||||
int totalCount = Pieces.Count(p => p.IsSelected.Value);
|
||||
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type);
|
||||
|
||||
var item = new PathTypeMenuItem(type, () =>
|
||||
{
|
||||
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
|
||||
p.ControlPoint.Type.Value = type;
|
||||
});
|
||||
|
||||
if (countOfState == totalCount)
|
||||
item.State.Value = TernaryState.True;
|
||||
else if (countOfState > 0)
|
||||
item.State.Value = TernaryState.Indeterminate;
|
||||
else
|
||||
item.State.Value = TernaryState.False;
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
private class PathTypeMenuItem : TernaryStateMenuItem
|
||||
{
|
||||
public PathTypeMenuItem(PathType? type, Action action)
|
||||
: base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke())
|
||||
{
|
||||
}
|
||||
|
||||
private static TernaryState changeState(TernaryState state) => TernaryState.True;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -14,6 +15,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -29,6 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
@ -40,6 +45,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
||||
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
||||
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true)
|
||||
{
|
||||
RemoveControlPointsRequested = removeControlPoints
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -97,6 +105,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return true;
|
||||
}
|
||||
|
||||
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
|
||||
|
||||
private int addControlPoint(Vector2 position)
|
||||
{
|
||||
position -= HitObject.Position;
|
||||
@ -104,9 +114,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
int insertionIndex = 0;
|
||||
float minDistance = float.MaxValue;
|
||||
|
||||
for (int i = 0; i < HitObject.Path.ControlPoints.Count - 1; i++)
|
||||
for (int i = 0; i < controlPoints.Count - 1; i++)
|
||||
{
|
||||
float dist = new Line(HitObject.Path.ControlPoints[i].Position.Value, HitObject.Path.ControlPoints[i + 1].Position.Value).DistanceToPoint(position);
|
||||
float dist = new Line(controlPoints[i].Position.Value, controlPoints[i + 1].Position.Value).DistanceToPoint(position);
|
||||
|
||||
if (dist < minDistance)
|
||||
{
|
||||
@ -116,11 +126,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
// Move the control points from the insertion index onwards to make room for the insertion
|
||||
HitObject.Path.ControlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
|
||||
controlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
|
||||
|
||||
return insertionIndex;
|
||||
}
|
||||
|
||||
private void removeControlPoints(List<PathControlPoint> toRemove)
|
||||
{
|
||||
// Ensure that there are any points to be deleted
|
||||
if (toRemove.Count == 0)
|
||||
return;
|
||||
|
||||
foreach (var c in toRemove)
|
||||
{
|
||||
// The first control point in the slider must have a type, so take it from the previous "first" one
|
||||
// Todo: Should be handled within SliderPath itself
|
||||
if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type.Value == null)
|
||||
controlPoints[1].Type.Value = controlPoints[0].Type.Value;
|
||||
|
||||
controlPoints.Remove(c);
|
||||
}
|
||||
|
||||
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
|
||||
if (controlPoints.Count <= 1)
|
||||
{
|
||||
placementHandler?.Delete(HitObject);
|
||||
return;
|
||||
}
|
||||
|
||||
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
|
||||
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
|
||||
Vector2 first = controlPoints[0].Position.Value;
|
||||
foreach (var c in controlPoints)
|
||||
c.Position.Value -= first;
|
||||
HitObject.Position += first;
|
||||
}
|
||||
|
||||
private void updatePath()
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@ -8,8 +9,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
|
||||
{
|
||||
public OsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject)
|
||||
: base(hitObject, nextHitObject, hitObject.StackedEndPosition)
|
||||
public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null)
|
||||
: base(hitObject.StackedPosition, hitObject.StartTime, nextHitObject?.StartTime)
|
||||
{
|
||||
Masking = true;
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
@ -44,7 +43,7 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
new TestDistanceSnapGrid()
|
||||
};
|
||||
});
|
||||
|
||||
@ -73,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
new TestDistanceSnapGrid(new HitObject(), grid_position, new HitObject { StartTime = 100 })
|
||||
new TestDistanceSnapGrid(100)
|
||||
};
|
||||
});
|
||||
}
|
||||
@ -82,68 +81,68 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition, HitObject nextHitObject = null)
|
||||
: base(hitObject, nextHitObject, centrePosition)
|
||||
public TestDistanceSnapGrid(double? endTime = null)
|
||||
: base(grid_position, 0, endTime)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CreateContent(Vector2 centrePosition)
|
||||
protected override void CreateContent(Vector2 startPosition)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5),
|
||||
Position = centrePosition
|
||||
Position = startPosition
|
||||
});
|
||||
|
||||
int beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
|
||||
for (float s = startPosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, centrePosition.Y),
|
||||
Position = new Vector2(s, startPosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
|
||||
for (float s = startPosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, centrePosition.Y),
|
||||
Position = new Vector2(s, startPosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
|
||||
for (float s = startPosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(centrePosition.X, s),
|
||||
Position = new Vector2(startPosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
|
||||
for (float s = startPosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(centrePosition.X, s),
|
||||
Position = new Vector2(startPosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
@ -285,8 +285,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected class PausePlayer : TestPlayer
|
||||
{
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||
|
51
osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs
Normal file
51
osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
|
||||
public class TestScenePauseWhenInactive : PlayerTestScene
|
||||
{
|
||||
protected new TestPlayer Player => (TestPlayer)base.Player;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = (Beatmap)base.CreateBeatmap(ruleset);
|
||||
|
||||
beatmap.HitObjects.RemoveAll(h => h.StartTime < 30000);
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
|
||||
public TestScenePauseWhenInactive()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoesntPauseDuringIntro()
|
||||
{
|
||||
AddStep("set inactive", () => ((Bindable<bool>)host.IsActive).Value = false);
|
||||
|
||||
AddStep("resume player", () => Player.GameplayClockContainer.Start());
|
||||
AddAssert("ensure not paused", () => !Player.GameplayClockContainer.IsPaused.Value);
|
||||
AddUntilStep("wait for pause", () => Player.GameplayClockContainer.IsPaused.Value);
|
||||
AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime);
|
||||
}
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
|
||||
}
|
||||
}
|
@ -68,9 +68,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
};
|
||||
|
||||
AddStep("Set country", () => countryBindable.Value = country);
|
||||
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
|
||||
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
||||
AddAssert("Check country is Null", () => countryBindable.Value == null);
|
||||
AddStep("Set country with no flag", () => countryBindable.Value = unknownCountry);
|
||||
}
|
||||
}
|
||||
|
@ -43,11 +43,6 @@ namespace osu.Game.Tests.Visual.Online
|
||||
FullName = "United States"
|
||||
};
|
||||
|
||||
AddStep("Set country", () => countryBindable.Value = countryA);
|
||||
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
|
||||
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
||||
AddAssert("Check country is Null", () => countryBindable.Value == null);
|
||||
|
||||
AddStep("Set country 1", () => countryBindable.Value = countryA);
|
||||
AddStep("Set country 2", () => countryBindable.Value = countryB);
|
||||
AddStep("Set null country", () => countryBindable.Value = null);
|
||||
|
86
osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs
Normal file
86
osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs
Normal file
@ -0,0 +1,86 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Overlays.Rankings.Tables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsOverlay : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(PerformanceTable),
|
||||
typeof(ScoresTable),
|
||||
typeof(CountriesTable),
|
||||
typeof(TableRowBackground),
|
||||
typeof(UserBasedTable),
|
||||
typeof(RankingsTable<>),
|
||||
typeof(RankingsOverlay)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private RankingsOverlay rankingsOverlay;
|
||||
|
||||
private readonly Bindable<Country> countryBindable = new Bindable<Country>();
|
||||
private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>();
|
||||
|
||||
public TestSceneRankingsOverlay()
|
||||
{
|
||||
Add(rankingsOverlay = new TestRankingsOverlay
|
||||
{
|
||||
Country = { BindTarget = countryBindable },
|
||||
Scope = { BindTarget = scope },
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShow()
|
||||
{
|
||||
AddStep("Show", rankingsOverlay.Show);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFlagScopeDependency()
|
||||
{
|
||||
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
||||
AddAssert("Check country is Null", () => countryBindable.Value == null);
|
||||
AddStep("Set country", () => countryBindable.Value = us_country);
|
||||
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShowCountry()
|
||||
{
|
||||
AddStep("Show US", () => rankingsOverlay.ShowCountry(us_country));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHide()
|
||||
{
|
||||
AddStep("Hide", rankingsOverlay.Hide);
|
||||
}
|
||||
|
||||
private static readonly Country us_country = new Country
|
||||
{
|
||||
FlagName = "US",
|
||||
FullName = "United States"
|
||||
};
|
||||
|
||||
private class TestRankingsOverlay : RankingsOverlay
|
||||
{
|
||||
public new Bindable<Country> Country => base.Country;
|
||||
|
||||
public new Bindable<RankingsScope> Scope => base.Scope;
|
||||
}
|
||||
}
|
||||
}
|
107
osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs
Normal file
107
osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs
Normal file
@ -0,0 +1,107 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneModSettings : OsuTestScene
|
||||
{
|
||||
private TestModSelectOverlay modSelect;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(modSelect = new TestModSelectOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
});
|
||||
|
||||
var testMod = new TestModCustomisable1();
|
||||
|
||||
AddStep("open", modSelect.Show);
|
||||
AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
|
||||
AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
|
||||
AddStep("select mod", () => modSelect.SelectMod(testMod));
|
||||
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
|
||||
AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
|
||||
AddStep("deselect mod", () => modSelect.SelectMod(testMod));
|
||||
AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0);
|
||||
}
|
||||
|
||||
private class TestModSelectOverlay : ModSelectOverlay
|
||||
{
|
||||
public new Container ModSettingsContainer => base.ModSettingsContainer;
|
||||
public new TriangleButton CustomiseButton => base.CustomiseButton;
|
||||
|
||||
public bool ButtonsLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
|
||||
|
||||
public void SelectMod(Mod mod) =>
|
||||
ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
|
||||
.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
foreach (var section in ModSectionsContainer)
|
||||
{
|
||||
if (section.ModType == ModType.Conversion)
|
||||
{
|
||||
section.Mods = new Mod[]
|
||||
{
|
||||
new TestModCustomisable1(),
|
||||
new TestModCustomisable2()
|
||||
};
|
||||
}
|
||||
else
|
||||
section.Mods = Array.Empty<Mod>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class TestModCustomisable1 : TestModCustomisable
|
||||
{
|
||||
public override string Name => "Customisable Mod 1";
|
||||
|
||||
public override string Acronym => "CM1";
|
||||
}
|
||||
|
||||
private class TestModCustomisable2 : TestModCustomisable
|
||||
{
|
||||
public override string Name => "Customisable Mod 2";
|
||||
|
||||
public override string Acronym => "CM2";
|
||||
}
|
||||
|
||||
private abstract class TestModCustomisable : Mod, IApplicableMod
|
||||
{
|
||||
public override double ScoreMultiplier => 1.0;
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
[SettingSource("Sample float", "Change something for a mod")]
|
||||
public BindableFloat SliderBindable { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 7
|
||||
};
|
||||
|
||||
[SettingSource("Sample bool", "Clicking this changes a setting")]
|
||||
public BindableBool TickBindable { get; } = new BindableBool();
|
||||
}
|
||||
}
|
||||
}
|
@ -8,13 +8,14 @@ namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRankingsRequest : GetRankingsRequest<GetUsersResponse>
|
||||
{
|
||||
public readonly UserRankingsType Type;
|
||||
|
||||
private readonly string country;
|
||||
private readonly UserRankingsType type;
|
||||
|
||||
public GetUserRankingsRequest(RulesetInfo ruleset, UserRankingsType type = UserRankingsType.Performance, int page = 1, string country = null)
|
||||
: base(ruleset, page)
|
||||
{
|
||||
this.type = type;
|
||||
Type = type;
|
||||
this.country = country;
|
||||
}
|
||||
|
||||
@ -28,7 +29,7 @@ namespace osu.Game.Online.API.Requests
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string TargetPostfix() => type.ToString().ToLowerInvariant();
|
||||
protected override string TargetPostfix() => Type.ToString().ToLowerInvariant();
|
||||
}
|
||||
|
||||
public enum UserRankingsType
|
||||
|
56
osu.Game/Overlays/Mods/ModControlSection.cs
Normal file
56
osu.Game/Overlays/Mods/ModControlSection.cs
Normal file
@ -0,0 +1,56 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModControlSection : Container
|
||||
{
|
||||
protected FillFlowContainer FlowContent;
|
||||
protected override Container<Drawable> Content => FlowContent;
|
||||
|
||||
public readonly Mod Mod;
|
||||
|
||||
public ModControlSection(Mod mod)
|
||||
{
|
||||
Mod = mod;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
FlowContent = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 30 },
|
||||
Spacing = new Vector2(0, 5),
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
AddRange(Mod.CreateSettingsControls());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Mod.Name,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||
Colour = colours.Yellow,
|
||||
},
|
||||
FlowContent
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -57,6 +57,15 @@ namespace osu.Game.Overlays.Mods
|
||||
}).ToArray();
|
||||
|
||||
modsLoadCts?.Cancel();
|
||||
|
||||
if (modContainers.Length == 0)
|
||||
{
|
||||
ModIconsLoaded = true;
|
||||
headerLabel.Hide();
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
ModIconsLoaded = false;
|
||||
|
||||
LoadComponentsAsync(modContainers, c =>
|
||||
@ -67,17 +76,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
buttons = modContainers.OfType<ModButton>().ToArray();
|
||||
|
||||
if (value.Any())
|
||||
{
|
||||
headerLabel.FadeIn(200);
|
||||
this.FadeIn(200);
|
||||
}
|
||||
else
|
||||
{
|
||||
// transition here looks weird as mods instantly disappear.
|
||||
headerLabel.Hide();
|
||||
Hide();
|
||||
}
|
||||
headerLabel.FadeIn(200);
|
||||
this.FadeIn(200);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -31,6 +32,7 @@ namespace osu.Game.Overlays.Mods
|
||||
public class ModSelectOverlay : WaveOverlayContainer
|
||||
{
|
||||
protected readonly TriangleButton DeselectAllButton;
|
||||
protected readonly TriangleButton CustomiseButton;
|
||||
protected readonly TriangleButton CloseButton;
|
||||
|
||||
protected readonly OsuSpriteText MultiplierLabel;
|
||||
@ -42,6 +44,10 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
|
||||
|
||||
protected readonly FillFlowContainer<ModControlSection> ModSettingsContent;
|
||||
|
||||
protected readonly Container ModSettingsContainer;
|
||||
|
||||
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
@ -226,6 +232,17 @@ namespace osu.Game.Overlays.Mods
|
||||
Right = 20
|
||||
}
|
||||
},
|
||||
CustomiseButton = new TriangleButton
|
||||
{
|
||||
Width = 180,
|
||||
Text = "Customisation",
|
||||
Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1,
|
||||
Enabled = { Value = false },
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = 20
|
||||
}
|
||||
},
|
||||
CloseButton = new TriangleButton
|
||||
{
|
||||
Width = 180,
|
||||
@ -271,6 +288,36 @@ namespace osu.Game.Overlays.Mods
|
||||
},
|
||||
},
|
||||
},
|
||||
ModSettingsContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Width = 0.25f,
|
||||
Alpha = 0,
|
||||
X = -100,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0, 0, 0, 192)
|
||||
},
|
||||
new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = ModSettingsContent = new FillFlowContainer<ModControlSection>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Padding = new MarginPadding(20),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -381,12 +428,14 @@ namespace osu.Game.Overlays.Mods
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> e)
|
||||
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||
{
|
||||
foreach (var section in ModSectionsContainer.Children)
|
||||
section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList());
|
||||
section.SelectTypes(mods.NewValue.Select(m => m.GetType()).ToList());
|
||||
|
||||
updateMods();
|
||||
|
||||
updateModSettings(mods);
|
||||
}
|
||||
|
||||
private void updateMods()
|
||||
@ -411,6 +460,25 @@ namespace osu.Game.Overlays.Mods
|
||||
UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
|
||||
}
|
||||
|
||||
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)
|
||||
{
|
||||
foreach (var added in selectedMods.NewValue.Except(selectedMods.OldValue))
|
||||
{
|
||||
var controls = added.CreateSettingsControls().ToList();
|
||||
if (controls.Count > 0)
|
||||
ModSettingsContent.Add(new ModControlSection(added) { Children = controls });
|
||||
}
|
||||
|
||||
foreach (var removed in selectedMods.OldValue.Except(selectedMods.NewValue))
|
||||
ModSettingsContent.RemoveAll(section => section.Mod == removed);
|
||||
|
||||
bool hasSettings = ModSettingsContent.Children.Count > 0;
|
||||
CustomiseButton.Enabled.Value = hasSettings;
|
||||
|
||||
if (!hasSettings)
|
||||
ModSettingsContainer.Hide();
|
||||
}
|
||||
|
||||
private void modButtonPressed(Mod selectedMod)
|
||||
{
|
||||
if (selectedMod != null)
|
||||
|
@ -74,13 +74,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private void onScopeChanged(ValueChangedEvent<RankingsScope> scope)
|
||||
{
|
||||
scopeText.Text = scope.NewValue.ToString();
|
||||
|
||||
if (scope.NewValue != RankingsScope.Performance)
|
||||
Country.Value = null;
|
||||
}
|
||||
private void onScopeChanged(ValueChangedEvent<RankingsScope> scope) => scopeText.Text = scope.NewValue.ToString();
|
||||
|
||||
private void onCountryChanged(ValueChangedEvent<Country> country)
|
||||
{
|
||||
@ -90,8 +84,6 @@ namespace osu.Game.Overlays.Rankings
|
||||
return;
|
||||
}
|
||||
|
||||
Scope.Value = RankingsScope.Performance;
|
||||
|
||||
flag.Country = country.NewValue;
|
||||
flag.Show();
|
||||
}
|
||||
|
214
osu.Game/Overlays/RankingsOverlay.cs
Normal file
214
osu.Game/Overlays/RankingsOverlay.cs
Normal file
@ -0,0 +1,214 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using System.Threading;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Rankings.Tables;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class RankingsOverlay : FullscreenOverlay
|
||||
{
|
||||
protected readonly Bindable<Country> Country = new Bindable<Country>();
|
||||
protected readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private readonly BasicScrollContainer scrollFlow;
|
||||
private readonly Box background;
|
||||
private readonly Container tableContainer;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
|
||||
private APIRequest lastRequest;
|
||||
private CancellationTokenSource cancellationToken;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
public RankingsOverlay()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
scrollFlow = new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollbarVisible = false,
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RankingsHeader
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Country = { BindTarget = Country },
|
||||
Scope = { BindTarget = Scope },
|
||||
Ruleset = { BindTarget = ruleset }
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
tableContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Vertical = 10 }
|
||||
},
|
||||
loading = new DimmedLoadingLayer(),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
Waves.FirstWaveColour = colour.Green;
|
||||
Waves.SecondWaveColour = colour.GreenLight;
|
||||
Waves.ThirdWaveColour = colour.GreenDark;
|
||||
Waves.FourthWaveColour = colour.GreenDarker;
|
||||
|
||||
background.Colour = OsuColour.Gray(0.1f);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Country.BindValueChanged(_ =>
|
||||
{
|
||||
// if a country is requested, force performance scope.
|
||||
if (Country.Value != null)
|
||||
Scope.Value = RankingsScope.Performance;
|
||||
|
||||
Scheduler.AddOnce(loadNewContent);
|
||||
}, true);
|
||||
|
||||
Scope.BindValueChanged(_ =>
|
||||
{
|
||||
// country filtering is only valid for performance scope.
|
||||
if (Scope.Value != RankingsScope.Performance)
|
||||
Country.Value = null;
|
||||
|
||||
Scheduler.AddOnce(loadNewContent);
|
||||
}, true);
|
||||
|
||||
ruleset.BindValueChanged(_ => Scheduler.AddOnce(loadNewContent), true);
|
||||
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
public void ShowCountry(Country requested)
|
||||
{
|
||||
if (requested == null)
|
||||
return;
|
||||
|
||||
Show();
|
||||
|
||||
Country.Value = requested;
|
||||
}
|
||||
|
||||
private void loadNewContent()
|
||||
{
|
||||
loading.Show();
|
||||
|
||||
cancellationToken?.Cancel();
|
||||
lastRequest?.Cancel();
|
||||
|
||||
var request = createScopedRequest();
|
||||
lastRequest = request;
|
||||
|
||||
if (request == null)
|
||||
{
|
||||
loadTable(null);
|
||||
return;
|
||||
}
|
||||
|
||||
request.Success += () => loadTable(createTableFromResponse(request));
|
||||
request.Failure += _ => loadTable(null);
|
||||
|
||||
api.Queue(request);
|
||||
}
|
||||
|
||||
private APIRequest createScopedRequest()
|
||||
{
|
||||
switch (Scope.Value)
|
||||
{
|
||||
case RankingsScope.Performance:
|
||||
return new GetUserRankingsRequest(ruleset.Value, country: Country.Value?.FlagName);
|
||||
|
||||
case RankingsScope.Country:
|
||||
return new GetCountryRankingsRequest(ruleset.Value);
|
||||
|
||||
case RankingsScope.Score:
|
||||
return new GetUserRankingsRequest(ruleset.Value, UserRankingsType.Score);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private Drawable createTableFromResponse(APIRequest request)
|
||||
{
|
||||
switch (request)
|
||||
{
|
||||
case GetUserRankingsRequest userRequest:
|
||||
switch (userRequest.Type)
|
||||
{
|
||||
case UserRankingsType.Performance:
|
||||
return new PerformanceTable(1, userRequest.Result.Users);
|
||||
|
||||
case UserRankingsType.Score:
|
||||
return new ScoresTable(1, userRequest.Result.Users);
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
case GetCountryRankingsRequest countryRequest:
|
||||
return new CountriesTable(1, countryRequest.Result.Countries);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void loadTable(Drawable table)
|
||||
{
|
||||
scrollFlow.ScrollToStart();
|
||||
|
||||
if (table == null)
|
||||
{
|
||||
tableContainer.Clear();
|
||||
loading.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
LoadComponentAsync(table, t =>
|
||||
{
|
||||
loading.Hide();
|
||||
tableContainer.Child = table;
|
||||
}, (cancellationToken = new CancellationTokenSource()).Token);
|
||||
}
|
||||
}
|
||||
}
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// <summary>
|
||||
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
|
||||
/// </summary>
|
||||
public virtual Mod CreateCopy() => (Mod)Activator.CreateInstance(GetType());
|
||||
public virtual Mod CreateCopy() => (Mod)MemberwiseClone();
|
||||
|
||||
public bool Equals(IMod other) => GetType() == other?.GetType();
|
||||
}
|
||||
|
@ -5,19 +5,18 @@ using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
|
||||
{
|
||||
protected CircularDistanceSnapGrid(HitObject hitObject, HitObject nextHitObject, Vector2 centrePosition)
|
||||
: base(hitObject, nextHitObject, centrePosition)
|
||||
protected CircularDistanceSnapGrid(Vector2 startPosition, double startTime, double? endTime = null)
|
||||
: base(startPosition, startTime, endTime)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CreateContent(Vector2 centrePosition)
|
||||
protected override void CreateContent(Vector2 startPosition)
|
||||
{
|
||||
const float crosshair_thickness = 1;
|
||||
const float crosshair_max_size = 10;
|
||||
@ -27,7 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = centrePosition,
|
||||
Position = startPosition,
|
||||
Width = crosshair_thickness,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Height = Math.Min(crosshair_max_size, DistanceSpacing * 2),
|
||||
@ -35,15 +34,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = centrePosition,
|
||||
Position = startPosition,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Width = Math.Min(crosshair_max_size, DistanceSpacing * 2),
|
||||
Height = crosshair_thickness,
|
||||
}
|
||||
});
|
||||
|
||||
float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
|
||||
float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
|
||||
float dx = Math.Max(startPosition.X, DrawWidth - startPosition.X);
|
||||
float dy = Math.Max(startPosition.Y, DrawHeight - startPosition.Y);
|
||||
float maxDistance = new Vector2(dx, dy).Length;
|
||||
int requiredCircles = Math.Min(MaxIntervals, (int)(maxDistance / DistanceSpacing));
|
||||
|
||||
@ -54,7 +53,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
AddInternal(new CircularProgress
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = centrePosition,
|
||||
Position = startPosition,
|
||||
Current = { Value = 1 },
|
||||
Size = new Vector2(radius),
|
||||
InnerRadius = 4 * 1f / radius,
|
||||
@ -66,9 +65,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position)
|
||||
{
|
||||
if (MaxIntervals == 0)
|
||||
return (CentrePosition, StartTime);
|
||||
return (StartPosition, StartTime);
|
||||
|
||||
Vector2 direction = position - CentrePosition;
|
||||
Vector2 direction = position - StartPosition;
|
||||
if (direction == Vector2.Zero)
|
||||
direction = new Vector2(0.001f, 0.001f);
|
||||
|
||||
@ -78,9 +77,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
int radialCount = Math.Clamp((int)MathF.Round(distance / radius), 1, MaxIntervals);
|
||||
|
||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||
Vector2 snappedPosition = CentrePosition + normalisedDirection * radialCount * radius;
|
||||
Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius;
|
||||
|
||||
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - CentrePosition).Length));
|
||||
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - StartPosition).Length));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
@ -9,7 +8,6 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
@ -24,21 +22,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
protected float DistanceSpacing { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The snapping time at <see cref="CentrePosition"/>.
|
||||
/// </summary>
|
||||
protected double StartTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of distance snapping intervals allowed.
|
||||
/// </summary>
|
||||
protected int MaxIntervals { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The position which the grid is centred on.
|
||||
/// The first beat snapping tick is located at <see cref="CentrePosition"/> + <see cref="DistanceSpacing"/> in the desired direction.
|
||||
/// The position which the grid should start.
|
||||
/// The first beat snapping tick is located at <see cref="StartPosition"/> + <see cref="DistanceSpacing"/> away from this point.
|
||||
/// </summary>
|
||||
protected readonly Vector2 CentrePosition;
|
||||
protected readonly Vector2 StartPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The snapping time at <see cref="StartPosition"/>.
|
||||
/// </summary>
|
||||
protected readonly double StartTime;
|
||||
|
||||
[Resolved]
|
||||
protected OsuColour Colours { get; private set; }
|
||||
@ -53,25 +51,23 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
private readonly Cached gridCache = new Cached();
|
||||
private readonly HitObject hitObject;
|
||||
private readonly HitObject nextHitObject;
|
||||
private readonly double? endTime;
|
||||
|
||||
protected DistanceSnapGrid(HitObject hitObject, [CanBeNull] HitObject nextHitObject, Vector2 centrePosition)
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DistanceSnapGrid"/>.
|
||||
/// </summary>
|
||||
/// <param name="startPosition">The position at which the grid should start. The first tick is located one distance spacing length away from this point.</param>
|
||||
/// <param name="startTime">The snapping time at <see cref="StartPosition"/>.</param>
|
||||
/// <param name="endTime">The time at which the snapping grid should end. If null, the grid will continue until the bounds of the screen are exceeded.</param>
|
||||
protected DistanceSnapGrid(Vector2 startPosition, double startTime, double? endTime = null)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
this.nextHitObject = nextHitObject;
|
||||
|
||||
CentrePosition = centrePosition;
|
||||
this.endTime = endTime;
|
||||
StartPosition = startPosition;
|
||||
StartTime = startTime;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
StartTime = hitObject.GetEndTime();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -83,12 +79,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(StartTime);
|
||||
|
||||
if (nextHitObject == null)
|
||||
if (endTime == null)
|
||||
MaxIntervals = int.MaxValue;
|
||||
else
|
||||
{
|
||||
// +1 is added since a snapped hitobject may have its start time slightly less than the snapped time due to floating point errors
|
||||
double maxDuration = nextHitObject.StartTime - StartTime + 1;
|
||||
double maxDuration = endTime.Value - StartTime + 1;
|
||||
MaxIntervals = (int)(maxDuration / SnapProvider.DistanceToDuration(StartTime, DistanceSpacing));
|
||||
}
|
||||
|
||||
@ -110,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (!gridCache.IsValid)
|
||||
{
|
||||
ClearInternal();
|
||||
CreateContent(CentrePosition);
|
||||
CreateContent(StartPosition);
|
||||
gridCache.Validate();
|
||||
}
|
||||
}
|
||||
@ -118,7 +114,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// Creates the content which visualises the grid ticks.
|
||||
/// </summary>
|
||||
protected abstract void CreateContent(Vector2 centrePosition);
|
||||
protected abstract void CreateContent(Vector2 startPosition);
|
||||
|
||||
/// <summary>
|
||||
/// Snaps a position to this grid.
|
||||
|
@ -135,7 +135,7 @@ namespace osu.Game.Screens.Play
|
||||
addGameplayComponents(GameplayClockContainer, working);
|
||||
addOverlayComponents(GameplayClockContainer, working);
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
|
||||
|
||||
// bind clock into components that require it
|
||||
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
|
||||
@ -149,6 +149,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
breakOverlay.IsBreakTime.ValueChanged += _ => updatePauseOnFocusLostState();
|
||||
}
|
||||
|
||||
private void addUnderlayComponents(Container target)
|
||||
@ -244,6 +245,11 @@ namespace osu.Game.Screens.Play
|
||||
});
|
||||
}
|
||||
|
||||
private void updatePauseOnFocusLostState() =>
|
||||
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
||||
&& !DrawableRuleset.HasReplayLoaded.Value
|
||||
&& !breakOverlay.IsBreakTime.Value;
|
||||
|
||||
private WorkingBeatmap loadBeatmap()
|
||||
{
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
|
@ -8,13 +8,16 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestPlayer : Player
|
||||
{
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
protected override bool PauseOnFocusLost { get; }
|
||||
|
||||
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
||||
|
||||
public TestPlayer(bool allowPause = true, bool showResults = true)
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
|
||||
: base(allowPause, showResults)
|
||||
{
|
||||
PauseOnFocusLost = pauseOnFocusLost;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Users
|
||||
{
|
||||
public class Country
|
||||
public class Country : IEquatable<Country>
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of this country.
|
||||
@ -18,5 +19,7 @@ namespace osu.Game.Users
|
||||
/// </summary>
|
||||
[JsonProperty(@"code")]
|
||||
public string FlagName;
|
||||
|
||||
public bool Equals(Country other) => FlagName == other?.FlagName;
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Users.Drawables
|
||||
{
|
||||
@ -34,5 +37,14 @@ namespace osu.Game.Users.Drawables
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private RankingsOverlay rankingsOverlay { get; set; }
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
rankingsOverlay?.ShowCountry(Country);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user