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move default into StoryboardContainer, fix load bug, remove comment
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41afe89c0b
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@ -334,15 +334,7 @@ namespace osu.Game.Tests.Visual.Background
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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protected override StoryboardContainer CreateStoryboardContainer(Storyboard storyboard)
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{
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return new TestStoryboardContainer
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1,
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EnableUserDim = { Value = true }
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};
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}
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protected override StoryboardContainer CreateStoryboardContainer(Storyboard storyboard) => new TestStoryboardContainer { RelativeSizeAxes = Axes.Both };
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public TestStoryboardContainer CurrentStoryboardContainer => (TestStoryboardContainer)StoryboardContainer;
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@ -19,6 +19,8 @@ namespace osu.Game.Graphics.Containers
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public StoryboardContainer(Storyboard storyboard)
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{
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this.storyboard = storyboard;
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EnableUserDim.Default = true;
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EnableUserDim.Value = true;
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}
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[BackgroundDependencyLoader]
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@ -29,13 +31,12 @@ namespace osu.Game.Graphics.Containers
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protected override void LoadComplete()
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{
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ShowStoryboard.ValueChanged += _ => initializeStoryboard(true);
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ShowStoryboard.BindValueChanged(_ => initializeStoryboard(true), true);
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base.LoadComplete();
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}
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protected override void ApplyFade()
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{
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// Storyboards cannot be blurred, so just hide the storyboard if it gets toggled.
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DimContainer.FadeTo(!ShowStoryboard.Value || UserDimLevel.Value == 1 ? 0 : 1, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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}
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@ -78,12 +78,7 @@ namespace osu.Game.Screens.Play
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protected StoryboardContainer StoryboardContainer { get; private set; }
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protected virtual StoryboardContainer CreateStoryboardContainer(Storyboard storyboard) => new StoryboardContainer(storyboard)
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1,
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EnableUserDim = { Value = true }
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};
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protected virtual StoryboardContainer CreateStoryboardContainer(Storyboard storyboard) => new StoryboardContainer(storyboard) { RelativeSizeAxes = Axes.Both };
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[Cached]
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[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
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