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Break
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Limit font weight to bold
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2020-03-16 16:32:25 -07:00 |
HUD
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Update bindings in LoadComplete()
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2020-04-14 15:52:38 +09:00 |
PlayerSettings
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Switch back to strings and update setting labels
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2020-03-12 23:29:11 -07:00 |
BeatmapMetadataDisplay.cs
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Use LoadingLayer at player loading screen
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2020-02-23 05:00:08 +09:00 |
BreakOverlay.cs
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Remove default for argument
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2020-03-28 12:18:28 +09:00 |
BreakTracker.cs
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Replace all judged event logic with HasCompleted bindable
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2020-04-19 05:36:04 +03:00 |
ComboEffects.cs
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Fix skinning support for combobreak
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2019-06-30 21:58:30 +09:00 |
DimmableStoryboard.cs
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Allow individual storyboard layers to disable masking
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2020-03-23 22:51:37 -07:00 |
FailAnimation.cs
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Update MathUtils namespace usages
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2020-01-09 13:43:44 +09:00 |
FailOverlay.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
GameplayBeatmap.cs
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Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
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2020-02-14 14:30:15 +09:00 |
GameplayClock.cs
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Merge remote-tracking branch 'upstream/master' into lead-in-fixes
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2019-11-15 14:05:31 +09:00 |
GameplayClockContainer.cs
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Use OffsetClock instead of ManualClock
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2020-03-10 22:50:20 -07:00 |
GameplayMenuOverlay.cs
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Add SelectNext and SelectPrevious global actions
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2020-03-02 18:55:28 +09:00 |
HotkeyExitOverlay.cs
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Apply OnRelease method signature refactorings
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2020-01-22 13:22:34 +09:00 |
HotkeyRetryOverlay.cs
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Apply OnRelease method signature refactorings
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2020-01-22 13:22:34 +09:00 |
HUDOverlay.cs
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Move implementation to HUD
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2020-04-09 14:31:25 +09:00 |
KeyCounter.cs
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Don't use gameplay clock in KeyCounter
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2019-09-12 15:48:07 +09:00 |
KeyCounterAction.cs
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Apply OnRelease method signature refactorings
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2020-01-22 13:22:34 +09:00 |
KeyCounterDisplay.cs
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Rename to AlwaysVisible and add XMLDoc
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2020-02-03 20:00:43 +03:00 |
KeyCounterKeyboard.cs
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Apply input method signature refactorings
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2020-01-20 19:35:37 +09:00 |
KeyCounterMouse.cs
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Apply input method signature refactorings
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2020-01-20 18:17:21 +09:00 |
KeyCounterState.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
PauseOverlay.cs
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Remove PausableGameplayContainer
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2019-03-18 20:33:43 +09:00 |
Player.cs
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Use HasCompleted in Player
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2020-04-19 05:58:22 +03:00 |
PlayerLoader.cs
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Fix player loading sequence continuing even when a priority overlay is visible
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2020-02-14 19:16:08 +09:00 |
ReplayPlayer.cs
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Hide "retry" button on results screen after watching a replay
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2020-03-29 23:52:50 +09:00 |
ReplayPlayerLoader.cs
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Fix replay import from main menu causing a hard crash
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2019-12-27 19:36:48 +09:00 |
ResumeOverlay.cs
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Make OverlayContainers with no blocking input VisibilityContainers
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2019-10-14 16:27:59 -07:00 |
ScreenWithBeatmapBackground.cs
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change name of interface and expose method instead of seperate values
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2019-11-25 07:24:29 +00:00 |
SkipOverlay.cs
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Fix random test failure
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2020-03-06 02:14:16 +09:00 |
SongProgress.cs
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Change display to always show progress bar, only hiding seeking handle instead
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2020-01-24 14:21:22 +09:00 |
SongProgressBar.cs
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Change display to always show progress bar, only hiding seeking handle instead
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2020-01-24 14:21:22 +09:00 |
SongProgressGraph.cs
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Remove excess parenthesis
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2019-11-25 22:37:07 +09:00 |
SongProgressInfo.cs
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Tidy up clock logic using DI and a GameplayClock
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2019-03-05 13:37:51 +09:00 |
SquareGraph.cs
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osu-side changes
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2020-02-24 20:52:15 +09:00 |