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Fix rewind tests failing
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38d85e44be
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@ -39,6 +39,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
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addFrame(-100000, lastPosition);
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addFrame(0, lastPosition);
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void moveToNext(CatchHitObject h)
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{
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@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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{
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// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
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Replay.Frames.Add(new ManiaReplayFrame(-100000, 0));
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Replay.Frames.Add(new ManiaReplayFrame(0, 0));
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var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
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@ -3,6 +3,7 @@
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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@ -12,6 +13,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Description("Player instantiated with an autoplay mod.")]
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public class TestSceneAutoplay : AllPlayersTestScene
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{
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private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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@ -22,11 +25,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 5));
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AddStep("rewind", () =>
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{
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((ScoreAccessiblePlayer)Player).GameplayClockContainer.Seek(0);
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});
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AddUntilStep("key counter counted no", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddStep("rewind", () => track.Seek(-10000));
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AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
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{
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var working = base.CreateWorkingBeatmap(beatmap);
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track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
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return working;
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}
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private class ScoreAccessiblePlayer : TestPlayer
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@ -42,5 +42,7 @@ namespace osu.Game.Screens.Play
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public double FramesPerSecond => underlyingClock.FramesPerSecond;
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public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
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public IClock Source => underlyingClock;
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}
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}
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -239,7 +239,7 @@ namespace osu.Game.Tests.Visual
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public override bool Seek(double seek)
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{
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offset = MathHelper.Clamp(seek, 0, Length);
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offset = Math.Min(seek, Length);
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lastReferenceTime = null;
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return offset == seek;
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