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Clamp relative position of judgement ticks in range [0;1]

This commit is contained in:
Lucas A 2020-03-08 15:51:57 +01:00
parent e21db7dbbe
commit 0953751d24

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
@ -224,7 +225,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
, arrow_move_duration, Easing.Out);
}
private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
private float getRelativeJudgementPosition(double value) => Math.Clamp((float)((value / maxHitWindow) + 1) / 2, 0, 1);
private class JudgementLine : CompositeDrawable
{