From 0953751d242d4b6a850c4dbd9066d0de1aad125a Mon Sep 17 00:00:00 2001 From: Lucas A Date: Sun, 8 Mar 2020 15:51:57 +0100 Subject: [PATCH] Clamp relative position of judgement ticks in range [0;1] --- osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs index 208bdd17ad..c7f763e9ab 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -224,7 +225,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters , arrow_move_duration, Easing.Out); } - private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2; + private float getRelativeJudgementPosition(double value) => Math.Clamp((float)((value / maxHitWindow) + 1) / 2, 0, 1); private class JudgementLine : CompositeDrawable {