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Remove linq usage in BreakOverlay update

This commit is contained in:
Dean Herbert 2019-08-08 12:58:20 +09:00
parent 94206f0aaa
commit 7d42561da9

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -138,7 +137,7 @@ namespace osu.Game.Screens.Play
private void updateBreakTimeBindable()
{
if (breaks?.Any() != true)
if (breaks == null || breaks.Count == 0)
return;
var time = Clock.CurrentTime;